David Catuhe 9 years ago
parent
commit
b2deba34ad
100 changed files with 4154 additions and 3067 deletions
  1. 21 21
      dist/preview release/babylon.core.js
  2. 2705 2701
      dist/preview release/babylon.d.ts
  3. 16 15
      dist/preview release/babylon.js
  4. 1015 28
      dist/preview release/babylon.max.js
  5. 28 27
      dist/preview release/babylon.noworker.js
  6. 1 1
      src/Actions/babylon.action.js
  7. 2 2
      src/Actions/babylon.actionManager.js
  8. 4 4
      src/Actions/babylon.condition.js
  9. 12 12
      src/Actions/babylon.directActions.js
  10. 1 1
      src/Actions/babylon.interpolateValueAction.js
  11. 1 1
      src/Animations/babylon.animatable.js
  12. 4 4
      src/Animations/babylon.animation.js
  13. 13 13
      src/Animations/babylon.easing.js
  14. 1 1
      src/Audio/babylon.analyser.js
  15. 1 1
      src/Audio/babylon.audioEngine.js
  16. 1 1
      src/Audio/babylon.sound.js
  17. 1 1
      src/Audio/babylon.soundtrack.js
  18. 1 1
      src/Bones/babylon.bone.js
  19. 1 1
      src/Bones/babylon.skeleton.js
  20. 1 1
      src/Cameras/Inputs/babylon.arcrotatecamera.input.gamepad.js
  21. 1 1
      src/Cameras/Inputs/babylon.arcrotatecamera.input.keyboard.js
  22. 1 1
      src/Cameras/Inputs/babylon.arcrotatecamera.input.mousewheel.js
  23. 1 1
      src/Cameras/Inputs/babylon.arcrotatecamera.input.pointers.js
  24. 1 1
      src/Cameras/Inputs/babylon.arcrotatecamera.input.vrdeviceorientation.js
  25. 1 1
      src/Cameras/Inputs/babylon.freecamera.input.deviceorientation.js
  26. 1 1
      src/Cameras/Inputs/babylon.freecamera.input.gamepad.js
  27. 1 1
      src/Cameras/Inputs/babylon.freecamera.input.keyboard.js
  28. 1 1
      src/Cameras/Inputs/babylon.freecamera.input.mouse.js
  29. 1 1
      src/Cameras/Inputs/babylon.freecamera.input.touch.js
  30. 1 1
      src/Cameras/Inputs/babylon.freecamera.input.virtualjoystick.js
  31. 1 1
      src/Cameras/Inputs/babylon.freecamera.input.vrdeviceorientation.js
  32. 1 1
      src/Cameras/VR/babylon.vrCameraMetrics.js
  33. 2 2
      src/Cameras/VR/babylon.vrDeviceOrientationCamera.js
  34. 1 1
      src/Cameras/VR/babylon.webVRCamera.js
  35. 1 1
      src/Cameras/babylon.arcRotateCamera.js
  36. 1 1
      src/Cameras/babylon.arcRotateCameraInputsManager.js
  37. 1 1
      src/Cameras/babylon.camera.js
  38. 1 1
      src/Cameras/babylon.cameraInputsManager.js
  39. 1 1
      src/Cameras/babylon.deviceOrientationCamera.js
  40. 2 2
      src/Cameras/babylon.followCamera.js
  41. 1 1
      src/Cameras/babylon.freeCamera.js
  42. 1 1
      src/Cameras/babylon.freeCameraInputsManager.js
  43. 1 1
      src/Cameras/babylon.gamepadCamera.js
  44. 8 8
      src/Cameras/babylon.stereoscopicCameras.js
  45. 1 1
      src/Cameras/babylon.targetCamera.js
  46. 1 1
      src/Cameras/babylon.touchCamera.js
  47. 1 1
      src/Cameras/babylon.universalCamera.js
  48. 1 1
      src/Cameras/babylon.virtualJoysticksCamera.js
  49. 3 3
      src/Canvas2d/babylon.bounding2d.js
  50. 3 3
      src/Canvas2d/babylon.brushes2d.js
  51. 39 37
      src/Canvas2d/babylon.canvas2d.js
  52. 29 8
      src/Canvas2d/babylon.ellipse2d.js
  53. 19 10
      src/Canvas2d/babylon.group2d.js
  54. 32 11
      src/Canvas2d/babylon.lines2d.js
  55. 2 2
      src/Canvas2d/babylon.modelRenderCache.js
  56. 9 9
      src/Canvas2d/babylon.prim2dBase.js
  57. 30 18
      src/Canvas2d/babylon.rectangle2d.js
  58. 8 8
      src/Canvas2d/babylon.renderablePrim2d.js
  59. 4 4
      src/Canvas2d/babylon.shape2d.js
  60. 8 8
      src/Canvas2d/babylon.smartPropertyPrim.js
  61. 28 12
      src/Canvas2d/babylon.sprite2d.js
  62. 23 10
      src/Canvas2d/babylon.text2d.js
  63. 7 7
      src/Canvas2d/babylon.worldSpaceCanvas2d.js
  64. 1 1
      src/Collisions/babylon.collider.js
  65. 2 2
      src/Collisions/babylon.collisionCoordinator.js
  66. 3 3
      src/Collisions/babylon.collisionWorker.js
  67. 2 2
      src/Collisions/babylon.pickingInfo.js
  68. 1 1
      src/Culling/Octrees/babylon.octree.js
  69. 1 1
      src/Culling/Octrees/babylon.octreeBlock.js
  70. 1 1
      src/Culling/babylon.boundingBox.js
  71. 1 1
      src/Culling/babylon.boundingInfo.js
  72. 1 1
      src/Culling/babylon.boundingSphere.js
  73. 1 1
      src/Culling/babylon.ray.js
  74. 1 1
      src/Debug/babylon.debugLayer.js
  75. 1 1
      src/Debug/babylon.skeletonViewer.js
  76. 1 1
      src/Layer/babylon.layer.js
  77. 1 1
      src/LensFlare/babylon.lensFlare.js
  78. 1 1
      src/LensFlare/babylon.lensFlareSystem.js
  79. 1 1
      src/Lights/Shadows/babylon.shadowGenerator.js
  80. 1 1
      src/Lights/babylon.directionalLight.js
  81. 1 1
      src/Lights/babylon.hemisphericLight.js
  82. 1 1
      src/Lights/babylon.light.js
  83. 1 1
      src/Lights/babylon.pointLight.js
  84. 1 1
      src/Lights/babylon.spotLight.js
  85. 1 1
      src/Loading/babylon.sceneLoader.js
  86. 1 1
      src/Materials/Textures/Procedurals/babylon.customProceduralTexture.js
  87. 1 1
      src/Materials/Textures/Procedurals/babylon.proceduralTexture.js
  88. 1 1
      src/Materials/Textures/babylon.baseTexture.js
  89. 1 1
      src/Materials/Textures/babylon.colorGradingTexture.js
  90. 1 1
      src/Materials/Textures/babylon.cubeTexture.js
  91. 1 1
      src/Materials/Textures/babylon.dynamicTexture.js
  92. 4 4
      src/Materials/Textures/babylon.fontTexture.js
  93. 1 1
      src/Materials/Textures/babylon.hdrCubeTexture.js
  94. 1 1
      src/Materials/Textures/babylon.mapTexture.js
  95. 1 1
      src/Materials/Textures/babylon.mirrorTexture.js
  96. 1 1
      src/Materials/Textures/babylon.rawTexture.js
  97. 1 1
      src/Materials/Textures/babylon.refractionTexture.js
  98. 1 1
      src/Materials/Textures/babylon.renderTargetTexture.js
  99. 1 1
      src/Materials/Textures/babylon.texture.js
  100. 0 0
      src/Materials/Textures/babylon.videoTexture.js

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+ 21 - 21
dist/preview release/babylon.core.js


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+ 2705 - 2701
dist/preview release/babylon.d.ts


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+ 16 - 15
dist/preview release/babylon.js


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+ 1015 - 28
dist/preview release/babylon.max.js


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+ 28 - 27
dist/preview release/babylon.noworker.js


+ 1 - 1
src/Actions/babylon.action.js

@@ -126,6 +126,6 @@ var BABYLON;
             };
             };
         };
         };
         return Action;
         return Action;
-    }());
+    })();
     BABYLON.Action = Action;
     BABYLON.Action = Action;
 })(BABYLON || (BABYLON = {}));
 })(BABYLON || (BABYLON = {}));

+ 2 - 2
src/Actions/babylon.actionManager.js

@@ -50,7 +50,7 @@ var BABYLON;
             return new ActionEvent(prim, pointerPos.x, pointerPos.y, null, evt, additionalData);
             return new ActionEvent(prim, pointerPos.x, pointerPos.y, null, evt, additionalData);
         };
         };
         return ActionEvent;
         return ActionEvent;
-    }());
+    })();
     BABYLON.ActionEvent = ActionEvent;
     BABYLON.ActionEvent = ActionEvent;
     /**
     /**
      * Action Manager manages all events to be triggered on a given mesh or the global scene.
      * Action Manager manages all events to be triggered on a given mesh or the global scene.
@@ -522,6 +522,6 @@ var BABYLON;
         ActionManager.DragMovementThreshold = 10; // in pixels
         ActionManager.DragMovementThreshold = 10; // in pixels
         ActionManager.LongPressDelay = 500; // in milliseconds
         ActionManager.LongPressDelay = 500; // in milliseconds
         return ActionManager;
         return ActionManager;
-    }());
+    })();
     BABYLON.ActionManager = ActionManager;
     BABYLON.ActionManager = ActionManager;
 })(BABYLON || (BABYLON = {}));
 })(BABYLON || (BABYLON = {}));

+ 4 - 4
src/Actions/babylon.condition.js

@@ -29,7 +29,7 @@ var BABYLON;
             };
             };
         };
         };
         return Condition;
         return Condition;
-    }());
+    })();
     BABYLON.Condition = Condition;
     BABYLON.Condition = Condition;
     var ValueCondition = (function (_super) {
     var ValueCondition = (function (_super) {
         __extends(ValueCondition, _super);
         __extends(ValueCondition, _super);
@@ -117,7 +117,7 @@ var BABYLON;
         ValueCondition._IsGreater = 2;
         ValueCondition._IsGreater = 2;
         ValueCondition._IsLesser = 3;
         ValueCondition._IsLesser = 3;
         return ValueCondition;
         return ValueCondition;
-    }(Condition));
+    })(Condition);
     BABYLON.ValueCondition = ValueCondition;
     BABYLON.ValueCondition = ValueCondition;
     var PredicateCondition = (function (_super) {
     var PredicateCondition = (function (_super) {
         __extends(PredicateCondition, _super);
         __extends(PredicateCondition, _super);
@@ -129,7 +129,7 @@ var BABYLON;
             return this.predicate();
             return this.predicate();
         };
         };
         return PredicateCondition;
         return PredicateCondition;
-    }(Condition));
+    })(Condition);
     BABYLON.PredicateCondition = PredicateCondition;
     BABYLON.PredicateCondition = PredicateCondition;
     var StateCondition = (function (_super) {
     var StateCondition = (function (_super) {
         __extends(StateCondition, _super);
         __extends(StateCondition, _super);
@@ -152,6 +152,6 @@ var BABYLON;
             });
             });
         };
         };
         return StateCondition;
         return StateCondition;
-    }(Condition));
+    })(Condition);
     BABYLON.StateCondition = StateCondition;
     BABYLON.StateCondition = StateCondition;
 })(BABYLON || (BABYLON = {}));
 })(BABYLON || (BABYLON = {}));

+ 12 - 12
src/Actions/babylon.directActions.js

@@ -29,7 +29,7 @@ var BABYLON;
             }, parent);
             }, parent);
         };
         };
         return SwitchBooleanAction;
         return SwitchBooleanAction;
-    }(BABYLON.Action));
+    })(BABYLON.Action);
     BABYLON.SwitchBooleanAction = SwitchBooleanAction;
     BABYLON.SwitchBooleanAction = SwitchBooleanAction;
     var SetStateAction = (function (_super) {
     var SetStateAction = (function (_super) {
         __extends(SetStateAction, _super);
         __extends(SetStateAction, _super);
@@ -51,7 +51,7 @@ var BABYLON;
             }, parent);
             }, parent);
         };
         };
         return SetStateAction;
         return SetStateAction;
-    }(BABYLON.Action));
+    })(BABYLON.Action);
     BABYLON.SetStateAction = SetStateAction;
     BABYLON.SetStateAction = SetStateAction;
     var SetValueAction = (function (_super) {
     var SetValueAction = (function (_super) {
         __extends(SetValueAction, _super);
         __extends(SetValueAction, _super);
@@ -82,7 +82,7 @@ var BABYLON;
             }, parent);
             }, parent);
         };
         };
         return SetValueAction;
         return SetValueAction;
-    }(BABYLON.Action));
+    })(BABYLON.Action);
     BABYLON.SetValueAction = SetValueAction;
     BABYLON.SetValueAction = SetValueAction;
     var IncrementValueAction = (function (_super) {
     var IncrementValueAction = (function (_super) {
         __extends(IncrementValueAction, _super);
         __extends(IncrementValueAction, _super);
@@ -116,7 +116,7 @@ var BABYLON;
             }, parent);
             }, parent);
         };
         };
         return IncrementValueAction;
         return IncrementValueAction;
-    }(BABYLON.Action));
+    })(BABYLON.Action);
     BABYLON.IncrementValueAction = IncrementValueAction;
     BABYLON.IncrementValueAction = IncrementValueAction;
     var PlayAnimationAction = (function (_super) {
     var PlayAnimationAction = (function (_super) {
         __extends(PlayAnimationAction, _super);
         __extends(PlayAnimationAction, _super);
@@ -145,7 +145,7 @@ var BABYLON;
             }, parent);
             }, parent);
         };
         };
         return PlayAnimationAction;
         return PlayAnimationAction;
-    }(BABYLON.Action));
+    })(BABYLON.Action);
     BABYLON.PlayAnimationAction = PlayAnimationAction;
     BABYLON.PlayAnimationAction = PlayAnimationAction;
     var StopAnimationAction = (function (_super) {
     var StopAnimationAction = (function (_super) {
         __extends(StopAnimationAction, _super);
         __extends(StopAnimationAction, _super);
@@ -166,7 +166,7 @@ var BABYLON;
             }, parent);
             }, parent);
         };
         };
         return StopAnimationAction;
         return StopAnimationAction;
-    }(BABYLON.Action));
+    })(BABYLON.Action);
     BABYLON.StopAnimationAction = StopAnimationAction;
     BABYLON.StopAnimationAction = StopAnimationAction;
     var DoNothingAction = (function (_super) {
     var DoNothingAction = (function (_super) {
         __extends(DoNothingAction, _super);
         __extends(DoNothingAction, _super);
@@ -183,7 +183,7 @@ var BABYLON;
             }, parent);
             }, parent);
         };
         };
         return DoNothingAction;
         return DoNothingAction;
-    }(BABYLON.Action));
+    })(BABYLON.Action);
     BABYLON.DoNothingAction = DoNothingAction;
     BABYLON.DoNothingAction = DoNothingAction;
     var CombineAction = (function (_super) {
     var CombineAction = (function (_super) {
         __extends(CombineAction, _super);
         __extends(CombineAction, _super);
@@ -214,7 +214,7 @@ var BABYLON;
             return serializationObject;
             return serializationObject;
         };
         };
         return CombineAction;
         return CombineAction;
-    }(BABYLON.Action));
+    })(BABYLON.Action);
     BABYLON.CombineAction = CombineAction;
     BABYLON.CombineAction = CombineAction;
     var ExecuteCodeAction = (function (_super) {
     var ExecuteCodeAction = (function (_super) {
         __extends(ExecuteCodeAction, _super);
         __extends(ExecuteCodeAction, _super);
@@ -226,7 +226,7 @@ var BABYLON;
             this.func(evt);
             this.func(evt);
         };
         };
         return ExecuteCodeAction;
         return ExecuteCodeAction;
-    }(BABYLON.Action));
+    })(BABYLON.Action);
     BABYLON.ExecuteCodeAction = ExecuteCodeAction;
     BABYLON.ExecuteCodeAction = ExecuteCodeAction;
     var SetParentAction = (function (_super) {
     var SetParentAction = (function (_super) {
         __extends(SetParentAction, _super);
         __extends(SetParentAction, _super);
@@ -256,7 +256,7 @@ var BABYLON;
             }, parent);
             }, parent);
         };
         };
         return SetParentAction;
         return SetParentAction;
-    }(BABYLON.Action));
+    })(BABYLON.Action);
     BABYLON.SetParentAction = SetParentAction;
     BABYLON.SetParentAction = SetParentAction;
     var PlaySoundAction = (function (_super) {
     var PlaySoundAction = (function (_super) {
         __extends(PlaySoundAction, _super);
         __extends(PlaySoundAction, _super);
@@ -277,7 +277,7 @@ var BABYLON;
             }, parent);
             }, parent);
         };
         };
         return PlaySoundAction;
         return PlaySoundAction;
-    }(BABYLON.Action));
+    })(BABYLON.Action);
     BABYLON.PlaySoundAction = PlaySoundAction;
     BABYLON.PlaySoundAction = PlaySoundAction;
     var StopSoundAction = (function (_super) {
     var StopSoundAction = (function (_super) {
         __extends(StopSoundAction, _super);
         __extends(StopSoundAction, _super);
@@ -298,6 +298,6 @@ var BABYLON;
             }, parent);
             }, parent);
         };
         };
         return StopSoundAction;
         return StopSoundAction;
-    }(BABYLON.Action));
+    })(BABYLON.Action);
     BABYLON.StopSoundAction = StopSoundAction;
     BABYLON.StopSoundAction = StopSoundAction;
 })(BABYLON || (BABYLON = {}));
 })(BABYLON || (BABYLON = {}));

+ 1 - 1
src/Actions/babylon.interpolateValueAction.js

@@ -72,6 +72,6 @@ var BABYLON;
             }, parent);
             }, parent);
         };
         };
         return InterpolateValueAction;
         return InterpolateValueAction;
-    }(BABYLON.Action));
+    })(BABYLON.Action);
     BABYLON.InterpolateValueAction = InterpolateValueAction;
     BABYLON.InterpolateValueAction = InterpolateValueAction;
 })(BABYLON || (BABYLON = {}));
 })(BABYLON || (BABYLON = {}));

+ 1 - 1
src/Animations/babylon.animatable.js

@@ -127,6 +127,6 @@ var BABYLON;
             return running;
             return running;
         };
         };
         return Animatable;
         return Animatable;
-    }());
+    })();
     BABYLON.Animatable = Animatable;
     BABYLON.Animatable = Animatable;
 })(BABYLON || (BABYLON = {}));
 })(BABYLON || (BABYLON = {}));

