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Update src/Engine/babylon.engine.ts

Co-Authored-By: TrevorDev <trevorjbaron@gmail.com>
David Catuhe 6 jaren geleden
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1 gewijzigde bestanden met toevoegingen van 1 en 1 verwijderingen
  1. 1 1
      src/Engine/babylon.engine.ts

+ 1 - 1
src/Engine/babylon.engine.ts

@@ -4243,7 +4243,7 @@ module BABYLON {
          * @param fallback an internal argument in case the function must be called again, due to etc1 not having alpha capabilities
          * @param fallback an internal argument in case the function must be called again, due to etc1 not having alpha capabilities
          * @param format internal format.  Default: RGB when extension is '.jpg' else RGBA.  Ignored for compressed textures
          * @param format internal format.  Default: RGB when extension is '.jpg' else RGBA.  Ignored for compressed textures
          * @param forcedExtension defines the extension to use to pick the right loader
          * @param forcedExtension defines the extension to use to pick the right loader
-         * @param excludeLoaders array of texture loaders that should be excluded when picking a loader for the texture (defualt: empty array)
+         * @param excludeLoaders array of texture loaders that should be excluded when picking a loader for the texture (default: empty array)
          * @returns a InternalTexture for assignment back into BABYLON.Texture
          * @returns a InternalTexture for assignment back into BABYLON.Texture
          */
          */
         public createTexture(urlArg: Nullable<string>, noMipmap: boolean, invertY: boolean, scene: Nullable<Scene>, samplingMode: number = Engine.TEXTURE_TRILINEAR_SAMPLINGMODE,
         public createTexture(urlArg: Nullable<string>, noMipmap: boolean, invertY: boolean, scene: Nullable<Scene>, samplingMode: number = Engine.TEXTURE_TRILINEAR_SAMPLINGMODE,