|
this._textureHelper.updateTexture(imageBitmap, gpuTextureWrapper.underlyingResource!, imageBitmap.width, imageBitmap.height, gpuTextureWrapper.format, 0, 0, invertY, false, 0, 0, this._uploadEncoder);
|
|
this._textureHelper.updateTexture(imageBitmap, gpuTextureWrapper.underlyingResource!, imageBitmap.width, imageBitmap.height, gpuTextureWrapper.format, 0, 0, invertY, false, 0, 0, this._uploadEncoder);
|
|
this._generateMipmaps(texture, texture._hardwareTexture!.underlyingResource);
|
|
this._generateMipmaps(texture, texture._hardwareTexture!.underlyingResource);
|