+ 4 - 4
src/Animations/babylon.animation.js

@@ -10,7 +10,7 @@ var BABYLON;
             return new AnimationRange(this.name, this.from, this.to);
             return new AnimationRange(this.name, this.from, this.to);
         };
         };
         return AnimationRange;
         return AnimationRange;
-    }());
+    })();
     BABYLON.AnimationRange = AnimationRange;
     BABYLON.AnimationRange = AnimationRange;
     /**
     /**
      * Composed of a frame, and an action function
      * Composed of a frame, and an action function
@@ -23,7 +23,7 @@ var BABYLON;
             this.isDone = false;
             this.isDone = false;
         }
         }
         return AnimationEvent;
         return AnimationEvent;
-    }());
+    })();
     BABYLON.AnimationEvent = AnimationEvent;
     BABYLON.AnimationEvent = AnimationEvent;
     var PathCursor = (function () {
     var PathCursor = (function () {
         function PathCursor(path) {
         function PathCursor(path) {
@@ -80,7 +80,7 @@ var BABYLON;
             return this;
             return this;
         };
         };
         return PathCursor;
         return PathCursor;
-    }());
+    })();
     BABYLON.PathCursor = PathCursor;
     BABYLON.PathCursor = PathCursor;
     var Animation = (function () {
     var Animation = (function () {
         function Animation(name, targetProperty, framePerSecond, dataType, loopMode, enableBlending) {
         function Animation(name, targetProperty, framePerSecond, dataType, loopMode, enableBlending) {
@@ -736,6 +736,6 @@ var BABYLON;
         Animation._ANIMATIONLOOPMODE_CYCLE = 1;
         Animation._ANIMATIONLOOPMODE_CYCLE = 1;
         Animation._ANIMATIONLOOPMODE_CONSTANT = 2;
         Animation._ANIMATIONLOOPMODE_CONSTANT = 2;
         return Animation;
         return Animation;
-    }());
+    })();
     BABYLON.Animation = Animation;
     BABYLON.Animation = Animation;
 })(BABYLON || (BABYLON = {}));
 })(BABYLON || (BABYLON = {}));

+ 13 - 13
src/Animations/babylon.easing.js

@@ -58,7 +58,7 @@ var BABYLON;
         EasingFunction._EASINGMODE_EASEOUT = 1;
         EasingFunction._EASINGMODE_EASEOUT = 1;
         EasingFunction._EASINGMODE_EASEINOUT = 2;
         EasingFunction._EASINGMODE_EASEINOUT = 2;
         return EasingFunction;
         return EasingFunction;
-    }());
+    })();
     BABYLON.EasingFunction = EasingFunction;
     BABYLON.EasingFunction = EasingFunction;
     var CircleEase = (function (_super) {
     var CircleEase = (function (_super) {
         __extends(CircleEase, _super);
         __extends(CircleEase, _super);
@@ -70,7 +70,7 @@ var BABYLON;
             return (1.0 - Math.sqrt(1.0 - (gradient * gradient)));
             return (1.0 - Math.sqrt(1.0 - (gradient * gradient)));
         };
         };
         return CircleEase;
         return CircleEase;
-    }(EasingFunction));
+    })(EasingFunction);
     BABYLON.CircleEase = CircleEase;
     BABYLON.CircleEase = CircleEase;
     var BackEase = (function (_super) {
     var BackEase = (function (_super) {
         __extends(BackEase, _super);
         __extends(BackEase, _super);
@@ -84,7 +84,7 @@ var BABYLON;
             return (Math.pow(gradient, 3.0) - ((gradient * num) * Math.sin(3.1415926535897931 * gradient)));
             return (Math.pow(gradient, 3.0) - ((gradient * num) * Math.sin(3.1415926535897931 * gradient)));
         };
         };
         return BackEase;
         return BackEase;
-    }(EasingFunction));
+    })(EasingFunction);
     BABYLON.BackEase = BackEase;
     BABYLON.BackEase = BackEase;
     var BounceEase = (function (_super) {
     var BounceEase = (function (_super) {
         __extends(BounceEase, _super);
         __extends(BounceEase, _super);
@@ -116,7 +116,7 @@ var BABYLON;
             return (((-Math.pow(1.0 / bounciness, y - num3) / (num2 * num2)) * (num6 - num2)) * (num6 + num2));
             return (((-Math.pow(1.0 / bounciness, y - num3) / (num2 * num2)) * (num6 - num2)) * (num6 + num2));
         };
         };
         return BounceEase;
         return BounceEase;
-    }(EasingFunction));
+    })(EasingFunction);
     BABYLON.BounceEase = BounceEase;
     BABYLON.BounceEase = BounceEase;
     var CubicEase = (function (_super) {
     var CubicEase = (function (_super) {
         __extends(CubicEase, _super);
         __extends(CubicEase, _super);
@@ -127,7 +127,7 @@ var BABYLON;
             return (gradient * gradient * gradient);
             return (gradient * gradient * gradient);
         };
         };
         return CubicEase;
         return CubicEase;
-    }(EasingFunction));
+    })(EasingFunction);
     BABYLON.CubicEase = CubicEase;
     BABYLON.CubicEase = CubicEase;
     var ElasticEase = (function (_super) {
     var ElasticEase = (function (_super) {
         __extends(ElasticEase, _super);
         __extends(ElasticEase, _super);
@@ -151,7 +151,7 @@ var BABYLON;
             return (num2 * Math.sin(((6.2831853071795862 * num3) + 1.5707963267948966) * gradient));
             return (num2 * Math.sin(((6.2831853071795862 * num3) + 1.5707963267948966) * gradient));
         };
         };
         return ElasticEase;
         return ElasticEase;
-    }(EasingFunction));
+    })(EasingFunction);
     BABYLON.ElasticEase = ElasticEase;
     BABYLON.ElasticEase = ElasticEase;
     var ExponentialEase = (function (_super) {
     var ExponentialEase = (function (_super) {
         __extends(ExponentialEase, _super);
         __extends(ExponentialEase, _super);
@@ -167,7 +167,7 @@ var BABYLON;
             return ((Math.exp(this.exponent * gradient) - 1.0) / (Math.exp(this.exponent) - 1.0));
             return ((Math.exp(this.exponent * gradient) - 1.0) / (Math.exp(this.exponent) - 1.0));
         };
         };
         return ExponentialEase;
         return ExponentialEase;
-    }(EasingFunction));
+    })(EasingFunction);
     BABYLON.ExponentialEase = ExponentialEase;
     BABYLON.ExponentialEase = ExponentialEase;
     var PowerEase = (function (_super) {
     var PowerEase = (function (_super) {
         __extends(PowerEase, _super);
         __extends(PowerEase, _super);
@@ -181,7 +181,7 @@ var BABYLON;
             return Math.pow(gradient, y);
             return Math.pow(gradient, y);
         };
         };
         return PowerEase;
         return PowerEase;
-    }(EasingFunction));
+    })(EasingFunction);
     BABYLON.PowerEase = PowerEase;
     BABYLON.PowerEase = PowerEase;
     var QuadraticEase = (function (_super) {
     var QuadraticEase = (function (_super) {
         __extends(QuadraticEase, _super);
         __extends(QuadraticEase, _super);
@@ -192,7 +192,7 @@ var BABYLON;
             return (gradient * gradient);
             return (gradient * gradient);
         };
         };
         return QuadraticEase;
         return QuadraticEase;
-    }(EasingFunction));
+    })(EasingFunction);
     BABYLON.QuadraticEase = QuadraticEase;
     BABYLON.QuadraticEase = QuadraticEase;
     var QuarticEase = (function (_super) {
     var QuarticEase = (function (_super) {
         __extends(QuarticEase, _super);
         __extends(QuarticEase, _super);
@@ -203,7 +203,7 @@ var BABYLON;
             return (gradient * gradient * gradient * gradient);
             return (gradient * gradient * gradient * gradient);
         };
         };
         return QuarticEase;
         return QuarticEase;
-    }(EasingFunction));
+    })(EasingFunction);
     BABYLON.QuarticEase = QuarticEase;
     BABYLON.QuarticEase = QuarticEase;
     var QuinticEase = (function (_super) {
     var QuinticEase = (function (_super) {
         __extends(QuinticEase, _super);
         __extends(QuinticEase, _super);
@@ -214,7 +214,7 @@ var BABYLON;
             return (gradient * gradient * gradient * gradient * gradient);
             return (gradient * gradient * gradient * gradient * gradient);
         };
         };
         return QuinticEase;
         return QuinticEase;
-    }(EasingFunction));
+    })(EasingFunction);
     BABYLON.QuinticEase = QuinticEase;
     BABYLON.QuinticEase = QuinticEase;
     var SineEase = (function (_super) {
     var SineEase = (function (_super) {
         __extends(SineEase, _super);
         __extends(SineEase, _super);
@@ -225,7 +225,7 @@ var BABYLON;
             return (1.0 - Math.sin(1.5707963267948966 * (1.0 - gradient)));
             return (1.0 - Math.sin(1.5707963267948966 * (1.0 - gradient)));
         };
         };
         return SineEase;
         return SineEase;
-    }(EasingFunction));
+    })(EasingFunction);
     BABYLON.SineEase = SineEase;
     BABYLON.SineEase = SineEase;
     var BezierCurveEase = (function (_super) {
     var BezierCurveEase = (function (_super) {
         __extends(BezierCurveEase, _super);
         __extends(BezierCurveEase, _super);
@@ -244,6 +244,6 @@ var BABYLON;
             return BABYLON.BezierCurve.interpolate(gradient, this.x1, this.y1, this.x2, this.y2);
             return BABYLON.BezierCurve.interpolate(gradient, this.x1, this.y1, this.x2, this.y2);
         };
         };
         return BezierCurveEase;
         return BezierCurveEase;
-    }(EasingFunction));
+    })(EasingFunction);
     BABYLON.BezierCurveEase = BezierCurveEase;
     BABYLON.BezierCurveEase = BezierCurveEase;
 })(BABYLON || (BABYLON = {}));
 })(BABYLON || (BABYLON = {}));

+ 1 - 1
src/Audio/babylon.analyser.js

@@ -106,6 +106,6 @@ var BABYLON;
             }
             }
         };
         };
         return Analyser;
         return Analyser;
-    }());
+    })();
     BABYLON.Analyser = Analyser;
     BABYLON.Analyser = Analyser;
 })(BABYLON || (BABYLON = {}));
 })(BABYLON || (BABYLON = {}));

+ 1 - 1
src/Audio/babylon.audioEngine.js

@@ -101,6 +101,6 @@ var BABYLON;
             }
             }
         };
         };
         return AudioEngine;
         return AudioEngine;
-    }());
+    })();
     BABYLON.AudioEngine = AudioEngine;
     BABYLON.AudioEngine = AudioEngine;
 })(BABYLON || (BABYLON = {}));
 })(BABYLON || (BABYLON = {}));

+ 1 - 1
src/Audio/babylon.sound.js

@@ -547,6 +547,6 @@ var BABYLON;
             return newSound;
             return newSound;
         };
         };
         return Sound;
         return Sound;
-    }());
+    })();
     BABYLON.Sound = Sound;
     BABYLON.Sound = Sound;
 })(BABYLON || (BABYLON = {}));
 })(BABYLON || (BABYLON = {}));

+ 1 - 1
src/Audio/babylon.soundtrack.js

@@ -96,6 +96,6 @@ var BABYLON;
             }
             }
         };
         };
         return SoundTrack;
         return SoundTrack;
-    }());
+    })();
     BABYLON.SoundTrack = SoundTrack;
     BABYLON.SoundTrack = SoundTrack;
 })(BABYLON || (BABYLON = {}));
 })(BABYLON || (BABYLON = {}));

+ 1 - 1
src/Bones/babylon.bone.js

@@ -124,6 +124,6 @@ var BABYLON;
             return true;
             return true;
         };
         };
         return Bone;
         return Bone;
-    }(BABYLON.Node));
+    })(BABYLON.Node);
     BABYLON.Bone = Bone;
     BABYLON.Bone = Bone;
 })(BABYLON || (BABYLON = {}));
 })(BABYLON || (BABYLON = {}));

+ 1 - 1
src/Bones/babylon.skeleton.js

@@ -329,6 +329,6 @@ var BABYLON;
             return skeleton;
             return skeleton;
         };
         };
         return Skeleton;
         return Skeleton;
-    }());
+    })();
     BABYLON.Skeleton = Skeleton;
     BABYLON.Skeleton = Skeleton;
 })(BABYLON || (BABYLON = {}));
 })(BABYLON || (BABYLON = {}));

+ 1 - 1
src/Cameras/Inputs/babylon.arcrotatecamera.input.gamepad.js

@@ -65,7 +65,7 @@ var BABYLON;
             BABYLON.serialize()
             BABYLON.serialize()
         ], ArcRotateCameraGamepadInput.prototype, "gamepadMoveSensibility", void 0);
         ], ArcRotateCameraGamepadInput.prototype, "gamepadMoveSensibility", void 0);
         return ArcRotateCameraGamepadInput;
         return ArcRotateCameraGamepadInput;
-    }());
+    })();
     BABYLON.ArcRotateCameraGamepadInput = ArcRotateCameraGamepadInput;
     BABYLON.ArcRotateCameraGamepadInput = ArcRotateCameraGamepadInput;
     BABYLON.CameraInputTypes["ArcRotateCameraGamepadInput"] = ArcRotateCameraGamepadInput;
     BABYLON.CameraInputTypes["ArcRotateCameraGamepadInput"] = ArcRotateCameraGamepadInput;
 })(BABYLON || (BABYLON = {}));
 })(BABYLON || (BABYLON = {}));

+ 1 - 1
src/Cameras/Inputs/babylon.arcrotatecamera.input.keyboard.js

@@ -107,7 +107,7 @@ var BABYLON;
             BABYLON.serialize()
             BABYLON.serialize()
         ], ArcRotateCameraKeyboardMoveInput.prototype, "keysRight", void 0);
         ], ArcRotateCameraKeyboardMoveInput.prototype, "keysRight", void 0);
         return ArcRotateCameraKeyboardMoveInput;
         return ArcRotateCameraKeyboardMoveInput;
-    }());
+    })();
     BABYLON.ArcRotateCameraKeyboardMoveInput = ArcRotateCameraKeyboardMoveInput;
     BABYLON.ArcRotateCameraKeyboardMoveInput = ArcRotateCameraKeyboardMoveInput;
     BABYLON.CameraInputTypes["ArcRotateCameraKeyboardMoveInput"] = ArcRotateCameraKeyboardMoveInput;
     BABYLON.CameraInputTypes["ArcRotateCameraKeyboardMoveInput"] = ArcRotateCameraKeyboardMoveInput;
 })(BABYLON || (BABYLON = {}));
 })(BABYLON || (BABYLON = {}));

+ 1 - 1
src/Cameras/Inputs/babylon.arcrotatecamera.input.mousewheel.js

@@ -51,7 +51,7 @@ var BABYLON;
             BABYLON.serialize()
             BABYLON.serialize()
         ], ArcRotateCameraMouseWheelInput.prototype, "wheelPrecision", void 0);
         ], ArcRotateCameraMouseWheelInput.prototype, "wheelPrecision", void 0);
         return ArcRotateCameraMouseWheelInput;
         return ArcRotateCameraMouseWheelInput;
-    }());
+    })();
     BABYLON.ArcRotateCameraMouseWheelInput = ArcRotateCameraMouseWheelInput;
     BABYLON.ArcRotateCameraMouseWheelInput = ArcRotateCameraMouseWheelInput;
     BABYLON.CameraInputTypes["ArcRotateCameraMouseWheelInput"] = ArcRotateCameraMouseWheelInput;
     BABYLON.CameraInputTypes["ArcRotateCameraMouseWheelInput"] = ArcRotateCameraMouseWheelInput;
 })(BABYLON || (BABYLON = {}));
 })(BABYLON || (BABYLON = {}));

+ 1 - 1
src/Cameras/Inputs/babylon.arcrotatecamera.input.pointers.js

@@ -213,7 +213,7 @@ var BABYLON;
             BABYLON.serialize()
             BABYLON.serialize()
         ], ArcRotateCameraPointersInput.prototype, "panningSensibility", void 0);
         ], ArcRotateCameraPointersInput.prototype, "panningSensibility", void 0);
         return ArcRotateCameraPointersInput;
         return ArcRotateCameraPointersInput;
-    }());
+    })();
     BABYLON.ArcRotateCameraPointersInput = ArcRotateCameraPointersInput;
     BABYLON.ArcRotateCameraPointersInput = ArcRotateCameraPointersInput;
     BABYLON.CameraInputTypes["ArcRotateCameraPointersInput"] = ArcRotateCameraPointersInput;
     BABYLON.CameraInputTypes["ArcRotateCameraPointersInput"] = ArcRotateCameraPointersInput;
 })(BABYLON || (BABYLON = {}));
 })(BABYLON || (BABYLON = {}));

+ 1 - 1
src/Cameras/Inputs/babylon.arcrotatecamera.input.vrdeviceorientation.js

@@ -42,7 +42,7 @@ var BABYLON;
             return "VRDeviceOrientation";
             return "VRDeviceOrientation";
         };
         };
         return ArcRotateCameraVRDeviceOrientationInput;
         return ArcRotateCameraVRDeviceOrientationInput;
-    }());
+    })();
     BABYLON.ArcRotateCameraVRDeviceOrientationInput = ArcRotateCameraVRDeviceOrientationInput;
     BABYLON.ArcRotateCameraVRDeviceOrientationInput = ArcRotateCameraVRDeviceOrientationInput;
     BABYLON.CameraInputTypes["ArcRotateCameraVRDeviceOrientationInput"] = ArcRotateCameraVRDeviceOrientationInput;
     BABYLON.CameraInputTypes["ArcRotateCameraVRDeviceOrientationInput"] = ArcRotateCameraVRDeviceOrientationInput;
 })(BABYLON || (BABYLON = {}));
 })(BABYLON || (BABYLON = {}));

+ 1 - 1
src/Cameras/Inputs/babylon.freecamera.input.deviceorientation.js

@@ -56,7 +56,7 @@ var BABYLON;
             return "deviceOrientation";
             return "deviceOrientation";
         };
         };
         return FreeCameraDeviceOrientationInput;
         return FreeCameraDeviceOrientationInput;
-    }());
+    })();
     BABYLON.FreeCameraDeviceOrientationInput = FreeCameraDeviceOrientationInput;
     BABYLON.FreeCameraDeviceOrientationInput = FreeCameraDeviceOrientationInput;
     BABYLON.CameraInputTypes["FreeCameraDeviceOrientationInput"] = FreeCameraDeviceOrientationInput;
     BABYLON.CameraInputTypes["FreeCameraDeviceOrientationInput"] = FreeCameraDeviceOrientationInput;
 })(BABYLON || (BABYLON = {}));
 })(BABYLON || (BABYLON = {}));

+ 1 - 1
src/Cameras/Inputs/babylon.freecamera.input.gamepad.js

@@ -60,7 +60,7 @@ var BABYLON;
             BABYLON.serialize()
             BABYLON.serialize()
         ], FreeCameraGamepadInput.prototype, "gamepadMoveSensibility", void 0);
         ], FreeCameraGamepadInput.prototype, "gamepadMoveSensibility", void 0);
         return FreeCameraGamepadInput;
         return FreeCameraGamepadInput;
-    }());
+    })();
     BABYLON.FreeCameraGamepadInput = FreeCameraGamepadInput;
     BABYLON.FreeCameraGamepadInput = FreeCameraGamepadInput;
     BABYLON.CameraInputTypes["FreeCameraGamepadInput"] = FreeCameraGamepadInput;
     BABYLON.CameraInputTypes["FreeCameraGamepadInput"] = FreeCameraGamepadInput;
 })(BABYLON || (BABYLON = {}));
 })(BABYLON || (BABYLON = {}));

+ 1 - 1
src/Cameras/Inputs/babylon.freecamera.input.keyboard.js

@@ -111,7 +111,7 @@ var BABYLON;
             BABYLON.serialize()
             BABYLON.serialize()
         ], FreeCameraKeyboardMoveInput.prototype, "keysRight", void 0);
         ], FreeCameraKeyboardMoveInput.prototype, "keysRight", void 0);
         return FreeCameraKeyboardMoveInput;
         return FreeCameraKeyboardMoveInput;
-    }());
+    })();
     BABYLON.FreeCameraKeyboardMoveInput = FreeCameraKeyboardMoveInput;
     BABYLON.FreeCameraKeyboardMoveInput = FreeCameraKeyboardMoveInput;
     BABYLON.CameraInputTypes["FreeCameraKeyboardMoveInput"] = FreeCameraKeyboardMoveInput;
     BABYLON.CameraInputTypes["FreeCameraKeyboardMoveInput"] = FreeCameraKeyboardMoveInput;
 })(BABYLON || (BABYLON = {}));
 })(BABYLON || (BABYLON = {}));

