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let generator = internals.generatorType === 0 ? new ShadowGenerator(internals.mapSize, light) : new CascadedShadowGenerator(internals.mapSize, light as DirectionalLight);
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let generator = internals.generatorType === 0 ? new ShadowGenerator(internals.mapSize, light) : new CascadedShadowGenerator(internals.mapSize, light as DirectionalLight);
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