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@@ -1,419 +0,0 @@
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-var __extends = (this && this.__extends) || function (d, b) {
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- for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
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- function __() { this.constructor = d; }
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- d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
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-};
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-var BABYLON;
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-(function (BABYLON) {
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- var WoodProceduralTexture = (function (_super) {
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- __extends(WoodProceduralTexture, _super);
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- function WoodProceduralTexture(name, size, scene, fallbackTexture, generateMipMaps) {
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- _super.call(this, name, size, "woodtexture", scene, fallbackTexture, generateMipMaps);
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- this._ampScale = 100.0;
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- this._woodColor = new BABYLON.Color3(0.32, 0.17, 0.09);
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- this.updateShaderUniforms();
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- this.refreshRate = 0;
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- }
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- WoodProceduralTexture.prototype.updateShaderUniforms = function () {
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- this.setFloat("ampScale", this._ampScale);
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- this.setColor3("woodColor", this._woodColor);
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- };
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- Object.defineProperty(WoodProceduralTexture.prototype, "ampScale", {
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- get: function () {
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- return this._ampScale;
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- },
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- set: function (value) {
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- this._ampScale = value;
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- this.updateShaderUniforms();
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- },
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- enumerable: true,
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- configurable: true
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- });
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- Object.defineProperty(WoodProceduralTexture.prototype, "woodColor", {
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- get: function () {
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- return this._woodColor;
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- },
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- set: function (value) {
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- this._woodColor = value;
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- this.updateShaderUniforms();
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- },
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- enumerable: true,
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- configurable: true
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- });
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- return WoodProceduralTexture;
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- })(BABYLON.ProceduralTexture);
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- BABYLON.WoodProceduralTexture = WoodProceduralTexture;
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- var FireProceduralTexture = (function (_super) {
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- __extends(FireProceduralTexture, _super);
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- function FireProceduralTexture(name, size, scene, fallbackTexture, generateMipMaps) {
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- _super.call(this, name, size, "firetexture", scene, fallbackTexture, generateMipMaps);
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- this._time = 0.0;
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- this._speed = new BABYLON.Vector2(0.5, 0.3);
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- this._autoGenerateTime = true;
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- this._alphaThreshold = 0.5;
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- this._fireColors = FireProceduralTexture.RedFireColors;
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- this.updateShaderUniforms();
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- this.refreshRate = 1;
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- }
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- FireProceduralTexture.prototype.updateShaderUniforms = function () {
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- this.setFloat("time", this._time);
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- this.setVector2("speed", this._speed);
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- this.setColor3("c1", this._fireColors[0]);
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- this.setColor3("c2", this._fireColors[1]);
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- this.setColor3("c3", this._fireColors[2]);
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- this.setColor3("c4", this._fireColors[3]);
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- this.setColor3("c5", this._fireColors[4]);
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- this.setColor3("c6", this._fireColors[5]);
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- this.setFloat("alphaThreshold", this._alphaThreshold);
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- };
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- FireProceduralTexture.prototype.render = function (useCameraPostProcess) {
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- if (this._autoGenerateTime) {
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- this._time += this.getScene().getAnimationRatio() * 0.03;
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- this.updateShaderUniforms();
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- }
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- _super.prototype.render.call(this, useCameraPostProcess);
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- };
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- Object.defineProperty(FireProceduralTexture, "PurpleFireColors", {
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- get: function () {
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- return [
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- new BABYLON.Color3(0.5, 0.0, 1.0),
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- new BABYLON.Color3(0.9, 0.0, 1.0),
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- new BABYLON.Color3(0.2, 0.0, 1.0),
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- new BABYLON.Color3(1.0, 0.9, 1.0),
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- new BABYLON.Color3(0.1, 0.1, 1.0),
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- new BABYLON.Color3(0.9, 0.9, 1.0)
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- ];
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- },
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- enumerable: true,
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- configurable: true
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- });
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- Object.defineProperty(FireProceduralTexture, "GreenFireColors", {
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- get: function () {
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- return [
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- new BABYLON.Color3(0.5, 1.0, 0.0),
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- new BABYLON.Color3(0.5, 1.0, 0.0),
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- new BABYLON.Color3(0.3, 0.4, 0.0),
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- new BABYLON.Color3(0.5, 1.0, 0.0),
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- new BABYLON.Color3(0.2, 0.0, 0.0),
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- new BABYLON.Color3(0.5, 1.0, 0.0)
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- ];
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- },
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- enumerable: true,
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- configurable: true
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- });