+ 1 - 1
src/Cameras/Inputs/babylon.freecamera.input.mouse.js

@@ -92,7 +92,7 @@ var BABYLON;
             BABYLON.serialize()
             BABYLON.serialize()
         ], FreeCameraMouseInput.prototype, "angularSensibility", void 0);
         ], FreeCameraMouseInput.prototype, "angularSensibility", void 0);
         return FreeCameraMouseInput;
         return FreeCameraMouseInput;
-    }());
+    })();
     BABYLON.FreeCameraMouseInput = FreeCameraMouseInput;
     BABYLON.FreeCameraMouseInput = FreeCameraMouseInput;
     BABYLON.CameraInputTypes["FreeCameraMouseInput"] = FreeCameraMouseInput;
     BABYLON.CameraInputTypes["FreeCameraMouseInput"] = FreeCameraMouseInput;
 })(BABYLON || (BABYLON = {}));
 })(BABYLON || (BABYLON = {}));

+ 1 - 1
src/Cameras/Inputs/babylon.freecamera.input.touch.js

@@ -116,7 +116,7 @@ var BABYLON;
             BABYLON.serialize()
             BABYLON.serialize()
         ], FreeCameraTouchInput.prototype, "touchMoveSensibility", void 0);
         ], FreeCameraTouchInput.prototype, "touchMoveSensibility", void 0);
         return FreeCameraTouchInput;
         return FreeCameraTouchInput;
-    }());
+    })();
     BABYLON.FreeCameraTouchInput = FreeCameraTouchInput;
     BABYLON.FreeCameraTouchInput = FreeCameraTouchInput;
     BABYLON.CameraInputTypes["FreeCameraTouchInput"] = FreeCameraTouchInput;
     BABYLON.CameraInputTypes["FreeCameraTouchInput"] = FreeCameraTouchInput;
 })(BABYLON || (BABYLON = {}));
 })(BABYLON || (BABYLON = {}));

+ 1 - 1
src/Cameras/Inputs/babylon.freecamera.input.virtualjoystick.js

@@ -48,7 +48,7 @@ var BABYLON;
             return "virtualJoystick";
             return "virtualJoystick";
         };
         };
         return FreeCameraVirtualJoystickInput;
         return FreeCameraVirtualJoystickInput;
-    }());
+    })();
     BABYLON.FreeCameraVirtualJoystickInput = FreeCameraVirtualJoystickInput;
     BABYLON.FreeCameraVirtualJoystickInput = FreeCameraVirtualJoystickInput;
     BABYLON.CameraInputTypes["FreeCameraVirtualJoystickInput"] = FreeCameraVirtualJoystickInput;
     BABYLON.CameraInputTypes["FreeCameraVirtualJoystickInput"] = FreeCameraVirtualJoystickInput;
 })(BABYLON || (BABYLON = {}));
 })(BABYLON || (BABYLON = {}));

+ 1 - 1
src/Cameras/Inputs/babylon.freecamera.input.vrdeviceorientation.js

@@ -47,7 +47,7 @@ var BABYLON;
             return "VRDeviceOrientation";
             return "VRDeviceOrientation";
         };
         };
         return FreeCameraVRDeviceOrientationInput;
         return FreeCameraVRDeviceOrientationInput;
-    }());
+    })();
     BABYLON.FreeCameraVRDeviceOrientationInput = FreeCameraVRDeviceOrientationInput;
     BABYLON.FreeCameraVRDeviceOrientationInput = FreeCameraVRDeviceOrientationInput;
     BABYLON.CameraInputTypes["FreeCameraVRDeviceOrientationInput"] = FreeCameraVRDeviceOrientationInput;
     BABYLON.CameraInputTypes["FreeCameraVRDeviceOrientationInput"] = FreeCameraVRDeviceOrientationInput;
 })(BABYLON || (BABYLON = {}));
 })(BABYLON || (BABYLON = {}));

+ 1 - 1
src/Cameras/VR/babylon.vrCameraMetrics.js

@@ -67,6 +67,6 @@ var BABYLON;
             return result;
             return result;
         };
         };
         return VRCameraMetrics;
         return VRCameraMetrics;
-    }());
+    })();
     BABYLON.VRCameraMetrics = VRCameraMetrics;
     BABYLON.VRCameraMetrics = VRCameraMetrics;
 })(BABYLON || (BABYLON = {}));
 })(BABYLON || (BABYLON = {}));

+ 2 - 2
src/Cameras/VR/babylon.vrDeviceOrientationCamera.js

@@ -20,7 +20,7 @@ var BABYLON;
             return "VRDeviceOrientationFreeCamera";
             return "VRDeviceOrientationFreeCamera";
         };
         };
         return VRDeviceOrientationFreeCamera;
         return VRDeviceOrientationFreeCamera;
-    }(BABYLON.FreeCamera));
+    })(BABYLON.FreeCamera);
     BABYLON.VRDeviceOrientationFreeCamera = VRDeviceOrientationFreeCamera;
     BABYLON.VRDeviceOrientationFreeCamera = VRDeviceOrientationFreeCamera;
     var VRDeviceOrientationArcRotateCamera = (function (_super) {
     var VRDeviceOrientationArcRotateCamera = (function (_super) {
         __extends(VRDeviceOrientationArcRotateCamera, _super);
         __extends(VRDeviceOrientationArcRotateCamera, _super);
@@ -36,6 +36,6 @@ var BABYLON;
             return "VRDeviceOrientationArcRotateCamera";
             return "VRDeviceOrientationArcRotateCamera";
         };
         };
         return VRDeviceOrientationArcRotateCamera;
         return VRDeviceOrientationArcRotateCamera;
-    }(BABYLON.ArcRotateCamera));
+    })(BABYLON.ArcRotateCamera);
     BABYLON.VRDeviceOrientationArcRotateCamera = VRDeviceOrientationArcRotateCamera;
     BABYLON.VRDeviceOrientationArcRotateCamera = VRDeviceOrientationArcRotateCamera;
 })(BABYLON || (BABYLON = {}));
 })(BABYLON || (BABYLON = {}));

+ 1 - 1
src/Cameras/VR/babylon.webVRCamera.js

@@ -72,6 +72,6 @@ var BABYLON;
             return "WebVRFreeCamera";
             return "WebVRFreeCamera";
         };
         };
         return WebVRFreeCamera;
         return WebVRFreeCamera;
-    }(BABYLON.FreeCamera));
+    })(BABYLON.FreeCamera);
     BABYLON.WebVRFreeCamera = WebVRFreeCamera;
     BABYLON.WebVRFreeCamera = WebVRFreeCamera;
 })(BABYLON || (BABYLON = {}));
 })(BABYLON || (BABYLON = {}));

+ 1 - 1
src/Cameras/babylon.arcRotateCamera.js

@@ -541,6 +541,6 @@ var BABYLON;
             BABYLON.serialize()
             BABYLON.serialize()
         ], ArcRotateCamera.prototype, "allowUpsideDown", void 0);
         ], ArcRotateCamera.prototype, "allowUpsideDown", void 0);
         return ArcRotateCamera;
         return ArcRotateCamera;
-    }(BABYLON.TargetCamera));
+    })(BABYLON.TargetCamera);
     BABYLON.ArcRotateCamera = ArcRotateCamera;
     BABYLON.ArcRotateCamera = ArcRotateCamera;
 })(BABYLON || (BABYLON = {}));
 })(BABYLON || (BABYLON = {}));

+ 1 - 1
src/Cameras/babylon.arcRotateCameraInputsManager.js

@@ -31,6 +31,6 @@ var BABYLON;
             return this;
             return this;
         };
         };
         return ArcRotateCameraInputsManager;
         return ArcRotateCameraInputsManager;
-    }(BABYLON.CameraInputsManager));
+    })(BABYLON.CameraInputsManager);
     BABYLON.ArcRotateCameraInputsManager = ArcRotateCameraInputsManager;
     BABYLON.ArcRotateCameraInputsManager = ArcRotateCameraInputsManager;
 })(BABYLON || (BABYLON = {}));
 })(BABYLON || (BABYLON = {}));

+ 1 - 1
src/Cameras/babylon.camera.js

@@ -612,6 +612,6 @@ var BABYLON;
             BABYLON.serialize()
             BABYLON.serialize()
         ], Camera.prototype, "isStereoscopicSideBySide", void 0);
         ], Camera.prototype, "isStereoscopicSideBySide", void 0);
         return Camera;
         return Camera;
-    }(BABYLON.Node));
+    })(BABYLON.Node);
     BABYLON.Camera = Camera;
     BABYLON.Camera = Camera;
 })(BABYLON || (BABYLON = {}));
 })(BABYLON || (BABYLON = {}));

+ 1 - 1
src/Cameras/babylon.cameraInputsManager.js

@@ -128,6 +128,6 @@ var BABYLON;
             }
             }
         };
         };
         return CameraInputsManager;
         return CameraInputsManager;
-    }());
+    })();
     BABYLON.CameraInputsManager = CameraInputsManager;
     BABYLON.CameraInputsManager = CameraInputsManager;
 })(BABYLON || (BABYLON = {}));
 })(BABYLON || (BABYLON = {}));

+ 1 - 1
src/Cameras/babylon.deviceOrientationCamera.js

@@ -36,6 +36,6 @@ var BABYLON;
             return "DeviceOrientationCamera";
             return "DeviceOrientationCamera";
         };
         };
         return DeviceOrientationCamera;
         return DeviceOrientationCamera;
-    }(BABYLON.FreeCamera));
+    })(BABYLON.FreeCamera);
     BABYLON.DeviceOrientationCamera = DeviceOrientationCamera;
     BABYLON.DeviceOrientationCamera = DeviceOrientationCamera;
 })(BABYLON || (BABYLON = {}));
 })(BABYLON || (BABYLON = {}));

+ 2 - 2
src/Cameras/babylon.followCamera.js

@@ -84,7 +84,7 @@ var BABYLON;
             BABYLON.serializeAsMeshReference("lockedTargetId")
             BABYLON.serializeAsMeshReference("lockedTargetId")
         ], FollowCamera.prototype, "target", void 0);
         ], FollowCamera.prototype, "target", void 0);
         return FollowCamera;
         return FollowCamera;
-    }(BABYLON.TargetCamera));
+    })(BABYLON.TargetCamera);
     BABYLON.FollowCamera = FollowCamera;
     BABYLON.FollowCamera = FollowCamera;
     var ArcFollowCamera = (function (_super) {
     var ArcFollowCamera = (function (_super) {
         __extends(ArcFollowCamera, _super);
         __extends(ArcFollowCamera, _super);
@@ -112,6 +112,6 @@ var BABYLON;
             return "ArcFollowCamera";
             return "ArcFollowCamera";
         };
         };
         return ArcFollowCamera;
         return ArcFollowCamera;
-    }(BABYLON.TargetCamera));
+    })(BABYLON.TargetCamera);
     BABYLON.ArcFollowCamera = ArcFollowCamera;
     BABYLON.ArcFollowCamera = ArcFollowCamera;
 })(BABYLON || (BABYLON = {}));
 })(BABYLON || (BABYLON = {}));

+ 1 - 1
src/Cameras/babylon.freeCamera.js

@@ -180,6 +180,6 @@ var BABYLON;
             BABYLON.serialize()
             BABYLON.serialize()
         ], FreeCamera.prototype, "applyGravity", void 0);
         ], FreeCamera.prototype, "applyGravity", void 0);
         return FreeCamera;
         return FreeCamera;
-    }(BABYLON.TargetCamera));
+    })(BABYLON.TargetCamera);
     BABYLON.FreeCamera = FreeCamera;
     BABYLON.FreeCamera = FreeCamera;
 })(BABYLON || (BABYLON = {}));
 })(BABYLON || (BABYLON = {}));

+ 1 - 1
src/Cameras/babylon.freeCameraInputsManager.js

@@ -40,6 +40,6 @@ var BABYLON;
             return this;
             return this;
         };
         };
         return FreeCameraInputsManager;
         return FreeCameraInputsManager;
-    }(BABYLON.CameraInputsManager));
+    })(BABYLON.CameraInputsManager);
     BABYLON.FreeCameraInputsManager = FreeCameraInputsManager;
     BABYLON.FreeCameraInputsManager = FreeCameraInputsManager;
 })(BABYLON || (BABYLON = {}));
 })(BABYLON || (BABYLON = {}));

+ 1 - 1
src/Cameras/babylon.gamepadCamera.js

@@ -46,6 +46,6 @@ var BABYLON;
             return "GamepadCamera";
             return "GamepadCamera";
         };
         };
         return GamepadCamera;
         return GamepadCamera;
-    }(BABYLON.UniversalCamera));
+    })(BABYLON.UniversalCamera);
     BABYLON.GamepadCamera = GamepadCamera;
     BABYLON.GamepadCamera = GamepadCamera;
 })(BABYLON || (BABYLON = {}));
 })(BABYLON || (BABYLON = {}));

+ 8 - 8
src/Cameras/babylon.stereoscopicCameras.js

@@ -16,7 +16,7 @@ var BABYLON;
             return "AnaglyphFreeCamera";
             return "AnaglyphFreeCamera";
         };
         };
         return AnaglyphFreeCamera;
         return AnaglyphFreeCamera;
-    }(BABYLON.FreeCamera));
+    })(BABYLON.FreeCamera);
     BABYLON.AnaglyphFreeCamera = AnaglyphFreeCamera;
     BABYLON.AnaglyphFreeCamera = AnaglyphFreeCamera;
     var AnaglyphArcRotateCamera = (function (_super) {
     var AnaglyphArcRotateCamera = (function (_super) {
         __extends(AnaglyphArcRotateCamera, _super);
         __extends(AnaglyphArcRotateCamera, _super);
@@ -29,7 +29,7 @@ var BABYLON;
             return "AnaglyphArcRotateCamera";
             return "AnaglyphArcRotateCamera";
         };
         };
         return AnaglyphArcRotateCamera;
         return AnaglyphArcRotateCamera;
-    }(BABYLON.ArcRotateCamera));
+    })(BABYLON.ArcRotateCamera);
     BABYLON.AnaglyphArcRotateCamera = AnaglyphArcRotateCamera;
     BABYLON.AnaglyphArcRotateCamera = AnaglyphArcRotateCamera;
     var AnaglyphGamepadCamera = (function (_super) {
     var AnaglyphGamepadCamera = (function (_super) {
         __extends(AnaglyphGamepadCamera, _super);
         __extends(AnaglyphGamepadCamera, _super);
@@ -42,7 +42,7 @@ var BABYLON;
             return "AnaglyphGamepadCamera";
             return "AnaglyphGamepadCamera";
         };
         };
         return AnaglyphGamepadCamera;
         return AnaglyphGamepadCamera;
-    }(BABYLON.GamepadCamera));
+    })(BABYLON.GamepadCamera);
     BABYLON.AnaglyphGamepadCamera = AnaglyphGamepadCamera;
     BABYLON.AnaglyphGamepadCamera = AnaglyphGamepadCamera;
     var AnaglyphUniversalCamera = (function (_super) {
     var AnaglyphUniversalCamera = (function (_super) {
         __extends(AnaglyphUniversalCamera, _super);
         __extends(AnaglyphUniversalCamera, _super);
@@ -55,7 +55,7 @@ var BABYLON;
             return "AnaglyphUniversalCamera";
             return "AnaglyphUniversalCamera";
         };
         };
         return AnaglyphUniversalCamera;
         return AnaglyphUniversalCamera;
-    }(BABYLON.UniversalCamera));
+    })(BABYLON.UniversalCamera);
     BABYLON.AnaglyphUniversalCamera = AnaglyphUniversalCamera;
     BABYLON.AnaglyphUniversalCamera = AnaglyphUniversalCamera;
     var StereoscopicFreeCamera = (function (_super) {
     var StereoscopicFreeCamera = (function (_super) {
         __extends(StereoscopicFreeCamera, _super);
         __extends(StereoscopicFreeCamera, _super);
@@ -69,7 +69,7 @@ var BABYLON;
             return "StereoscopicFreeCamera";
             return "StereoscopicFreeCamera";
         };
         };
         return StereoscopicFreeCamera;
         return StereoscopicFreeCamera;
-    }(BABYLON.FreeCamera));
+    })(BABYLON.FreeCamera);
     BABYLON.StereoscopicFreeCamera = StereoscopicFreeCamera;
     BABYLON.StereoscopicFreeCamera = StereoscopicFreeCamera;
     var StereoscopicArcRotateCamera = (function (_super) {
     var StereoscopicArcRotateCamera = (function (_super) {
         __extends(StereoscopicArcRotateCamera, _super);
         __extends(StereoscopicArcRotateCamera, _super);
@@ -83,7 +83,7 @@ var BABYLON;
             return "StereoscopicArcRotateCamera";
             return "StereoscopicArcRotateCamera";
         };
         };
         return StereoscopicArcRotateCamera;
         return StereoscopicArcRotateCamera;
-    }(BABYLON.ArcRotateCamera));
+    })(BABYLON.ArcRotateCamera);
     BABYLON.StereoscopicArcRotateCamera = StereoscopicArcRotateCamera;
     BABYLON.StereoscopicArcRotateCamera = StereoscopicArcRotateCamera;
     var StereoscopicGamepadCamera = (function (_super) {
     var StereoscopicGamepadCamera = (function (_super) {
         __extends(StereoscopicGamepadCamera, _super);
         __extends(StereoscopicGamepadCamera, _super);
@@ -97,7 +97,7 @@ var BABYLON;
             return "StereoscopicGamepadCamera";
             return "StereoscopicGamepadCamera";
         };
         };
         return StereoscopicGamepadCamera;
         return StereoscopicGamepadCamera;
-    }(BABYLON.GamepadCamera));
+    })(BABYLON.GamepadCamera);
     BABYLON.StereoscopicGamepadCamera = StereoscopicGamepadCamera;
     BABYLON.StereoscopicGamepadCamera = StereoscopicGamepadCamera;
     var StereoscopicUniversalCamera = (function (_super) {
     var StereoscopicUniversalCamera = (function (_super) {
         __extends(StereoscopicUniversalCamera, _super);
         __extends(StereoscopicUniversalCamera, _super);
@@ -111,6 +111,6 @@ var BABYLON;
             return "StereoscopicUniversalCamera";
             return "StereoscopicUniversalCamera";
         };
         };
         return StereoscopicUniversalCamera;
         return StereoscopicUniversalCamera;
-    }(BABYLON.UniversalCamera));
+    })(BABYLON.UniversalCamera);
     BABYLON.StereoscopicUniversalCamera = StereoscopicUniversalCamera;
     BABYLON.StereoscopicUniversalCamera = StereoscopicUniversalCamera;
 })(BABYLON || (BABYLON = {}));
 })(BABYLON || (BABYLON = {}));

+ 1 - 1
src/Cameras/babylon.targetCamera.js

@@ -269,6 +269,6 @@ var BABYLON;
             BABYLON.serializeAsMeshReference("lockedTargetId")
             BABYLON.serializeAsMeshReference("lockedTargetId")
         ], TargetCamera.prototype, "lockedTarget", void 0);
         ], TargetCamera.prototype, "lockedTarget", void 0);
         return TargetCamera;
         return TargetCamera;
-    }(BABYLON.Camera));
+    })(BABYLON.Camera);
     BABYLON.TargetCamera = TargetCamera;
     BABYLON.TargetCamera = TargetCamera;
 })(BABYLON || (BABYLON = {}));
 })(BABYLON || (BABYLON = {}));

