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@@ -11165,7 +11165,7 @@ var BABYLON;
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var magFilter = gl.NEAREST;
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var minFilter = gl.NEAREST;
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switch (samplingMode) {
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- case BABYLON.Texture.BILINEAR_SAMPLINGMODE:
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+ case Engine.TEXTURE_BILINEAR_SAMPLINGMODE:
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magFilter = gl.LINEAR;
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if (generateMipMaps) {
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minFilter = gl.LINEAR_MIPMAP_NEAREST;
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@@ -11174,7 +11174,7 @@ var BABYLON;
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minFilter = gl.LINEAR;
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}
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break;
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- case BABYLON.Texture.TRILINEAR_SAMPLINGMODE:
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+ case Engine.TEXTURE_TRILINEAR_SAMPLINGMODE:
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magFilter = gl.LINEAR;
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if (generateMipMaps) {
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minFilter = gl.LINEAR_MIPMAP_LINEAR;
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@@ -11183,7 +11183,7 @@ var BABYLON;
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minFilter = gl.LINEAR;
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}
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break;
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- case BABYLON.Texture.NEAREST_SAMPLINGMODE:
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+ case Engine.TEXTURE_NEAREST_SAMPLINGMODE:
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magFilter = gl.NEAREST;
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if (generateMipMaps) {
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minFilter = gl.NEAREST_MIPMAP_LINEAR;
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@@ -11192,7 +11192,7 @@ var BABYLON;
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minFilter = gl.NEAREST;
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}
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break;
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- case BABYLON.Texture.NEAREST_NEAREST_MIPNEAREST:
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+ case Engine.TEXTURE_NEAREST_NEAREST_MIPNEAREST:
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magFilter = gl.NEAREST;
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if (generateMipMaps) {
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minFilter = gl.NEAREST_MIPMAP_NEAREST;
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@@ -11201,7 +11201,7 @@ var BABYLON;
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minFilter = gl.NEAREST;
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}
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break;
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- case BABYLON.Texture.NEAREST_LINEAR_MIPNEAREST:
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+ case Engine.TEXTURE_NEAREST_LINEAR_MIPNEAREST:
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magFilter = gl.NEAREST;
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if (generateMipMaps) {
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minFilter = gl.LINEAR_MIPMAP_NEAREST;
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@@ -11210,7 +11210,7 @@ var BABYLON;
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minFilter = gl.LINEAR;
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}
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break;
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- case BABYLON.Texture.NEAREST_LINEAR_MIPLINEAR:
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+ case Engine.TEXTURE_NEAREST_LINEAR_MIPLINEAR:
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magFilter = gl.NEAREST;
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if (generateMipMaps) {
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minFilter = gl.LINEAR_MIPMAP_LINEAR;
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@@ -11219,15 +11219,15 @@ var BABYLON;
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minFilter = gl.LINEAR;
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}
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break;
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- case BABYLON.Texture.NEAREST_LINEAR:
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+ case Engine.TEXTURE_NEAREST_LINEAR:
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magFilter = gl.NEAREST;
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minFilter = gl.LINEAR;
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break;
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- case BABYLON.Texture.NEAREST_NEAREST:
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+ case Engine.TEXTURE_NEAREST_NEAREST:
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magFilter = gl.NEAREST;
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minFilter = gl.NEAREST;
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break;
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- case BABYLON.Texture.LINEAR_NEAREST_MIPNEAREST:
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+ case Engine.TEXTURE_LINEAR_NEAREST_MIPNEAREST:
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magFilter = gl.LINEAR;
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if (generateMipMaps) {
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minFilter = gl.NEAREST_MIPMAP_NEAREST;
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@@ -11236,7 +11236,7 @@ var BABYLON;
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minFilter = gl.NEAREST;
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}
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break;
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- case BABYLON.Texture.LINEAR_NEAREST_MIPLINEAR:
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+ case Engine.TEXTURE_LINEAR_NEAREST_MIPLINEAR:
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magFilter = gl.LINEAR;
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if (generateMipMaps) {
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minFilter = gl.NEAREST_MIPMAP_LINEAR;
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@@ -11245,11 +11245,11 @@ var BABYLON;
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minFilter = gl.NEAREST;
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}
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break;
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- case BABYLON.Texture.LINEAR_LINEAR:
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+ case Engine.TEXTURE_LINEAR_LINEAR:
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magFilter = gl.LINEAR;
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minFilter = gl.LINEAR;
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break;
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- case BABYLON.Texture.LINEAR_NEAREST:
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+ case Engine.TEXTURE_LINEAR_NEAREST:
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magFilter = gl.LINEAR;
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minFilter = gl.NEAREST;
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break;
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@@ -11828,368 +11828,12 @@ var BABYLON;
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}
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}
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};
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- Object.defineProperty(Engine, "NEVER", {
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- /** Passed to depthFunction or stencilFunction to specify depth or stencil tests will never pass. i.e. Nothing will be drawn */
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- get: function () {
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- return Engine._NEVER;
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- },
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- enumerable: true,
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- configurable: true
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- });
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- Object.defineProperty(Engine, "ALWAYS", {
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- /** Passed to depthFunction or stencilFunction to specify depth or stencil tests will always pass. i.e. Pixels will be drawn in the order they are drawn */
