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vec3 perturbNormal(mat3 cotangentFrame, vec2 uv)
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vec3 perturbNormal(mat3 cotangentFrame, vec2 uv)
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vec3 map = texture2D(bumpSampler, uv).xyz;
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vec3 map = texture2D(bumpSampler, uv).xyz;
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map = normalize(map * vec3(vBumpInfos.y, vBumpInfos.y, 1.0));
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map = normalize(map * vec3(vBumpInfos.y, vBumpInfos.y, 1.0));
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