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@@ -1106,7 +1106,7 @@ void main(void) {
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finalDiffuse = max(finalDiffuse, 0.0);
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// _____________________________ Ambient ________________________________________
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- vec3 finalAmbient = diffuseBase;
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+ vec3 finalAmbient = vAmbientColor;
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finalAmbient *= surfaceAlbedo.rgb;
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// _____________________________ Emissive ________________________________________
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