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- get: function () {
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- return Engine._ALWAYS;
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- },
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- enumerable: true,
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- configurable: true
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- });
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- Object.defineProperty(Engine, "LESS", {
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- /** Passed to depthFunction or stencilFunction to specify depth or stencil tests will pass if the new depth value is less than the stored value */
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- get: function () {
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- return Engine._LESS;
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- },
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- enumerable: true,
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- configurable: true
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- });
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- Object.defineProperty(Engine, "EQUAL", {
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- /** Passed to depthFunction or stencilFunction to specify depth or stencil tests will pass if the new depth value is equals to the stored value */
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- get: function () {
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- return Engine._EQUAL;
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- },
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- enumerable: true,
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- configurable: true
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- });
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- Object.defineProperty(Engine, "LEQUAL", {
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- /** Passed to depthFunction or stencilFunction to specify depth or stencil tests will pass if the new depth value is less than or equal to the stored value */
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- get: function () {
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- return Engine._LEQUAL;
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- },
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- enumerable: true,
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- configurable: true
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- });
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- Object.defineProperty(Engine, "GREATER", {
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- /** Passed to depthFunction or stencilFunction to specify depth or stencil tests will pass if the new depth value is greater than the stored value */
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- get: function () {
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- return Engine._GREATER;
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- },
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- enumerable: true,
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- configurable: true
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- });
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- Object.defineProperty(Engine, "GEQUAL", {
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- /** Passed to depthFunction or stencilFunction to specify depth or stencil tests will pass if the new depth value is greater than or equal to the stored value */
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- get: function () {
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- return Engine._GEQUAL;
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- },
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- enumerable: true,
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- configurable: true
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- });
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- Object.defineProperty(Engine, "NOTEQUAL", {
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- /** Passed to depthFunction or stencilFunction to specify depth or stencil tests will pass if the new depth value is not equal to the stored value */
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- get: function () {
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- return Engine._NOTEQUAL;
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- },
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- enumerable: true,
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- configurable: true
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- });
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- Object.defineProperty(Engine, "KEEP", {
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- /** Passed to stencilOperation to specify that stencil value must be kept */
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- get: function () {
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- return Engine._KEEP;
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- },
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- enumerable: true,
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- configurable: true
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- });
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- Object.defineProperty(Engine, "REPLACE", {
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- /** Passed to stencilOperation to specify that stencil value must be replaced */
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- get: function () {
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- return Engine._REPLACE;
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- },
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- enumerable: true,
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- configurable: true
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- });
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- Object.defineProperty(Engine, "INCR", {
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- /** Passed to stencilOperation to specify that stencil value must be incremented */
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- get: function () {
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- return Engine._INCR;
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- },
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- enumerable: true,
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- configurable: true
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- });
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- Object.defineProperty(Engine, "DECR", {
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- /** Passed to stencilOperation to specify that stencil value must be decremented */
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- get: function () {
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- return Engine._DECR;
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- },
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- enumerable: true,
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- configurable: true
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- });
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- Object.defineProperty(Engine, "INVERT", {
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- /** Passed to stencilOperation to specify that stencil value must be inverted */
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- get: function () {
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- return Engine._INVERT;
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- },
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- enumerable: true,
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- configurable: true
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- });
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- Object.defineProperty(Engine, "INCR_WRAP", {
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- /** Passed to stencilOperation to specify that stencil value must be incremented with wrapping */
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- get: function () {
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- return Engine._INCR_WRAP;
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- },
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- enumerable: true,
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- configurable: true
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- });
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- Object.defineProperty(Engine, "DECR_WRAP", {
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- /** Passed to stencilOperation to specify that stencil value must be decremented with wrapping */