+ 1 - 1
src/Cameras/babylon.touchCamera.js

@@ -53,6 +53,6 @@ var BABYLON;
             }
             }
         };
         };
         return TouchCamera;
         return TouchCamera;
-    }(BABYLON.FreeCamera));
+    })(BABYLON.FreeCamera);
     BABYLON.TouchCamera = TouchCamera;
     BABYLON.TouchCamera = TouchCamera;
 })(BABYLON || (BABYLON = {}));
 })(BABYLON || (BABYLON = {}));

+ 1 - 1
src/Cameras/babylon.universalCamera.js

@@ -46,6 +46,6 @@ var BABYLON;
             return "UniversalCamera";
             return "UniversalCamera";
         };
         };
         return UniversalCamera;
         return UniversalCamera;
-    }(BABYLON.TouchCamera));
+    })(BABYLON.TouchCamera);
     BABYLON.UniversalCamera = UniversalCamera;
     BABYLON.UniversalCamera = UniversalCamera;
 })(BABYLON || (BABYLON = {}));
 })(BABYLON || (BABYLON = {}));

+ 1 - 1
src/Cameras/babylon.virtualJoysticksCamera.js

@@ -13,6 +13,6 @@ var BABYLON;
             this.inputs.addVirtualJoystick();
             this.inputs.addVirtualJoystick();
         }
         }
         return VirtualJoysticksCamera;
         return VirtualJoysticksCamera;
-    }(BABYLON.FreeCamera));
+    })(BABYLON.FreeCamera);
     BABYLON.VirtualJoysticksCamera = VirtualJoysticksCamera;
     BABYLON.VirtualJoysticksCamera = VirtualJoysticksCamera;
 })(BABYLON || (BABYLON = {}));
 })(BABYLON || (BABYLON = {}));

+ 3 - 3
src/Canvas2d/babylon.bounding2d.js

@@ -45,8 +45,8 @@ var BABYLON;
         };
         };
         BoundingInfo2D.CreateFromPointsToRef = function (points, b, origin) {
         BoundingInfo2D.CreateFromPointsToRef = function (points, b, origin) {
             var xmin = Number.MAX_VALUE, ymin = Number.MAX_VALUE, xmax = Number.MIN_VALUE, ymax = Number.MIN_VALUE;
             var xmin = Number.MAX_VALUE, ymin = Number.MAX_VALUE, xmax = Number.MIN_VALUE, ymax = Number.MIN_VALUE;
-            for (var _i = 0, points_1 = points; _i < points_1.length; _i++) {
-                var p = points_1[_i];
+            for (var _i = 0; _i < points.length; _i++) {
+                var p = points[_i];
                 xmin = Math.min(p.x, xmin);
                 xmin = Math.min(p.x, xmin);
                 xmax = Math.max(p.x, xmax);
                 xmax = Math.max(p.x, xmax);
                 ymin = Math.min(p.y, ymin);
                 ymin = Math.min(p.y, ymin);
@@ -147,6 +147,6 @@ var BABYLON;
             return false;
             return false;
         };
         };
         return BoundingInfo2D;
         return BoundingInfo2D;
-    }());
+    })();
     BABYLON.BoundingInfo2D = BoundingInfo2D;
     BABYLON.BoundingInfo2D = BoundingInfo2D;
 })(BABYLON || (BABYLON = {}));
 })(BABYLON || (BABYLON = {}));

+ 3 - 3
src/Canvas2d/babylon.brushes2d.js

@@ -35,7 +35,7 @@ var BABYLON;
         LockableBase.prototype.onLock = function () {
         LockableBase.prototype.onLock = function () {
         };
         };
         return LockableBase;
         return LockableBase;
-    }());
+    })();
     BABYLON.LockableBase = LockableBase;
     BABYLON.LockableBase = LockableBase;
     /**
     /**
      * This class implements a Brush that will be drawn with a uniform solid color (i.e. the same color everywhere in the content where the brush is assigned to).
      * This class implements a Brush that will be drawn with a uniform solid color (i.e. the same color everywhere in the content where the brush is assigned to).
@@ -82,7 +82,7 @@ var BABYLON;
             BABYLON.className("SolidColorBrush2D")
             BABYLON.className("SolidColorBrush2D")
         ], SolidColorBrush2D);
         ], SolidColorBrush2D);
         return SolidColorBrush2D;
         return SolidColorBrush2D;
-    }(LockableBase));
+    })(LockableBase);
     BABYLON.SolidColorBrush2D = SolidColorBrush2D;
     BABYLON.SolidColorBrush2D = SolidColorBrush2D;
     var GradientColorBrush2D = (function (_super) {
     var GradientColorBrush2D = (function (_super) {
         __extends(GradientColorBrush2D, _super);
         __extends(GradientColorBrush2D, _super);
@@ -179,6 +179,6 @@ var BABYLON;
             BABYLON.className("GradientColorBrush2D")
             BABYLON.className("GradientColorBrush2D")
         ], GradientColorBrush2D);
         ], GradientColorBrush2D);
         return GradientColorBrush2D;
         return GradientColorBrush2D;
-    }(LockableBase));
+    })(LockableBase);
     BABYLON.GradientColorBrush2D = GradientColorBrush2D;
     BABYLON.GradientColorBrush2D = GradientColorBrush2D;
 })(BABYLON || (BABYLON = {}));
 })(BABYLON || (BABYLON = {}));

+ 39 - 37
src/Canvas2d/babylon.canvas2d.js

@@ -26,7 +26,7 @@ var BABYLON;
             return true;
             return true;
         };
         };
         return Canvas2DEngineBoundData;
         return Canvas2DEngineBoundData;
-    }());
+    })();
     BABYLON.Canvas2DEngineBoundData = Canvas2DEngineBoundData;
     BABYLON.Canvas2DEngineBoundData = Canvas2DEngineBoundData;
     var Canvas2D = (function (_super) {
     var Canvas2D = (function (_super) {
         __extends(Canvas2D, _super);
         __extends(Canvas2D, _super);
@@ -36,64 +36,62 @@ var BABYLON;
             this._mapCounter = 0;
             this._mapCounter = 0;
         }
         }
         /**
         /**
-         * Create a new 2D ScreenSpace Rendering Canvas, it is a 2D rectangle that has a size (width/height) and a position relative to the top/left corner of the screen.
+         * Create a new 2D ScreenSpace Rendering Canvas, it is a 2D rectangle that has a size (width/height) and a position relative to the bottom/left corner of the screen.
          * ScreenSpace Canvas will be drawn in the Viewport as a 2D Layer lying to the top of the 3D Scene. Typically used for traditional UI.
          * ScreenSpace Canvas will be drawn in the Viewport as a 2D Layer lying to the top of the 3D Scene. Typically used for traditional UI.
          * All caching strategies will be available.
          * All caching strategies will be available.
          * PLEASE NOTE: the origin of a Screen Space Canvas is set to [0;0] (bottom/left) which is different than the default origin of a Primitive which is centered [0.5;0.5]
          * PLEASE NOTE: the origin of a Screen Space Canvas is set to [0;0] (bottom/left) which is different than the default origin of a Primitive which is centered [0.5;0.5]
          * @param scene the Scene that owns the Canvas
          * @param scene the Scene that owns the Canvas
-         * @param name the name of the Canvas, for information purpose only
-         * @param pos the position of the canvas, relative from the bottom/left of the scene's viewport
-         * @param size the Size of the canvas. If null two behaviors depend on the cachingStrategy: if it's CACHESTRATEGY_CACHECANVAS then it will always auto-fit the rendering device, in all the other modes it will fit the content of the Canvas
-         * @param cachingStrategy either CACHESTRATEGY_TOPLEVELGROUPS, CACHESTRATEGY_ALLGROUPS, CACHESTRATEGY_CANVAS, CACHESTRATEGY_DONTCACHE. Please refer to their respective documentation for more information.
+         * Options:
+         *  - id: a text identifier, for information purpose only
+         *  - pos: the position of the canvas, relative from the bottom/left of the scene's viewport
+         *  - size: the Size of the canvas. If null two behaviors depend on the cachingStrategy: if it's CACHESTRATEGY_CACHECANVAS then it will always auto-fit the rendering device, in all the other modes it will fit the content of the Canvas
+         *  - cachingStrategy: either CACHESTRATEGY_TOPLEVELGROUPS, CACHESTRATEGY_ALLGROUPS, CACHESTRATEGY_CANVAS, CACHESTRATEGY_DONTCACHE. Please refer to their respective documentation for more information. Default is Canvas2D.CACHESTRATEGY_TOPLEVELGROUPS
+         *  - enableInteraction: if true the pointer events will be listened and rerouted to the appropriate primitives of the Canvas2D through the Prim2DBase.onPointerEventObservable observable property.
          */
          */
-        Canvas2D.CreateScreenSpace = function (scene, name, pos, size, cachingStrategy, enableInteraction) {
-            if (cachingStrategy === void 0) { cachingStrategy = Canvas2D.CACHESTRATEGY_TOPLEVELGROUPS; }
-            if (enableInteraction === void 0) { enableInteraction = true; }
+        Canvas2D.CreateScreenSpace = function (scene, options) {
             var c = new Canvas2D();
             var c = new Canvas2D();
-            c.setupCanvas(scene, name, size, true, cachingStrategy, enableInteraction);
-            c.position = pos;
-            c.origin = BABYLON.Vector2.Zero();
+            c.setupCanvas(scene, options && options.id || null, options && options.size || null, true, options && options.cachingStrategy || Canvas2D.CACHESTRATEGY_TOPLEVELGROUPS, options && options.enableInteraction || true);
+            c.position = options && options.pos || BABYLON.Vector2.Zero();
+            c.origin = options && options.origin || BABYLON.Vector2.Zero();
             return c;
             return c;
         };
         };
         /**
         /**
          * Create a new 2D WorldSpace Rendering Canvas, it is a 2D rectangle that has a size (width/height) and a world transformation information to place it in the world space.
          * Create a new 2D WorldSpace Rendering Canvas, it is a 2D rectangle that has a size (width/height) and a world transformation information to place it in the world space.
          * This kind of canvas can't have its Primitives directly drawn in the Viewport, they need to be cached in a bitmap at some point, as a consequence the DONT_CACHE strategy is unavailable. For now only CACHESTRATEGY_CANVAS is supported, but the remaining strategies will be soon.
          * This kind of canvas can't have its Primitives directly drawn in the Viewport, they need to be cached in a bitmap at some point, as a consequence the DONT_CACHE strategy is unavailable. For now only CACHESTRATEGY_CANVAS is supported, but the remaining strategies will be soon.
          * @param scene the Scene that owns the Canvas
          * @param scene the Scene that owns the Canvas
-         * @param name the name of the Canvas, for information purpose only
-         * @param position the position of the Canvas in World Space
-         * @param rotation the rotation of the Canvas in World Space
          * @param size the dimension of the Canvas in World Space
          * @param size the dimension of the Canvas in World Space
-         * @param renderScaleFactor A scale factor applied to create the rendering texture that will be mapped in the Scene Rectangle. If you set 2 for instance the texture will be twice large in width and height. A greater value will allow to achieve a better rendering quality.
+         * Options:
+         *  - id: a text identifier, for information purpose only, default is null.
+         *  - position the position of the Canvas in World Space, default is [0,0,0]
+         *  - rotation the rotation of the Canvas in World Space, default is Quaternion.Identity()
+         *  - renderScaleFactor A scale factor applied to create the rendering texture that will be mapped in the Scene Rectangle. If you set 2 for instance the texture will be twice large in width and height. A greater value will allow to achieve a better rendering quality. Default value is 1.
          * BE AWARE that the Canvas true dimension will be size*renderScaleFactor, then all coordinates and size will have to be express regarding this size.
          * BE AWARE that the Canvas true dimension will be size*renderScaleFactor, then all coordinates and size will have to be express regarding this size.
          * TIPS: if you want a renderScaleFactor independent reference of frame, create a child Group2D in the Canvas with position 0,0 and size set to null, then set its scale property to the same amount than the renderScaleFactor, put all your primitive inside using coordinates regarding the size property you pick for the Canvas and you'll be fine.
          * TIPS: if you want a renderScaleFactor independent reference of frame, create a child Group2D in the Canvas with position 0,0 and size set to null, then set its scale property to the same amount than the renderScaleFactor, put all your primitive inside using coordinates regarding the size property you pick for the Canvas and you'll be fine.
-         * @param sideOrientation Unexpected behavior occur if the value is different from Mesh.DEFAULTSIDE right now, so please use this one.
-         * @param cachingStrategy Must be CACHESTRATEGY_CANVAS for now
+         * - sideOrientation: Unexpected behavior occur if the value is different from Mesh.DEFAULTSIDE right now, so please use this one, which is the default.
+         * - cachingStrategy Must be CACHESTRATEGY_CANVAS for now, which is the default.
          */
          */
-        Canvas2D.CreateWorldSpace = function (scene, name, position, rotation, size, renderScaleFactor, sideOrientation, cachingStrategy, enableInteraction) {
-            if (renderScaleFactor === void 0) { renderScaleFactor = 1; }
-            if (cachingStrategy === void 0) { cachingStrategy = Canvas2D.CACHESTRATEGY_TOPLEVELGROUPS; }
-            if (enableInteraction === void 0) { enableInteraction = true; }
-            if (cachingStrategy !== Canvas2D.CACHESTRATEGY_CANVAS) {
+        Canvas2D.CreateWorldSpace = function (scene, size, options) {
+            var cs = options && options.cachingStrategy || Canvas2D.CACHESTRATEGY_CANVAS;
+            if (cs !== Canvas2D.CACHESTRATEGY_CANVAS) {
                 throw new Error("Right now only the CACHESTRATEGY_CANVAS cache Strategy is supported for WorldSpace Canvas. More will come soon!");
                 throw new Error("Right now only the CACHESTRATEGY_CANVAS cache Strategy is supported for WorldSpace Canvas. More will come soon!");
             }
             }
             //if (cachingStrategy === Canvas2D.CACHESTRATEGY_DONTCACHE) {
             //if (cachingStrategy === Canvas2D.CACHESTRATEGY_DONTCACHE) {
             //    throw new Error("CACHESTRATEGY_DONTCACHE cache Strategy can't be used for WorldSpace Canvas");
             //    throw new Error("CACHESTRATEGY_DONTCACHE cache Strategy can't be used for WorldSpace Canvas");
             //}
             //}
-            if (!sideOrientation) {
-                sideOrientation = BABYLON.Mesh.DEFAULTSIDE;
-            }
+            var id = options && options.id || null;
+            var rsf = options && options.renderScaleFactor || 1;
             var c = new Canvas2D();
             var c = new Canvas2D();
-            c.setupCanvas(scene, name, new BABYLON.Size(size.width * renderScaleFactor, size.height * renderScaleFactor), false, cachingStrategy, enableInteraction);
-            var plane = new BABYLON.WorldSpaceCanvas2d(name, scene, c);
-            var vertexData = BABYLON.VertexData.CreatePlane({ width: size.width / 2, height: size.height / 2, sideOrientation: sideOrientation });
-            var mtl = new BABYLON.StandardMaterial(name + "_Material", scene);
+            c.setupCanvas(scene, id, new BABYLON.Size(size.width * rsf, size.height * rsf), false, cs, options && options.enableInteraction || true);
+            var plane = new BABYLON.WorldSpaceCanvas2D(id, scene, c);
+            var vertexData = BABYLON.VertexData.CreatePlane({ width: size.width / 2, height: size.height / 2, sideOrientation: options && options.sideOrientation || BABYLON.Mesh.DEFAULTSIDE });
+            var mtl = new BABYLON.StandardMaterial(id + "_Material", scene);
             c.applyCachedTexture(vertexData, mtl);
             c.applyCachedTexture(vertexData, mtl);
             vertexData.applyToMesh(plane, false);
             vertexData.applyToMesh(plane, false);
             mtl.specularColor = new BABYLON.Color3(0, 0, 0);
             mtl.specularColor = new BABYLON.Color3(0, 0, 0);
             mtl.disableLighting = true;
             mtl.disableLighting = true;
             mtl.useAlphaFromDiffuseTexture = true;
             mtl.useAlphaFromDiffuseTexture = true;
-            plane.position = position;
-            plane.rotationQuaternion = rotation;
+            plane.position = options && options.position || BABYLON.Vector3.Zero();
+            plane.rotationQuaternion = options && options.rotation || BABYLON.Quaternion.Identity();
             plane.material = mtl;
             plane.material = mtl;
             c._worldSpaceNode = plane;
             c._worldSpaceNode = plane;
             return c;
             return c;
@@ -110,7 +108,7 @@ var BABYLON;
             this._primPointerInfo = new BABYLON.PrimitivePointerInfo();
             this._primPointerInfo = new BABYLON.PrimitivePointerInfo();
             this._capturedPointers = new BABYLON.StringDictionary();
             this._capturedPointers = new BABYLON.StringDictionary();
             this._pickStartingPosition = BABYLON.Vector2.Zero();
             this._pickStartingPosition = BABYLON.Vector2.Zero();
-            this.setupGroup2D(this, null, name, BABYLON.Vector2.Zero(), size, this._cachingStrategy === Canvas2D.CACHESTRATEGY_ALLGROUPS ? BABYLON.Group2D.GROUPCACHEBEHAVIOR_DONTCACHEOVERRIDE : BABYLON.Group2D.GROUPCACHEBEHAVIOR_FOLLOWCACHESTRATEGY);
+            this.setupGroup2D(this, null, name, BABYLON.Vector2.Zero(), null, size, this._cachingStrategy === Canvas2D.CACHESTRATEGY_ALLGROUPS ? BABYLON.Group2D.GROUPCACHEBEHAVIOR_DONTCACHEOVERRIDE : BABYLON.Group2D.GROUPCACHEBEHAVIOR_FOLLOWCACHESTRATEGY);
             this._hierarchyLevelMaxSiblingCount = 100;
             this._hierarchyLevelMaxSiblingCount = 100;
             this._hierarchyDepthOffset = 0;
             this._hierarchyDepthOffset = 0;
             this._siblingDepthOffset = 1 / this._hierarchyLevelMaxSiblingCount;
             this._siblingDepthOffset = 1 / this._hierarchyLevelMaxSiblingCount;
@@ -122,7 +120,7 @@ var BABYLON;
                 _this.dispose();
                 _this.dispose();
             });
             });
             if (cachingstrategy !== Canvas2D.CACHESTRATEGY_TOPLEVELGROUPS) {
             if (cachingstrategy !== Canvas2D.CACHESTRATEGY_TOPLEVELGROUPS) {
-                this._background = BABYLON.Rectangle2D.Create(this, "###CANVAS BACKGROUND###", 0, 0, size.width, size.height);
+                this._background = BABYLON.Rectangle2D.Create(this, { id: "###CANVAS BACKGROUND###", width: size.width, height: size.height });
                 this._background.isPickable = false;
                 this._background.isPickable = false;
                 this._background.origin = BABYLON.Vector2.Zero();
                 this._background.origin = BABYLON.Vector2.Zero();
                 this._background.levelVisible = false;
                 this._background.levelVisible = false;
@@ -222,6 +220,10 @@ var BABYLON;
             return this._capturedPointers.get(pointerId.toString());
             return this._capturedPointers.get(pointerId.toString());
         };
         };
         Canvas2D.prototype._handlePointerEventForInteraction = function (eventData, eventState) {
         Canvas2D.prototype._handlePointerEventForInteraction = function (eventData, eventState) {
+            // Dispose check
+            if (this.isDisposed) {
+                return;
+            }
             // Update the this._primPointerInfo structure we'll send to observers using the PointerEvent data
             // Update the this._primPointerInfo structure we'll send to observers using the PointerEvent data
             this._updatePointerInfo(eventData);
             this._updatePointerInfo(eventData);
             var capturedPrim = this.getCapturedPrimitive(this._primPointerInfo.pointerId);
             var capturedPrim = this.getCapturedPrimitive(this._primPointerInfo.pointerId);
@@ -755,12 +757,12 @@ var BABYLON;
                 // Special case if the canvas is entirely cached: create a group that will have a single sprite it will be rendered specifically at the very end of the rendering process
                 // Special case if the canvas is entirely cached: create a group that will have a single sprite it will be rendered specifically at the very end of the rendering process
                 if (this._cachingStrategy === Canvas2D.CACHESTRATEGY_CANVAS) {
                 if (this._cachingStrategy === Canvas2D.CACHESTRATEGY_CANVAS) {
                     this._cachedCanvasGroup = BABYLON.Group2D._createCachedCanvasGroup(this);
                     this._cachedCanvasGroup = BABYLON.Group2D._createCachedCanvasGroup(this);
-                    var sprite = BABYLON.Sprite2D.Create(this._cachedCanvasGroup, "__cachedCanvasSprite__", 0, 0, map, node.contentSize, node.pos);
+                    var sprite = BABYLON.Sprite2D.Create(this._cachedCanvasGroup, map, { id: "__cachedCanvasSprite__", spriteSize: node.contentSize, spriteLocation: node.pos });
                     sprite.zOrder = 1;
                     sprite.zOrder = 1;
                     sprite.origin = BABYLON.Vector2.Zero();
                     sprite.origin = BABYLON.Vector2.Zero();
                 }
                 }
                 else {
                 else {
-                    var sprite = BABYLON.Sprite2D.Create(parent, "__cachedSpriteOfGroup__" + group.id, group.position.x, group.position.y, map, node.contentSize, node.pos, false);
+                    var sprite = BABYLON.Sprite2D.Create(parent, map, { id: "__cachedSpriteOfGroup__" + group.id, x: group.position.x, y: group.position.y, spriteSize: node.contentSize, spriteLocation: node.pos });
                     sprite.origin = group.origin.clone();
                     sprite.origin = group.origin.clone();
                     res.sprite = sprite;
                     res.sprite = sprite;
                 }
                 }
@@ -824,6 +826,6 @@ var BABYLON;
             BABYLON.className("Canvas2D")
             BABYLON.className("Canvas2D")
         ], Canvas2D);
         ], Canvas2D);
         return Canvas2D;
         return Canvas2D;
-    }(BABYLON.Group2D));
+    })(BABYLON.Group2D);
     BABYLON.Canvas2D = Canvas2D;
     BABYLON.Canvas2D = Canvas2D;
 })(BABYLON || (BABYLON = {}));
 })(BABYLON || (BABYLON = {}));