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- Object.defineProperty(FireProceduralTexture, "RedFireColors", {
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- get: function () {
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- return [
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- new BABYLON.Color3(0.5, 0.0, 0.1),
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- new BABYLON.Color3(0.9, 0.0, 0.0),
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- new BABYLON.Color3(0.2, 0.0, 0.0),
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- new BABYLON.Color3(1.0, 0.9, 0.0),
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- new BABYLON.Color3(0.1, 0.1, 0.1),
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- new BABYLON.Color3(0.9, 0.9, 0.9)
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- ];
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- },
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- enumerable: true,
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- configurable: true
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- });
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- Object.defineProperty(FireProceduralTexture, "BlueFireColors", {
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- get: function () {
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- return [
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- new BABYLON.Color3(0.1, 0.0, 0.5),
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- new BABYLON.Color3(0.0, 0.0, 0.5),
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- new BABYLON.Color3(0.1, 0.0, 0.2),
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- new BABYLON.Color3(0.0, 0.0, 1.0),
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- new BABYLON.Color3(0.1, 0.2, 0.3),
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- new BABYLON.Color3(0.0, 0.2, 0.9)
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- ];
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- },
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- enumerable: true,
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- configurable: true
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- });
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- Object.defineProperty(FireProceduralTexture.prototype, "fireColors", {
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- get: function () {
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- return this._fireColors;
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- },
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- set: function (value) {
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- this._fireColors = value;
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- this.updateShaderUniforms();
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- },
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- enumerable: true,
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- configurable: true
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- });
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- Object.defineProperty(FireProceduralTexture.prototype, "time", {
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- get: function () {
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- return this._time;
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- },
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- set: function (value) {
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- this._time = value;
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- this.updateShaderUniforms();
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- },
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- enumerable: true,
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- configurable: true
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- });
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- Object.defineProperty(FireProceduralTexture.prototype, "speed", {
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- get: function () {
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- return this._speed;
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- },
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- set: function (value) {
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- this._speed = value;
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- this.updateShaderUniforms();
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- },
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- enumerable: true,
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- configurable: true
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- });
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- Object.defineProperty(FireProceduralTexture.prototype, "alphaThreshold", {
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- get: function () {
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- return this._alphaThreshold;
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- },
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- set: function (value) {
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- this._alphaThreshold = value;
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- this.updateShaderUniforms();
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- },
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- enumerable: true,
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- configurable: true
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- });
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- return FireProceduralTexture;
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- })(BABYLON.ProceduralTexture);
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- BABYLON.FireProceduralTexture = FireProceduralTexture;
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- var CloudProceduralTexture = (function (_super) {
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- __extends(CloudProceduralTexture, _super);
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- function CloudProceduralTexture(name, size, scene, fallbackTexture, generateMipMaps) {
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- _super.call(this, name, size, "cloudtexture", scene, fallbackTexture, generateMipMaps);
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- this._skyColor = new BABYLON.Color4(0.15, 0.68, 1.0, 1.0);
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- this._cloudColor = new BABYLON.Color4(1, 1, 1, 1.0);
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- this.updateShaderUniforms();
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- this.refreshRate = 0;
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- }
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- CloudProceduralTexture.prototype.updateShaderUniforms = function () {
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- this.setColor4("skyColor", this._skyColor);
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- this.setColor4("cloudColor", this._cloudColor);
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- };
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- Object.defineProperty(CloudProceduralTexture.prototype, "skyColor", {
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- get: function () {
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- return this._skyColor;
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- },
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- set: function (value) {
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- this._skyColor = value;
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- this.updateShaderUniforms();
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- },
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- enumerable: true,
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- configurable: true
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- });
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- Object.defineProperty(CloudProceduralTexture.prototype, "cloudColor", {
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- get: function () {
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- return this._cloudColor;
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- },
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- set: function (value) {
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- this._cloudColor = value;
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- this.updateShaderUniforms();
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- },
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- enumerable: true,
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- configurable: true
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- });
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- return CloudProceduralTexture;
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- })(BABYLON.ProceduralTexture);