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- get: function () {
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- return Engine._DECR_WRAP;
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- },
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- enumerable: true,
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- configurable: true
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- });
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- Object.defineProperty(Engine, "ALPHA_DISABLE", {
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- // Alpha
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- /** Defines that alpha blending is disabled */
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- get: function () {
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- return Engine._ALPHA_DISABLE;
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- },
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- enumerable: true,
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- configurable: true
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- });
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- Object.defineProperty(Engine, "ALPHA_ONEONE", {
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- /** Defines that alpha blending to SRC + DEST */
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- get: function () {
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- return Engine._ALPHA_ONEONE;
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- },
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- enumerable: true,
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- configurable: true
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- });
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- Object.defineProperty(Engine, "ALPHA_ADD", {
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- /** Defines that alpha blending to SRC ALPHA * SRC + DEST */
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- get: function () {
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- return Engine._ALPHA_ADD;
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- },
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- enumerable: true,
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- configurable: true
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- });
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- Object.defineProperty(Engine, "ALPHA_COMBINE", {
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- /** Defines that alpha blending to SRC ALPHA * SRC + (1 - SRC ALPHA) * DEST */
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- get: function () {
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- return Engine._ALPHA_COMBINE;
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- },
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- enumerable: true,
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- configurable: true
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- });
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- Object.defineProperty(Engine, "ALPHA_SUBTRACT", {
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- /** Defines that alpha blending to DEST - SRC * DEST */
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- get: function () {
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- return Engine._ALPHA_SUBTRACT;
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- },
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- enumerable: true,
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- configurable: true
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- });
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- Object.defineProperty(Engine, "ALPHA_MULTIPLY", {
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- /** Defines that alpha blending to SRC * DEST */
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- get: function () {
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- return Engine._ALPHA_MULTIPLY;
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- },
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- enumerable: true,
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- configurable: true
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- });
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- Object.defineProperty(Engine, "ALPHA_MAXIMIZED", {
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- /** Defines that alpha blending to SRC ALPHA * SRC + (1 - SRC) * DEST */
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- get: function () {
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- return Engine._ALPHA_MAXIMIZED;
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- },
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- enumerable: true,
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- configurable: true
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- });
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- Object.defineProperty(Engine, "ALPHA_PREMULTIPLIED", {
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- /** Defines that alpha blending to SRC + (1 - SRC ALPHA) * DEST */
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- get: function () {
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- return Engine._ALPHA_PREMULTIPLIED;
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- },
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- enumerable: true,
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- configurable: true
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- });
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- Object.defineProperty(Engine, "ALPHA_PREMULTIPLIED_PORTERDUFF", {
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- /**
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- * Defines that alpha blending to SRC + (1 - SRC ALPHA) * DEST
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- * Alpha will be set to (1 - SRC ALPHA) * DEST ALPHA
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- */
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- get: function () {
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- return Engine._ALPHA_PREMULTIPLIED_PORTERDUFF;
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- },
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- enumerable: true,
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- configurable: true
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- });
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- Object.defineProperty(Engine, "ALPHA_INTERPOLATE", {
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- /** Defines that alpha blending to CST * SRC + (1 - CST) * DEST */
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- get: function () {
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- return Engine._ALPHA_INTERPOLATE;
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- },
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- enumerable: true,
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- configurable: true
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- });
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- Object.defineProperty(Engine, "ALPHA_SCREENMODE", {
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- /**
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- * Defines that alpha blending to SRC + (1 - SRC) * DEST
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- * Alpha will be set to SRC ALPHA + (1 - SRC ALPHA) * DEST ALPHA
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- */
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- get: function () {
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- return Engine._ALPHA_SCREENMODE;
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- },
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- enumerable: true,
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- configurable: true
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- });
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- Object.defineProperty(Engine, "DELAYLOADSTATE_NONE", {
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- // Delays
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- /** Defines that the ressource is not delayed*/
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- get: function () {
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- return Engine._DELAYLOADSTATE_NONE;
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- },
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- enumerable: true,
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- configurable: true
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- });
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- Object.defineProperty(Engine, "DELAYLOADSTATE_LOADED", {
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- /** Defines that the ressource was successfully delay loaded */
