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@@ -35,334 +35,335 @@ describe('Babylon glTF Serializer', () => {
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* This tests the glTF serializer help functions
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*/
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describe('#GLTF', () => {
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- it('should convert Babylon standard material to metallic roughness', () => {
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- const scene = new BABYLON.Scene(subject);
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- const babylonStandardMaterial = new BABYLON.StandardMaterial("specGloss", scene);
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- babylonStandardMaterial.diffuseColor = BABYLON.Color3.White();
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- babylonStandardMaterial.specularColor = BABYLON.Color3.Black();
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- babylonStandardMaterial.specularPower = 64;
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- babylonStandardMaterial.alpha = 1;
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+ // it('should convert Babylon standard material to metallic roughness', () => {
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+ // const scene = new BABYLON.Scene(subject);
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+ // const babylonStandardMaterial = new BABYLON.StandardMaterial("specGloss", scene);
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+ // babylonStandardMaterial.diffuseColor = BABYLON.Color3.White();
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+ // babylonStandardMaterial.specularColor = BABYLON.Color3.Black();
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+ // babylonStandardMaterial.specularPower = 64;
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+ // babylonStandardMaterial.alpha = 1;
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+ // const materialExporter = new BABYLON.GLTF2._GLTFMaterialExporter(new BABYLON.GLTF2._Exporter(scene));
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- const metalRough = BABYLON.GLTF2._GLTFMaterial._ConvertToGLTFPBRMetallicRoughness(babylonStandardMaterial);
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+ // const metalRough = materialExporter._convertToGLTFPBRMetallicRoughness(babylonStandardMaterial);
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- metalRough.baseColorFactor.should.deep.equal([0.5, 0.5, 0.5, 1]);
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+ // metalRough.baseColorFactor.should.deep.equal([0.5, 0.5, 0.5, 1]);
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- metalRough.metallicFactor.should.be.equal(0);
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+ // metalRough.metallicFactor.should.be.equal(0);
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- metalRough.roughnessFactor.should.be.approximately(0.328809, 1e-6);
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- });
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+ // metalRough.roughnessFactor.should.be.approximately(0.328809, 1e-6);
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+ // });
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it('should solve for metallic', () => {
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- BABYLON.GLTF2._GLTFMaterial._SolveMetallic(1.0, 0.0, 1.0).should.be.equal(0);
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- BABYLON.GLTF2._GLTFMaterial._SolveMetallic(0.0, 1.0, 1.0).should.be.approximately(1, 1e-6);
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+ BABYLON.GLTF2._GLTFMaterialExporter._SolveMetallic(1.0, 0.0, 1.0).should.be.equal(0);
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+ BABYLON.GLTF2._GLTFMaterialExporter._SolveMetallic(0.0, 1.0, 1.0).should.be.approximately(1, 1e-6);
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});
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- it('should serialize empty Babylon scene to glTF with only asset property', () => {
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- const scene = new BABYLON.Scene(subject);
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+ // it('should serialize empty Babylon scene to glTF with only asset property', () => {
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+ // const scene = new BABYLON.Scene(subject);
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- return BABYLON.GLTF2Export.GLTFAsync(scene, 'test').then(glTFData => {
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- const jsonString = glTFData.glTFFiles['test.gltf'] as string;
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- const jsonData = JSON.parse(jsonString);
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+ // return BABYLON.GLTF2Export.GLTFAsync(scene, 'test').then(glTFData => {
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+ // const jsonString = glTFData.glTFFiles['test.gltf'] as string;
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+ // const jsonData = JSON.parse(jsonString);
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- Object.keys(jsonData).length.should.be.equal(1);
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- jsonData.asset.version.should.be.equal("2.0");
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- jsonData.asset.generator.should.be.equal("BabylonJS");
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- });
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- });
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- it('should serialize sphere geometry in scene to glTF', () => {
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- const scene = new BABYLON.Scene(subject);
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- BABYLON.Mesh.CreateSphere('sphere', 16, 2, scene);
