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Merge branch 'master' of https://github.com/BabylonJS/Babylon.js into make-node-ports-editable

Kyle Belfort преди 5 години
родител
ревизия
b1a725281d
променени са 100 файла, в които са добавени 4188 реда и са изтрити 2622 реда
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+ 286 - 162
dist/preview release/babylon.d.ts

@@ -1905,6 +1905,114 @@ declare module BABYLON {
 }
 declare module BABYLON {
     /**
+     * Represens a plane by the equation ax + by + cz + d = 0
+     */
+    export class Plane {
+        private static _TmpMatrix;
+        /**
+         * Normal of the plane (a,b,c)
+         */
+        normal: Vector3;
+        /**
+         * d component of the plane
+         */
+        d: number;
+        /**
+         * Creates a Plane object according to the given floats a, b, c, d and the plane equation : ax + by + cz + d = 0
+         * @param a a component of the plane
+         * @param b b component of the plane
+         * @param c c component of the plane
+         * @param d d component of the plane
+         */
+        constructor(a: number, b: number, c: number, d: number);
+        /**
+         * @returns the plane coordinates as a new array of 4 elements [a, b, c, d].
+         */
+        asArray(): number[];
+        /**
+         * @returns a new plane copied from the current Plane.
+         */
+        clone(): Plane;
+        /**
+         * @returns the string "Plane".
+         */
+        getClassName(): string;
+        /**
+         * @returns the Plane hash code.
+         */
+        getHashCode(): number;
+        /**
+         * Normalize the current Plane in place.
+         * @returns the updated Plane.
+         */
+        normalize(): Plane;
+        /**
+         * Applies a transformation the plane and returns the result
+         * @param transformation the transformation matrix to be applied to the plane
+         * @returns a new Plane as the result of the transformation of the current Plane by the given matrix.
+         */
+        transform(transformation: DeepImmutable<Matrix>): Plane;
+        /**
+         * Compute the dot product between the point and the plane normal
+         * @param point point to calculate the dot product with
+         * @returns the dot product (float) of the point coordinates and the plane normal.
+         */
+        dotCoordinate(point: DeepImmutable<Vector3>): number;
+        /**
+         * Updates the current Plane from the plane defined by the three given points.
+         * @param point1 one of the points used to contruct the plane
+         * @param point2 one of the points used to contruct the plane
+         * @param point3 one of the points used to contruct the plane
+         * @returns the updated Plane.
+         */
+        copyFromPoints(point1: DeepImmutable<Vector3>, point2: DeepImmutable<Vector3>, point3: DeepImmutable<Vector3>): Plane;
+        /**
+         * Checks if the plane is facing a given direction
+         * @param direction the direction to check if the plane is facing
+         * @param epsilon value the dot product is compared against (returns true if dot <= epsilon)
+         * @returns True is the vector "direction"  is the same side than the plane normal.
+         */
+        isFrontFacingTo(direction: DeepImmutable<Vector3>, epsilon: number): boolean;
+        /**
+         * Calculates the distance to a point
+         * @param point point to calculate distance to
+         * @returns the signed distance (float) from the given point to the Plane.
+         */
+        signedDistanceTo(point: DeepImmutable<Vector3>): number;
+        /**
+         * Creates a plane from an  array
+         * @param array the array to create a plane from
+         * @returns a new Plane from the given array.
+         */
+        static FromArray(array: DeepImmutable<ArrayLike<number>>): Plane;
+        /**
+         * Creates a plane from three points
+         * @param point1 point used to create the plane
+         * @param point2 point used to create the plane
+         * @param point3 point used to create the plane
+         * @returns a new Plane defined by the three given points.
+         */
+        static FromPoints(point1: DeepImmutable<Vector3>, point2: DeepImmutable<Vector3>, point3: DeepImmutable<Vector3>): Plane;
+        /**
+         * Creates a plane from an origin point and a normal
+         * @param origin origin of the plane to be constructed
+         * @param normal normal of the plane to be constructed
+         * @returns a new Plane the normal vector to this plane at the given origin point.
+         * Note : the vector "normal" is updated because normalized.