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- get: function () {
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- return Engine._DELAYLOADSTATE_LOADED;
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- },
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- enumerable: true,
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- configurable: true
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- });
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- Object.defineProperty(Engine, "DELAYLOADSTATE_LOADING", {
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- /** Defines that the ressource is currently delay loading */
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- get: function () {
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- return Engine._DELAYLOADSTATE_LOADING;
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- },
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- enumerable: true,
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- configurable: true
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- });
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- Object.defineProperty(Engine, "DELAYLOADSTATE_NOTLOADED", {
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- /** Defines that the ressource is delayed and has not started loading */
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- get: function () {
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- return Engine._DELAYLOADSTATE_NOTLOADED;
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- },
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- enumerable: true,
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- configurable: true
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- });
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- Object.defineProperty(Engine, "TEXTUREFORMAT_ALPHA", {
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- /** ALPHA */
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- get: function () {
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- return Engine._TEXTUREFORMAT_ALPHA;
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- },
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- enumerable: true,
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- configurable: true
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- });
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- Object.defineProperty(Engine, "TEXTUREFORMAT_LUMINANCE", {
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- /** LUMINANCE */
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- get: function () {
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- return Engine._TEXTUREFORMAT_LUMINANCE;
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- },
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- enumerable: true,
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- configurable: true
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- });
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- Object.defineProperty(Engine, "TEXTUREFORMAT_R", {
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|
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- /**
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- * R
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- */
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- get: function () {
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- return Engine._TEXTUREFORMAT_R;
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- },
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- enumerable: true,
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- configurable: true
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- });
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- Object.defineProperty(Engine, "TEXTUREFORMAT_RG", {
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|
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- /**
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- * RG
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- */
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- get: function () {
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- return Engine._TEXTUREFORMAT_RG;
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- },
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- enumerable: true,
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- configurable: true
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- });
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- Object.defineProperty(Engine, "TEXTUREFORMAT_LUMINANCE_ALPHA", {
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- /** LUMINANCE_ALPHA */
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- get: function () {
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- return Engine._TEXTUREFORMAT_LUMINANCE_ALPHA;
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- },
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- enumerable: true,
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- configurable: true
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- });
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- Object.defineProperty(Engine, "TEXTUREFORMAT_RGB", {
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- /** RGB */
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- get: function () {
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- return Engine._TEXTUREFORMAT_RGB;
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- },
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- enumerable: true,
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- configurable: true
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- });
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- Object.defineProperty(Engine, "TEXTUREFORMAT_RGBA", {
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- /** RGBA */
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- get: function () {
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- return Engine._TEXTUREFORMAT_RGBA;
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- },
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- enumerable: true,
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- configurable: true
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- });
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- Object.defineProperty(Engine, "TEXTURETYPE_UNSIGNED_INT", {
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- /** UNSIGNED_INT */
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- get: function () {
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- return Engine._TEXTURETYPE_UNSIGNED_INT;
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- },
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- enumerable: true,
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- configurable: true
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- });
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|
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- Object.defineProperty(Engine, "TEXTURETYPE_FLOAT", {
|
|
|
- /** FLOAT */
|
|
|
- get: function () {
|
|
|
- return Engine._TEXTURETYPE_FLOAT;
|
|
|
- },
|
|
|
- enumerable: true,
|
|
|
- configurable: true
|
|
|
- });
|
|
|
- Object.defineProperty(Engine, "TEXTURETYPE_HALF_FLOAT", {
|
|
|
- /** HALF_FLOAT */
|
|
|
- get: function () {
|
|
|
- return Engine._TEXTURETYPE_HALF_FLOAT;
|
|
|
- },
|
|
|
- enumerable: true,
|
|
|
- configurable: true
|
|
|
- });
|
|
|
- Object.defineProperty(Engine, "SCALEMODE_FLOOR", {
|
|
|
- /** Defines that texture rescaling will use a floor to find the closer power of 2 size */
|
|
|
- get: function () {
|
|
|
- return Engine._SCALEMODE_FLOOR;
|
|
|
- },
|
|
|
- enumerable: true,
|
|
|
- configurable: true
|
|
|
- });
|
|
|
- Object.defineProperty(Engine, "SCALEMODE_NEAREST", {
|
|
|
- /** Defines that texture rescaling will look for the nearest power of 2 size */
|
|
|
- get: function () {
|
|
|
- return Engine._SCALEMODE_NEAREST;
|
|
|
- },
|
|
|
- enumerable: true,
|
|
|
- configurable: true
|
|
|
- });
|
|
|
- Object.defineProperty(Engine, "SCALEMODE_CEILING", {
|
|
|
- /** Defines that texture rescaling will use a ceil to find the closer power of 2 size */
|
|
|
- get: function () {
|
|
|
- return Engine._SCALEMODE_CEILING;
|
|
|
- },
|
|
|
- enumerable: true,
|
|
|
- configurable: true
|
|
|
- });
|
|
|
Object.defineProperty(Engine, "Version", {
|
|
|
/**
|
|
|
* Returns the current version of the framework
|
|
|
*/
|
|
|
get: function () {
|
|
|
- return "3.3.0-alpha.9";
|
|
|
+ return "3.3.0-alpha.10";
|
|
|
},
|
|
|
enumerable: true,
|
|
|
configurable: true
|
|
@@ -12288,7 +11932,7 @@ var BABYLON;
|
|
|
*/
|
|
|
get: function () {
|
|
|
if (!this._emptyTexture) {
|
|
|
- this._emptyTexture = this.createRawTexture(new Uint8Array(4), 1, 1, Engine.TEXTUREFORMAT_RGBA, false, false, BABYLON.Texture.NEAREST_SAMPLINGMODE);