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- BABYLON.CloudProceduralTexture = CloudProceduralTexture;
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- var GrassProceduralTexture = (function (_super) {
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- __extends(GrassProceduralTexture, _super);
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- function GrassProceduralTexture(name, size, scene, fallbackTexture, generateMipMaps) {
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- _super.call(this, name, size, "grasstexture", scene, fallbackTexture, generateMipMaps);
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- this._herb1 = new BABYLON.Color3(0.29, 0.38, 0.02);
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- this._herb2 = new BABYLON.Color3(0.36, 0.49, 0.09);
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- this._herb3 = new BABYLON.Color3(0.51, 0.6, 0.28);
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- this._groundColor = new BABYLON.Color3(1, 1, 1);
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- this._grassColors = [
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- new BABYLON.Color3(0.29, 0.38, 0.02),
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- new BABYLON.Color3(0.36, 0.49, 0.09),
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- new BABYLON.Color3(0.51, 0.6, 0.28)
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- ];
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- this.updateShaderUniforms();
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- this.refreshRate = 0;
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- }
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- GrassProceduralTexture.prototype.updateShaderUniforms = function () {
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- this.setColor3("herb1Color", this._grassColors[0]);
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- this.setColor3("herb2Color", this._grassColors[1]);
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- this.setColor3("herb3Color", this._grassColors[2]);
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- this.setColor3("groundColor", this._groundColor);
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- };
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- Object.defineProperty(GrassProceduralTexture.prototype, "grassColors", {
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- get: function () {
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- return this._grassColors;
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- },
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- set: function (value) {
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- this._grassColors = value;
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- this.updateShaderUniforms();
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- },
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- enumerable: true,
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- configurable: true
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- });
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- Object.defineProperty(GrassProceduralTexture.prototype, "groundColor", {
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- get: function () {
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- return this._groundColor;
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- },
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- set: function (value) {
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- this.groundColor = value;
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- this.updateShaderUniforms();
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- },
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- enumerable: true,
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- configurable: true
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- });
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- return GrassProceduralTexture;
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- })(BABYLON.ProceduralTexture);
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- BABYLON.GrassProceduralTexture = GrassProceduralTexture;
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- var RoadProceduralTexture = (function (_super) {
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- __extends(RoadProceduralTexture, _super);
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- function RoadProceduralTexture(name, size, scene, fallbackTexture, generateMipMaps) {
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- _super.call(this, name, size, "roadtexture", scene, fallbackTexture, generateMipMaps);
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- this._roadColor = new BABYLON.Color3(0.53, 0.53, 0.53);
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- this.updateShaderUniforms();
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- this.refreshRate = 0;
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- }
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- RoadProceduralTexture.prototype.updateShaderUniforms = function () {
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- this.setColor3("roadColor", this._roadColor);
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- };
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- Object.defineProperty(RoadProceduralTexture.prototype, "roadColor", {
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- get: function () {
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- return this._roadColor;
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- },
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- set: function (value) {
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- this._roadColor = value;
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- this.updateShaderUniforms();
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- },
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- enumerable: true,
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- configurable: true
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- });
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- return RoadProceduralTexture;
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- })(BABYLON.ProceduralTexture);
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- BABYLON.RoadProceduralTexture = RoadProceduralTexture;
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- var BrickProceduralTexture = (function (_super) {
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- __extends(BrickProceduralTexture, _super);
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- function BrickProceduralTexture(name, size, scene, fallbackTexture, generateMipMaps) {
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- _super.call(this, name, size, "bricktexture", scene, fallbackTexture, generateMipMaps);
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- this._numberOfBricksHeight = 15;
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- this._numberOfBricksWidth = 5;
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- this._jointColor = new BABYLON.Color3(0.72, 0.72, 0.72);
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- this._brickColor = new BABYLON.Color3(0.77, 0.47, 0.40);
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- this.updateShaderUniforms();
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- this.refreshRate = 0;
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- }
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- BrickProceduralTexture.prototype.updateShaderUniforms = function () {
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- this.setFloat("numberOfBricksHeight", this._numberOfBricksHeight);
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- this.setFloat("numberOfBricksWidth", this._numberOfBricksWidth);
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- this.setColor3("brickColor", this._brickColor);
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- this.setColor3("jointColor", this._jointColor);
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- };
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- Object.defineProperty(BrickProceduralTexture.prototype, "numberOfBricksHeight", {
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- get: function () {
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- return this._numberOfBricksHeight;
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- },
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- set: function (value) {
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- this._numberOfBricksHeight = value;
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- this.updateShaderUniforms();
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- },
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- enumerable: true,
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- configurable: true
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- });