+         */
+        static FromPositionAndNormal(origin: DeepImmutable<Vector3>, normal: DeepImmutable<Vector3>): Plane;
+        /**
+         * Calculates the distance from a plane and a point
+         * @param origin origin of the plane to be constructed
+         * @param normal normal of the plane to be constructed
+         * @param point point to calculate distance to
+         * @returns the signed distance between the plane defined by the normal vector at the "origin"" point and the given other point.
+         */
+        static SignedDistanceToPlaneFromPositionAndNormal(origin: DeepImmutable<Vector3>, normal: DeepImmutable<Vector3>, point: DeepImmutable<Vector3>): number;
+    }
+}
+declare module BABYLON {
+    /**
      * Class representing a vector containing 2 coordinates
      */
     export class Vector2 {
@@ -2463,6 +2571,20 @@ declare module BABYLON {
          */
         scaleAndAddToRef(scale: number, result: Vector3): Vector3;
         /**
+         * Projects the current vector3 to a plane along a ray starting from a specified origin and directed towards the point.
+         * @param origin defines the origin of the projection ray
+         * @param plane defines the plane to project to
+         * @returns the projected vector3
+         */
+        projectOnPlane(plane: Plane, origin: Vector3): Vector3;
+        /**
+         * Projects the current vector3 to a plane along a ray starting from a specified origin and directed towards the point.
+         * @param origin defines the origin of the projection ray
+         * @param plane defines the plane to project to
+         * @param result defines the Vector3 where to store the result
+         */
+        projectOnPlaneToRef(plane: Plane, origin: Vector3, result: Vector3): void;
+        /**
          * Returns true if the current Vector3 and the given vector coordinates are strictly equal
          * @param otherVector defines the second operand
          * @returns true if both vectors are equals
@@ -6615,114 +6737,6 @@ declare module BABYLON {
 }
 declare module BABYLON {
     /**
-     * Represens a plane by the equation ax + by + cz + d = 0
-     */
-    export class Plane {
-        private static _TmpMatrix;
-        /**
-         * Normal of the plane (a,b,c)
-         */
-        normal: Vector3;
-        /**
-         * d component of the plane
-         */
-        d: number;
-        /**
-         * Creates a Plane object according to the given floats a, b, c, d and the plane equation : ax + by + cz + d = 0
-         * @param a a component of the plane
-         * @param b b component of the plane
-         * @param c c component of the plane
-         * @param d d component of the plane
-         */
-        constructor(a: number, b: number, c: number, d: number);
-        /**
-         * @returns the plane coordinates as a new array of 4 elements [a, b, c, d].
-         */
-        asArray(): number[];
-        /**
-         * @returns a new plane copied from the current Plane.
-         */
-        clone(): Plane;
-        /**
-         * @returns the string "Plane".
-         */
-        getClassName(): string;
-        /**
-         * @returns the Plane hash code.
-         */
-        getHashCode(): number;
-        /**
-         * Normalize the current Plane in place.
-         * @returns the updated Plane.
-         */
-        normalize(): Plane;
-        /**
-         * Applies a transformation the plane and returns the result
-         * @param transformation the transformation matrix to be applied to the plane
-         * @returns a new Plane as the result of the transformation of the current Plane by the given matrix.
-         */
-        transform(transformation: DeepImmutable<Matrix>): Plane;
-        /**
-         * Calcualtte the dot product between the point and the plane normal
-         * @param point point to calculate the dot product with
-         * @returns the dot product (float) of the point coordinates and the plane normal.
-         */
-        dotCoordinate(point: DeepImmutable<Vector3>): number;
-        /**
-         * Updates the current Plane from the plane defined by the three given points.
-         * @param point1 one of the points used to contruct the plane
-         * @param point2 one of the points used to contruct the plane
-         * @param point3 one of the points used to contruct the plane
-         * @returns the updated Plane.
-         */
-        copyFromPoints(point1: DeepImmutable<Vector3>, point2: DeepImmutable<Vector3>, point3: DeepImmutable<Vector3>): Plane;
-        /**
-         * Checks if the plane is facing a given direction
-         * @param direction the direction to check if the plane is facing
-         * @param epsilon value the dot product is compared against (returns true if dot <= epsilon)
-         * @returns True is the vector "direction"  is the same side than the plane normal.