|
|
|
+ this._emptyTexture = this.createRawTexture(new Uint8Array(4), 1, 1, Engine.TEXTUREFORMAT_RGBA, false, false, Engine.TEXTURE_NEAREST_SAMPLINGMODE);
|
|
|
}
|
|
|
return this._emptyTexture;
|
|
|
},
|
|
@@ -12301,7 +11945,7 @@ var BABYLON;
|
|
|
*/
|
|
|
get: function () {
|
|
|
if (!this._emptyTexture3D) {
|
|
|
- this._emptyTexture3D = this.createRawTexture3D(new Uint8Array(4), 1, 1, 1, Engine.TEXTUREFORMAT_RGBA, false, false, BABYLON.Texture.NEAREST_SAMPLINGMODE);
|
|
|
+ this._emptyTexture3D = this.createRawTexture3D(new Uint8Array(4), 1, 1, 1, Engine.TEXTUREFORMAT_RGBA, false, false, Engine.TEXTURE_NEAREST_SAMPLINGMODE);
|
|
|
}
|
|
|
return this._emptyTexture3D;
|
|
|
},
|
|
@@ -12316,7 +11960,7 @@ var BABYLON;
|
|
|
if (!this._emptyCubeTexture) {
|
|
|
var faceData = new Uint8Array(4);
|
|
|
var cubeData = [faceData, faceData, faceData, faceData, faceData, faceData];
|
|
|
- this._emptyCubeTexture = this.createRawCubeTexture(cubeData, 1, Engine.TEXTUREFORMAT_RGBA, Engine.TEXTURETYPE_UNSIGNED_INT, false, false, BABYLON.Texture.NEAREST_SAMPLINGMODE);
|
|
|
+ this._emptyCubeTexture = this.createRawCubeTexture(cubeData, 1, Engine.TEXTUREFORMAT_RGBA, Engine.TEXTURETYPE_UNSIGNED_INT, false, false, Engine.TEXTURE_NEAREST_SAMPLINGMODE);
|
|
|
}
|
|
|
return this._emptyCubeTexture;
|
|
|
},
|
|
@@ -14758,7 +14402,7 @@ var BABYLON;
|
|
|
*/
|
|
|
Engine.prototype.createTexture = function (urlArg, noMipmap, invertY, scene, samplingMode, onLoad, onError, buffer, fallback, format) {
|
|
|
var _this = this;
|
|
|
- if (samplingMode === void 0) { samplingMode = BABYLON.Texture.TRILINEAR_SAMPLINGMODE; }
|
|
|
+ if (samplingMode === void 0) { samplingMode = Engine.TEXTURE_TRILINEAR_SAMPLINGMODE; }
|
|
|
if (onLoad === void 0) { onLoad = null; }
|
|
|
if (onError === void 0) { onError = null; }
|
|
|
if (buffer === void 0) { buffer = null; }
|
|
@@ -14936,12 +14580,12 @@ var BABYLON;
|
|
|
}, {
|
|
|
generateMipMaps: false,
|
|
|
type: Engine.TEXTURETYPE_UNSIGNED_INT,
|
|
|
- samplingMode: BABYLON.Texture.BILINEAR_SAMPLINGMODE,
|
|
|
+ samplingMode: Engine.TEXTURE_BILINEAR_SAMPLINGMODE,
|
|
|
generateDepthBuffer: false,
|
|
|
generateStencilBuffer: false
|
|
|
});
|
|
|
if (!this._rescalePostProcess) {
|
|
|
- this._rescalePostProcess = new BABYLON.PassPostProcess("rescale", 1, null, BABYLON.Texture.BILINEAR_SAMPLINGMODE, this, false, Engine.TEXTURETYPE_UNSIGNED_INT);
|
|
|
+ this._rescalePostProcess = new BABYLON.PassPostProcess("rescale", 1, null, Engine.TEXTURE_BILINEAR_SAMPLINGMODE, this, false, Engine.TEXTURETYPE_UNSIGNED_INT);
|
|
|
}
|
|
|
this._rescalePostProcess.getEffect().executeWhenCompiled(function () {
|
|
|
_this._rescalePostProcess.onApply = function (effect) {
|
|
@@ -15242,7 +14886,7 @@ var BABYLON;
|
|
|
internalTexture.generateMipMaps = false;
|
|
|
internalTexture._generateDepthBuffer = true;
|
|
|
internalTexture._generateStencilBuffer = generateStencil;
|
|
|
- internalTexture.samplingMode = bilinearFiltering ? BABYLON.Texture.BILINEAR_SAMPLINGMODE : BABYLON.Texture.NEAREST_SAMPLINGMODE;
|
|
|
+ internalTexture.samplingMode = bilinearFiltering ? Engine.TEXTURE_BILINEAR_SAMPLINGMODE : Engine.TEXTURE_NEAREST_SAMPLINGMODE;
|
|
|
internalTexture.type = Engine.TEXTURETYPE_UNSIGNED_INT;
|
|
|
internalTexture._comparisonFunction = comparisonFunction;
|
|
|
var gl = this._gl;
|
|
@@ -15387,7 +15031,7 @@ var BABYLON;
|
|
|
fullOptions.generateDepthBuffer = options.generateDepthBuffer === undefined ? true : options.generateDepthBuffer;
|
|
|
fullOptions.generateStencilBuffer = fullOptions.generateDepthBuffer && options.generateStencilBuffer;
|
|
|
fullOptions.type = options.type === undefined ? Engine.TEXTURETYPE_UNSIGNED_INT : options.type;
|
|
|
- fullOptions.samplingMode = options.samplingMode === undefined ? BABYLON.Texture.TRILINEAR_SAMPLINGMODE : options.samplingMode;
|
|
|
+ fullOptions.samplingMode = options.samplingMode === undefined ? Engine.TEXTURE_TRILINEAR_SAMPLINGMODE : options.samplingMode;
|
|
|
fullOptions.format = options.format === undefined ? Engine.TEXTUREFORMAT_RGBA : options.format;
|
|
|
}
|
|
|
else {
|
|
@@ -15395,16 +15039,16 @@ var BABYLON;
|
|
|
fullOptions.generateDepthBuffer = true;
|
|
|
fullOptions.generateStencilBuffer = false;
|
|
|
fullOptions.type = Engine.TEXTURETYPE_UNSIGNED_INT;
|
|
|
- fullOptions.samplingMode = BABYLON.Texture.TRILINEAR_SAMPLINGMODE;
|
|
|
+ fullOptions.samplingMode = Engine.TEXTURE_TRILINEAR_SAMPLINGMODE;
|
|
|
fullOptions.format = Engine.TEXTUREFORMAT_RGBA;
|
|
|
}
|
|
|
if (fullOptions.type === Engine.TEXTURETYPE_FLOAT && !this._caps.textureFloatLinearFiltering) {
|
|
|
// if floating point linear (gl.FLOAT) then force to NEAREST_SAMPLINGMODE
|
|
|
- fullOptions.samplingMode = BABYLON.Texture.NEAREST_SAMPLINGMODE;
|
|
|
+ fullOptions.samplingMode = Engine.TEXTURE_NEAREST_SAMPLINGMODE;
|
|
|
}
|
|
|
else if (fullOptions.type === Engine.TEXTURETYPE_HALF_FLOAT && !this._caps.textureHalfFloatLinearFiltering) {
|
|
|
// if floating point linear (HALF_FLOAT) then force to NEAREST_SAMPLINGMODE
|
|
|
- fullOptions.samplingMode = BABYLON.Texture.NEAREST_SAMPLINGMODE;
|
|
|
+ fullOptions.samplingMode = Engine.TEXTURE_NEAREST_SAMPLINGMODE;
|
|
|
}
|
|
|
var gl = this._gl;
|
|
|
var texture = new BABYLON.InternalTexture(this, BABYLON.InternalTexture.DATASOURCE_RENDERTARGET);
|
|
@@ -15464,7 +15108,7 @@ var BABYLON;
|
|
|
var generateDepthTexture = false;
|
|
|
var textureCount = 1;
|
|
|
var defaultType = Engine.TEXTURETYPE_UNSIGNED_INT;
|
|
|
- var defaultSamplingMode = BABYLON.Texture.TRILINEAR_SAMPLINGMODE;
|
|
|
+ var defaultSamplingMode = Engine.TEXTURE_TRILINEAR_SAMPLINGMODE;
|
|
|
var types = new Array();
|
|
|
var samplingModes = new Array();
|
|
|
if (options !== undefined) {
|
|
@@ -15494,11 +15138,11 @@ var BABYLON;
|
|
|
var type = types[i] || defaultType;
|
|
|
if (type === Engine.TEXTURETYPE_FLOAT && !this._caps.textureFloatLinearFiltering) {
|
|
|
// if floating point linear (gl.FLOAT) then force to NEAREST_SAMPLINGMODE
|
|
|
- samplingMode = BABYLON.Texture.NEAREST_SAMPLINGMODE;
|
|
|
+ samplingMode = Engine.TEXTURE_NEAREST_SAMPLINGMODE;
|
|
|
}
|
|
|
else if (type === Engine.TEXTURETYPE_HALF_FLOAT && !this._caps.textureHalfFloatLinearFiltering) {
|
|
|
// if floating point linear (HALF_FLOAT) then force to NEAREST_SAMPLINGMODE
|
|
|
- samplingMode = BABYLON.Texture.NEAREST_SAMPLINGMODE;
|
|
|
+ samplingMode = Engine.TEXTURE_NEAREST_SAMPLINGMODE;
|
|
|
}
|
|
|
var filters = getSamplingParameters(samplingMode, generateMipMaps, gl);
|
|
|
if (type === Engine.TEXTURETYPE_FLOAT && !this._caps.textureFloat) {
|
|
@@ -15747,15 +15391,15 @@ var BABYLON;
|
|
|
* @returns a new render target cube texture stored in an InternalTexture
|
|
|
*/
|
|
|
Engine.prototype.createRenderTargetCubeTexture = function (size, options) {
|
|
|
- var fullOptions = __assign({ generateMipMaps: true, generateDepthBuffer: true, generateStencilBuffer: false, type: Engine.TEXTURETYPE_UNSIGNED_INT, samplingMode: BABYLON.Texture.TRILINEAR_SAMPLINGMODE, format: Engine.TEXTUREFORMAT_RGBA }, options);
|
|
|
+ var fullOptions = __assign({ generateMipMaps: true, generateDepthBuffer: true, generateStencilBuffer: false, type: Engine.TEXTURETYPE_UNSIGNED_INT, samplingMode: Engine.TEXTURE_TRILINEAR_SAMPLINGMODE, format: Engine.TEXTUREFORMAT_RGBA }, options);
|
|
|
fullOptions.generateStencilBuffer = fullOptions.generateDepthBuffer && fullOptions.generateStencilBuffer;
|
|
|
if (fullOptions.type === Engine.TEXTURETYPE_FLOAT && !this._caps.textureFloatLinearFiltering) {
|
|
|
// if floating point linear (gl.FLOAT) then force to NEAREST_SAMPLINGMODE
|
|
|
- fullOptions.samplingMode = BABYLON.Texture.NEAREST_SAMPLINGMODE;
|
|
|
+ fullOptions.samplingMode = Engine.TEXTURE_NEAREST_SAMPLINGMODE;
|
|
|
}
|
|
|
else if (fullOptions.type === Engine.TEXTURETYPE_HALF_FLOAT && !this._caps.textureHalfFloatLinearFiltering) {
|
|
|
// if floating point linear (HALF_FLOAT) then force to NEAREST_SAMPLINGMODE
|
|
|
- fullOptions.samplingMode = BABYLON.Texture.NEAREST_SAMPLINGMODE;
|
|
|
+ fullOptions.samplingMode = Engine.TEXTURE_NEAREST_SAMPLINGMODE;
|
|
|
}
|
|
|
var gl = this._gl;
|
|
|
var texture = new BABYLON.InternalTexture(this, BABYLON.InternalTexture.DATASOURCE_RENDERTARGET);
|
|
@@ -16220,7 +15864,7 @@ var BABYLON;
|
|
|
var _this = this;
|
|
|
if (onLoad === void 0) { onLoad = null; }
|
|
|
if (onError === void 0) { onError = null; }
|
|
|
- if (samplingMode === void 0) { samplingMode = BABYLON.Texture.TRILINEAR_SAMPLINGMODE; }
|
|
|
+ if (samplingMode === void 0) { samplingMode = Engine.TEXTURE_TRILINEAR_SAMPLINGMODE; }
|
|
|
if (invertY === void 0) { invertY = false; }
|
|
|
var gl = this._gl;
|
|
|
var texture = this.createRawCubeTexture(null, size, format, type, !noMipmap, invertY, samplingMode);
|
|
@@ -16385,7 +16029,7 @@ var BABYLON;
|
|
|
};
|
|
|