+ 29 - 8
src/Canvas2d/babylon.ellipse2d.js

@@ -112,7 +112,7 @@ var BABYLON;
             return true;
             return true;
         };
         };
         return Ellipse2DRenderCache;
         return Ellipse2DRenderCache;
-    }(BABYLON.ModelRenderCache));
+    })(BABYLON.ModelRenderCache);
     BABYLON.Ellipse2DRenderCache = Ellipse2DRenderCache;
     BABYLON.Ellipse2DRenderCache = Ellipse2DRenderCache;
     var Ellipse2DInstanceData = (function (_super) {
     var Ellipse2DInstanceData = (function (_super) {
         __extends(Ellipse2DInstanceData, _super);
         __extends(Ellipse2DInstanceData, _super);
@@ -130,7 +130,7 @@ var BABYLON;
             BABYLON.instanceData()
             BABYLON.instanceData()
         ], Ellipse2DInstanceData.prototype, "properties", null);
         ], Ellipse2DInstanceData.prototype, "properties", null);
         return Ellipse2DInstanceData;
         return Ellipse2DInstanceData;
-    }(BABYLON.Shape2DInstanceData));
+    })(BABYLON.Shape2DInstanceData);
     BABYLON.Ellipse2DInstanceData = Ellipse2DInstanceData;
     BABYLON.Ellipse2DInstanceData = Ellipse2DInstanceData;
     var Ellipse2D = (function (_super) {
     var Ellipse2D = (function (_super) {
         __extends(Ellipse2D, _super);
         __extends(Ellipse2D, _super);
@@ -174,18 +174,39 @@ var BABYLON;
         Ellipse2D.prototype.updateLevelBoundingInfo = function () {
         Ellipse2D.prototype.updateLevelBoundingInfo = function () {
             BABYLON.BoundingInfo2D.CreateFromSizeToRef(this.size, this._levelBoundingInfo, this.origin);
             BABYLON.BoundingInfo2D.CreateFromSizeToRef(this.size, this._levelBoundingInfo, this.origin);
         };
         };
-        Ellipse2D.prototype.setupEllipse2D = function (owner, parent, id, position, size, subdivisions, fill, border, borderThickness) {
+        Ellipse2D.prototype.setupEllipse2D = function (owner, parent, id, position, origin, size, subdivisions, fill, border, borderThickness) {
             if (subdivisions === void 0) { subdivisions = 64; }
             if (subdivisions === void 0) { subdivisions = 64; }
             if (borderThickness === void 0) { borderThickness = 1; }
             if (borderThickness === void 0) { borderThickness = 1; }
-            this.setupShape2D(owner, parent, id, position, true, fill, border, borderThickness);
+            this.setupShape2D(owner, parent, id, position, origin, true, fill, border, borderThickness);
             this.size = size;
             this.size = size;
             this.subdivisions = subdivisions;
             this.subdivisions = subdivisions;
         };
         };
-        Ellipse2D.Create = function (parent, id, x, y, width, height, subdivisions, fill, border, borderThickness) {
-            if (subdivisions === void 0) { subdivisions = 64; }
+        /**
+         * Create an Ellipse 2D Shape primitive
+         * @param parent the parent primitive, must be a valid primitive (or the Canvas)
+         * options:
+         *  - id: a text identifier, for information purpose
+         *  - x: the X position relative to its parent, default is 0
+         *  - y: the Y position relative to its parent, default is 0
+         *  - origin: define the normalized origin point location, default [0.5;0.5]
+         *  - width: the width of the ellipse, default is 10
+         *  - height: the height of the ellipse, default is 10
+         *  - subdivision: the number of subdivision to create the ellipse perimeter, default is 64.
+         *  - fill: the brush used to draw the fill content of the ellipse, you can set null to draw nothing (but you will have to set a border brush), default is a SolidColorBrush of plain white.
+         *  - border: the brush used to draw the border of the ellipse, you can set null to draw nothing (but you will have to set a fill brush), default is null.
+         *  - borderThickness: the thickness of the drawn border, default is 1.
+         */
+        Ellipse2D.Create = function (parent, options) {
             BABYLON.Prim2DBase.CheckParent(parent);
             BABYLON.Prim2DBase.CheckParent(parent);
+            var fill;
+            if (options && options.fill !== undefined) {
+                fill = options.fill;
+            }
+            else {
+                fill = BABYLON.Canvas2D.GetSolidColorBrushFromHex("#FFFFFFFF");
+            }
             var ellipse = new Ellipse2D();
             var ellipse = new Ellipse2D();
-            ellipse.setupEllipse2D(parent.owner, parent, id, new BABYLON.Vector2(x, y), new BABYLON.Size(width, height), subdivisions, fill, border, borderThickness);
+            ellipse.setupEllipse2D(parent.owner, parent, options && options.id || null, new BABYLON.Vector2(options && options.x || 0, options && options.y || 0), options && options.origin || null, new BABYLON.Size(options && options.width || 10, options && options.height || 10), options && options.subdivisions || 64, fill, options && options.border || null, options && options.borderThickness || 1);
             return ellipse;
             return ellipse;
         };
         };
         Ellipse2D.prototype.createModelRenderCache = function (modelKey, isTransparent) {
         Ellipse2D.prototype.createModelRenderCache = function (modelKey, isTransparent) {
@@ -280,6 +301,6 @@ var BABYLON;
             BABYLON.className("Ellipse2D")
             BABYLON.className("Ellipse2D")
         ], Ellipse2D);
         ], Ellipse2D);
         return Ellipse2D;
         return Ellipse2D;
-    }(BABYLON.Shape2D));
+    })(BABYLON.Shape2D);
     BABYLON.Ellipse2D = Ellipse2D;
     BABYLON.Ellipse2D = Ellipse2D;
 })(BABYLON || (BABYLON = {}));
 })(BABYLON || (BABYLON = {}));

+ 19 - 10
src/Canvas2d/babylon.group2d.js

@@ -22,16 +22,25 @@ var BABYLON;
             this._childrenRenderableGroups = new Array();
             this._childrenRenderableGroups = new Array();
             this._renderGroupInstancesInfo = new BABYLON.StringDictionary();
             this._renderGroupInstancesInfo = new BABYLON.StringDictionary();
         }
         }
-        Group2D.CreateGroup2D = function (parent, id, position, size, cacheBehabior) {
-            if (cacheBehabior === void 0) { cacheBehabior = Group2D.GROUPCACHEBEHAVIOR_FOLLOWCACHESTRATEGY; }
+        /**
+         * Create an Logical or Renderable Group.
+         * @param parent the parent primitive, must be a valid primitive (or the Canvas)
+         * options:
+         *  - id a text identifier, for information purpose
+         *  - position: the X & Y positions relative to its parent, default is [0;0]
+         *  - origin: define the normalized origin point location, default [0.5;0.5]
+         *  - size: the size of the group, if null the size will be computed from its content, default is null.
+         *  - cacheBehavior: Define how the group should behave regarding the Canvas's cache strategy, default is Group2D.GROUPCACHEBEHAVIOR_FOLLOWCACHESTRATEGY
+         */
+        Group2D.CreateGroup2D = function (parent, options) {
             BABYLON.Prim2DBase.CheckParent(parent);
             BABYLON.Prim2DBase.CheckParent(parent);
             var g = new Group2D();
             var g = new Group2D();
-            g.setupGroup2D(parent.owner, parent, id, position, size, cacheBehabior);
+            g.setupGroup2D(parent.owner, parent, options && options.id || null, options && options.position || BABYLON.Vector2.Zero(), options && options.origin || null, options && options.size || null, options && options.cacheBehavior || Group2D.GROUPCACHEBEHAVIOR_FOLLOWCACHESTRATEGY);
             return g;
             return g;
         };
         };
         Group2D._createCachedCanvasGroup = function (owner) {
         Group2D._createCachedCanvasGroup = function (owner) {
             var g = new Group2D();
             var g = new Group2D();
-            g.setupGroup2D(owner, null, "__cachedCanvasGroup__", BABYLON.Vector2.Zero());
+            g.setupGroup2D(owner, null, "__cachedCanvasGroup__", BABYLON.Vector2.Zero(), null);
             g.origin = BABYLON.Vector2.Zero();
             g.origin = BABYLON.Vector2.Zero();
             return g;
             return g;
         };
         };
@@ -76,10 +85,10 @@ var BABYLON;
             }
             }
             return true;
             return true;
         };
         };
-        Group2D.prototype.setupGroup2D = function (owner, parent, id, position, size, cacheBehavior) {
+        Group2D.prototype.setupGroup2D = function (owner, parent, id, position, origin, size, cacheBehavior) {
             if (cacheBehavior === void 0) { cacheBehavior = Group2D.GROUPCACHEBEHAVIOR_FOLLOWCACHESTRATEGY; }
             if (cacheBehavior === void 0) { cacheBehavior = Group2D.GROUPCACHEBEHAVIOR_FOLLOWCACHESTRATEGY; }
             this._cacheBehavior = cacheBehavior;
             this._cacheBehavior = cacheBehavior;
-            this.setupPrim2DBase(owner, parent, id, position);
+            this.setupPrim2DBase(owner, parent, id, position, origin);
             this.size = size;
             this.size = size;
             this._viewportPosition = BABYLON.Vector2.Zero();
             this._viewportPosition = BABYLON.Vector2.Zero();
         };
         };
@@ -274,7 +283,7 @@ var BABYLON;
                     var curVP = engine.setDirectViewport(this._viewportPosition.x, this._viewportPosition.y, this._viewportSize.width, this._viewportSize.height);
                     var curVP = engine.setDirectViewport(this._viewportPosition.x, this._viewportPosition.y, this._viewportSize.width, this._viewportSize.height);
                 }
                 }
                 // For each different model of primitive to render
                 // For each different model of primitive to render
-                var totalRenderCount_1 = 0;
+                var totalRenderCount = 0;
                 this._renderGroupInstancesInfo.forEach(function (k, v) {
                 this._renderGroupInstancesInfo.forEach(function (k, v) {
                     // This part will pack the dynamicfloatarray and update the instanced array WebGLBufffer
                     // This part will pack the dynamicfloatarray and update the instanced array WebGLBufffer
                     // Skip it if instanced arrays are not supported
                     // Skip it if instanced arrays are not supported
@@ -283,7 +292,7 @@ var BABYLON;
                             // If the instances of the model was changed, pack the data
                             // If the instances of the model was changed, pack the data
                             var array = v._instancesPartsData[i];
                             var array = v._instancesPartsData[i];
                             var instanceData_1 = array.pack();
                             var instanceData_1 = array.pack();
-                            totalRenderCount_1 += array.usedElementCount;
+                            totalRenderCount += array.usedElementCount;
                             // Compute the size the instance buffer should have
                             // Compute the size the instance buffer should have
                             var neededSize = array.usedElementCount * array.stride * 4;
                             var neededSize = array.usedElementCount * array.stride * 4;
                             // Check if we have to (re)create the instancesBuffer because there's none or the size is too small
                             // Check if we have to (re)create the instancesBuffer because there's none or the size is too small
@@ -306,7 +315,7 @@ var BABYLON;
                         v._dirtyInstancesData = false;
                         v._dirtyInstancesData = false;
                     }
                     }
                     // Submit render only if we have something to render (everything may be hidden and the floatarray empty)
                     // Submit render only if we have something to render (everything may be hidden and the floatarray empty)
-                    if (!_this.owner.supportInstancedArray || totalRenderCount_1 > 0) {
+                    if (!_this.owner.supportInstancedArray || totalRenderCount > 0) {
                         // render all the instances of this model, if the render method returns true then our instances are no longer dirty
                         // render all the instances of this model, if the render method returns true then our instances are no longer dirty
                         var renderFailed = !v._modelCache.render(v, context);
                         var renderFailed = !v._modelCache.render(v, context);
                         // Update dirty flag/related
                         // Update dirty flag/related
@@ -461,6 +470,6 @@ var BABYLON;
             BABYLON.className("Group2D")
             BABYLON.className("Group2D")
         ], Group2D);
         ], Group2D);
         return Group2D;
         return Group2D;
-    }(BABYLON.Prim2DBase));
+    })(BABYLON.Prim2DBase);
     BABYLON.Group2D = Group2D;
     BABYLON.Group2D = Group2D;
 })(BABYLON || (BABYLON = {}));
 })(BABYLON || (BABYLON = {}));

+ 32 - 11
src/Canvas2d/babylon.lines2d.js

@@ -112,7 +112,7 @@ var BABYLON;
             return true;
             return true;
         };
         };
         return Lines2DRenderCache;
         return Lines2DRenderCache;
-    }(BABYLON.ModelRenderCache));
+    })(BABYLON.ModelRenderCache);
     BABYLON.Lines2DRenderCache = Lines2DRenderCache;
     BABYLON.Lines2DRenderCache = Lines2DRenderCache;
     var Lines2DInstanceData = (function (_super) {
     var Lines2DInstanceData = (function (_super) {
         __extends(Lines2DInstanceData, _super);
         __extends(Lines2DInstanceData, _super);
@@ -140,7 +140,7 @@ var BABYLON;
             BABYLON.instanceData()
             BABYLON.instanceData()
         ], Lines2DInstanceData.prototype, "boundingMax", null);
         ], Lines2DInstanceData.prototype, "boundingMax", null);
         return Lines2DInstanceData;
         return Lines2DInstanceData;
-    }(BABYLON.Shape2DInstanceData));
+    })(BABYLON.Shape2DInstanceData);
     BABYLON.Lines2DInstanceData = Lines2DInstanceData;
     BABYLON.Lines2DInstanceData = Lines2DInstanceData;
     var Lines2D = (function (_super) {
     var Lines2D = (function (_super) {
         __extends(Lines2D, _super);
         __extends(Lines2D, _super);
@@ -294,24 +294,45 @@ var BABYLON;
         Lines2D.prototype.updateLevelBoundingInfo = function () {
         Lines2D.prototype.updateLevelBoundingInfo = function () {
             BABYLON.BoundingInfo2D.CreateFromSizeToRef(this.size, this._levelBoundingInfo, this.origin);
             BABYLON.BoundingInfo2D.CreateFromSizeToRef(this.size, this._levelBoundingInfo, this.origin);
         };
         };
-        Lines2D.prototype.setupLines2D = function (owner, parent, id, position, points, fillThickness, startCap, endCap, fill, border, borderThickness) {
-            if (borderThickness === void 0) { borderThickness = 1; }
-            this.setupShape2D(owner, parent, id, position, true, fill, border, borderThickness);
+        Lines2D.prototype.setupLines2D = function (owner, parent, id, position, origin, points, fillThickness, startCap, endCap, fill, border, borderThickness, closed) {
+            this.setupShape2D(owner, parent, id, position, origin, true, fill, border, borderThickness);
             this.fillThickness = fillThickness;
             this.fillThickness = fillThickness;
             this.startCap = startCap;
             this.startCap = startCap;
             this.endCap = endCap;
             this.endCap = endCap;
             this.points = points;
             this.points = points;
-            this.closed = false;
+            this.closed = closed;
             this._size = BABYLON.Size.Zero();
             this._size = BABYLON.Size.Zero();
             this._boundingMin = BABYLON.Vector2.Zero();
             this._boundingMin = BABYLON.Vector2.Zero();
             this._boundingMax = BABYLON.Vector2.Zero();
             this._boundingMax = BABYLON.Vector2.Zero();
         };
         };
-        Lines2D.Create = function (parent, id, x, y, points, fillThickness, startCap, endCap, fill, border, borderThickness) {
-            if (startCap === void 0) { startCap = Lines2D.NoCap; }
-            if (endCap === void 0) { endCap = Lines2D.NoCap; }
+        /**
+         * Create an 2D Lines Shape primitive. The defined lines may be opened or closed (see below)
+         * @param parent the parent primitive, must be a valid primitive (or the Canvas)
+         * @param points an array that describe the points to use to draw the line, must contain at least two entries.
+         * options:
+         *  - id a text identifier, for information purpose
+         *  - x: the X position relative to its parent, default is 0
+         *  - y: the Y position relative to its parent, default is 0
+         *  - origin: define the normalized origin point location, default [0.5;0.5]
+         *  - fillThickness: the thickness of the fill part of the line, can be null to draw nothing (but a border brush must be given), default is 1.
+         *  - closed: if false the lines are said to be opened, the first point and the latest DON'T connect. if true the lines are said to be closed, the first and last point will be connected by a line. For instance you can define the 4 points of a rectangle, if you set closed to true a 4 edges rectangle will be drawn. If you set false, only three edges will be drawn, the edge formed by the first and last point won't exist. Default is false.
+         *  - Draw a cap of the given type at the start of the first line, you can't define a Cap if the Lines2D is closed. Default is Lines2D.NoCap.
+         *  - Draw a cap of the given type at the end of the last line, you can't define a Cap if the Lines2D is closed. Default is Lines2D.NoCap.
+         *  - fill: the brush used to draw the fill content of the lines, you can set null to draw nothing (but you will have to set a border brush), default is a SolidColorBrush of plain white.
+         *  - border: the brush used to draw the border of the lines, you can set null to draw nothing (but you will have to set a fill brush), default is null.
+         *  - borderThickness: the thickness of the drawn border, default is 1.
+         */
+        Lines2D.Create = function (parent, points, options) {
             BABYLON.Prim2DBase.CheckParent(parent);
             BABYLON.Prim2DBase.CheckParent(parent);
+            var fill;
+            if (options && options.fill !== undefined) {
+                fill = options.fill;
+            }
+            else {
+                fill = BABYLON.Canvas2D.GetSolidColorBrushFromHex("#FFFFFFFF");
+            }
             var lines = new Lines2D();
             var lines = new Lines2D();
-            lines.setupLines2D(parent.owner, parent, id, new BABYLON.Vector2(x, y), points, fillThickness, startCap, endCap, fill, border, borderThickness);
+            lines.setupLines2D(parent.owner, parent, options && options.id || null, new BABYLON.Vector2(options && options.x || 0, options && options.y || 0), options && options.origin || null, points, options && options.fillThickness || 1, options && options.startCap || 0, options && options.endCap || 0, fill, options && options.border || null, options && options.borderThickness || 0, options && options.closed || false);
             return lines;
             return lines;
         };
         };
         Lines2D.prototype.createModelRenderCache = function (modelKey, isTransparent) {
         Lines2D.prototype.createModelRenderCache = function (modelKey, isTransparent) {
@@ -965,6 +986,6 @@ var BABYLON;
             BABYLON.className("Lines2D")
             BABYLON.className("Lines2D")
         ], Lines2D);
         ], Lines2D);
         return Lines2D;
         return Lines2D;
-    }(BABYLON.Shape2D));
+    })(BABYLON.Shape2D);
     BABYLON.Lines2D = Lines2D;
     BABYLON.Lines2D = Lines2D;
 })(BABYLON || (BABYLON = {}));
 })(BABYLON || (BABYLON = {}));

