瀏覽代碼

Renaming occlusionNoValue to None

DESKTOP-QJU4N0L\mityh 8 年之前
父節點
當前提交
b2d682ffb8

文件差異過大導致無法顯示
+ 5643 - 5643
dist/preview release/babylon.d.ts


文件差異過大導致無法顯示
+ 2 - 2
dist/preview release/babylon.js


+ 3 - 3
dist/preview release/babylon.max.js

@@ -11820,7 +11820,7 @@ var BABYLON;
             _this.position = BABYLON.Vector3.Zero();
             _this._webGLVersion = _this.getEngine().webGLVersion;
             _this._occlusionInternalRetryCounter = 0;
-            _this.occlusionType = AbstractMesh.OCCLUSION_TYPE_NO_VALUE;
+            _this.occlusionType = AbstractMesh.OCCLUSION_TYPE_NONE;
             _this.occlusionRetryCount = -1;
             _this._isOccluded = false;
             _this.occlusionQuery = _this.getEngine().createQuery();
@@ -13859,7 +13859,7 @@ var BABYLON;
             this.setVerticesData(BABYLON.VertexBuffer.NormalKind, normals, updatable);
         };
         AbstractMesh.prototype.checkOcclusionQuery = function () {
-            if (this._webGLVersion < 2 || this.occlusionType === AbstractMesh.OCCLUSION_TYPE_NO_VALUE) {
+            if (this._webGLVersion < 2 || this.occlusionType === AbstractMesh.OCCLUSION_TYPE_NONE) {
                 this._isOccluded = false;
                 return;
             }
@@ -13900,7 +13900,7 @@ var BABYLON;
         AbstractMesh._BILLBOARDMODE_Y = 2;
         AbstractMesh._BILLBOARDMODE_Z = 4;
         AbstractMesh._BILLBOARDMODE_ALL = 7;
-        AbstractMesh.OCCLUSION_TYPE_NO_VALUE = 0;
+        AbstractMesh.OCCLUSION_TYPE_NONE = 0;
         AbstractMesh.OCCLUSION_TYPE_OPTIMISITC = 1;
         AbstractMesh.OCCLUSION_TYPE_STRICT = 2;
         AbstractMesh.OCCLUSION_ALGORITHM_TYPE_ACCURATE = 0;

文件差異過大導致無法顯示
+ 5643 - 5643
dist/preview release/babylon.module.d.ts


文件差異過大導致無法顯示
+ 2 - 2
dist/preview release/babylon.worker.js


文件差異過大導致無法顯示
+ 3583 - 3583
dist/preview release/customConfigurations/minimalGLTFViewer/babylon.d.ts


文件差異過大導致無法顯示
+ 2 - 2
dist/preview release/customConfigurations/minimalGLTFViewer/babylon.js


+ 3 - 3
dist/preview release/customConfigurations/minimalGLTFViewer/babylon.max.js

@@ -11820,7 +11820,7 @@ var BABYLON;
             _this.position = BABYLON.Vector3.Zero();
             _this._webGLVersion = _this.getEngine().webGLVersion;
             _this._occlusionInternalRetryCounter = 0;
-            _this.occlusionType = AbstractMesh.OCCLUSION_TYPE_NO_VALUE;
+            _this.occlusionType = AbstractMesh.OCCLUSION_TYPE_NONE;
             _this.occlusionRetryCount = -1;
             _this._isOccluded = false;
             _this.occlusionQuery = _this.getEngine().createQuery();
@@ -13859,7 +13859,7 @@ var BABYLON;
             this.setVerticesData(BABYLON.VertexBuffer.NormalKind, normals, updatable);
         };
         AbstractMesh.prototype.checkOcclusionQuery = function () {
-            if (this._webGLVersion < 2 || this.occlusionType === AbstractMesh.OCCLUSION_TYPE_NO_VALUE) {
+            if (this._webGLVersion < 2 || this.occlusionType === AbstractMesh.OCCLUSION_TYPE_NONE) {
                 this._isOccluded = false;
                 return;
             }
@@ -13900,7 +13900,7 @@ var BABYLON;
         AbstractMesh._BILLBOARDMODE_Y = 2;
         AbstractMesh._BILLBOARDMODE_Z = 4;
         AbstractMesh._BILLBOARDMODE_ALL = 7;
-        AbstractMesh.OCCLUSION_TYPE_NO_VALUE = 0;
+        AbstractMesh.OCCLUSION_TYPE_NONE = 0;
         AbstractMesh.OCCLUSION_TYPE_OPTIMISITC = 1;
         AbstractMesh.OCCLUSION_TYPE_STRICT = 2;
         AbstractMesh.OCCLUSION_ALGORITHM_TYPE_ACCURATE = 0;

文件差異過大導致無法顯示
+ 3583 - 3583
dist/preview release/customConfigurations/minimalGLTFViewer/babylon.module.d.ts


+ 3 - 3
src/Mesh/babylon.abstractMesh.ts

@@ -7,7 +7,7 @@
         private static _BILLBOARDMODE_Z = 4;
         private static _BILLBOARDMODE_ALL = 7;
 
-        public static OCCLUSION_TYPE_NO_VALUE = 0;
+        public static OCCLUSION_TYPE_NONE = 0;
         public static OCCLUSION_TYPE_OPTIMISITC = 1;
         public static OCCLUSION_TYPE_STRICT = 2;
         public static OCCLUSION_ALGORITHM_TYPE_ACCURATE = 0;
@@ -130,7 +130,7 @@
 
         private _webGLVersion = this.getEngine().webGLVersion;
         private _occlusionInternalRetryCounter = 0;
-        public occlusionType = AbstractMesh.OCCLUSION_TYPE_NO_VALUE;
+        public occlusionType = AbstractMesh.OCCLUSION_TYPE_NONE;
         public occlusionRetryCount = -1;
         protected _isOccluded = false;
         get isOccluded(): boolean {
@@ -2271,7 +2271,7 @@
         }
 
         protected checkOcclusionQuery() {
-            if (this._webGLVersion < 2 || this.occlusionType === AbstractMesh.OCCLUSION_TYPE_NO_VALUE) {
+            if (this._webGLVersion < 2 || this.occlusionType === AbstractMesh.OCCLUSION_TYPE_NONE) {
                 this._isOccluded = false;
                 return;
             }