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@@ -1600,6 +1600,8 @@ module BABYLON.GLTF2 {
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if (material.normalTexture.scale != undefined) {
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if (material.normalTexture.scale != undefined) {
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babylonMaterial.bumpTexture.level = material.normalTexture.scale;
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babylonMaterial.bumpTexture.level = material.normalTexture.scale;
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}
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}
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+
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+ babylonMaterial.forceIrradianceInFragment = true;
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}
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}
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if (material.occlusionTexture) {
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if (material.occlusionTexture) {
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