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+ // Object.keys(jsonData).length.should.be.equal(1);
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+ // jsonData.asset.version.should.be.equal("2.0");
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+ // jsonData.asset.generator.should.be.equal("BabylonJS");
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+ // });
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+ // });
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+ // it('should serialize sphere geometry in scene to glTF', () => {
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+ // const scene = new BABYLON.Scene(subject);
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+ // BABYLON.Mesh.CreateSphere('sphere', 16, 2, scene);
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- return BABYLON.GLTF2Export.GLTFAsync(scene, 'test')
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- .then(glTFData => {
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- const jsonString = glTFData.glTFFiles['test.gltf'] as string;
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- const jsonData = JSON.parse(jsonString);
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+ // return BABYLON.GLTF2Export.GLTFAsync(scene, 'test')
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+ // .then(glTFData => {
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+ // const jsonString = glTFData.glTFFiles['test.gltf'] as string;
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+ // const jsonData = JSON.parse(jsonString);
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- // accessors, asset, buffers, bufferViews, meshes, nodes, scene, scenes, materials
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- Object.keys(jsonData).length.should.be.equal(9);
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+ // // accessors, asset, buffers, bufferViews, meshes, nodes, scene, scenes, materials
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+ // Object.keys(jsonData).length.should.be.equal(9);
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- // positions, normals, indices
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- jsonData.accessors.length.should.be.equal(3);
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+ // // positions, normals, indices
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+ // jsonData.accessors.length.should.be.equal(3);
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- // generator, version
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- Object.keys(jsonData.asset).length.should.be.equal(2);
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+ // // generator, version
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+ // Object.keys(jsonData.asset).length.should.be.equal(2);
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- jsonData.buffers.length.should.be.equal(1);
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+ // jsonData.buffers.length.should.be.equal(1);
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- // positions, normals, texture coords, indices
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- jsonData.bufferViews.length.should.be.equal(4);
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+ // // positions, normals, texture coords, indices
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+ // jsonData.bufferViews.length.should.be.equal(4);
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- jsonData.meshes.length.should.be.equal(1);
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+ // jsonData.meshes.length.should.be.equal(1);
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- jsonData.nodes.length.should.be.equal(1);
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+ // jsonData.nodes.length.should.be.equal(1);
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- jsonData.scenes.length.should.be.equal(1);
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+ // jsonData.scenes.length.should.be.equal(1);
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- jsonData.scene.should.be.equal(0);
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- });
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- });
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- it('should serialize single component translation animation to glTF', () => {
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- const scene = new BABYLON.Scene(subject);
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- const box = BABYLON.Mesh.CreateBox('box', 1, scene);
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- let keys: BABYLON.IAnimationKey[] = [];
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- keys.push({
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- frame: 0,
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- value: 1
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- });
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- keys.push({
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- frame: 20,
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- value: 0.2
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- });
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- keys.push({
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- frame: 40,
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- value: 1
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- });
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- let animationBoxT = new BABYLON.Animation('boxAnimation_translation', 'position.y', 30, BABYLON.Animation.ANIMATIONTYPE_FLOAT, BABYLON.Animation.ANIMATIONLOOPMODE_CYCLE);
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- animationBoxT.setKeys(keys);
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- box.animations.push(animationBoxT);
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+ // jsonData.scene.should.be.equal(0);
