Переглянути джерело

Revert change in what's new

Popov72 4 роки тому
батько
коміт
b2f0c05cfb
1 змінених файлів з 0 додано та 1 видалено
  1. 0 1
      dist/preview release/what's new.md

+ 0 - 1
dist/preview release/what's new.md

@@ -55,5 +55,4 @@
     - [ReadPixels and ProceduralTexture.getContent are now async](https://doc.babylonjs.com/advanced_topics/webGPU/webGPUBreakingChanges#readpixels-is-now-asynchronous)
     - [Shader support differences](https://doc.babylonjs.com/advanced_topics/webGPU/webGPUBreakingChanges#shader-code-differences)
 - Use both `mesh.visibility` and `material.alpha` values to compute the global alpha value used by the soft transparent shadow rendering code. Formerly was only using `mesh.visibility` ([Popov72](https://github.com/Popov72))
-- The `Texture.hasAlpha` property is automatically set by the KTX2 loader if the texture has an alpha channel ([Popov72](https://github.com/Popov72))
 - Depth renderer: don't render mesh if `infiniteDistance = true` or if `material.disableDepthWrite = true` ([Popov72](https://github.com/Popov72))