-         */
-        isFrontFacingTo(direction: DeepImmutable<Vector3>, epsilon: number): boolean;
-        /**
-         * Calculates the distance to a point
-         * @param point point to calculate distance to
-         * @returns the signed distance (float) from the given point to the Plane.
-         */
-        signedDistanceTo(point: DeepImmutable<Vector3>): number;
-        /**
-         * Creates a plane from an  array
-         * @param array the array to create a plane from
-         * @returns a new Plane from the given array.
-         */
-        static FromArray(array: DeepImmutable<ArrayLike<number>>): Plane;
-        /**
-         * Creates a plane from three points
-         * @param point1 point used to create the plane
-         * @param point2 point used to create the plane
-         * @param point3 point used to create the plane
-         * @returns a new Plane defined by the three given points.
-         */
-        static FromPoints(point1: DeepImmutable<Vector3>, point2: DeepImmutable<Vector3>, point3: DeepImmutable<Vector3>): Plane;
-        /**
-         * Creates a plane from an origin point and a normal
-         * @param origin origin of the plane to be constructed
-         * @param normal normal of the plane to be constructed
-         * @returns a new Plane the normal vector to this plane at the given origin point.
-         * Note : the vector "normal" is updated because normalized.
-         */
-        static FromPositionAndNormal(origin: DeepImmutable<Vector3>, normal: DeepImmutable<Vector3>): Plane;
-        /**
-         * Calculates the distance from a plane and a point
-         * @param origin origin of the plane to be constructed
-         * @param normal normal of the plane to be constructed
-         * @param point point to calculate distance to
-         * @returns the signed distance between the plane defined by the normal vector at the "origin"" point and the given other point.
-         */
-        static SignedDistanceToPlaneFromPositionAndNormal(origin: DeepImmutable<Vector3>, normal: DeepImmutable<Vector3>, point: DeepImmutable<Vector3>): number;
-    }
-}
-declare module BABYLON {
-    /**
      * Class used to store bounding sphere information
      */
     export class BoundingSphere {
@@ -9558,14 +9572,14 @@ declare module BABYLON {
         /**
          * Checks if ray intersects a mesh
          * @param mesh the mesh to check
-         * @param fastCheck if only the bounding box should checked
+         * @param fastCheck defines if the first intersection will be used (and not the closest)
          * @returns picking info of the intersecton
          */
         intersectsMesh(mesh: DeepImmutable<AbstractMesh>, fastCheck?: boolean): PickingInfo;
         /**
          * Checks if ray intersects a mesh
          * @param meshes the meshes to check
-         * @param fastCheck if only the bounding box should checked
+         * @param fastCheck defines if the first intersection will be used (and not the closest)
          * @param results array to store result in
          * @returns Array of picking infos
          */
@@ -9657,7 +9671,7 @@ declare module BABYLON {
             /** @hidden */
             _pickWithRayInverseMatrix: Matrix;
             /** @hidden */
-            _internalPick(rayFunction: (world: Matrix) => Ray, predicate?: (mesh: AbstractMesh) => boolean, fastCheck?: boolean, trianglePredicate?: TrianglePickingPredicate): Nullable<PickingInfo>;
+            _internalPick(rayFunction: (world: Matrix) => Ray, predicate?: (mesh: AbstractMesh) => boolean, fastCheck?: boolean, onlyBoundingInfo?: boolean, trianglePredicate?: TrianglePickingPredicate): Nullable<PickingInfo>;
             /** @hidden */
             _internalMultiPick(rayFunction: (world: Matrix) => Ray, predicate?: (mesh: AbstractMesh) => boolean, trianglePredicate?: TrianglePickingPredicate): Nullable<PickingInfo[]>;
         }
@@ -9876,7 +9890,7 @@ declare module BABYLON {
              * @param x position on screen
              * @param y position on screen
              * @param predicate Predicate function used to determine eligible sprites. Can be set to null. In this case, a sprite must have isPickable set to true
-             * @param fastCheck Launch a fast check only using the bounding boxes. Can be set to null.
