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# 3.2.0
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## Major updates
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- Improved building process: We now run a full visual validation test for each pull request. Furthermore, code comments and what's new updates are now mandatory ([sebavan](https://github.com/sebavan))
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- Introduced texture binding atlas. This optimization allows the engine to reuse texture bindings instead of rebinding textures when they are not on constant sampler indexes ([deltakosh](https://github.com/deltakosh))
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- New [AnimationGroup class](http://doc.babylonjs.com/how_to/group) to control simultaneously multiple animations with different targets ([deltakosh](https://github.com/deltakosh))
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- Introduced [Projection Texture on SpotLight](http://doc.babylonjs.com/babylon101/lights#projection-texture) ([lostink](https://github.com/lostink))
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## Updates
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- Tons of functions and classes received the code comments they deserved (All the community)
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- Added support for all RGBA orders (BGR, RGB, etc..) for the DDS loader ([deltakosh](https://github.com/deltakosh))
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- Improved [SceneOptimizer](http://doc.babylonjs.com/how_to/how_to_use_sceneoptimizer) to provide better adaptability ([deltakosh](https://github.com/deltakosh))
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@@ -45,17 +47,19 @@
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- SPS internal storage of each solid particle rotation matrix ([jbousquie](https://github.com/jbousquie))
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- (Viewer) Introducing the viewer labs - testing new features. ([RaananW](https://github.com/RaananW))
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- AssetContainer Class and loading methods. ([trevordev](https://github.com/trevordev))
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-- KeepAssets class and AssetContainer.moveAllFromScene ([HoloLite](http://www.html5gamedevs.com/profile/28694-hololite/), [trevordev](https://github.com/trevordev))
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+- KeepAssets class and AssetContainer.moveAllFromScene ([HoloLite](http://www.html5gamedevs.com/profile/28694-hololite/) [trevordev](https://github.com/trevordev))
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- (Viewer) It is now possible to update parts of the configuration without rcreating the objects. ([RaananW](https://github.com/RaananW))
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- (Viewer) Model can be normalized using configuration. ([RaananW](https://github.com/RaananW))
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- (Gulp) extra/external declarations can be prepended to final NPM declarations during build. ([RaananW](https://github.com/RaananW))
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## Bug fixes
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- `setPivotMatrix` ws not setting pivot correctly. This is now fixed. We also introduced a new `setPreTransformMatrix` to reproduce the sometimes needed behavior of the previous `setPivotMatrix` function ([deltakosh](https://github.com/deltakosh))
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-- SPS solid particle `.pivot` property now also behaves like the standard mesh pivot. Former behavior (particle translation) can be kept with the particle property `.translateFromPivot` set to true ([jbousquie](https://github.com/jbousquie))
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+- SPS solid particle `.pivot` property now also behaves like the standard mesh pivot. Former behavior (particle translation) can be kept with the particle property `.translateFromPivot` set to true ([jbousquie](https://github.com/jbousquie))
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- Texture extension detection in `Engine.CreateTexture` ([sebavan](https://github.com/sebavan))
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- Fixed a bug with merging vertex data ([bghgary](https://github.com/bghgary))
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-- SPS internal temporary vector3 instead of Tmp.Vector3 to avoid possible concurrent uses ([jbousquie](https://github.com/jbousquie))
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+- SPS internal temporary vector3 instead of Tmp.Vector3 to avoid possible concurrent uses ([jbousquie](https://github.com/jbousquie))
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## Breaking changes
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- Removed unused PostProcessRenderPass class and extended postProcessingRenderingEffect to support multiple PostProcesses ([trevordev](https://github.com/trevordev))
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