Engine.prototype._prepareWebGLTexture = function (texture, scene, width, height, invertY, noMipmap, isCompressed, processFunction, samplingMode) {
|
|
|
var _this = this;
|
|
|
- if (samplingMode === void 0) { samplingMode = BABYLON.Texture.TRILINEAR_SAMPLINGMODE; }
|
|
|
+ if (samplingMode === void 0) { samplingMode = Engine.TEXTURE_TRILINEAR_SAMPLINGMODE; }
|
|
|
var maxTextureSize = this.getCaps().maxTextureSize;
|
|
|
var potWidth = Math.min(maxTextureSize, this.needPOTTextures ? BABYLON.Tools.GetExponentOfTwo(width, maxTextureSize) : width);
|
|
|
var potHeight = Math.min(maxTextureSize, this.needPOTTextures ? BABYLON.Tools.GetExponentOfTwo(height, maxTextureSize) : height);
|
|
@@ -16707,11 +16351,11 @@ var BABYLON;
|
|
|
};
|
|
|
Engine.prototype._getTextureWrapMode = function (mode) {
|
|
|
switch (mode) {
|
|
|
- case BABYLON.Texture.WRAP_ADDRESSMODE:
|
|
|
+ case Engine.TEXTURE_WRAP_ADDRESSMODE:
|
|
|
return this._gl.REPEAT;
|
|
|
- case BABYLON.Texture.CLAMP_ADDRESSMODE:
|
|
|
+ case Engine.TEXTURE_CLAMP_ADDRESSMODE:
|
|
|
return this._gl.CLAMP_TO_EDGE;
|
|
|
- case BABYLON.Texture.MIRROR_ADDRESSMODE:
|
|
|
+ case Engine.TEXTURE_MIRROR_ADDRESSMODE:
|
|
|
return this._gl.MIRRORED_REPEAT;
|
|
|
}
|
|
|
return this._gl.REPEAT;
|
|
@@ -16793,7 +16437,7 @@ var BABYLON;
|
|
|
if (internalTexture._cachedCoordinatesMode !== texture.coordinatesMode) {
|
|
|
internalTexture._cachedCoordinatesMode = texture.coordinatesMode;
|
|
|
// CUBIC_MODE and SKYBOX_MODE both require CLAMP_TO_EDGE. All other modes use REPEAT.
|
|
|
- var textureWrapMode = (texture.coordinatesMode !== BABYLON.Texture.CUBIC_MODE && texture.coordinatesMode !== BABYLON.Texture.SKYBOX_MODE) ? this._gl.REPEAT : this._gl.CLAMP_TO_EDGE;
|
|
|
+ var textureWrapMode = (texture.coordinatesMode !== Engine.TEXTURE_CUBIC_MODE && texture.coordinatesMode !== Engine.TEXTURE_SKYBOX_MODE) ? this._gl.REPEAT : this._gl.CLAMP_TO_EDGE;
|
|
|
this._setTextureParameterInteger(this._gl.TEXTURE_CUBE_MAP, this._gl.TEXTURE_WRAP_S, textureWrapMode, internalTexture);
|
|
|
this._setTextureParameterInteger(this._gl.TEXTURE_CUBE_MAP, this._gl.TEXTURE_WRAP_T, textureWrapMode);
|
|
|
}
|
|
@@ -16844,9 +16488,9 @@ var BABYLON;
|
|
|
}
|
|
|
var anisotropicFilterExtension = this._caps.textureAnisotropicFilterExtension;
|
|
|
var value = texture.anisotropicFilteringLevel;
|
|
|
- if (internalTexture.samplingMode !== BABYLON.Texture.LINEAR_LINEAR_MIPNEAREST
|
|
|
- && internalTexture.samplingMode !== BABYLON.Texture.LINEAR_LINEAR_MIPLINEAR
|
|
|
- && internalTexture.samplingMode !== BABYLON.Texture.LINEAR_LINEAR) {
|
|
|
+ if (internalTexture.samplingMode !== Engine.TEXTURE_LINEAR_LINEAR_MIPNEAREST
|
|
|
+ && internalTexture.samplingMode !== Engine.TEXTURE_LINEAR_LINEAR_MIPLINEAR
|
|
|
+ && internalTexture.samplingMode !== Engine.TEXTURE_LINEAR_LINEAR) {
|
|
|
value = 1; // Forcing the anisotropic to 1 because else webgl will force filters to linear
|
|
|
}
|
|
|
if (anisotropicFilterExtension && internalTexture._cachedAnisotropicFilteringLevel !== value) {
|
|
@@ -17699,52 +17343,157 @@ var BABYLON;
|
|
|
/** Gets the list of created engines */
|
|
|
Engine.Instances = new Array();
|
|
|
// Const statics
|
|
|
- Engine._ALPHA_DISABLE = 0;
|
|
|
- Engine._ALPHA_ADD = 1;
|
|
|
- Engine._ALPHA_COMBINE = 2;
|
|
|
- Engine._ALPHA_SUBTRACT = 3;
|
|
|
- Engine._ALPHA_MULTIPLY = 4;
|
|
|
- Engine._ALPHA_MAXIMIZED = 5;
|
|
|
- Engine._ALPHA_ONEONE = 6;
|
|
|
- Engine._ALPHA_PREMULTIPLIED = 7;
|
|
|
- Engine._ALPHA_PREMULTIPLIED_PORTERDUFF = 8;
|
|
|
- Engine._ALPHA_INTERPOLATE = 9;
|
|
|
- Engine._ALPHA_SCREENMODE = 10;
|
|
|
- Engine._DELAYLOADSTATE_NONE = 0;
|
|
|
- Engine._DELAYLOADSTATE_LOADED = 1;
|
|
|
- Engine._DELAYLOADSTATE_LOADING = 2;
|
|
|
- Engine._DELAYLOADSTATE_NOTLOADED = 4;
|
|
|
- Engine._TEXTUREFORMAT_ALPHA = 0;
|
|
|
- Engine._TEXTUREFORMAT_LUMINANCE = 1;
|
|
|
- Engine._TEXTUREFORMAT_LUMINANCE_ALPHA = 2;
|
|
|
- Engine._TEXTUREFORMAT_RGB = 4;
|
|
|
- Engine._TEXTUREFORMAT_RGBA = 5;
|
|
|
- Engine._TEXTUREFORMAT_R = 6;
|
|
|
- Engine._TEXTUREFORMAT_RG = 7;
|
|
|
- Engine._TEXTURETYPE_UNSIGNED_INT = 0;
|
|
|
- Engine._TEXTURETYPE_FLOAT = 1;
|
|
|
- Engine._TEXTURETYPE_HALF_FLOAT = 2;
|
|
|
+ /** Defines that alpha blending is disabled */
|
|
|
+ Engine.ALPHA_DISABLE = 0;
|
|
|
+ /** Defines that alpha blending to SRC ALPHA * SRC + DEST */
|
|
|
+ Engine.ALPHA_ADD = 1;
|
|
|
+ /** Defines that alpha blending to SRC ALPHA * SRC + (1 - SRC ALPHA) * DEST */
|
|
|
+ Engine.ALPHA_COMBINE = 2;
|
|
|
+ /** Defines that alpha blending to DEST - SRC * DEST */
|
|
|
+ Engine.ALPHA_SUBTRACT = 3;
|
|
|
+ /** Defines that alpha blending to SRC * DEST */
|
|
|
+ Engine.ALPHA_MULTIPLY = 4;
|
|
|
+ /** Defines that alpha blending to SRC ALPHA * SRC + (1 - SRC) * DEST */
|
|
|
+ Engine.ALPHA_MAXIMIZED = 5;
|
|
|
+ /** Defines that alpha blending to SRC + DEST */
|
|
|
+ Engine.ALPHA_ONEONE = 6;
|
|
|
+ /** Defines that alpha blending to SRC + (1 - SRC ALPHA) * DEST */
|
|
|
+ Engine.ALPHA_PREMULTIPLIED = 7;
|
|
|
+ /**
|
|
|
+ * Defines that alpha blending to SRC + (1 - SRC ALPHA) * DEST
|
|
|
+ * Alpha will be set to (1 - SRC ALPHA) * DEST ALPHA
|
|
|
+ */
|
|
|
+ Engine.ALPHA_PREMULTIPLIED_PORTERDUFF = 8;
|
|
|
+ /** Defines that alpha blending to CST * SRC + (1 - CST) * DEST */
|
|
|
+ Engine.ALPHA_INTERPOLATE = 9;
|
|
|
+ /**
|
|
|
+ * Defines that alpha blending to SRC + (1 - SRC) * DEST
|
|
|
+ * Alpha will be set to SRC ALPHA + (1 - SRC ALPHA) * DEST ALPHA
|
|
|
+ */
|
|
|
+ Engine.ALPHA_SCREENMODE = 10;
|
|
|
+ /** Defines that the ressource is not delayed*/
|
|
|
+ Engine.DELAYLOADSTATE_NONE = 0;
|
|
|
+ /** Defines that the ressource was successfully delay loaded */
|
|
|
+ Engine.DELAYLOADSTATE_LOADED = 1;
|
|
|
+ /** Defines that the ressource is currently delay loading */
|
|
|
+ Engine.DELAYLOADSTATE_LOADING = 2;
|
|
|
+ /** Defines that the ressource is delayed and has not started loading */
|
|
|
+ Engine.DELAYLOADSTATE_NOTLOADED = 4;
|
|
|
// Depht or Stencil test Constants.
|
|
|
- Engine._NEVER = 0x0200; // Passed to depthFunction or stencilFunction to specify depth or stencil tests will never pass. i.e. Nothing will be drawn.
|
|
|
- Engine._ALWAYS = 0x0207; // Passed to depthFunction or stencilFunction to specify depth or stencil tests will always pass. i.e. Pixels will be drawn in the order they are drawn.
|
|
|
- Engine._LESS = 0x0201; // Passed to depthFunction or stencilFunction to specify depth or stencil tests will pass if the new depth value is less than the stored value.
|
|
|
- Engine._EQUAL = 0x0202; // Passed to depthFunction or stencilFunction to specify depth or stencil tests will pass if the new depth value is equals to the stored value.
|
|
|
- Engine._LEQUAL = 0x0203; // Passed to depthFunction or stencilFunction to specify depth or stencil tests will pass if the new depth value is less than or equal to the stored value.
|
|
|
- Engine._GREATER = 0x0204; // Passed to depthFunction or stencilFunction to specify depth or stencil tests will pass if the new depth value is greater than the stored value.
|
|
|
- Engine._GEQUAL = 0x0206; // Passed to depthFunction or stencilFunction to specify depth or stencil tests will pass if the new depth value is greater than or equal to the stored value.
|
|
|
- Engine._NOTEQUAL = 0x0205; // Passed to depthFunction or stencilFunction to specify depth or stencil tests will pass if the new depth value is not equal to the stored value.
|
|
|
+ /** Passed to depthFunction or stencilFunction to specify depth or stencil tests will never pass. i.e. Nothing will be drawn */
|
|
|
+ Engine.NEVER = 0x0200;
|
|
|
+ /** Passed to depthFunction or stencilFunction to specify depth or stencil tests will always pass. i.e. Pixels will be drawn in the order they are drawn */
|
|
|
+ Engine.ALWAYS = 0x0207;
|
|
|
+ /** Passed to depthFunction or stencilFunction to specify depth or stencil tests will pass if the new depth value is less than the stored value */
|
|
|
+ Engine.LESS = 0x0201;
|
|
|
+ /** Passed to depthFunction or stencilFunction to specify depth or stencil tests will pass if the new depth value is equals to the stored value */
|
|
|
+ Engine.EQUAL = 0x0202;
|
|
|
+ /** Passed to depthFunction or stencilFunction to specify depth or stencil tests will pass if the new depth value is less than or equal to the stored value */
|
|
|
+ Engine.LEQUAL = 0x0203;
|
|
|
+ /** Passed to depthFunction or stencilFunction to specify depth or stencil tests will pass if the new depth value is greater than the stored value */
|
|
|
+ Engine.GREATER = 0x0204;
|
|
|
+ /** Passed to depthFunction or stencilFunction to specify depth or stencil tests will pass if the new depth value is greater than or equal to the stored value */
|
|
|
+ Engine.GEQUAL = 0x0206;
|
|
|
+ /** Passed to depthFunction or stencilFunction to specify depth or stencil tests will pass if the new depth value is not equal to the stored value */
|
|
|
+ Engine.NOTEQUAL = 0x0205;
|
|
|
// Stencil Actions Constants.