+             * @param fastCheck defines if the first intersection will be used (and not the closest)
              * @param camera camera to use for computing the picking ray. Can be set to null. In this case, the scene.activeCamera will be used
              * @returns a PickingInfo
              */
@@ -9884,7 +9898,7 @@ declare module BABYLON {
             /** Use the given ray to pick a sprite in the scene
              * @param ray The ray (in world space) to use to pick meshes
              * @param predicate Predicate function used to determine eligible sprites. Can be set to null. In this case, a sprite must have isPickable set to true
-             * @param fastCheck Launch a fast check only using the bounding boxes. Can be set to null.
+             * @param fastCheck defines if the first intersection will be used (and not the closest)
              * @param camera camera to use. Can be set to null. In this case, the scene.activeCamera will be used
              * @returns a PickingInfo
              */
@@ -10019,7 +10033,7 @@ declare module BABYLON {
          * @param ray The ray we are sending to test the collision
          * @param camera The camera space we are sending rays in
          * @param predicate A predicate allowing excluding sprites from the list of object to test
-         * @param fastCheck Is the hit test done in a OOBB or AOBB fashion the faster, the less precise
+         * @param fastCheck defines if the first intersection will be used (and not the closest)
          * @returns picking info or null.
          */
         intersects(ray: Ray, camera: Camera, predicate?: (sprite: Sprite) => boolean, fastCheck?: boolean): Nullable<PickingInfo>;
@@ -21371,6 +21385,10 @@ declare module BABYLON {
          */
         disableDepthWrite: boolean;
         /**
+         * Specifies if color writing should be disabled
+         */
+        disableColorWrite: boolean;
+        /**
          * Specifies if depth writing should be forced
          */
         forceDepthWrite: boolean;
@@ -21448,6 +21466,10 @@ declare module BABYLON {
          */
         private _cachedDepthWriteState;
         /**
+         * Specifies if the color write state should be cached
+         */
+        private _cachedColorWriteState;
+        /**
          * Specifies if the depth function state should be cached
          */
         private _cachedDepthFunctionState;
@@ -21997,7 +22019,7 @@ declare module BABYLON {
          * @param ray defines the ray to test
          * @param positions defines mesh's positions array
          * @param indices defines mesh's indices array
-         * @param fastCheck defines if only bounding info should be used
+         * @param fastCheck defines if the first intersection will be used (and not the closest)
          * @param trianglePredicate defines an optional predicate used to select faces when a mesh intersection is detected
          * @returns intersection info or null if no intersection
          */
@@ -28887,10 +28909,11 @@ declare module BABYLON {
          * @param ray defines the ray to use
          * @param fastCheck defines if fast mode (but less precise) must be used (false by default)
          * @param trianglePredicate defines an optional predicate used to select faces when a mesh intersection is detected
+         * @param onlyBoundingInfo defines a boolean indicating if picking should only happen using bounding info (false by default)
          * @returns the picking info
          * @see http://doc.babylonjs.com/babylon101/intersect_collisions_-_mesh
          */
-        intersects(ray: Ray, fastCheck?: boolean, trianglePredicate?: TrianglePickingPredicate): PickingInfo;
+        intersects(ray: Ray, fastCheck?: boolean, trianglePredicate?: TrianglePickingPredicate, onlyBoundingInfo?: boolean): PickingInfo;
         /**
          * Clones the current mesh
          * @param name defines the mesh name
@@ -37301,16 +37324,25 @@ declare module BABYLON {
          * @param x position on screen
          * @param y position on screen
          * @param predicate Predicate function used to determine eligible meshes. Can be set to null. In this case, a mesh must be enabled, visible and with isPickable set to true
-         * @param fastCheck Launch a fast check only using the bounding boxes. Can be set to null.