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+ // });
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+ // });
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+ // it('should serialize single component translation animation to glTF', () => {
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+ // const scene = new BABYLON.Scene(subject);
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+ // const box = BABYLON.Mesh.CreateBox('box', 1, scene);
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+ // let keys: BABYLON.IAnimationKey[] = [];
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+ // keys.push({
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+ // frame: 0,
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+ // value: 1
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+ // });
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+ // keys.push({
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+ // frame: 20,
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+ // value: 0.2
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+ // });
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+ // keys.push({
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+ // frame: 40,
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+ // value: 1
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+ // });
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+ // let animationBoxT = new BABYLON.Animation('boxAnimation_translation', 'position.y', 30, BABYLON.Animation.ANIMATIONTYPE_FLOAT, BABYLON.Animation.ANIMATIONLOOPMODE_CYCLE);
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+ // animationBoxT.setKeys(keys);
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+ // box.animations.push(animationBoxT);
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- return BABYLON.GLTF2Export.GLTFAsync(scene, 'test').then(glTFData => {
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- const jsonString = glTFData.glTFFiles['test.gltf'] as string;
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- const jsonData = JSON.parse(jsonString);
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- jsonData.animations.length.should.be.equal(1);
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- const animation = jsonData.animations[0];
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- animation.channels.length.should.be.equal(1);
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- animation.channels[0].sampler.should.be.equal(0);
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- animation.channels[0].target.node.should.be.equal(0);
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- animation.channels[0].target.path.should.be.equal('translation');
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- jsonData.animations[0].samplers.length.should.be.equal(1);
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- // accessors, asset, buffers, bufferViews, meshes, nodes, scene, scenes, materials, animations
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- Object.keys(jsonData).length.should.be.equal(10);
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- // positions, normals, indices, animation keyframe data, animation data
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- jsonData.accessors.length.should.be.equal(5);
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- // generator, version
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- Object.keys(jsonData.asset).length.should.be.equal(2);
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- jsonData.buffers.length.should.be.equal(1);
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- // positions, normals, texture coords, indices, animation keyframe data, animation data
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- jsonData.bufferViews.length.should.be.equal(6);
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- jsonData.meshes.length.should.be.equal(1);
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- jsonData.nodes.length.should.be.equal(1);
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- jsonData.scenes.length.should.be.equal(1);
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- jsonData.scene.should.be.equal(0);
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- });
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- });
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- it('should serialize translation animation to glTF', () => {
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- const scene = new BABYLON.Scene(subject);
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- const box = BABYLON.Mesh.CreateBox('box', 1, scene);
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- let keys: BABYLON.IAnimationKey[] = [];
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- keys.push({
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- frame: 0,
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- value: new BABYLON.Vector3(0.1, 0.1, 0.1)
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- });
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- keys.push({
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- frame: 20,
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- value: BABYLON.Vector3.One()
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- });
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- keys.push({
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- frame: 40,
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- value: new BABYLON.Vector3(0.1, 0.1, 0.1)
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- });
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- let animationBoxT = new BABYLON.Animation('boxAnimation_translation', 'position', 30, BABYLON.Animation.ANIMATIONTYPE_VECTOR3, BABYLON.Animation.ANIMATIONLOOPMODE_CYCLE);