+ 2 - 2
src/Canvas2d/babylon.modelRenderCache.js

@@ -31,7 +31,7 @@ var BABYLON;
             return true;
             return true;
         };
         };
         return GroupInstanceInfo;
         return GroupInstanceInfo;
-    }());
+    })();
     BABYLON.GroupInstanceInfo = GroupInstanceInfo;
     BABYLON.GroupInstanceInfo = GroupInstanceInfo;
     var ModelRenderCache = (function () {
     var ModelRenderCache = (function () {
         function ModelRenderCache(engine, modelKey, isTransparent) {
         function ModelRenderCache(engine, modelKey, isTransparent) {
@@ -178,6 +178,6 @@ var BABYLON;
         ModelRenderCache.v3 = BABYLON.Vector3.Zero();
         ModelRenderCache.v3 = BABYLON.Vector3.Zero();
         ModelRenderCache.v4 = BABYLON.Vector4.Zero();
         ModelRenderCache.v4 = BABYLON.Vector4.Zero();
         return ModelRenderCache;
         return ModelRenderCache;
-    }());
+    })();
     BABYLON.ModelRenderCache = ModelRenderCache;
     BABYLON.ModelRenderCache = ModelRenderCache;
 })(BABYLON || (BABYLON = {}));
 })(BABYLON || (BABYLON = {}));

+ 9 - 9
src/Canvas2d/babylon.prim2dBase.js

@@ -15,7 +15,7 @@ var BABYLON;
         function Render2DContext() {
         function Render2DContext() {
         }
         }
         return Render2DContext;
         return Render2DContext;
-    }());
+    })();
     BABYLON.Render2DContext = Render2DContext;
     BABYLON.Render2DContext = Render2DContext;
     /**
     /**
      * This class store information for the pointerEventObservable Observable.
      * This class store information for the pointerEventObservable Observable.
@@ -175,7 +175,7 @@ var BABYLON;
         PrimitivePointerInfo._pointerLostCapture = 0x0200;
         PrimitivePointerInfo._pointerLostCapture = 0x0200;
         PrimitivePointerInfo._mouseWheelPrecision = 3.0;
         PrimitivePointerInfo._mouseWheelPrecision = 3.0;
         return PrimitivePointerInfo;
         return PrimitivePointerInfo;
-    }());
+    })();
     BABYLON.PrimitivePointerInfo = PrimitivePointerInfo;
     BABYLON.PrimitivePointerInfo = PrimitivePointerInfo;
     /**
     /**
      * Stores information about a Primitive that was intersected
      * Stores information about a Primitive that was intersected
@@ -186,7 +186,7 @@ var BABYLON;
             this.intersectionLocation = intersectionLocation;
             this.intersectionLocation = intersectionLocation;
         }
         }
         return PrimitiveIntersectedInfo;
         return PrimitiveIntersectedInfo;
-    }());
+    })();
     BABYLON.PrimitiveIntersectedInfo = PrimitiveIntersectedInfo;
     BABYLON.PrimitiveIntersectedInfo = PrimitiveIntersectedInfo;
     /**
     /**
      * Main class used for the Primitive Intersection API
      * Main class used for the Primitive Intersection API
@@ -223,14 +223,14 @@ var BABYLON;
             }
             }
         };
         };
         return IntersectInfo2D;
         return IntersectInfo2D;
-    }());
+    })();
     BABYLON.IntersectInfo2D = IntersectInfo2D;
     BABYLON.IntersectInfo2D = IntersectInfo2D;
     var Prim2DBase = (function (_super) {
     var Prim2DBase = (function (_super) {
         __extends(Prim2DBase, _super);
         __extends(Prim2DBase, _super);
         function Prim2DBase() {
         function Prim2DBase() {
             _super.apply(this, arguments);
             _super.apply(this, arguments);
         }
         }
-        Prim2DBase.prototype.setupPrim2DBase = function (owner, parent, id, position, isVisible) {
+        Prim2DBase.prototype.setupPrim2DBase = function (owner, parent, id, position, origin, isVisible) {
             if (isVisible === void 0) { isVisible = true; }
             if (isVisible === void 0) { isVisible = true; }
             if (!(this instanceof BABYLON.Group2D) && !(this instanceof BABYLON.Sprite2D && id !== null && id.indexOf("__cachedSpriteOfGroup__") === 0) && (owner.cachingStrategy === BABYLON.Canvas2D.CACHESTRATEGY_TOPLEVELGROUPS) && (parent === owner)) {
             if (!(this instanceof BABYLON.Group2D) && !(this instanceof BABYLON.Sprite2D && id !== null && id.indexOf("__cachedSpriteOfGroup__") === 0) && (owner.cachingStrategy === BABYLON.Canvas2D.CACHESTRATEGY_TOPLEVELGROUPS) && (parent === owner)) {
                 throw new Error("Can't create a primitive with the canvas as direct parent when the caching strategy is TOPLEVELGROUPS. You need to create a Group below the canvas and use it as the parent for the primitive");
                 throw new Error("Can't create a primitive with the canvas as direct parent when the caching strategy is TOPLEVELGROUPS. You need to create a Group below the canvas and use it as the parent for the primitive");
@@ -265,7 +265,7 @@ var BABYLON;
             this.rotation = 0;
             this.rotation = 0;
             this.scale = 1;
             this.scale = 1;
             this.levelVisible = isVisible;
             this.levelVisible = isVisible;
-            this.origin = new BABYLON.Vector2(0.5, 0.5);
+            this.origin = origin || new BABYLON.Vector2(0.5, 0.5);
         };
         };
         Object.defineProperty(Prim2DBase.prototype, "actionManager", {
         Object.defineProperty(Prim2DBase.prototype, "actionManager", {
             get: function () {
             get: function () {
@@ -696,8 +696,8 @@ var BABYLON;
             }
             }
         };
         };
         Prim2DBase.prototype.updateGlobalTransVisOf = function (list, recurse) {
         Prim2DBase.prototype.updateGlobalTransVisOf = function (list, recurse) {
-            for (var _i = 0, list_1 = list; _i < list_1.length; _i++) {
-                var cur = list_1[_i];
+            for (var _i = 0; _i < list.length; _i++) {
+                var cur = list[_i];
                 cur.updateGlobalTransVis(recurse);
                 cur.updateGlobalTransVis(recurse);
             }
             }
         };
         };
@@ -778,6 +778,6 @@ var BABYLON;
             BABYLON.className("Prim2DBase")
             BABYLON.className("Prim2DBase")
         ], Prim2DBase);
         ], Prim2DBase);
         return Prim2DBase;
         return Prim2DBase;
-    }(BABYLON.SmartPropertyPrim));
+    })(BABYLON.SmartPropertyPrim);
     BABYLON.Prim2DBase = Prim2DBase;
     BABYLON.Prim2DBase = Prim2DBase;
 })(BABYLON || (BABYLON = {}));
 })(BABYLON || (BABYLON = {}));

+ 30 - 18
src/Canvas2d/babylon.rectangle2d.js

@@ -112,7 +112,7 @@ var BABYLON;
             return true;
             return true;
         };
         };
         return Rectangle2DRenderCache;
         return Rectangle2DRenderCache;
-    }(BABYLON.ModelRenderCache));
+    })(BABYLON.ModelRenderCache);
     BABYLON.Rectangle2DRenderCache = Rectangle2DRenderCache;
     BABYLON.Rectangle2DRenderCache = Rectangle2DRenderCache;
     var Rectangle2DInstanceData = (function (_super) {
     var Rectangle2DInstanceData = (function (_super) {
         __extends(Rectangle2DInstanceData, _super);
         __extends(Rectangle2DInstanceData, _super);
@@ -130,7 +130,7 @@ var BABYLON;
             BABYLON.instanceData()
             BABYLON.instanceData()
         ], Rectangle2DInstanceData.prototype, "properties", null);
         ], Rectangle2DInstanceData.prototype, "properties", null);
         return Rectangle2DInstanceData;
         return Rectangle2DInstanceData;
-    }(BABYLON.Shape2DInstanceData));
+    })(BABYLON.Shape2DInstanceData);
     BABYLON.Rectangle2DInstanceData = Rectangle2DInstanceData;
     BABYLON.Rectangle2DInstanceData = Rectangle2DInstanceData;
     var Rectangle2D = (function (_super) {
     var Rectangle2D = (function (_super) {
         __extends(Rectangle2D, _super);
         __extends(Rectangle2D, _super);
@@ -187,29 +187,41 @@ var BABYLON;
         Rectangle2D.prototype.updateLevelBoundingInfo = function () {
         Rectangle2D.prototype.updateLevelBoundingInfo = function () {
             BABYLON.BoundingInfo2D.CreateFromSizeToRef(this.size, this._levelBoundingInfo, this.origin);
             BABYLON.BoundingInfo2D.CreateFromSizeToRef(this.size, this._levelBoundingInfo, this.origin);
         };
         };
-        Rectangle2D.prototype.setupRectangle2D = function (owner, parent, id, position, size, roundRadius, fill, border, borderThickness) {
+        Rectangle2D.prototype.setupRectangle2D = function (owner, parent, id, position, origin, size, roundRadius, fill, border, borderThickness) {
             if (roundRadius === void 0) { roundRadius = 0; }
             if (roundRadius === void 0) { roundRadius = 0; }
             if (borderThickness === void 0) { borderThickness = 1; }
             if (borderThickness === void 0) { borderThickness = 1; }
-            this.setupShape2D(owner, parent, id, position, true, fill, border, borderThickness);
+            this.setupShape2D(owner, parent, id, position, origin, true, fill, border, borderThickness);
             this.size = size;
             this.size = size;
             this.notRounded = !roundRadius;
             this.notRounded = !roundRadius;
             this.roundRadius = roundRadius;
             this.roundRadius = roundRadius;
         };
         };
-        Rectangle2D.Create = function (parent, id, x, y, width, height, fill, border) {
+        /**
+         * Create an Rectangle 2D Shape primitive. May be a sharp rectangle (with sharp corners), or a rounded one.
+         * @param parent the parent primitive, must be a valid primitive (or the Canvas)
+         * options:
+         *  - id a text identifier, for information purpose
+         *  - x: the X position relative to its parent, default is 0
+         *  - y: the Y position relative to its parent, default is 0
+         *  - origin: define the normalized origin point location, default [0.5;0.5]
+         *  - width: the width of the rectangle, default is 10
+         *  - height: the height of the rectangle, default is 10
+         *  - roundRadius: if the rectangle has rounded corner, set their radius, default is 0 (to get a sharp rectangle).
+         *  - fill: the brush used to draw the fill content of the ellipse, you can set null to draw nothing (but you will have to set a border brush), default is a SolidColorBrush of plain white.
+         *  - border: the brush used to draw the border of the ellipse, you can set null to draw nothing (but you will have to set a fill brush), default is null.
+         *  - borderThickness: the thickness of the drawn border, default is 1.
+         */
+        Rectangle2D.Create = function (parent, options) {
             BABYLON.Prim2DBase.CheckParent(parent);
             BABYLON.Prim2DBase.CheckParent(parent);
             var rect = new Rectangle2D();
             var rect = new Rectangle2D();
-            rect.setupRectangle2D(parent.owner, parent, id, new BABYLON.Vector2(x, y), new BABYLON.Size(width, height), null);
-            rect.fill = fill;
-            rect.border = border;
-            return rect;
-        };
-        Rectangle2D.CreateRounded = function (parent, id, x, y, width, height, roundRadius, fill, border) {
-            if (roundRadius === void 0) { roundRadius = 0; }
-            BABYLON.Prim2DBase.CheckParent(parent);
-            var rect = new Rectangle2D();
-            rect.setupRectangle2D(parent.owner, parent, id, new BABYLON.Vector2(x, y), new BABYLON.Size(width, height), roundRadius);
-            rect.fill = fill || BABYLON.Canvas2D.GetSolidColorBrushFromHex("#FFFFFFFF");
-            rect.border = border;
+            rect.setupRectangle2D(parent.owner, parent, options && options.id || null, new BABYLON.Vector2(options && options.x || 0, options && options.y || 0), options && options.origin || null, new BABYLON.Size(options && options.width || 10, options && options.height || 10), options && options.roundRadius || 0);
+            if (options && options.fill !== undefined) {
+                rect.fill = options.fill;
+            }
+            else {
+                rect.fill = BABYLON.Canvas2D.GetSolidColorBrushFromHex("#FFFFFFFF");
+            }
+            rect.border = options && options.border || null;
+            rect.borderThickness = options && options.borderThickness || 1;
             return rect;
             return rect;
         };
         };
         Rectangle2D.prototype.createModelRenderCache = function (modelKey, isTransparent) {
         Rectangle2D.prototype.createModelRenderCache = function (modelKey, isTransparent) {
@@ -312,6 +324,6 @@ var BABYLON;
             BABYLON.className("Rectangle2D")
             BABYLON.className("Rectangle2D")
         ], Rectangle2D);
         ], Rectangle2D);
         return Rectangle2D;
         return Rectangle2D;
-    }(BABYLON.Shape2D));
+    })(BABYLON.Shape2D);
     BABYLON.Rectangle2D = Rectangle2D;
     BABYLON.Rectangle2D = Rectangle2D;
 })(BABYLON || (BABYLON = {}));
 })(BABYLON || (BABYLON = {}));

+ 8 - 8
src/Canvas2d/babylon.renderablePrim2d.js

@@ -73,7 +73,7 @@ var BABYLON;
             return curOffset;
             return curOffset;
         };
         };
         return InstanceClassInfo;
         return InstanceClassInfo;
-    }());
+    })();
     BABYLON.InstanceClassInfo = InstanceClassInfo;
     BABYLON.InstanceClassInfo = InstanceClassInfo;
     var InstancePropInfo = (function () {
     var InstancePropInfo = (function () {
         function InstancePropInfo() {
         function InstancePropInfo() {
@@ -187,7 +187,7 @@ var BABYLON;
             }
             }
         };
         };
         return InstancePropInfo;
         return InstancePropInfo;
-    }());
+    })();
     BABYLON.InstancePropInfo = InstancePropInfo;
     BABYLON.InstancePropInfo = InstancePropInfo;
     function instanceData(category, shaderAttributeName) {
     function instanceData(category, shaderAttributeName) {
         return function (target, propName, descriptor) {
         return function (target, propName, descriptor) {
@@ -319,7 +319,7 @@ var BABYLON;
             instanceData()
             instanceData()
         ], InstanceDataBase.prototype, "origin", null);
         ], InstanceDataBase.prototype, "origin", null);
         return InstanceDataBase;
         return InstanceDataBase;
-    }());
+    })();
     BABYLON.InstanceDataBase = InstanceDataBase;
     BABYLON.InstanceDataBase = InstanceDataBase;
     var RenderablePrim2D = (function (_super) {
     var RenderablePrim2D = (function (_super) {
         __extends(RenderablePrim2D, _super);
         __extends(RenderablePrim2D, _super);
@@ -336,8 +336,8 @@ var BABYLON;
             enumerable: true,
             enumerable: true,
             configurable: true
             configurable: true
         });
         });
-        RenderablePrim2D.prototype.setupRenderablePrim2D = function (owner, parent, id, position, isVisible) {
-            this.setupPrim2DBase(owner, parent, id, position);
+        RenderablePrim2D.prototype.setupRenderablePrim2D = function (owner, parent, id, position, origin, isVisible) {
+            this.setupPrim2DBase(owner, parent, id, position, origin);
             this._isTransparent = false;
             this._isTransparent = false;
         };
         };
         RenderablePrim2D.prototype.dispose = function () {
         RenderablePrim2D.prototype.dispose = function () {
@@ -401,8 +401,8 @@ var BABYLON;
                     var usedCatList = new Array();
                     var usedCatList = new Array();
                     var partIdList = new Array();
                     var partIdList = new Array();
                     var joinedUsedCatList = new Array();
                     var joinedUsedCatList = new Array();
-                    for (var _i = 0, parts_1 = parts; _i < parts_1.length; _i++) {
-                        var dataPart = parts_1[_i];
+                    for (var _i = 0; _i < parts.length; _i++) {
+                        var dataPart = parts[_i];
                         var cat = this.getUsedShaderCategories(dataPart);
                         var cat = this.getUsedShaderCategories(dataPart);
                         var cti = dataPart.getClassTreeInfo();
                         var cti = dataPart.getClassTreeInfo();
                         // Make sure the instance is visible other the properties won't be set and their size/offset wont be computed
                         // Make sure the instance is visible other the properties won't be set and their size/offset wont be computed
@@ -607,6 +607,6 @@ var BABYLON;
             BABYLON.className("RenderablePrim2D")
             BABYLON.className("RenderablePrim2D")
         ], RenderablePrim2D);
         ], RenderablePrim2D);
         return RenderablePrim2D;
         return RenderablePrim2D;
-    }(BABYLON.Prim2DBase));
+    })(BABYLON.Prim2DBase);
     BABYLON.RenderablePrim2D = RenderablePrim2D;
     BABYLON.RenderablePrim2D = RenderablePrim2D;
 })(BABYLON || (BABYLON = {}));
 })(BABYLON || (BABYLON = {}));