|
|
|
- Engine._KEEP = 0x1E00;
|
|
|
- Engine._REPLACE = 0x1E01;
|
|
|
- Engine._INCR = 0x1E02;
|
|
|
- Engine._DECR = 0x1E03;
|
|
|
- Engine._INVERT = 0x150A;
|
|
|
- Engine._INCR_WRAP = 0x8507;
|
|
|
- Engine._DECR_WRAP = 0x8508;
|
|
|
+ /** Passed to stencilOperation to specify that stencil value must be kept */
|
|
|
+ Engine.KEEP = 0x1E00;
|
|
|
+ /** Passed to stencilOperation to specify that stencil value must be replaced */
|
|
|
+ Engine.REPLACE = 0x1E01;
|
|
|
+ /** Passed to stencilOperation to specify that stencil value must be incremented */
|
|
|
+ Engine.INCR = 0x1E02;
|
|
|
+ /** Passed to stencilOperation to specify that stencil value must be decremented */
|
|
|
+ Engine.DECR = 0x1E03;
|
|
|
+ /** Passed to stencilOperation to specify that stencil value must be inverted */
|
|
|
+ Engine.INVERT = 0x150A;
|
|
|
+ /** Passed to stencilOperation to specify that stencil value must be incremented with wrapping */
|
|
|
+ Engine.INCR_WRAP = 0x8507;
|
|
|
+ /** Passed to stencilOperation to specify that stencil value must be decremented with wrapping */
|
|
|
+ Engine.DECR_WRAP = 0x8508;
|
|
|
+ /** Texture is not repeating outside of 0..1 UVs */
|
|
|
+ Engine.TEXTURE_CLAMP_ADDRESSMODE = 0;
|
|
|
+ /** Texture is repeating outside of 0..1 UVs */
|
|
|
+ Engine.TEXTURE_WRAP_ADDRESSMODE = 1;
|
|
|
+ /** Texture is repeating and mirrored */
|
|
|
+ Engine.TEXTURE_MIRROR_ADDRESSMODE = 2;
|
|
|
+ /** ALPHA */
|
|
|
+ Engine.TEXTUREFORMAT_ALPHA = 0;
|
|
|
+ /** LUMINANCE */
|
|
|
+ Engine.TEXTUREFORMAT_LUMINANCE = 1;
|
|
|
+ /** LUMINANCE_ALPHA */
|
|
|
+ Engine.TEXTUREFORMAT_LUMINANCE_ALPHA = 2;
|
|
|
+ /** RGB */
|
|
|
+ Engine.TEXTUREFORMAT_RGB = 4;
|
|
|
+ /** RGBA */
|
|
|
+ Engine.TEXTUREFORMAT_RGBA = 5;
|
|
|
+ /** R */
|
|
|
+ Engine.TEXTUREFORMAT_R = 6;
|
|
|
+ /** RG */
|
|
|
+ Engine.TEXTUREFORMAT_RG = 7;
|
|
|
+ /** UNSIGNED_INT */
|
|
|
+ Engine.TEXTURETYPE_UNSIGNED_INT = 0;
|
|
|
+ /** FLOAT */
|
|
|
+ Engine.TEXTURETYPE_FLOAT = 1;
|
|
|
+ /** HALF_FLOAT */
|
|
|
+ Engine.TEXTURETYPE_HALF_FLOAT = 2;
|
|
|
+ /** nearest is mag = nearest and min = nearest and mip = linear */
|
|
|
+ Engine.TEXTURE_NEAREST_SAMPLINGMODE = 1;
|
|
|
+ /** Bilinear is mag = linear and min = linear and mip = nearest */
|
|
|
+ Engine.TEXTURE_BILINEAR_SAMPLINGMODE = 2;
|
|
|
+ /** Trilinear is mag = linear and min = linear and mip = linear */
|
|
|
+ Engine.TEXTURE_TRILINEAR_SAMPLINGMODE = 3;
|
|
|
+ /** nearest is mag = nearest and min = nearest and mip = linear */
|
|
|
+ Engine.TEXTURE_NEAREST_NEAREST_MIPLINEAR = 1;
|
|
|
+ /** Bilinear is mag = linear and min = linear and mip = nearest */
|
|
|
+ Engine.TEXTURE_LINEAR_LINEAR_MIPNEAREST = 2;
|
|
|
+ /** Trilinear is mag = linear and min = linear and mip = linear */
|
|
|
+ Engine.TEXTURE_LINEAR_LINEAR_MIPLINEAR = 3;
|
|
|
+ /** mag = nearest and min = nearest and mip = nearest */
|
|
|
+ Engine.TEXTURE_NEAREST_NEAREST_MIPNEAREST = 4;
|
|
|
+ /** mag = nearest and min = linear and mip = nearest */
|
|
|
+ Engine.TEXTURE_NEAREST_LINEAR_MIPNEAREST = 5;
|
|
|
+ /** mag = nearest and min = linear and mip = linear */
|
|
|
+ Engine.TEXTURE_NEAREST_LINEAR_MIPLINEAR = 6;
|
|
|
+ /** mag = nearest and min = linear and mip = none */
|
|
|
+ Engine.TEXTURE_NEAREST_LINEAR = 7;
|
|
|
+ /** mag = nearest and min = nearest and mip = none */
|
|
|
+ Engine.TEXTURE_NEAREST_NEAREST = 8;
|
|
|
+ /** mag = linear and min = nearest and mip = nearest */
|
|
|
+ Engine.TEXTURE_LINEAR_NEAREST_MIPNEAREST = 9;
|
|
|
+ /** mag = linear and min = nearest and mip = linear */
|
|
|
+ Engine.TEXTURE_LINEAR_NEAREST_MIPLINEAR = 10;
|
|
|
+ /** mag = linear and min = linear and mip = none */
|
|
|
+ Engine.TEXTURE_LINEAR_LINEAR = 11;
|
|
|
+ /** mag = linear and min = nearest and mip = none */
|
|
|
+ Engine.TEXTURE_LINEAR_NEAREST = 12;
|
|
|
+ /** Explicit coordinates mode */
|
|
|
+ Engine.TEXTURE_EXPLICIT_MODE = 0;
|
|
|
+ /** Spherical coordinates mode */
|
|
|
+ Engine.TEXTURE_SPHERICAL_MODE = 1;
|
|
|
+ /** Planar coordinates mode */
|
|
|
+ Engine.TEXTURE_PLANAR_MODE = 2;
|
|
|
+ /** Cubic coordinates mode */
|
|
|
+ Engine.TEXTURE_CUBIC_MODE = 3;
|
|
|
+ /** Projection coordinates mode */
|
|
|
+ Engine.TEXTURE_PROJECTION_MODE = 4;
|
|
|
+ /** Skybox coordinates mode */
|
|
|
+ Engine.TEXTURE_SKYBOX_MODE = 5;
|
|
|
+ /** Inverse Cubic coordinates mode */
|
|
|
+ Engine.TEXTURE_INVCUBIC_MODE = 6;
|
|
|
+ /** Equirectangular coordinates mode */
|
|
|
+ Engine.TEXTURE_EQUIRECTANGULAR_MODE = 7;
|
|
|
+ /** Equirectangular Fixed coordinates mode */
|
|
|
+ Engine.TEXTURE_FIXED_EQUIRECTANGULAR_MODE = 8;
|
|
|
+ /** Equirectangular Fixed Mirrored coordinates mode */
|
|
|
+ Engine.TEXTURE_FIXED_EQUIRECTANGULAR_MIRRORED_MODE = 9;
|
|
|
// Texture rescaling mode
|
|
|
- Engine._SCALEMODE_FLOOR = 1;
|
|
|
- Engine._SCALEMODE_NEAREST = 2;
|
|
|
- Engine._SCALEMODE_CEILING = 3;
|
|
|
+ /** Defines that texture rescaling will use a floor to find the closer power of 2 size */
|
|
|
+ Engine.SCALEMODE_FLOOR = 1;
|
|
|
+ /** Defines that texture rescaling will look for the nearest power of 2 size */
|
|
|
+ Engine.SCALEMODE_NEAREST = 2;