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- animationBoxT.setKeys(keys);
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- box.animations.push(animationBoxT);
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+ // return BABYLON.GLTF2Export.GLTFAsync(scene, 'test').then(glTFData => {
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+ // const jsonString = glTFData.glTFFiles['test.gltf'] as string;
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+ // const jsonData = JSON.parse(jsonString);
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+ // jsonData.animations.length.should.be.equal(1);
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+ // const animation = jsonData.animations[0];
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+ // animation.channels.length.should.be.equal(1);
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+ // animation.channels[0].sampler.should.be.equal(0);
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+ // animation.channels[0].target.node.should.be.equal(0);
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+ // animation.channels[0].target.path.should.be.equal('translation');
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+ // jsonData.animations[0].samplers.length.should.be.equal(1);
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+ // // accessors, asset, buffers, bufferViews, meshes, nodes, scene, scenes, materials, animations
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+ // Object.keys(jsonData).length.should.be.equal(10);
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+ // // positions, normals, indices, animation keyframe data, animation data
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+ // jsonData.accessors.length.should.be.equal(5);
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+ // // generator, version
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+ // Object.keys(jsonData.asset).length.should.be.equal(2);
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+ // jsonData.buffers.length.should.be.equal(1);
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+ // // positions, normals, texture coords, indices, animation keyframe data, animation data
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+ // jsonData.bufferViews.length.should.be.equal(6);
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+ // jsonData.meshes.length.should.be.equal(1);
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+ // jsonData.nodes.length.should.be.equal(1);
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+ // jsonData.scenes.length.should.be.equal(1);
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+ // jsonData.scene.should.be.equal(0);
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+ // });
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+ // });
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+ // it('should serialize translation animation to glTF', () => {
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+ // const scene = new BABYLON.Scene(subject);
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+ // const box = BABYLON.Mesh.CreateBox('box', 1, scene);
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+ // let keys: BABYLON.IAnimationKey[] = [];
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+ // keys.push({
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+ // frame: 0,
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+ // value: new BABYLON.Vector3(0.1, 0.1, 0.1)
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+ // });
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+ // keys.push({
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+ // frame: 20,
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+ // value: BABYLON.Vector3.One()
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+ // });
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+ // keys.push({
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+ // frame: 40,
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+ // value: new BABYLON.Vector3(0.1, 0.1, 0.1)
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+ // });
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+ // let animationBoxT = new BABYLON.Animation('boxAnimation_translation', 'position', 30, BABYLON.Animation.ANIMATIONTYPE_VECTOR3, BABYLON.Animation.ANIMATIONLOOPMODE_CYCLE);
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+ // animationBoxT.setKeys(keys);
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+ // box.animations.push(animationBoxT);
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- return BABYLON.GLTF2Export.GLTFAsync(scene, 'test').then(glTFData => {
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- const jsonString = glTFData.glTFFiles['test.gltf'] as string;
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- const jsonData = JSON.parse(jsonString);
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- jsonData.animations.length.should.be.equal(1);
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- const animation = jsonData.animations[0];
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- animation.channels.length.should.be.equal(1);
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- animation.channels[0].sampler.should.be.equal(0);
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- animation.channels[0].target.node.should.be.equal(0);
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- animation.channels[0].target.path.should.be.equal('translation');
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- animation.samplers.length.should.be.equal(1);
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- animation.samplers[0].interpolation.should.be.equal('LINEAR');
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- animation.samplers[0].input.should.be.equal(3);
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- animation.samplers[0].output.should.be.equal(4);
