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+Blender to Babylon.js exporter
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+==============================
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+The [Blender export plugin](http://blogs.msdn.com/b/eternalcoding/archive/2013/06/28/babylon-js-how-to-load-a-babylon-file-produced-with-blender.aspx) supports the following features:
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+* **Cameras**
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+ * Name
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+ * Position
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+ * Target
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+ * Fov
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+ * Clip start
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+ * Clip end
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+ * Check collisions
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+ * Gravity
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+ * Ellipsoid
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+* **Lights**
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+ * Type (Point, directional (Sun), Spot, Hemispheric)
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+ * Name
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+ * Position
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+ * Direction
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+ * Spot size
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+ * Spot blend
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+ * Energy
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+ * Diffuse color
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+ * Specular color
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+* **Materials**
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+ * Name
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+ * Ambient color
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+ * Diffuse color
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+ * Specular color
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+ * Specular hardness
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+ * Emissive color
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+ * Alpha
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+ * Backface culling
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+ * Diffuse texture
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+ * Ambient texture
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+ * Opacity texture
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+ * Reflection texture
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+ * Emissive texture
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+ * Bump texture
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+* **Multi-materials**
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+ * Name
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+ * Child materials
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+* **Textures**
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+ * Name
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+ * Associated file
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+ * Level
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+ * Use alpha
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+ * uOffset / voffset
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+ * uScale / uScale
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+ * uAng / vAng / Wang
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+ * WrapU / WrapV
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+ * Coordinates index
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+* **Meshes**
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+ * Name
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+ * Geometry (Positions & normals)
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+ * Position
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+ * Rotation
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+ * Scaling
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+ * Texture coordinates (2 channels)
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+ * Vertex colors
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+ * Visibility
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+ * Check collisions
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+ * Billboard
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+ * Receive and cast shadows
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+ * Bones (armatures) and bones' animations
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+ * Animations
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