+         * @param fastCheck defines if the first intersection will be used (and not the closest)
          * @param camera to use for computing the picking ray. Can be set to null. In this case, the scene.activeCamera will be used
          * @param trianglePredicate defines an optional predicate used to select faces when a mesh intersection is detected
          * @returns a PickingInfo
          */
         pick(x: number, y: number, predicate?: (mesh: AbstractMesh) => boolean, fastCheck?: boolean, camera?: Nullable<Camera>, trianglePredicate?: TrianglePickingPredicate): Nullable<PickingInfo>;
+        /** Launch a ray to try to pick a mesh in the scene using only bounding information of the main mesh (not using submeshes)
+         * @param x position on screen
+         * @param y position on screen
+         * @param predicate Predicate function used to determine eligible meshes. Can be set to null. In this case, a mesh must be enabled, visible and with isPickable set to true
+         * @param fastCheck defines if the first intersection will be used (and not the closest)
+         * @param camera to use for computing the picking ray. Can be set to null. In this case, the scene.activeCamera will be used
+         * @returns a PickingInfo (Please note that some info will not be set like distance, bv, bu and everything that cannot be capture by only using bounding infos)
+         */
+        pickWithBoundingInfo(x: number, y: number, predicate?: (mesh: AbstractMesh) => boolean, fastCheck?: boolean, camera?: Nullable<Camera>): Nullable<PickingInfo>;
         /** Use the given ray to pick a mesh in the scene
          * @param ray The ray to use to pick meshes
          * @param predicate Predicate function used to determine eligible meshes. Can be set to null. In this case, a mesh must have isPickable set to true
-         * @param fastCheck Launch a fast check only using the bounding boxes. Can be set to null
+         * @param fastCheck defines if the first intersection will be used (and not the closest)
          * @param trianglePredicate defines an optional predicate used to select faces when a mesh intersection is detected
          * @returns a PickingInfo
          */
@@ -42290,50 +42322,6 @@ declare module BABYLON {
     }
 }
 declare module BABYLON {
-    /** @hidden */
-    export var stereoscopicInterlacePixelShader: {
-        name: string;
-        shader: string;
-    };
-}
-declare module BABYLON {
-    /**
-     * StereoscopicInterlacePostProcessI used to render stereo views from a rigged camera with support for alternate line interlacing
-     */
-    export class StereoscopicInterlacePostProcessI extends PostProcess {
-        private _stepSize;
-        private _passedProcess;
-        /**
-         * Initializes a StereoscopicInterlacePostProcessI
-         * @param name The name of the effect.
-         * @param rigCameras The rig cameras to be appled to the post process
-         * @param isStereoscopicHoriz If the rendered results are horizontal or vertical
-         * @param isStereoscopicInterlaced If the rendered results are alternate line interlaced
-         * @param samplingMode The sampling mode to be used when computing the pass. (default: 0)
-         * @param engine The engine which the post process will be applied. (default: current engine)
-         * @param reusable If the post process can be reused on the same frame. (default: false)
-         */
-        constructor(name: string, rigCameras: Camera[], isStereoscopicHoriz: boolean, isStereoscopicInterlaced: boolean, samplingMode?: number, engine?: Engine, reusable?: boolean);
-    }
-    /**
-     * StereoscopicInterlacePostProcess used to render stereo views from a rigged camera
-     */
-    export class StereoscopicInterlacePostProcess extends PostProcess {
-        private _stepSize;
-        private _passedProcess;
-        /**
-         * Initializes a StereoscopicInterlacePostProcess
-         * @param name The name of the effect.
-         * @param rigCameras The rig cameras to be appled to the post process
-         * @param isStereoscopicHoriz If the rendered results are horizontal or verticle
-         * @param samplingMode The sampling mode to be used when computing the pass. (default: 0)
-         * @param engine The engine which the post process will be applied. (default: current engine)
-         * @param reusable If the post process can be reused on the same frame. (default: false)
-         */
-        constructor(name: string, rigCameras: Camera[], isStereoscopicHoriz: boolean, samplingMode?: number, engine?: Engine, reusable?: boolean);
-    }
-}
-declare module BABYLON {
     /**
      * Camera used to simulate stereoscopic rendering (based on ArcRotateCamera)
      * @see http://doc.babylonjs.com/features/cameras
@@ -46955,6 +46943,85 @@ declare module BABYLON.Debug {
 }
 declare module BABYLON {
     /**
+     * This class will take all inputs from Keyboard, Pointer, and
+     * any Gamepads and provide a polling system that all devices
+     * will use.  This class assumes that there will only be one
+     * pointer device and one keyboard.