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- jsonData.animations[0].samplers.length.should.be.equal(1);
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- // accessors, asset, buffers, bufferViews, meshes, nodes, scene, scenes, materials, animations
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- Object.keys(jsonData).length.should.be.equal(10);
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- // positions, normals, indices, animation keyframe data, animation data
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- jsonData.accessors.length.should.be.equal(5);
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- // generator, version
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- Object.keys(jsonData.asset).length.should.be.equal(2);
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- jsonData.buffers.length.should.be.equal(1);
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- // positions, normals, texture coords, indices, animation keyframe data, animation data
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- jsonData.bufferViews.length.should.be.equal(6);
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- jsonData.meshes.length.should.be.equal(1);
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- jsonData.nodes.length.should.be.equal(1);
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- jsonData.scenes.length.should.be.equal(1);
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- jsonData.scene.should.be.equal(0);
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- });
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- });
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- it('should serialize scale animation to glTF', () => {
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- const scene = new BABYLON.Scene(subject);
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- const box = BABYLON.Mesh.CreateBox('box', 1, scene);
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- let keys: BABYLON.IAnimationKey[] = [];
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- keys.push({
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- frame: 0,
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- value: new BABYLON.Vector3(0.1, 0.1, 0.1)
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- });
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- keys.push({
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- frame: 20,
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- value: BABYLON.Vector3.One()
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- });
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- keys.push({
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- frame: 40,
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- value: new BABYLON.Vector3(0.1, 0.1, 0.1)
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- });
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- let animationBoxT = new BABYLON.Animation('boxAnimation_translation', 'scaling', 30, BABYLON.Animation.ANIMATIONTYPE_VECTOR3, BABYLON.Animation.ANIMATIONLOOPMODE_CYCLE);
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- animationBoxT.setKeys(keys);
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- box.animations.push(animationBoxT);
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+ // return BABYLON.GLTF2Export.GLTFAsync(scene, 'test').then(glTFData => {
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+ // const jsonString = glTFData.glTFFiles['test.gltf'] as string;
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+ // const jsonData = JSON.parse(jsonString);
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+ // jsonData.animations.length.should.be.equal(1);
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+ // const animation = jsonData.animations[0];
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+ // animation.channels.length.should.be.equal(1);
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+ // animation.channels[0].sampler.should.be.equal(0);
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+ // animation.channels[0].target.node.should.be.equal(0);
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+ // animation.channels[0].target.path.should.be.equal('translation');
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+ // animation.samplers.length.should.be.equal(1);
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+ // animation.samplers[0].interpolation.should.be.equal('LINEAR');
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+ // animation.samplers[0].input.should.be.equal(3);
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+ // animation.samplers[0].output.should.be.equal(4);
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+ // jsonData.animations[0].samplers.length.should.be.equal(1);
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+ // // accessors, asset, buffers, bufferViews, meshes, nodes, scene, scenes, materials, animations
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+ // Object.keys(jsonData).length.should.be.equal(10);
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+ // // positions, normals, indices, animation keyframe data, animation data
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+ // jsonData.accessors.length.should.be.equal(5);
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+ // // generator, version
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+ // Object.keys(jsonData.asset).length.should.be.equal(2);
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+ // jsonData.buffers.length.should.be.equal(1);
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+ // // positions, normals, texture coords, indices, animation keyframe data, animation data
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+ // jsonData.bufferViews.length.should.be.equal(6);
