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@@ -36096,9 +36096,8 @@ declare module "babylonjs/Cameras/arcRotateCamera" {
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protected _checkLimits(): void;
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/**
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* Rebuilds angles (alpha, beta) and radius from the give position and target
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- * @param updateView defines a boolean forcing the camera to update its position with a view matrix computation first (default is true)
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*/
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- rebuildAnglesAndRadius(updateView?: boolean): void;
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+ rebuildAnglesAndRadius(): void;
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/**
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* Use a position to define the current camera related information like aplha, beta and radius
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* @param position Defines the position to set the camera at
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@@ -49630,6 +49629,7 @@ declare module "babylonjs/Physics/Plugins/cannonJSPlugin" {
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private _fixedTimeStep;
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private _cannonRaycastResult;
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private _raycastResult;
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+ private _removeAfterStep;
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BJSCANNON: any;
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constructor(_useDeltaForWorldStep?: boolean, iterations?: number, cannonInjection?: any);
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setGravity(gravity: Vector3): void;
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@@ -56043,8 +56043,11 @@ declare module "babylonjs/PostProcesses/RenderPipeline/Pipelines/standardRenderi
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*/
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horizontalBlur: boolean;
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/**
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- * Sets the overall exposure used by the pipeline
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+ * Gets the overall exposure used by the pipeline
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*/
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+ /**
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+ * Sets the overall exposure used by the pipeline
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+ */
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exposure: number;
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/**
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* Texture used typically to simulate "dirty" on camera lens
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@@ -56081,6 +56084,13 @@ declare module "babylonjs/PostProcesses/RenderPipeline/Pipelines/standardRenderi
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*/
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hdrIncreaseRate: number;
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/**
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+ * Gets wether or not the exposure of the overall pipeline should be automatically adjusted by the HDR post-process
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+ */
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+ /**
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+ * Sets wether or not the exposure of the overall pipeline should be automatically adjusted by the HDR post-process
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+ */
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+ hdrAutoExposure: boolean;
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+ /**
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* Lens color texture used by the lens flare effect. Mandatory if lens flare effect enabled
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*/
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lensColorTexture: Nullable<Texture>;
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@@ -56133,6 +56143,9 @@ declare module "babylonjs/PostProcesses/RenderPipeline/Pipelines/standardRenderi
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private _scene;
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private _currentDepthOfFieldSource;
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private _basePostProcess;
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+ private _fixedExposure;
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+ private _currentExposure;
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+ private _hdrAutoExposure;
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private _hdrCurrentLuminance;
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private _floatTextureType;
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private _ratio;
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@@ -94325,9 +94338,8 @@ declare module BABYLON {
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protected _checkLimits(): void;
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/**
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* Rebuilds angles (alpha, beta) and radius from the give position and target
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- * @param updateView defines a boolean forcing the camera to update its position with a view matrix computation first (default is true)
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*/
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- rebuildAnglesAndRadius(updateView?: boolean): void;
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+ rebuildAnglesAndRadius(): void;
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/**
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* Use a position to define the current camera related information like aplha, beta and radius
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* @param position Defines the position to set the camera at
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@@ -106801,6 +106813,7 @@ declare module BABYLON {
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private _fixedTimeStep;
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private _cannonRaycastResult;
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private _raycastResult;
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+ private _removeAfterStep;
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BJSCANNON: any;
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constructor(_useDeltaForWorldStep?: boolean, iterations?: number, cannonInjection?: any);
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setGravity(gravity: Vector3): void;
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@@ -112700,8 +112713,11 @@ declare module BABYLON {
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*/
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horizontalBlur: boolean;
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/**
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- * Sets the overall exposure used by the pipeline
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+ * Gets the overall exposure used by the pipeline
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*/
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+ /**
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+ * Sets the overall exposure used by the pipeline
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+ */
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exposure: number;
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/**
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* Texture used typically to simulate "dirty" on camera lens
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@@ -112738,6 +112754,13 @@ declare module BABYLON {
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*/
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hdrIncreaseRate: number;
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/**
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+ * Gets wether or not the exposure of the overall pipeline should be automatically adjusted by the HDR post-process
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+ */
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+ /**
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+ * Sets wether or not the exposure of the overall pipeline should be automatically adjusted by the HDR post-process
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+ */
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+ hdrAutoExposure: boolean;
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+ /**
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* Lens color texture used by the lens flare effect. Mandatory if lens flare effect enabled
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*/
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lensColorTexture: Nullable<Texture>;
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@@ -112790,6 +112813,9 @@ declare module BABYLON {
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private _scene;
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private _currentDepthOfFieldSource;
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private _basePostProcess;
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+ private _fixedExposure;
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+ private _currentExposure;
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+ private _hdrAutoExposure;
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private _hdrCurrentLuminance;
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private _floatTextureType;
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private _ratio;
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