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@@ -0,0 +1,92 @@
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+(function initDemo() {
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+ if (!BABYLON.Engine.isSupported()) {
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+ return;
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+ }
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+
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+ var canvas = document.getElementById("renderCanvas");
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+ var engine = new BABYLON.Engine(canvas, true);
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+ var divFps = document.getElementById("fps");
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+
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+ // Scene + camera.
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+ var scene = new BABYLON.Scene(engine);
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+ var camera = new BABYLON.ArcRotateCamera("Camera", -Math.PI / 4, Math.PI / 2.5, 200, BABYLON.Vector3.Zero(), scene);
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+ camera.attachControl(canvas, true);
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+ camera.minZ = 0.1;
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+
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+ // Register a render loop to repeatedly render the scene
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+ engine.runRenderLoop(function () {
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+ scene.render();
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+ divFps.innerHTML = engine.getFps().toFixed() + " fps";
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+ });
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+
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+ // Light
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+ // Not necessary but add known spec effect...
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+ new BABYLON.PointLight("point", new BABYLON.Vector3(20, 20, 10), scene);
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+
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+ // Environment Texture
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+ var hdrTexture = new BABYLON.HDRCubeTexture("textures/room.hdr", scene, 512);
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+
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+ // Skybox
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+ var hdrSkybox = BABYLON.Mesh.CreateBox("hdrSkyBox", 1000.0, scene);
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+ var hdrSkyboxMaterial = new BABYLON.StandardMaterial("skyBox", scene);
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+ hdrSkyboxMaterial.backFaceCulling = false;
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+ hdrSkyboxMaterial.reflectionTexture = hdrTexture.clone();
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+ hdrSkyboxMaterial.reflectionTexture.coordinatesMode = BABYLON.Texture.SKYBOX_MODE;
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+ hdrSkyboxMaterial.diffuseColor = new BABYLON.Color3(0, 0, 0);
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+ hdrSkyboxMaterial.specularColor = new BABYLON.Color3(0, 0, 0);
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+ hdrSkyboxMaterial.disableLighting = true;
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+ hdrSkybox.material = hdrSkyboxMaterial;
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+ hdrSkybox.infiniteDistance = true;
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+
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+ // Create meshes
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+ var sphereGlass = BABYLON.Mesh.CreateSphere("sphere", 48, 30.0, scene);
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+ sphereGlass.translate(new BABYLON.Vector3(1, 0, 0), -50);
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+
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+ var sphereMetal = BABYLON.Mesh.CreateSphere("sphere", 48, 30.0, scene);
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+ sphereMetal.translate(new BABYLON.Vector3(1, 0, 0), 50);
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+
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+ var woodPlank = BABYLON.MeshBuilder.CreateBox("plane", { width: 45, height: 1, depth: 90 }, scene);
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+
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+ // Create materials
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+ var glass = new BABYLON.PBRMaterial("glass", scene);
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+ glass.reflectionTexture = hdrTexture;
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+ glass.refractionTexture = hdrTexture;
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+ glass.linkRefractionWithTransparency = true;
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+ glass.indexOfRefraction = 0.52;
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+ glass.alpha = 0;
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+ glass.directIntensity = 0.0;
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+ glass.environmentIntensity = 0.5;
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+ glass.cameraExposure = 0.5;
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+ glass.cameraContrast = 1.7;
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+ glass.microSurface = 1;
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+ glass.reflectivityColor = new BABYLON.Color3(0.1, 0.1, 0.1);
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+ glass.albedoColor = new BABYLON.Color3(0.3, 0.3, 0.3);
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+ sphereGlass.material = glass;
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+
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+ var metal = new BABYLON.PBRMaterial("metal", scene);
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+ metal.reflectionTexture = hdrTexture;
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+ metal.directIntensity = 0.3;
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+ metal.environmentIntensity = 0.7;
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+ metal.cameraExposure = 0.6;
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+ metal.cameraContrast = 1.6;
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+ metal.microSurface = 0.96;
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+ metal.reflectivityColor = new BABYLON.Color3(0.9, 0.9, 0.9);
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+ metal.albedoColor = new BABYLON.Color3(1, 1, 1);
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+ sphereMetal.material = metal;
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+
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+ var wood = new BABYLON.PBRMaterial("wood", scene);
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+ wood.reflectionTexture = hdrTexture;
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+ wood.directIntensity = 1.5;
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+ wood.environmentIntensity = 0.5;
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+ wood.specularIntensity = 0.3;
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+ wood.cameraExposure = 0.9;
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+ wood.cameraContrast = 1.6;
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+
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+ wood.reflectivityTexture = new BABYLON.Texture("textures/reflectivity.png", scene);
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+ wood.useMicroSurfaceFromReflectivityMapAlpha = true;
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+
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+ wood.albedoColor = BABYLON.Color3.White();
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+ wood.albedoTexture = new BABYLON.Texture("textures/albedo.png", scene);
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+ woodPlank.material = wood;
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+
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+})();
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