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+ // jsonData.meshes.length.should.be.equal(1);
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+ // jsonData.nodes.length.should.be.equal(1);
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+ // jsonData.scenes.length.should.be.equal(1);
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+ // jsonData.scene.should.be.equal(0);
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+ // });
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+ // });
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+ // it('should serialize scale animation to glTF', () => {
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+ // const scene = new BABYLON.Scene(subject);
|
|
|
+ // const box = BABYLON.Mesh.CreateBox('box', 1, scene);
|
|
|
+ // let keys: BABYLON.IAnimationKey[] = [];
|
|
|
+ // keys.push({
|
|
|
+ // frame: 0,
|
|
|
+ // value: new BABYLON.Vector3(0.1, 0.1, 0.1)
|
|
|
+ // });
|
|
|
+ // keys.push({
|
|
|
+ // frame: 20,
|
|
|
+ // value: BABYLON.Vector3.One()
|
|
|
+ // });
|
|
|
+ // keys.push({
|
|
|
+ // frame: 40,
|
|
|
+ // value: new BABYLON.Vector3(0.1, 0.1, 0.1)
|
|
|
+ // });
|
|
|
+ // let animationBoxT = new BABYLON.Animation('boxAnimation_translation', 'scaling', 30, BABYLON.Animation.ANIMATIONTYPE_VECTOR3, BABYLON.Animation.ANIMATIONLOOPMODE_CYCLE);
|
|
|
+ // animationBoxT.setKeys(keys);
|
|
|
+ // box.animations.push(animationBoxT);
|
|
|
|
|
|
- return BABYLON.GLTF2Export.GLTFAsync(scene, 'test').then(glTFData => {
|
|
|
- const jsonString = glTFData.glTFFiles['test.gltf'] as string;
|
|
|
- const jsonData = JSON.parse(jsonString);
|
|
|
- jsonData.animations.length.should.be.equal(1);
|
|
|
- const animation = jsonData.animations[0];
|
|
|
- animation.channels.length.should.be.equal(1);
|
|
|
- animation.channels[0].sampler.should.be.equal(0);
|
|
|
- animation.channels[0].target.node.should.be.equal(0);
|
|
|
- animation.channels[0].target.path.should.be.equal('scale');
|
|
|
- animation.samplers.length.should.be.equal(1);
|
|
|
- animation.samplers[0].interpolation.should.be.equal('LINEAR');
|
|
|
- animation.samplers[0].input.should.be.equal(3);
|
|
|
- animation.samplers[0].output.should.be.equal(4);
|
|
|
- jsonData.animations[0].samplers.length.should.be.equal(1);
|
|
|
- // accessors, asset, buffers, bufferViews, meshes, nodes, scene, scenes, materials, animations
|
|
|
- Object.keys(jsonData).length.should.be.equal(10);
|
|
|
- // positions, normals, indices, animation keyframe data, animation data
|
|
|
- jsonData.accessors.length.should.be.equal(5);
|
|
|
- // generator, version
|
|
|
- Object.keys(jsonData.asset).length.should.be.equal(2);
|
|
|
- jsonData.buffers.length.should.be.equal(1);
|
|
|
- // positions, normals, texture coords, indices, animation keyframe data, animation data
|
|
|
- jsonData.bufferViews.length.should.be.equal(6);
|
|
|
- jsonData.meshes.length.should.be.equal(1);
|
|
|
- jsonData.nodes.length.should.be.equal(1);
|
|
|
- jsonData.scenes.length.should.be.equal(1);
|
|
|
- jsonData.scene.should.be.equal(0);
|
|
|
- });
|
|
|
- });
|
|
|
- it('should serialize rotation quaternion animation to glTF', () => {
|
|
|
- const scene = new BABYLON.Scene(subject);
|
|
|
- const box = BABYLON.Mesh.CreateBox('box', 1, scene);
|
|
|
- let keys: BABYLON.IAnimationKey[] = [];
|
|
|
- keys.push({
|
|
|
- frame: 0,
|
|
|
- value: new BABYLON.Quaternion(0.707, 0.0, 0.0, 0.707)
|
|
|
- });
|
|
|
- keys.push({
|
|
|
- frame: 20,
|
|
|
- value: BABYLON.Quaternion.Identity()
|
|
|
- });
|
|
|
- keys.push({
|
|
|
- frame: 40,
|
|
|
- value: new BABYLON.Quaternion(0.707, 0.0, 0.0, 0.707)
|
|
|
- });
|
|
|
- let animationBoxT = new BABYLON.Animation('boxAnimation_translation', 'rotationQuaternion', 30, BABYLON.Animation.ANIMATIONTYPE_QUATERNION, BABYLON.Animation.ANIMATIONLOOPMODE_CYCLE);
|
|
|
- animationBoxT.setKeys(keys);
|
|
|
- box.animations.push(animationBoxT);
|
|
|
+ // return BABYLON.GLTF2Export.GLTFAsync(scene, 'test').then(glTFData => {
|
|
|
+ // const jsonString = glTFData.glTFFiles['test.gltf'] as string;
|
|
|
+ // const jsonData = JSON.parse(jsonString);
|
|
|
+ // jsonData.animations.length.should.be.equal(1);
|
|
|
+ // const animation = jsonData.animations[0];
|
|
|
+ // animation.channels.length.should.be.equal(1);
|
|
|
+ // animation.channels[0].sampler.should.be.equal(0);
|
|
|
+ // animation.channels[0].target.node.should.be.equal(0);
|
|
|
+ // animation.channels[0].target.path.should.be.equal('scale');
|
|
|
+ // animation.samplers.length.should.be.equal(1);
|
|
|
+ // animation.samplers[0].interpolation.should.be.equal('LINEAR');
|
|
|
+ // animation.samplers[0].input.should.be.equal(3);
|
|
|
+ // animation.samplers[0].output.should.be.equal(4);
|
|
|
+ // jsonData.animations[0].samplers.length.should.be.equal(1);
|
|
|
+ // // accessors, asset, buffers, bufferViews, meshes, nodes, scene, scenes, materials, animations
|
|
|
+ // Object.keys(jsonData).length.should.be.equal(10);
|
|
|
+ // // positions, normals, indices, animation keyframe data, animation data
|
|
|
+ // jsonData.accessors.length.should.be.equal(5);
|
|
|
+ // // generator, version
|
|
|
+ // Object.keys(jsonData.asset).length.should.be.equal(2);
|
|
|
+ // jsonData.buffers.length.should.be.equal(1);
|
|
|
+ // // positions, normals, texture coords, indices, animation keyframe data, animation data
|
|
|
+ // jsonData.bufferViews.length.should.be.equal(6);
|
|
|
+ // jsonData.meshes.length.should.be.equal(1);
|
|
|
+ // jsonData.nodes.length.should.be.equal(1);
|
|
|
+ // jsonData.scenes.length.should.be.equal(1);
|
|
|
+ // jsonData.scene.should.be.equal(0);
|
|
|
+ // });
|
|
|
+ // });
|
|
|
+ // it('should serialize rotation quaternion animation to glTF', () => {
|
|
|
+ // const scene = new BABYLON.Scene(subject);
|
|
|
+ // const box = BABYLON.Mesh.CreateBox('box', 1, scene);
|
|
|
+ // let keys: BABYLON.IAnimationKey[] = [];