|
|
|
+ /** Defines that texture rescaling will use a ceil to find the closer power of 2 size */
|
|
|
+ Engine.SCALEMODE_CEILING = 3;
|
|
|
// Updatable statics so stick with vars here
|
|
|
/**
|
|
|
* Gets or sets the epsilon value used by collision engine
|
|
@@ -31446,34 +31195,34 @@ var BABYLON;
|
|
|
return new Texture(name, scene, noMipmap, invertY, samplingMode, onLoad, onError, buffer, deleteBuffer, format);
|
|
|
};
|
|
|
// Constants
|
|
|
- Texture.NEAREST_SAMPLINGMODE = 1;
|
|
|
- Texture.NEAREST_NEAREST_MIPLINEAR = 1; // nearest is mag = nearest and min = nearest and mip = linear
|
|
|
- Texture.BILINEAR_SAMPLINGMODE = 2;
|
|
|
- Texture.LINEAR_LINEAR_MIPNEAREST = 2; // Bilinear is mag = linear and min = linear and mip = nearest
|
|
|
- Texture.TRILINEAR_SAMPLINGMODE = 3;
|
|
|
- Texture.LINEAR_LINEAR_MIPLINEAR = 3; // Trilinear is mag = linear and min = linear and mip = linear
|
|
|
- Texture.NEAREST_NEAREST_MIPNEAREST = 4;
|
|
|
- Texture.NEAREST_LINEAR_MIPNEAREST = 5;
|
|
|
- Texture.NEAREST_LINEAR_MIPLINEAR = 6;
|
|
|
- Texture.NEAREST_LINEAR = 7;
|
|
|
- Texture.NEAREST_NEAREST = 8;
|
|
|
- Texture.LINEAR_NEAREST_MIPNEAREST = 9;
|
|
|
- Texture.LINEAR_NEAREST_MIPLINEAR = 10;
|
|
|
- Texture.LINEAR_LINEAR = 11;
|
|
|
- Texture.LINEAR_NEAREST = 12;
|
|
|
- Texture.EXPLICIT_MODE = 0;
|
|
|
- Texture.SPHERICAL_MODE = 1;
|
|
|
- Texture.PLANAR_MODE = 2;
|
|
|
- Texture.CUBIC_MODE = 3;
|
|
|
- Texture.PROJECTION_MODE = 4;
|
|
|
- Texture.SKYBOX_MODE = 5;
|
|
|
- Texture.INVCUBIC_MODE = 6;
|
|
|
- Texture.EQUIRECTANGULAR_MODE = 7;
|
|
|
- Texture.FIXED_EQUIRECTANGULAR_MODE = 8;
|
|
|
- Texture.FIXED_EQUIRECTANGULAR_MIRRORED_MODE = 9;
|
|
|
- Texture.CLAMP_ADDRESSMODE = 0;
|
|
|
- Texture.WRAP_ADDRESSMODE = 1;
|
|
|
- Texture.MIRROR_ADDRESSMODE = 2;
|
|
|
+ Texture.NEAREST_SAMPLINGMODE = BABYLON.Engine.TEXTURE_NEAREST_SAMPLINGMODE;
|
|
|
+ Texture.NEAREST_NEAREST_MIPLINEAR = BABYLON.Engine.TEXTURE_NEAREST_NEAREST_MIPLINEAR; // nearest is mag = nearest and min = nearest and mip = linear
|
|
|
+ Texture.BILINEAR_SAMPLINGMODE = BABYLON.Engine.TEXTURE_BILINEAR_SAMPLINGMODE;
|
|
|
+ Texture.LINEAR_LINEAR_MIPNEAREST = BABYLON.Engine.TEXTURE_LINEAR_LINEAR_MIPNEAREST; // Bilinear is mag = linear and min = linear and mip = nearest
|
|
|
+ Texture.TRILINEAR_SAMPLINGMODE = BABYLON.Engine.TEXTURE_TRILINEAR_SAMPLINGMODE;
|
|
|
+ Texture.LINEAR_LINEAR_MIPLINEAR = BABYLON.Engine.TEXTURE_LINEAR_LINEAR_MIPLINEAR; // Trilinear is mag = linear and min = linear and mip = linear
|
|
|
+ Texture.NEAREST_NEAREST_MIPNEAREST = BABYLON.Engine.TEXTURE_NEAREST_NEAREST_MIPNEAREST;
|
|
|
+ Texture.NEAREST_LINEAR_MIPNEAREST = BABYLON.Engine.TEXTURE_NEAREST_LINEAR_MIPNEAREST;
|
|
|
+ Texture.NEAREST_LINEAR_MIPLINEAR = BABYLON.Engine.TEXTURE_NEAREST_LINEAR_MIPLINEAR;
|
|
|
+ Texture.NEAREST_LINEAR = BABYLON.Engine.TEXTURE_NEAREST_LINEAR;
|
|
|
+ Texture.NEAREST_NEAREST = BABYLON.Engine.TEXTURE_NEAREST_NEAREST;
|
|
|
+ Texture.LINEAR_NEAREST_MIPNEAREST = BABYLON.Engine.TEXTURE_LINEAR_NEAREST_MIPNEAREST;
|
|
|
+ Texture.LINEAR_NEAREST_MIPLINEAR = BABYLON.Engine.TEXTURE_LINEAR_NEAREST_MIPLINEAR;
|
|
|
+ Texture.LINEAR_LINEAR = BABYLON.Engine.TEXTURE_LINEAR_LINEAR;
|
|
|
+ Texture.LINEAR_NEAREST = BABYLON.Engine.TEXTURE_LINEAR_NEAREST;
|
|
|
+ Texture.EXPLICIT_MODE = BABYLON.Engine.TEXTURE_EXPLICIT_MODE;
|
|
|
+ Texture.SPHERICAL_MODE = BABYLON.Engine.TEXTURE_SPHERICAL_MODE;
|
|
|
+ Texture.PLANAR_MODE = BABYLON.Engine.TEXTURE_PLANAR_MODE;
|
|
|
+ Texture.CUBIC_MODE = BABYLON.Engine.TEXTURE_CUBIC_MODE;
|
|
|
+ Texture.PROJECTION_MODE = BABYLON.Engine.TEXTURE_PROJECTION_MODE;
|
|
|
+ Texture.SKYBOX_MODE = BABYLON.Engine.TEXTURE_SKYBOX_MODE;
|
|
|
+ Texture.INVCUBIC_MODE = BABYLON.Engine.TEXTURE_INVCUBIC_MODE;
|
|
|
+ Texture.EQUIRECTANGULAR_MODE = BABYLON.Engine.TEXTURE_EQUIRECTANGULAR_MODE;
|
|
|
+ Texture.FIXED_EQUIRECTANGULAR_MODE = BABYLON.Engine.TEXTURE_FIXED_EQUIRECTANGULAR_MODE;
|
|
|
+ Texture.FIXED_EQUIRECTANGULAR_MIRRORED_MODE = BABYLON.Engine.TEXTURE_FIXED_EQUIRECTANGULAR_MIRRORED_MODE;
|
|
|
+ Texture.CLAMP_ADDRESSMODE = BABYLON.Engine.TEXTURE_CLAMP_ADDRESSMODE;
|
|
|
+ Texture.WRAP_ADDRESSMODE = BABYLON.Engine.TEXTURE_WRAP_ADDRESSMODE;
|
|
|
+ Texture.MIRROR_ADDRESSMODE = BABYLON.Engine.TEXTURE_MIRROR_ADDRESSMODE;
|
|
|
/**
|
|
|
* Gets or sets a boolean which defines if the texture url must be build from the serialized URL instead of just using the name and loading them side by side with the scene file
|
|
|
*/
|
|
@@ -101475,6 +101224,14 @@ var BABYLON;
|
|
|
NullEngine.prototype.updateDynamicTexture = function (texture, canvas, invertY, premulAlpha, format) {
|
|
|
if (premulAlpha === void 0) { premulAlpha = false; }
|
|
|
};
|
|
|
+ /**
|
|
|
+ * Get the current error code of the webGL context
|
|
|
+ * @returns the error code
|
|
|
+ * @see https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/getError
|
|
|
+ */
|
|
|
+ NullEngine.prototype.getError = function () {
|
|
|
+ return 0;
|
|
|
+ };
|
|
|
NullEngine.prototype.updateDynamicIndexBuffer = function (indexBuffer, indices, offset) {
|
|
|
if (offset === void 0) { offset = 0; }
|
|
|
};
|