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@@ -227,7 +227,7 @@
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return this._isWorldMatrixFrozen;
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}
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- public rotate(axis: Vector3, amount: number, space: Space): void {
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+ public rotate(axis: Vector3, amount: number, space?: Space): void {
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axis.normalize();
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if (!this.rotationQuaternion) {
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@@ -251,7 +251,7 @@
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}
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}
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- public translate(axis: Vector3, distance: number, space: Space): void {
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+ public translate(axis: Vector3, distance: number, space?: Space): void {
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var displacementVector = axis.scale(distance);
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if (!space || space === Space.LOCAL) {
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