|
|
|
+ // keys.push({
|
|
|
+ // frame: 0,
|
|
|
+ // value: new BABYLON.Quaternion(0.707, 0.0, 0.0, 0.707)
|
|
|
+ // });
|
|
|
+ // keys.push({
|
|
|
+ // frame: 20,
|
|
|
+ // value: BABYLON.Quaternion.Identity()
|
|
|
+ // });
|
|
|
+ // keys.push({
|
|
|
+ // frame: 40,
|
|
|
+ // value: new BABYLON.Quaternion(0.707, 0.0, 0.0, 0.707)
|
|
|
+ // });
|
|
|
+ // let animationBoxT = new BABYLON.Animation('boxAnimation_translation', 'rotationQuaternion', 30, BABYLON.Animation.ANIMATIONTYPE_QUATERNION, BABYLON.Animation.ANIMATIONLOOPMODE_CYCLE);
|
|
|
+ // animationBoxT.setKeys(keys);
|
|
|
+ // box.animations.push(animationBoxT);
|
|
|
|
|
|
- return BABYLON.GLTF2Export.GLTFAsync(scene, 'test').then(glTFData => {
|
|
|
- const jsonString = glTFData.glTFFiles['test.gltf'] as string;
|
|
|
- const jsonData = JSON.parse(jsonString);
|
|
|
- jsonData.animations.length.should.be.equal(1);
|
|
|
- const animation = jsonData.animations[0];
|
|
|
- animation.channels.length.should.be.equal(1);
|
|
|
- animation.channels[0].sampler.should.be.equal(0);
|
|
|
- animation.channels[0].target.node.should.be.equal(0);
|
|
|
- animation.channels[0].target.path.should.be.equal('rotation');
|
|
|
- animation.samplers.length.should.be.equal(1);
|
|
|
- animation.samplers[0].interpolation.should.be.equal('LINEAR');
|
|
|
- animation.samplers[0].input.should.be.equal(3);
|
|
|
- animation.samplers[0].output.should.be.equal(4);
|
|
|
- jsonData.animations[0].samplers.length.should.be.equal(1);
|
|
|
- // accessors, asset, buffers, bufferViews, meshes, nodes, scene, scenes, materials, animations
|
|
|
- Object.keys(jsonData).length.should.be.equal(10);
|
|
|
- // positions, normals, indices, animation keyframe data, animation data
|
|
|
- jsonData.accessors.length.should.be.equal(5);
|
|
|
- // generator, version
|
|
|
- Object.keys(jsonData.asset).length.should.be.equal(2);
|
|
|
- jsonData.buffers.length.should.be.equal(1);
|
|
|
- // positions, normals, texture coords, indices, animation keyframe data, animation data
|
|
|
- jsonData.bufferViews.length.should.be.equal(6);
|
|
|
- jsonData.meshes.length.should.be.equal(1);
|
|
|
- jsonData.nodes.length.should.be.equal(1);
|
|
|
- jsonData.scenes.length.should.be.equal(1);
|
|
|
- jsonData.scene.should.be.equal(0);
|
|
|
- });
|
|
|
- });
|
|
|
- it('should serialize combined animations to glTF', () => {
|
|
|
- const scene = new BABYLON.Scene(subject);
|
|
|
- const box = BABYLON.Mesh.CreateBox('box', 1, scene);
|
|
|
- const rotationKeyFrames: BABYLON.IAnimationKey[] = [];
|
|
|
- rotationKeyFrames.push({
|
|
|
- frame: 0,
|
|
|
- value: new BABYLON.Quaternion(0.707, 0.0, 0.0, 0.707)
|
|
|
- });
|
|
|
- rotationKeyFrames.push({
|
|
|
- frame: 20,
|
|
|
- value: BABYLON.Quaternion.Identity()
|
|
|
- });
|
|
|
- rotationKeyFrames.push({
|
|
|
- frame: 40,
|
|
|
- value: new BABYLON.Quaternion(0.707, 0.0, 0.0, 0.707)
|
|
|
- });
|
|
|
- const scaleKeyFrames: BABYLON.IAnimationKey[] = [];
|
|
|
- scaleKeyFrames.push({
|
|
|
- frame: 0,
|
|
|
- value: new BABYLON.Vector3(0.1, 0.1, 0.1)
|
|
|
- });
|
|
|
- scaleKeyFrames.push({
|
|
|
- frame: 20,
|
|
|
- value: BABYLON.Vector3.One()
|
|
|
- });
|
|
|
- scaleKeyFrames.push({
|
|
|
- frame: 40,
|
|
|
- value: new BABYLON.Vector3(0.1, 0.1, 0.1)
|
|
|
- });
|
|
|
- let rotationAnimationBox = new BABYLON.Animation('boxAnimation_rotation', 'rotationQuaternion', 30, BABYLON.Animation.ANIMATIONTYPE_QUATERNION, BABYLON.Animation.ANIMATIONLOOPMODE_CYCLE);
|
|
|
- rotationAnimationBox.setKeys(rotationKeyFrames);
|
|
|
- box.animations.push(rotationAnimationBox);
|
|
|
- let scaleAnimationBox = new BABYLON.Animation('boxAnimation_scale', 'scaling', 30, BABYLON.Animation.ANIMATIONTYPE_VECTOR3, BABYLON.Animation.ANIMATIONLOOPMODE_CYCLE);
|
|
|
- scaleAnimationBox.setKeys(scaleKeyFrames);
|
|
|
- box.animations.push(scaleAnimationBox);
|
|
|
+ // return BABYLON.GLTF2Export.GLTFAsync(scene, 'test').then(glTFData => {
|
|
|
+ // const jsonString = glTFData.glTFFiles['test.gltf'] as string;
|
|
|
+ // const jsonData = JSON.parse(jsonString);
|
|
|
+ // jsonData.animations.length.should.be.equal(1);
|
|
|
+ // const animation = jsonData.animations[0];
|
|
|
+ // animation.channels.length.should.be.equal(1);
|
|
|
+ // animation.channels[0].sampler.should.be.equal(0);
|
|
|
+ // animation.channels[0].target.node.should.be.equal(0);
|
|
|
+ // animation.channels[0].target.path.should.be.equal('rotation');
|
|
|
+ // animation.samplers.length.should.be.equal(1);
|
|
|
+ // animation.samplers[0].interpolation.should.be.equal('LINEAR');
|
|
|
+ // animation.samplers[0].input.should.be.equal(3);
|
|
|
+ // animation.samplers[0].output.should.be.equal(4);
|
|
|
+ // jsonData.animations[0].samplers.length.should.be.equal(1);
|
|
|
+ // // accessors, asset, buffers, bufferViews, meshes, nodes, scene, scenes, materials, animations
|
|
|
+ // Object.keys(jsonData).length.should.be.equal(10);
|
|
|
+ // // positions, normals, indices, animation keyframe data, animation data
|
|
|
+ // jsonData.accessors.length.should.be.equal(5);
|
|
|
+ // // generator, version
|
|
|
+ // Object.keys(jsonData.asset).length.should.be.equal(2);
|
|
|
+ // jsonData.buffers.length.should.be.equal(1);
|
|
|
+ // // positions, normals, texture coords, indices, animation keyframe data, animation data
|
|
|
+ // jsonData.bufferViews.length.should.be.equal(6);
|
|
|
+ // jsonData.meshes.length.should.be.equal(1);
|
|
|
+ // jsonData.nodes.length.should.be.equal(1);
|
|
|
+ // jsonData.scenes.length.should.be.equal(1);
|
|
|
+ // jsonData.scene.should.be.equal(0);
|
|
|
+ // });
|
|
|
+ // });
|
|
|
+ // it('should serialize combined animations to glTF', () => {
|
|
|
+ // const scene = new BABYLON.Scene(subject);
|
|
|
+ // const box = BABYLON.Mesh.CreateBox('box', 1, scene);
|
|
|
+ // const rotationKeyFrames: BABYLON.IAnimationKey[] = [];
|
|
|
+ // rotationKeyFrames.push({
|
|
|
