- Added [GlowLayer](https://doc.babylonjs.com/how_to/glow_layer) to easily support glow from emissive materials ([sebavan](https://github.com/sebavan))
- New [AssetContainer](http://doc.babylonjs.com/how_to/how_to_use_assetcontainer) Class and loading methods ([trevordev](https://github.com/trevordev))
- Added depth of field, MSAA, sharpening, grain and chromatic aberration effect to the default pipeline ([trevordev](https://github.com/trevordev))
+- Particle System SubEmitters- Spawn new Sub emitter when particles dies. Cone/Sphere shapes emitters ([IbraheemOsama](https://github.com/IbraheemOsama))