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+ var newTexture = new BABYLON.Texture(this._texture.url, this.getScene(), this._noMipmap, this._invertY, this._samplingMode);
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return new Texture("data:" + name, scene, noMipmap, invertY, samplingMode, onLoad, onError, data);
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return new Texture("data:" + name, scene, noMipmap, invertY, samplingMode, onLoad, onError, data);
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