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@@ -49,7 +49,6 @@
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- All NPM packages have `latest`and `preview` streams [#3055](https://github.com/BabylonJS/Babylon.js/issues/3055) ([RaananW](https://github.com/RaananW))
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- Added New Tools Tab in the inspector (env texture and screenshot tools so far) ([sebavan](http://www.github.com/sebavan))
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- Moved to gulp 4, updated dependencies to latest ([RaananW](https://github.com/RaananW))
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-- Added EdgesLineRenderer to address [#4919](https://github.com/BabylonJS/Babylon.js/pull/4919) ([barteq100](https://github.com/barteq100))
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### GUI
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- Added dead key support and before key add observable to InputText. [Doc](https://doc.babylonjs.com/how_to/gui#using-onbeforekeyaddobservable-for-extended-keyboard-layouts-and-input-masks)([theom](https://github.com/theom))
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@@ -104,6 +103,8 @@
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- Added Video Recorder [Issue 4708](https://github.com/BabylonJS/Babylon.js/issues/4708) ([sebavan](http://www.github.com/sebavan))
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- Added support for main WebGL2 texture formats ([PeapBoy](https://github.com/NicolasBuecher))
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- Added fadeInOutBehavior and tooltipText for holographic buttons ([TrevorDev](https://github.com/TrevorDev))
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+- Added EdgesLineRenderer to address [#4919](https://github.com/BabylonJS/Babylon.js/pull/4919) ([barteq100](https://github.com/barteq100))
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+- Added ```ambientTextureImpactOnAnalyticalLights``` in PBRMaterial to allow fine grained control of the AmbientTexture on the analytical diffuse light ([sebavan](http://www.github.com/sebavan))
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### glTF Loader
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