+ 4 - 4
src/Canvas2d/babylon.shape2d.js

@@ -48,9 +48,9 @@ var BABYLON;
             enumerable: true,
             enumerable: true,
             configurable: true
             configurable: true
         });
         });
-        Shape2D.prototype.setupShape2D = function (owner, parent, id, position, isVisible, fill, border, borderThickness) {
+        Shape2D.prototype.setupShape2D = function (owner, parent, id, position, origin, isVisible, fill, border, borderThickness) {
             if (borderThickness === void 0) { borderThickness = 1.0; }
             if (borderThickness === void 0) { borderThickness = 1.0; }
-            this.setupRenderablePrim2D(owner, parent, id, position, isVisible);
+            this.setupRenderablePrim2D(owner, parent, id, position, origin, isVisible);
             this.border = border;
             this.border = border;
             this.fill = fill;
             this.fill = fill;
             this.borderThickness = borderThickness;
             this.borderThickness = borderThickness;
@@ -144,7 +144,7 @@ var BABYLON;
             BABYLON.className("Shape2D")
             BABYLON.className("Shape2D")
         ], Shape2D);
         ], Shape2D);
         return Shape2D;
         return Shape2D;
-    }(BABYLON.RenderablePrim2D));
+    })(BABYLON.RenderablePrim2D);
     BABYLON.Shape2D = Shape2D;
     BABYLON.Shape2D = Shape2D;
     var Shape2DInstanceData = (function (_super) {
     var Shape2DInstanceData = (function (_super) {
         __extends(Shape2DInstanceData, _super);
         __extends(Shape2DInstanceData, _super);
@@ -244,6 +244,6 @@ var BABYLON;
             BABYLON.instanceData(Shape2D.SHAPE2D_CATEGORY_BORDERGRADIENT)
             BABYLON.instanceData(Shape2D.SHAPE2D_CATEGORY_BORDERGRADIENT)
         ], Shape2DInstanceData.prototype, "borderGradientTY", null);
         ], Shape2DInstanceData.prototype, "borderGradientTY", null);
         return Shape2DInstanceData;
         return Shape2DInstanceData;
-    }(BABYLON.InstanceDataBase));
+    })(BABYLON.InstanceDataBase);
     BABYLON.Shape2DInstanceData = Shape2DInstanceData;
     BABYLON.Shape2DInstanceData = Shape2DInstanceData;
 })(BABYLON || (BABYLON = {}));
 })(BABYLON || (BABYLON = {}));

+ 8 - 8
src/Canvas2d/babylon.smartPropertyPrim.js

@@ -10,7 +10,7 @@ var BABYLON;
         function Prim2DClassInfo() {
         function Prim2DClassInfo() {
         }
         }
         return Prim2DClassInfo;
         return Prim2DClassInfo;
-    }());
+    })();
     BABYLON.Prim2DClassInfo = Prim2DClassInfo;
     BABYLON.Prim2DClassInfo = Prim2DClassInfo;
     var Prim2DPropInfo = (function () {
     var Prim2DPropInfo = (function () {
         function Prim2DPropInfo() {
         function Prim2DPropInfo() {
@@ -19,13 +19,13 @@ var BABYLON;
         Prim2DPropInfo.PROPKIND_INSTANCE = 2;
         Prim2DPropInfo.PROPKIND_INSTANCE = 2;
         Prim2DPropInfo.PROPKIND_DYNAMIC = 3;
         Prim2DPropInfo.PROPKIND_DYNAMIC = 3;
         return Prim2DPropInfo;
         return Prim2DPropInfo;
-    }());
+    })();
     BABYLON.Prim2DPropInfo = Prim2DPropInfo;
     BABYLON.Prim2DPropInfo = Prim2DPropInfo;
     var PropertyChangedInfo = (function () {
     var PropertyChangedInfo = (function () {
         function PropertyChangedInfo() {
         function PropertyChangedInfo() {
         }
         }
         return PropertyChangedInfo;
         return PropertyChangedInfo;
-    }());
+    })();
     BABYLON.PropertyChangedInfo = PropertyChangedInfo;
     BABYLON.PropertyChangedInfo = PropertyChangedInfo;
     var ClassTreeInfo = (function () {
     var ClassTreeInfo = (function () {
         function ClassTreeInfo(baseClass, type, classContentFactory) {
         function ClassTreeInfo(baseClass, type, classContentFactory) {
@@ -62,13 +62,13 @@ var BABYLON;
         Object.defineProperty(ClassTreeInfo.prototype, "fullContent", {
         Object.defineProperty(ClassTreeInfo.prototype, "fullContent", {
             get: function () {
             get: function () {
                 if (!this._fullContent) {
                 if (!this._fullContent) {
-                    var dic_1 = new BABYLON.StringDictionary();
+                    var dic = new BABYLON.StringDictionary();
                     var curLevel = this;
                     var curLevel = this;
                     while (curLevel) {
                     while (curLevel) {
-                        curLevel.levelContent.forEach(function (k, v) { return dic_1.add(k, v); });
+                        curLevel.levelContent.forEach(function (k, v) { return dic.add(k, v); });
                         curLevel = curLevel._baseClass;
                         curLevel = curLevel._baseClass;
                     }
                     }
-                    this._fullContent = dic_1;
+                    this._fullContent = dic;
                 }
                 }
                 return this._fullContent;
                 return this._fullContent;
             },
             },
@@ -128,7 +128,7 @@ var BABYLON;
             return dic;
             return dic;
         };
         };
         return ClassTreeInfo;
         return ClassTreeInfo;
-    }());
+    })();
     BABYLON.ClassTreeInfo = ClassTreeInfo;
     BABYLON.ClassTreeInfo = ClassTreeInfo;
     var SmartPropertyPrim = (function () {
     var SmartPropertyPrim = (function () {
         function SmartPropertyPrim() {
         function SmartPropertyPrim() {
@@ -419,7 +419,7 @@ var BABYLON;
             BABYLON.className("SmartPropertyPrim")
             BABYLON.className("SmartPropertyPrim")
         ], SmartPropertyPrim);
         ], SmartPropertyPrim);
         return SmartPropertyPrim;
         return SmartPropertyPrim;
-    }());
+    })();
     BABYLON.SmartPropertyPrim = SmartPropertyPrim;
     BABYLON.SmartPropertyPrim = SmartPropertyPrim;
     function modelLevelProperty(propId, piStore, typeLevelCompare, dirtyBoundingInfo) {
     function modelLevelProperty(propId, piStore, typeLevelCompare, dirtyBoundingInfo) {
         if (typeLevelCompare === void 0) { typeLevelCompare = false; }
         if (typeLevelCompare === void 0) { typeLevelCompare = false; }

+ 28 - 12
src/Canvas2d/babylon.sprite2d.js

@@ -69,7 +69,7 @@ var BABYLON;
             return true;
             return true;
         };
         };
         return Sprite2DRenderCache;
         return Sprite2DRenderCache;
-    }(BABYLON.ModelRenderCache));
+    })(BABYLON.ModelRenderCache);
     BABYLON.Sprite2DRenderCache = Sprite2DRenderCache;
     BABYLON.Sprite2DRenderCache = Sprite2DRenderCache;
     var Sprite2DInstanceData = (function (_super) {
     var Sprite2DInstanceData = (function (_super) {
         __extends(Sprite2DInstanceData, _super);
         __extends(Sprite2DInstanceData, _super);
@@ -127,7 +127,7 @@ var BABYLON;
             BABYLON.instanceData()
             BABYLON.instanceData()
         ], Sprite2DInstanceData.prototype, "invertY", null);
         ], Sprite2DInstanceData.prototype, "invertY", null);
         return Sprite2DInstanceData;
         return Sprite2DInstanceData;
-    }(BABYLON.InstanceDataBase));
+    })(BABYLON.InstanceDataBase);
     BABYLON.Sprite2DInstanceData = Sprite2DInstanceData;
     BABYLON.Sprite2DInstanceData = Sprite2DInstanceData;
     var Sprite2D = (function (_super) {
     var Sprite2D = (function (_super) {
         __extends(Sprite2D, _super);
         __extends(Sprite2D, _super);
@@ -205,27 +205,43 @@ var BABYLON;
             // If we've made it so far it means the boundingInfo intersection test succeed, the Sprite2D is shaped the same, so we always return true
             // If we've made it so far it means the boundingInfo intersection test succeed, the Sprite2D is shaped the same, so we always return true
             return true;
             return true;
         };
         };
-        Sprite2D.prototype.setupSprite2D = function (owner, parent, id, position, texture, spriteSize, spriteLocation, invertY) {
-            this.setupRenderablePrim2D(owner, parent, id, position, true);
+        Sprite2D.prototype.setupSprite2D = function (owner, parent, id, position, origin, texture, spriteSize, spriteLocation, invertY) {
+            this.setupRenderablePrim2D(owner, parent, id, position, origin, true);
             this.texture = texture;
             this.texture = texture;
             this.texture.wrapU = BABYLON.Texture.CLAMP_ADDRESSMODE;
             this.texture.wrapU = BABYLON.Texture.CLAMP_ADDRESSMODE;
             this.texture.wrapV = BABYLON.Texture.CLAMP_ADDRESSMODE;
             this.texture.wrapV = BABYLON.Texture.CLAMP_ADDRESSMODE;
-            this.spriteSize = spriteSize;
-            this.spriteLocation = spriteLocation;
+            this.spriteSize = spriteSize || null;
+            this.spriteLocation = spriteLocation || new BABYLON.Vector2(0, 0);
             this.spriteFrame = 0;
             this.spriteFrame = 0;
             this.invertY = invertY;
             this.invertY = invertY;
             this._isTransparent = true;
             this._isTransparent = true;
+            if (!this.spriteSize) {
+                var s = texture.getSize();
+                this.spriteSize = new BABYLON.Size(s.width, s.height);
+            }
         };
         };
-        Sprite2D.Create = function (parent, id, x, y, texture, spriteSize, spriteLocation, invertY) {
-            if (invertY === void 0) { invertY = false; }
+        /**
+         * Create an 2D Sprite primitive
+         * @param parent the parent primitive, must be a valid primitive (or the Canvas)
+         * @param texture the texture that stores the sprite to render
+         * options:
+         *  - id a text identifier, for information purpose
+         *  - x: the X position relative to its parent, default is 0
+         *  - y: the Y position relative to its parent, default is 0
+         *  - origin: define the normalized origin point location, default [0.5;0.5]
+         *  - spriteSize: the size of the sprite, if null the size of the given texture will be used, default is null.
+         *  - spriteLocation: the location in the texture of the top/left corner of the Sprite to display, default is null (0,0)
+         *  - invertY: if true the texture Y will be inverted, default is false.
+         */
+        Sprite2D.Create = function (parent, texture, options) {
             BABYLON.Prim2DBase.CheckParent(parent);
             BABYLON.Prim2DBase.CheckParent(parent);
             var sprite = new Sprite2D();
             var sprite = new Sprite2D();
-            sprite.setupSprite2D(parent.owner, parent, id, new BABYLON.Vector2(x, y), texture, spriteSize, spriteLocation, invertY);
+            sprite.setupSprite2D(parent.owner, parent, options && options.id || null, new BABYLON.Vector2(options && options.x || 0, options && options.y || 0), options && options.origin || null, texture, options && options.spriteSize || null, options && options.spriteLocation || null, options && options.invertY || false);
             return sprite;
             return sprite;
         };
         };
         Sprite2D._createCachedCanvasSprite = function (owner, texture, size, pos) {
         Sprite2D._createCachedCanvasSprite = function (owner, texture, size, pos) {
             var sprite = new Sprite2D();
             var sprite = new Sprite2D();
-            sprite.setupSprite2D(owner, null, "__cachedCanvasSprite__", new BABYLON.Vector2(0, 0), texture, size, pos, false);
+            sprite.setupSprite2D(owner, null, "__cachedCanvasSprite__", new BABYLON.Vector2(0, 0), null, texture, size, pos, false);
             return sprite;
             return sprite;
         };
         };
         Sprite2D.prototype.createModelRenderCache = function (modelKey, isTransparent) {
         Sprite2D.prototype.createModelRenderCache = function (modelKey, isTransparent) {
@@ -264,7 +280,7 @@ var BABYLON;
             }
             }
             if (part.id === Sprite2D.SPRITE2D_MAINPARTID) {
             if (part.id === Sprite2D.SPRITE2D_MAINPARTID) {
                 var d = this._instanceDataParts[0];
                 var d = this._instanceDataParts[0];
-                var ts = this.texture.getSize();
+                var ts = this.texture.getBaseSize();
                 var sl = this.spriteLocation;
                 var sl = this.spriteLocation;
                 var ss = this.spriteSize;
                 var ss = this.spriteSize;
                 d.topLeftUV = new BABYLON.Vector2(sl.x / ts.width, sl.y / ts.height);
                 d.topLeftUV = new BABYLON.Vector2(sl.x / ts.width, sl.y / ts.height);
@@ -296,6 +312,6 @@ var BABYLON;
             BABYLON.className("Sprite2D")
             BABYLON.className("Sprite2D")
         ], Sprite2D);
         ], Sprite2D);
         return Sprite2D;
         return Sprite2D;
-    }(BABYLON.RenderablePrim2D));
+    })(BABYLON.RenderablePrim2D);
     BABYLON.Sprite2D = Sprite2D;
     BABYLON.Sprite2D = Sprite2D;
 })(BABYLON || (BABYLON = {}));
 })(BABYLON || (BABYLON = {}));

File diff suppressed because it is too large
+ 23 - 10
src/Canvas2d/babylon.text2d.js


+ 7 - 7
src/Canvas2d/babylon.worldSpaceCanvas2d.js

@@ -8,20 +8,20 @@ var BABYLON;
     /**
     /**
      * This is the class that is used to display a World Space Canvas into a scene
      * This is the class that is used to display a World Space Canvas into a scene
      */
      */
-    var WorldSpaceCanvas2d = (function (_super) {
-        __extends(WorldSpaceCanvas2d, _super);
-        function WorldSpaceCanvas2d(name, scene, canvas) {
+    var WorldSpaceCanvas2D = (function (_super) {
+        __extends(WorldSpaceCanvas2D, _super);
+        function WorldSpaceCanvas2D(name, scene, canvas) {
             _super.call(this, name, scene);
             _super.call(this, name, scene);
             this._canvas = canvas;
             this._canvas = canvas;
         }
         }
-        WorldSpaceCanvas2d.prototype.dispose = function () {
+        WorldSpaceCanvas2D.prototype.dispose = function () {
             _super.prototype.dispose.call(this);
             _super.prototype.dispose.call(this);
             if (this._canvas) {
             if (this._canvas) {
                 this._canvas.dispose();
                 this._canvas.dispose();
                 this._canvas = null;
                 this._canvas = null;
             }
             }
         };
         };
-        return WorldSpaceCanvas2d;
-    }(BABYLON.Mesh));
-    BABYLON.WorldSpaceCanvas2d = WorldSpaceCanvas2d;
+        return WorldSpaceCanvas2D;
+    })(BABYLON.Mesh);
+    BABYLON.WorldSpaceCanvas2D = WorldSpaceCanvas2D;
 })(BABYLON || (BABYLON = {}));
 })(BABYLON || (BABYLON = {}));

+ 1 - 1
src/Collisions/babylon.collider.js

@@ -267,6 +267,6 @@ var BABYLON;
             this._destinationPoint.subtractToRef(this.intersectionPoint, vel);
             this._destinationPoint.subtractToRef(this.intersectionPoint, vel);
         };
         };
         return Collider;
         return Collider;
-    }());
+    })();
     BABYLON.Collider = Collider;
     BABYLON.Collider = Collider;
 })(BABYLON || (BABYLON = {}));
 })(BABYLON || (BABYLON = {}));

+ 2 - 2
src/Collisions/babylon.collisionCoordinator.js

@@ -205,7 +205,7 @@ var BABYLON;
             };
             };
         };
         };
         return CollisionCoordinatorWorker;
         return CollisionCoordinatorWorker;
-    }());
+    })();
     BABYLON.CollisionCoordinatorWorker = CollisionCoordinatorWorker;
     BABYLON.CollisionCoordinatorWorker = CollisionCoordinatorWorker;
     var CollisionCoordinatorLegacy = (function () {
     var CollisionCoordinatorLegacy = (function () {
         function CollisionCoordinatorLegacy() {
         function CollisionCoordinatorLegacy() {
@@ -268,6 +268,6 @@ var BABYLON;
             this._collideWithWorld(position, velocity, collider, maximumRetry, finalPosition, excludedMesh);
             this._collideWithWorld(position, velocity, collider, maximumRetry, finalPosition, excludedMesh);
         };
         };
         return CollisionCoordinatorLegacy;
         return CollisionCoordinatorLegacy;
-    }());
+    })();
     BABYLON.CollisionCoordinatorLegacy = CollisionCoordinatorLegacy;
     BABYLON.CollisionCoordinatorLegacy = CollisionCoordinatorLegacy;
 })(BABYLON || (BABYLON = {}));
 })(BABYLON || (BABYLON = {}));

+ 3 - 3
src/Collisions/babylon.collisionWorker.js

@@ -32,7 +32,7 @@ var BABYLON;
             delete this._geometries[id];
             delete this._geometries[id];
         };
         };
         return CollisionCache;
         return CollisionCache;
-    }());
+    })();
     BABYLON.CollisionCache = CollisionCache;
     BABYLON.CollisionCache = CollisionCache;
     var CollideWorker = (function () {
     var CollideWorker = (function () {
         function CollideWorker(collider, _collisionCache, finalPosition) {
         function CollideWorker(collider, _collisionCache, finalPosition) {
@@ -144,7 +144,7 @@ var BABYLON;
             return this.collider._canDoCollision(BABYLON.Vector3.FromArray(subMesh.sphereCenter), subMesh.sphereRadius, BABYLON.Vector3.FromArray(subMesh.boxMinimum), BABYLON.Vector3.FromArray(subMesh.boxMaximum));
             return this.collider._canDoCollision(BABYLON.Vector3.FromArray(subMesh.sphereCenter), subMesh.sphereRadius, BABYLON.Vector3.FromArray(subMesh.boxMinimum), BABYLON.Vector3.FromArray(subMesh.boxMaximum));
         };
         };
         return CollideWorker;
         return CollideWorker;
-    }());
+    })();
     BABYLON.CollideWorker = CollideWorker;
     BABYLON.CollideWorker = CollideWorker;
     var CollisionDetectorTransferable = (function () {
     var CollisionDetectorTransferable = (function () {
         function CollisionDetectorTransferable() {
         function CollisionDetectorTransferable() {
@@ -206,7 +206,7 @@ var BABYLON;
             postMessage(reply, undefined);
             postMessage(reply, undefined);
         };
         };
         return CollisionDetectorTransferable;
         return CollisionDetectorTransferable;
-    }());
+    })();
     BABYLON.CollisionDetectorTransferable = CollisionDetectorTransferable;
     BABYLON.CollisionDetectorTransferable = CollisionDetectorTransferable;
     //check if we are in a web worker, as this code should NOT run on the main UI thread
     //check if we are in a web worker, as this code should NOT run on the main UI thread
     try {
     try {

+ 2 - 2
src/Collisions/babylon.pickingInfo.js

@@ -9,7 +9,7 @@ var BABYLON;
             this.subMeshId = 0;
             this.subMeshId = 0;
         }
         }
         return IntersectionInfo;
         return IntersectionInfo;
-    }());
+    })();
     BABYLON.IntersectionInfo = IntersectionInfo;
     BABYLON.IntersectionInfo = IntersectionInfo;
     var PickingInfo = (function () {
     var PickingInfo = (function () {
         function PickingInfo() {
         function PickingInfo() {
@@ -71,6 +71,6 @@ var BABYLON;
             return new BABYLON.Vector2(uv0.x + uv1.x + uv2.x, uv0.y + uv1.y + uv2.y);
             return new BABYLON.Vector2(uv0.x + uv1.x + uv2.x, uv0.y + uv1.y + uv2.y);
         };
         };
         return PickingInfo;
         return PickingInfo;
-    }());
+    })();
     BABYLON.PickingInfo = PickingInfo;
     BABYLON.PickingInfo = PickingInfo;
 })(BABYLON || (BABYLON = {}));
 })(BABYLON || (BABYLON = {}));