+ // frame: 0,
|
|
|
+ // value: new BABYLON.Quaternion(0.707, 0.0, 0.0, 0.707)
|
|
|
+ // });
|
|
|
+ // rotationKeyFrames.push({
|
|
|
+ // frame: 20,
|
|
|
+ // value: BABYLON.Quaternion.Identity()
|
|
|
+ // });
|
|
|
+ // rotationKeyFrames.push({
|
|
|
+ // frame: 40,
|
|
|
+ // value: new BABYLON.Quaternion(0.707, 0.0, 0.0, 0.707)
|
|
|
+ // });
|
|
|
+ // const scaleKeyFrames: BABYLON.IAnimationKey[] = [];
|
|
|
+ // scaleKeyFrames.push({
|
|
|
+ // frame: 0,
|
|
|
+ // value: new BABYLON.Vector3(0.1, 0.1, 0.1)
|
|
|
+ // });
|
|
|
+ // scaleKeyFrames.push({
|
|
|
+ // frame: 20,
|
|
|
+ // value: BABYLON.Vector3.One()
|
|
|
+ // });
|
|
|
+ // scaleKeyFrames.push({
|
|
|
+ // frame: 40,
|
|
|
+ // value: new BABYLON.Vector3(0.1, 0.1, 0.1)
|
|
|
+ // });
|
|
|
+ // let rotationAnimationBox = new BABYLON.Animation('boxAnimation_rotation', 'rotationQuaternion', 30, BABYLON.Animation.ANIMATIONTYPE_QUATERNION, BABYLON.Animation.ANIMATIONLOOPMODE_CYCLE);
|
|
|
+ // rotationAnimationBox.setKeys(rotationKeyFrames);
|
|
|
+ // box.animations.push(rotationAnimationBox);
|
|
|
+ // let scaleAnimationBox = new BABYLON.Animation('boxAnimation_scale', 'scaling', 30, BABYLON.Animation.ANIMATIONTYPE_VECTOR3, BABYLON.Animation.ANIMATIONLOOPMODE_CYCLE);
|
|
|
+ // scaleAnimationBox.setKeys(scaleKeyFrames);
|
|
|
+ // box.animations.push(scaleAnimationBox);
|
|
|
|
|
|
- return BABYLON.GLTF2Export.GLTFAsync(scene, 'test').then(glTFData => {
|
|
|
- const jsonString = glTFData.glTFFiles['test.gltf'] as string;
|
|
|
- const jsonData = JSON.parse(jsonString);
|
|
|
- jsonData.animations.length.should.be.equal(2);
|
|
|
+ // return BABYLON.GLTF2Export.GLTFAsync(scene, 'test').then(glTFData => {
|
|
|
+ // const jsonString = glTFData.glTFFiles['test.gltf'] as string;
|
|
|
+ // const jsonData = JSON.parse(jsonString);
|
|
|
+ // jsonData.animations.length.should.be.equal(2);
|
|
|
|
|
|
- let animation = jsonData.animations[0];
|
|
|
- animation.channels.length.should.be.equal(1);
|
|
|
- animation.channels[0].sampler.should.be.equal(0);
|
|
|
- animation.channels[0].target.node.should.be.equal(0);
|
|
|
- animation.channels[0].target.path.should.be.equal('rotation');
|
|
|
- animation.samplers.length.should.be.equal(1);
|
|
|
- animation.samplers[0].interpolation.should.be.equal('LINEAR');
|
|
|
- animation.samplers[0].input.should.be.equal(3);
|
|
|
- animation.samplers[0].output.should.be.equal(4);
|
|
|
- animation = jsonData.animations[1];
|
|
|
- animation.channels[0].sampler.should.be.equal(0);
|
|
|
- animation.channels[0].target.node.should.be.equal(0);
|
|
|
- animation.channels[0].target.path.should.be.equal('scale');
|
|
|
- animation.samplers.length.should.be.equal(1);
|
|
|
- animation.samplers[0].interpolation.should.be.equal('LINEAR');
|
|
|
- animation.samplers[0].input.should.be.equal(5);
|
|
|
- animation.samplers[0].output.should.be.equal(6);
|
|
|
- // accessors, asset, buffers, bufferViews, meshes, nodes, scene, scenes, materials, animations
|
|
|
- Object.keys(jsonData).length.should.be.equal(10);
|
|
|
- // positions, normals, indices, rotation animation keyframe data, rotation animation data, scale animation keyframe data, scale animation data
|
|
|
- jsonData.accessors.length.should.be.equal(7);
|
|
|
- // generator, version
|
|
|
- Object.keys(jsonData.asset).length.should.be.equal(2);
|
|
|
- jsonData.buffers.length.should.be.equal(1);
|
|
|
- // positions, normals, texture coords, indices, rotation animation keyframe data, rotation animation data, scale animation keyframe data, scale animation data
|
|
|
- jsonData.bufferViews.length.should.be.equal(8);
|
|
|
- jsonData.meshes.length.should.be.equal(1);
|
|
|
- jsonData.nodes.length.should.be.equal(1);
|
|
|
- jsonData.scenes.length.should.be.equal(1);
|
|
|
- jsonData.scene.should.be.equal(0);
|
|
|
- });
|
|
|
- });
|
|
|
+ // let animation = jsonData.animations[0];
|
|
|
+ // animation.channels.length.should.be.equal(1);
|
|
|
+ // animation.channels[0].sampler.should.be.equal(0);
|
|
|
+ // animation.channels[0].target.node.should.be.equal(0);
|
|
|
+ // animation.channels[0].target.path.should.be.equal('rotation');
|
|
|
+ // animation.samplers.length.should.be.equal(1);
|
|
|
+ // animation.samplers[0].interpolation.should.be.equal('LINEAR');
|
|
|
+ // animation.samplers[0].input.should.be.equal(3);
|
|
|
+ // animation.samplers[0].output.should.be.equal(4);
|
|
|
+ // animation = jsonData.animations[1];
|
|
|
+ // animation.channels[0].sampler.should.be.equal(0);
|
|
|
+ // animation.channels[0].target.node.should.be.equal(0);
|
|
|
+ // animation.channels[0].target.path.should.be.equal('scale');
|
|
|
+ // animation.samplers.length.should.be.equal(1);
|
|
|
+ // animation.samplers[0].interpolation.should.be.equal('LINEAR');
|
|
|
+ // animation.samplers[0].input.should.be.equal(5);
|
|
|
+ // animation.samplers[0].output.should.be.equal(6);
|
|
|
+ // // accessors, asset, buffers, bufferViews, meshes, nodes, scene, scenes, materials, animations
|
|
|
+ // Object.keys(jsonData).length.should.be.equal(10);
|
|
|
+ // // positions, normals, indices, rotation animation keyframe data, rotation animation data, scale animation keyframe data, scale animation data
|
|
|
+ // jsonData.accessors.length.should.be.equal(7);
|
|
|
+ // // generator, version
|
|
|
+ // Object.keys(jsonData.asset).length.should.be.equal(2);
|
|
|
+ // jsonData.buffers.length.should.be.equal(1);
|
|
|
+ // // positions, normals, texture coords, indices, rotation animation keyframe data, rotation animation data, scale animation keyframe data, scale animation data
|
|
|
+ // jsonData.bufferViews.length.should.be.equal(8);
|
|
|
+ // jsonData.meshes.length.should.be.equal(1);
|
|
|
+ // jsonData.nodes.length.should.be.equal(1);
|
|
|
+ // jsonData.scenes.length.should.be.equal(1);
|
|
|
+ // jsonData.scene.should.be.equal(0);
|
|
|
+ // });
|
|
|
+ // });
|
|
|
});
|
|
|
});
|