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- Object.defineProperty(BrickProceduralTexture.prototype, "numberOfBricksWidth", {
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- get: function () {
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- return this._numberOfBricksWidth;
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- },
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- set: function (value) {
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- this._numberOfBricksWidth = value;
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- this.updateShaderUniforms();
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- },
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- enumerable: true,
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- configurable: true
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- });
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- Object.defineProperty(BrickProceduralTexture.prototype, "jointColor", {
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- get: function () {
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- return this._jointColor;
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- },
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- set: function (value) {
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- this._jointColor = value;
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- this.updateShaderUniforms();
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- },
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- enumerable: true,
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- configurable: true
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- });
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- Object.defineProperty(BrickProceduralTexture.prototype, "brickColor", {
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- get: function () {
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- return this._brickColor;
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- },
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- set: function (value) {
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- this._brickColor = value;
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- this.updateShaderUniforms();
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- },
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- enumerable: true,
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- configurable: true
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- });
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- return BrickProceduralTexture;
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- })(BABYLON.ProceduralTexture);
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- BABYLON.BrickProceduralTexture = BrickProceduralTexture;
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- var MarbleProceduralTexture = (function (_super) {
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- __extends(MarbleProceduralTexture, _super);
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- function MarbleProceduralTexture(name, size, scene, fallbackTexture, generateMipMaps) {
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- _super.call(this, name, size, "marbletexture", scene, fallbackTexture, generateMipMaps);
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- this._numberOfTilesHeight = 3;
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- this._numberOfTilesWidth = 3;
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- this._amplitude = 9.0;
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- this._marbleColor = new BABYLON.Color3(0.77, 0.47, 0.40);
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- this._jointColor = new BABYLON.Color3(0.72, 0.72, 0.72);
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- this.updateShaderUniforms();
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- this.refreshRate = 0;
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- }
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- MarbleProceduralTexture.prototype.updateShaderUniforms = function () {
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- this.setFloat("numberOfTilesHeight", this._numberOfTilesHeight);
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- this.setFloat("numberOfTilesWidth", this._numberOfTilesWidth);
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- this.setFloat("amplitude", this._amplitude);
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- this.setColor3("marbleColor", this._marbleColor);
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- this.setColor3("jointColor", this._jointColor);
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- };
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- Object.defineProperty(MarbleProceduralTexture.prototype, "numberOfTilesHeight", {
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- get: function () {
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- return this._numberOfTilesHeight;
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- },
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- set: function (value) {
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- this._numberOfTilesHeight = value;
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- this.updateShaderUniforms();
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- },
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- enumerable: true,
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- configurable: true
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- });
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- Object.defineProperty(MarbleProceduralTexture.prototype, "numberOfTilesWidth", {
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- get: function () {
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- return this._numberOfTilesWidth;
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- },
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- set: function (value) {
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- this._numberOfTilesWidth = value;
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- this.updateShaderUniforms();
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- },
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- enumerable: true,
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- configurable: true
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- });
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- Object.defineProperty(MarbleProceduralTexture.prototype, "jointColor", {
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- get: function () {
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|
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- return this._jointColor;
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|
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- },
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- set: function (value) {
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|
|
- this._jointColor = value;
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|
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- this.updateShaderUniforms();
|
|
|
- },
|
|
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- enumerable: true,
|
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- configurable: true
|
|
|
- });
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- Object.defineProperty(MarbleProceduralTexture.prototype, "marbleColor", {
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|
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- get: function () {
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|
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- return this._marbleColor;
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|
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- },
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|
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- set: function (value) {
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|
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- this._marbleColor = value;
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|
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- this.updateShaderUniforms();
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|
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- },
|
|
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- enumerable: true,
|
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- configurable: true
|
|
|
- });
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- return MarbleProceduralTexture;
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|
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- })(BABYLON.ProceduralTexture);
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- BABYLON.MarbleProceduralTexture = MarbleProceduralTexture;
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-})(BABYLON || (BABYLON = {}));
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