+ 1 - 1
src/Culling/Octrees/babylon.octree.js

@@ -83,6 +83,6 @@ var BABYLON;
             }
             }
         };
         };
         return Octree;
         return Octree;
-    }());
+    })();
     BABYLON.Octree = Octree;
     BABYLON.Octree = Octree;
 })(BABYLON || (BABYLON = {}));
 })(BABYLON || (BABYLON = {}));

+ 1 - 1
src/Culling/Octrees/babylon.octreeBlock.js

@@ -117,6 +117,6 @@ var BABYLON;
             BABYLON.Octree._CreateBlocks(this._minPoint, this._maxPoint, this.entries, this._capacity, this._depth, this._maxDepth, this, this._creationFunc);
             BABYLON.Octree._CreateBlocks(this._minPoint, this._maxPoint, this.entries, this._capacity, this._depth, this._maxDepth, this, this._creationFunc);
         };
         };
         return OctreeBlock;
         return OctreeBlock;
-    }());
+    })();
     BABYLON.OctreeBlock = OctreeBlock;
     BABYLON.OctreeBlock = OctreeBlock;
 })(BABYLON || (BABYLON = {}));
 })(BABYLON || (BABYLON = {}));

+ 1 - 1
src/Culling/babylon.boundingBox.js

@@ -138,6 +138,6 @@ var BABYLON;
             return true;
             return true;
         };
         };
         return BoundingBox;
         return BoundingBox;
-    }());
+    })();
     BABYLON.BoundingBox = BoundingBox;
     BABYLON.BoundingBox = BoundingBox;
 })(BABYLON || (BABYLON = {}));
 })(BABYLON || (BABYLON = {}));

+ 1 - 1
src/Culling/babylon.boundingInfo.js

@@ -114,6 +114,6 @@ var BABYLON;
             return true;
             return true;
         };
         };
         return BoundingInfo;
         return BoundingInfo;
-    }());
+    })();
     BABYLON.BoundingInfo = BoundingInfo;
     BABYLON.BoundingInfo = BoundingInfo;
 })(BABYLON || (BABYLON = {}));
 })(BABYLON || (BABYLON = {}));

+ 1 - 1
src/Culling/babylon.boundingSphere.js

@@ -44,6 +44,6 @@ var BABYLON;
             return true;
             return true;
         };
         };
         return BoundingSphere;
         return BoundingSphere;
-    }());
+    })();
     BABYLON.BoundingSphere = BoundingSphere;
     BABYLON.BoundingSphere = BoundingSphere;
 })(BABYLON || (BABYLON = {}));
 })(BABYLON || (BABYLON = {}));

+ 1 - 1
src/Culling/babylon.ray.js

@@ -269,6 +269,6 @@ var BABYLON;
         Ray.smallnum = 0.00000001;
         Ray.smallnum = 0.00000001;
         Ray.rayl = 10e8;
         Ray.rayl = 10e8;
         return Ray;
         return Ray;
-    }());
+    })();
     BABYLON.Ray = Ray;
     BABYLON.Ray = Ray;
 })(BABYLON || (BABYLON = {}));
 })(BABYLON || (BABYLON = {}));

+ 1 - 1
src/Debug/babylon.debugLayer.js

@@ -674,6 +674,6 @@ var BABYLON;
             }
             }
         };
         };
         return DebugLayer;
         return DebugLayer;
-    }());
+    })();
     BABYLON.DebugLayer = DebugLayer;
     BABYLON.DebugLayer = DebugLayer;
 })(BABYLON || (BABYLON = {}));
 })(BABYLON || (BABYLON = {}));

+ 1 - 1
src/Debug/babylon.skeletonViewer.js

@@ -131,7 +131,7 @@ var BABYLON;
                 }
                 }
             };
             };
             return SkeletonViewer;
             return SkeletonViewer;
-        }());
+        })();
         Debug.SkeletonViewer = SkeletonViewer;
         Debug.SkeletonViewer = SkeletonViewer;
     })(Debug = BABYLON.Debug || (BABYLON.Debug = {}));
     })(Debug = BABYLON.Debug || (BABYLON.Debug = {}));
 })(BABYLON || (BABYLON = {}));
 })(BABYLON || (BABYLON = {}));

+ 1 - 1
src/Layer/babylon.layer.js

@@ -133,6 +133,6 @@ var BABYLON;
             this.onBeforeRenderObservable.clear();
             this.onBeforeRenderObservable.clear();
         };
         };
         return Layer;
         return Layer;
-    }());
+    })();
     BABYLON.Layer = Layer;
     BABYLON.Layer = Layer;
 })(BABYLON || (BABYLON = {}));
 })(BABYLON || (BABYLON = {}));

+ 1 - 1
src/LensFlare/babylon.lensFlare.js

@@ -18,6 +18,6 @@ var BABYLON;
             system.lensFlares.push(this);
             system.lensFlares.push(this);
         }
         }
         return LensFlare;
         return LensFlare;
-    }());
+    })();
     BABYLON.LensFlare = LensFlare;
     BABYLON.LensFlare = LensFlare;
 })(BABYLON || (BABYLON = {}));
 })(BABYLON || (BABYLON = {}));

+ 1 - 1
src/LensFlare/babylon.lensFlareSystem.js

@@ -208,6 +208,6 @@ var BABYLON;
             return serializationObject;
             return serializationObject;
         };
         };
         return LensFlareSystem;
         return LensFlareSystem;
-    }());
+    })();
     BABYLON.LensFlareSystem = LensFlareSystem;
     BABYLON.LensFlareSystem = LensFlareSystem;
 })(BABYLON || (BABYLON = {}));
 })(BABYLON || (BABYLON = {}));

+ 1 - 1
src/Lights/Shadows/babylon.shadowGenerator.js

@@ -402,6 +402,6 @@ var BABYLON;
         ShadowGenerator._FILTER_POISSONSAMPLING = 2;
         ShadowGenerator._FILTER_POISSONSAMPLING = 2;
         ShadowGenerator._FILTER_BLURVARIANCESHADOWMAP = 3;
         ShadowGenerator._FILTER_BLURVARIANCESHADOWMAP = 3;
         return ShadowGenerator;
         return ShadowGenerator;
-    }());
+    })();
     BABYLON.ShadowGenerator = ShadowGenerator;
     BABYLON.ShadowGenerator = ShadowGenerator;
 })(BABYLON || (BABYLON = {}));
 })(BABYLON || (BABYLON = {}));

+ 1 - 1
src/Lights/babylon.directionalLight.js

@@ -124,6 +124,6 @@ var BABYLON;
             BABYLON.serialize()
             BABYLON.serialize()
         ], DirectionalLight.prototype, "autoUpdateExtends", void 0);
         ], DirectionalLight.prototype, "autoUpdateExtends", void 0);
         return DirectionalLight;
         return DirectionalLight;
-    }(BABYLON.Light));
+    })(BABYLON.Light);
     BABYLON.DirectionalLight = DirectionalLight;
     BABYLON.DirectionalLight = DirectionalLight;
 })(BABYLON || (BABYLON = {}));
 })(BABYLON || (BABYLON = {}));

+ 1 - 1
src/Lights/babylon.hemisphericLight.js

@@ -46,6 +46,6 @@ var BABYLON;
             BABYLON.serializeAsVector3()
             BABYLON.serializeAsVector3()
         ], HemisphericLight.prototype, "direction", void 0);
         ], HemisphericLight.prototype, "direction", void 0);
         return HemisphericLight;
         return HemisphericLight;
-    }(BABYLON.Light));
+    })(BABYLON.Light);
     BABYLON.HemisphericLight = HemisphericLight;
     BABYLON.HemisphericLight = HemisphericLight;
 })(BABYLON || (BABYLON = {}));
 })(BABYLON || (BABYLON = {}));

+ 1 - 1
src/Lights/babylon.light.js

@@ -189,6 +189,6 @@ var BABYLON;
             BABYLON.serialize()
             BABYLON.serialize()
         ], Light.prototype, "radius", void 0);
         ], Light.prototype, "radius", void 0);
         return Light;
         return Light;
-    }(BABYLON.Node));
+    })(BABYLON.Node);
     BABYLON.Light = Light;
     BABYLON.Light = Light;
 })(BABYLON || (BABYLON = {}));
 })(BABYLON || (BABYLON = {}));

+ 1 - 1
src/Lights/babylon.pointLight.js

@@ -82,6 +82,6 @@ var BABYLON;
             BABYLON.serializeAsVector3()
             BABYLON.serializeAsVector3()
         ], PointLight.prototype, "position", void 0);
         ], PointLight.prototype, "position", void 0);
         return PointLight;
         return PointLight;
-    }(BABYLON.Light));
+    })(BABYLON.Light);
     BABYLON.PointLight = PointLight;
     BABYLON.PointLight = PointLight;
 })(BABYLON || (BABYLON = {}));
 })(BABYLON || (BABYLON = {}));

+ 1 - 1
src/Lights/babylon.spotLight.js

@@ -93,6 +93,6 @@ var BABYLON;
             BABYLON.serialize()
             BABYLON.serialize()
         ], SpotLight.prototype, "exponent", void 0);
         ], SpotLight.prototype, "exponent", void 0);
         return SpotLight;
         return SpotLight;
-    }(BABYLON.Light));
+    })(BABYLON.Light);
     BABYLON.SpotLight = SpotLight;
     BABYLON.SpotLight = SpotLight;
 })(BABYLON || (BABYLON = {}));
 })(BABYLON || (BABYLON = {}));

+ 1 - 1
src/Loading/babylon.sceneLoader.js

@@ -257,7 +257,7 @@ var BABYLON;
         // Members
         // Members
         SceneLoader._registeredPlugins = new Array();
         SceneLoader._registeredPlugins = new Array();
         return SceneLoader;
         return SceneLoader;
-    }());
+    })();
     BABYLON.SceneLoader = SceneLoader;
     BABYLON.SceneLoader = SceneLoader;
     ;
     ;
 })(BABYLON || (BABYLON = {}));
 })(BABYLON || (BABYLON = {}));

+ 1 - 1
src/Materials/Textures/Procedurals/babylon.customProceduralTexture.js

@@ -119,6 +119,6 @@ var BABYLON;
             configurable: true
             configurable: true
         });
         });
         return CustomProceduralTexture;
         return CustomProceduralTexture;
-    }(BABYLON.ProceduralTexture));
+    })(BABYLON.ProceduralTexture);
     BABYLON.CustomProceduralTexture = CustomProceduralTexture;
     BABYLON.CustomProceduralTexture = CustomProceduralTexture;
 })(BABYLON || (BABYLON = {}));
 })(BABYLON || (BABYLON = {}));

+ 1 - 1
src/Materials/Textures/Procedurals/babylon.proceduralTexture.js

@@ -271,6 +271,6 @@ var BABYLON;
             _super.prototype.dispose.call(this);
             _super.prototype.dispose.call(this);
         };
         };
         return ProceduralTexture;
         return ProceduralTexture;
-    }(BABYLON.Texture));
+    })(BABYLON.Texture);
     BABYLON.ProceduralTexture = ProceduralTexture;
     BABYLON.ProceduralTexture = ProceduralTexture;
 })(BABYLON || (BABYLON = {}));
 })(BABYLON || (BABYLON = {}));

+ 1 - 1
src/Materials/Textures/babylon.baseTexture.js

@@ -182,6 +182,6 @@ var BABYLON;
             BABYLON.serialize()
             BABYLON.serialize()
         ], BaseTexture.prototype, "isRenderTarget", void 0);
         ], BaseTexture.prototype, "isRenderTarget", void 0);
         return BaseTexture;
         return BaseTexture;
-    }());
+    })();
     BABYLON.BaseTexture = BaseTexture;
     BABYLON.BaseTexture = BaseTexture;
 })(BABYLON || (BABYLON = {}));
 })(BABYLON || (BABYLON = {}));

+ 1 - 1
src/Materials/Textures/babylon.colorGradingTexture.js

@@ -177,6 +177,6 @@ var BABYLON;
          */
          */
         ColorGradingTexture._noneEmptyLineRegex = /\S+/;
         ColorGradingTexture._noneEmptyLineRegex = /\S+/;
         return ColorGradingTexture;
         return ColorGradingTexture;
-    }(BABYLON.BaseTexture));
+    })(BABYLON.BaseTexture);
     BABYLON.ColorGradingTexture = ColorGradingTexture;
     BABYLON.ColorGradingTexture = ColorGradingTexture;
 })(BABYLON || (BABYLON = {}));
 })(BABYLON || (BABYLON = {}));

+ 1 - 1
src/Materials/Textures/babylon.cubeTexture.js

@@ -77,6 +77,6 @@ var BABYLON;
             }, this);
             }, this);
         };
         };
         return CubeTexture;
         return CubeTexture;
-    }(BABYLON.BaseTexture));
+    })(BABYLON.BaseTexture);
     BABYLON.CubeTexture = CubeTexture;
     BABYLON.CubeTexture = CubeTexture;
 })(BABYLON || (BABYLON = {}));
 })(BABYLON || (BABYLON = {}));

+ 1 - 1
src/Materials/Textures/babylon.dynamicTexture.js

@@ -88,6 +88,6 @@ var BABYLON;
             return newTexture;
             return newTexture;
         };
         };
         return DynamicTexture;
         return DynamicTexture;
-    }(BABYLON.Texture));
+    })(BABYLON.Texture);
     BABYLON.DynamicTexture = DynamicTexture;
     BABYLON.DynamicTexture = DynamicTexture;
 })(BABYLON || (BABYLON = {}));
 })(BABYLON || (BABYLON = {}));

+ 4 - 4
src/Materials/Textures/babylon.fontTexture.js

@@ -12,7 +12,7 @@ var BABYLON;
         function CharInfo() {
         function CharInfo() {
         }
         }
         return CharInfo;
         return CharInfo;
-    }());
+    })();
     BABYLON.CharInfo = CharInfo;
     BABYLON.CharInfo = CharInfo;
     var FontTexture = (function (_super) {
     var FontTexture = (function (_super) {
         __extends(FontTexture, _super);
         __extends(FontTexture, _super);
@@ -160,8 +160,8 @@ var BABYLON;
             var lineCount = 1;
             var lineCount = 1;
             var charxpos = 0;
             var charxpos = 0;
             // Parse each char of the string
             // Parse each char of the string
-            for (var _i = 0, text_1 = text; _i < text_1.length; _i++) {
-                var char = text_1[_i];
+            for (var _i = 0; _i < text.length; _i++) {
+                var char = text[_i];
                 // Next line feed?
                 // Next line feed?
                 if (char === "\n") {
                 if (char === "\n") {
                     maxWidth = Math.max(maxWidth, curWidth);
                     maxWidth = Math.max(maxWidth, curWidth);
@@ -246,6 +246,6 @@ var BABYLON;
             return null;
             return null;
         };
         };
         return FontTexture;
         return FontTexture;
-    }(BABYLON.Texture));
+    })(BABYLON.Texture);
     BABYLON.FontTexture = FontTexture;
     BABYLON.FontTexture = FontTexture;
 })(BABYLON || (BABYLON = {}));
 })(BABYLON || (BABYLON = {}));

+ 1 - 1
src/Materials/Textures/babylon.hdrCubeTexture.js

@@ -442,6 +442,6 @@ var BABYLON;
             "back"
             "back"
         ];
         ];
         return HDRCubeTexture;
         return HDRCubeTexture;
-    }(BABYLON.BaseTexture));
+    })(BABYLON.BaseTexture);
     BABYLON.HDRCubeTexture = HDRCubeTexture;
     BABYLON.HDRCubeTexture = HDRCubeTexture;
 })(BABYLON || (BABYLON = {}));
 })(BABYLON || (BABYLON = {}));

+ 1 - 1
src/Materials/Textures/babylon.mapTexture.js

@@ -121,6 +121,6 @@ var BABYLON;
             return null;
             return null;
         };
         };
         return MapTexture;
         return MapTexture;
-    }(BABYLON.Texture));
+    })(BABYLON.Texture);
     BABYLON.MapTexture = MapTexture;
     BABYLON.MapTexture = MapTexture;
 })(BABYLON || (BABYLON = {}));
 })(BABYLON || (BABYLON = {}));

+ 1 - 1
src/Materials/Textures/babylon.mirrorTexture.js

@@ -49,6 +49,6 @@ var BABYLON;
             return serializationObject;
             return serializationObject;
         };
         };
         return MirrorTexture;
         return MirrorTexture;
-    }(BABYLON.RenderTargetTexture));
+    })(BABYLON.RenderTargetTexture);
     BABYLON.MirrorTexture = MirrorTexture;
     BABYLON.MirrorTexture = MirrorTexture;
 })(BABYLON || (BABYLON = {}));
 })(BABYLON || (BABYLON = {}));

+ 1 - 1
src/Materials/Textures/babylon.rawTexture.js

@@ -52,6 +52,6 @@ var BABYLON;
             return new RawTexture(data, width, height, BABYLON.Engine.TEXTUREFORMAT_RGBA, scene, generateMipMaps, invertY, samplingMode);
             return new RawTexture(data, width, height, BABYLON.Engine.TEXTUREFORMAT_RGBA, scene, generateMipMaps, invertY, samplingMode);
         };
         };
         return RawTexture;
         return RawTexture;
-    }(BABYLON.Texture));
+    })(BABYLON.Texture);
     BABYLON.RawTexture = RawTexture;
     BABYLON.RawTexture = RawTexture;
 })(BABYLON || (BABYLON = {}));
 })(BABYLON || (BABYLON = {}));

+ 1 - 1
src/Materials/Textures/babylon.refractionTexture.js

@@ -47,6 +47,6 @@ var BABYLON;
             return serializationObject;
             return serializationObject;
         };
         };
         return RefractionTexture;
         return RefractionTexture;
-    }(BABYLON.RenderTargetTexture));
+    })(BABYLON.RenderTargetTexture);
     BABYLON.RefractionTexture = RefractionTexture;
     BABYLON.RefractionTexture = RefractionTexture;
 })(BABYLON || (BABYLON = {}));
 })(BABYLON || (BABYLON = {}));

+ 1 - 1
src/Materials/Textures/babylon.renderTargetTexture.js

@@ -321,6 +321,6 @@ var BABYLON;
         RenderTargetTexture._REFRESHRATE_RENDER_ONEVERYFRAME = 1;
         RenderTargetTexture._REFRESHRATE_RENDER_ONEVERYFRAME = 1;
         RenderTargetTexture._REFRESHRATE_RENDER_ONEVERYTWOFRAMES = 2;
         RenderTargetTexture._REFRESHRATE_RENDER_ONEVERYTWOFRAMES = 2;
         return RenderTargetTexture;
         return RenderTargetTexture;
-    }(BABYLON.Texture));
+    })(BABYLON.Texture);
     BABYLON.RenderTargetTexture = RenderTargetTexture;
     BABYLON.RenderTargetTexture = RenderTargetTexture;
 })(BABYLON || (BABYLON = {}));
 })(BABYLON || (BABYLON = {}));

+ 1 - 1
src/Materials/Textures/babylon.texture.js

@@ -270,6 +270,6 @@ var BABYLON;
             BABYLON.serialize()
             BABYLON.serialize()
         ], Texture.prototype, "wAng", void 0);
         ], Texture.prototype, "wAng", void 0);
         return Texture;
         return Texture;
-    }(BABYLON.BaseTexture));
+    })(BABYLON.BaseTexture);
     BABYLON.Texture = Texture;
     BABYLON.Texture = Texture;
 })(BABYLON || (BABYLON = {}));
 })(BABYLON || (BABYLON = {}));

+ 0 - 0
src/Materials/Textures/babylon.videoTexture.js


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