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Another WebGL 1 fix

Popov72 5 years ago
parent
commit
b66fd40de3

+ 1 - 1
src/Shaders/ShadersInclude/pbrBlockAnisotropic.fx

@@ -12,8 +12,8 @@
 
 
     void anisotropicBlock(
     void anisotropicBlock(
         const in vec3 vAnisotropy,
         const in vec3 vAnisotropy,
-        const in vec2 vAnisotropyInfos,
     #ifdef ANISOTROPIC_TEXTURE
     #ifdef ANISOTROPIC_TEXTURE
+        const in vec2 vAnisotropyInfos,
         const in vec2 vAnisotropyUV,
         const in vec2 vAnisotropyUV,
         const in vec2 uvOffset,
         const in vec2 uvOffset,
         const in sampler2D anisotropySampler,
         const in sampler2D anisotropySampler,

+ 1 - 1
src/Shaders/pbr.fragment.fx

@@ -187,8 +187,8 @@ void main(void) {
 
 
         anisotropicBlock(
         anisotropicBlock(
             vAnisotropy,
             vAnisotropy,
-            vAnisotropyInfos,
         #ifdef ANISOTROPIC_TEXTURE
         #ifdef ANISOTROPIC_TEXTURE
+            vAnisotropyInfos,
             vAnisotropyUV,
             vAnisotropyUV,
             uvOffset,
             uvOffset,
             anisotropySampler,
             anisotropySampler,