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Fixed standard rendering pipeline depth map require

Julien Moreau-Mathis 8 年之前
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b4648e80bb
共有 1 个文件被更改,包括 2 次插入3 次删除
  1. 2 3
      src/PostProcess/RenderPipeline/Pipelines/babylon.standardRenderingPipeline.ts

+ 2 - 3
src/PostProcess/RenderPipeline/Pipelines/babylon.standardRenderingPipeline.ts

@@ -726,9 +726,8 @@
         }
 
         private _getDepthTexture(): Texture {
-            var geometry = this._scene.enableGeometryBufferRenderer();
-            if (geometry) {
-                return geometry.getGBuffer().textures[0];
+            if (this._scene.getEngine().getCaps().drawBuffersExtension) {
+                return this._scene.enableGeometryBufferRenderer().getGBuffer().textures[0];
             }
 
             return this._scene.enableDepthRenderer().getDepthMap();