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@@ -34287,7 +34287,7 @@ var BABYLON;
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for (index = 0; index < meshes.length; index++) {
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if (meshes[index]) {
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meshes[index].computeWorldMatrix(true);
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- otherVertexData = BABYLON.VertexData.ExtractFromMesh(meshes[index], true);
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+ otherVertexData = BABYLON.VertexData.ExtractFromMesh(meshes[index], true, true);
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otherVertexData.transform(meshes[index].getWorldMatrix());
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if (vertexData) {
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vertexData.merge(otherVertexData);
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