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update what's new

Julien Barrois 6 år sedan
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      dist/preview release/what's new.md

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dist/preview release/what's new.md

@@ -73,7 +73,7 @@
 - Fixed a bug with `mesh.alwaysSelectAsActiveMesh` preventing layerMask to be taken in account ([Deltakosh](https://github.com/deltakosh))
 - Fixed a bug with pointer up being fire twice ([Deltakosh](https://github.com/deltakosh))
 - Fixed a bug with particle systems being update once per camera instead of once per frame ([Deltakosh](https://github.com/deltakosh))
-- Handle properly the `LinesMesh` `intersectionThreshold` by using its value directly when the intersection against a `Ray` is checked, instead of extending the `BoundingInfo` accordingly ([barroij](https://github.com/barroij))
+- Handle properly the `LinesMesh` `intersectionThreshold` by using its value directly when the intersection against a `Ray` is checked, instead of extending the `BoundingInfo` accordingly + Addded an `InstancesLinesMesh` class used to create instance of `LinesMesh` so that each instance can have its own `intersectionThreshold` value ([barroij](https://github.com/barroij))
 - Fixed the `LineEdgesRenderer` used for edge rendering of `LinesMesh` handle properly LinesMesh made of disconnected lines + Make it work for instance of `LinesMesh` ([barroij](https://github.com/barroij))
 - Fixed `Matrix.toNormalMatrix`function ([barroij](https://github.com/barroij))
 - Add missing effect layer to asset container ([TrevorDev](https://github.com/TrevorDev))