+     */
+    export class DeviceInputSystem implements IDisposable {
+        /** POINTER_DEVICE */
+        static readonly POINTER_DEVICE: string;
+        /** KEYBOARD_DEVICE */
+        static readonly KEYBOARD_DEVICE: string;
+        /**
+         * Observable to be triggered when a device is connected
+         */
+        onDeviceConnectedObservable: Observable<string>;
+        /**
+         * Observable to be triggered when a device is disconnected
+         */
+        onDeviceDisconnectedObservable: Observable<string>;
+        private _inputs;
+        private _gamepads;
+        private _keyboardActive;
+        private _pointerActive;
+        private _elementToAttachTo;
+        private _keyboardDownEvent;
+        private _keyboardUpEvent;
+        private _pointerMoveEvent;
+        private _pointerDownEvent;
+        private _pointerUpEvent;
+        private _gamepadConnectedEvent;
+        private _gamepadDisconnectedEvent;
+        private static _MAX_KEYCODES;
+        private static _MAX_POINTER_INPUTS;
+        /**
+         * Default Constructor
+         * @param engine - engine to pull input element from
+         */
+        constructor(engine: Engine);
+        /**
+         * Checks for current device input value, given an id and input index
+         * @param deviceName Id of connected device
+         * @param inputIndex Index of device input
+         * @returns Current value of input
+         */
+        pollInput(deviceName: string, inputIndex: number): Nullable<number>;
+        /**
+         * Dispose of all the eventlisteners and clears the observables
+         */
+        dispose(): void;
+        /**
+         * Add device and inputs to device map
+         * @param deviceName Assigned name of device (may be SN)
+         * @param numberOfInputs Number of input entries to create for given device
+         */
+        private _registerDevice;
+        /**
+         * Given a specific device name, remove that device from the device map
+         * @param deviceName Name of device to be removed
+         */
+        private _unregisterDevice;
+        /**
+         * Handle all actions that come from keyboard interaction
+         */
+        private _handleKeyActions;
+        /**
+         * Handle all actions that come from pointer interaction
+         */
+        private _handlePointerActions;
+        /**
+         * Handle all actions that come from gamepad interaction
+         */
+        private _handleGamepadActions;
+        /**
+         * Update all non-event based devices with each frame
+         */
+        private _updateDevice;
+    }
+}
+declare module BABYLON {
+    /**
      * Options to create the null engine
      */
     export class NullEngineOptions {
@@ -67172,6 +67239,50 @@ declare module BABYLON {
 }
 declare module BABYLON {
     /** @hidden */
+    export var stereoscopicInterlacePixelShader: {
+        name: string;
+        shader: string;
+    };
+}
+declare module BABYLON {
+    /**
+     * StereoscopicInterlacePostProcessI used to render stereo views from a rigged camera with support for alternate line interlacing
+     */
+    export class StereoscopicInterlacePostProcessI extends PostProcess {
+        private _stepSize;
+        private _passedProcess;
+        /**
+         * Initializes a StereoscopicInterlacePostProcessI
+         * @param name The name of the effect.
+         * @param rigCameras The rig cameras to be appled to the post process
+         * @param isStereoscopicHoriz If the rendered results are horizontal or vertical
+         * @param isStereoscopicInterlaced If the rendered results are alternate line interlaced
+         * @param samplingMode The sampling mode to be used when computing the pass. (default: 0)
+         * @param engine The engine which the post process will be applied. (default: current engine)
+         * @param reusable If the post process can be reused on the same frame. (default: false)
+         */
+        constructor(name: string, rigCameras: Camera[], isStereoscopicHoriz: boolean, isStereoscopicInterlaced: boolean, samplingMode?: number, engine?: Engine, reusable?: boolean);
+    }
+    /**
+     * StereoscopicInterlacePostProcess used to render stereo views from a rigged camera
+     */
+    export class StereoscopicInterlacePostProcess extends PostProcess {
+        private _stepSize;
+        private _passedProcess;
+        /**
+         * Initializes a StereoscopicInterlacePostProcess
+         * @param name The name of the effect.
+         * @param rigCameras The rig cameras to be appled to the post process
+         * @param isStereoscopicHoriz If the rendered results are horizontal or verticle
+         * @param samplingMode The sampling mode to be used when computing the pass. (default: 0)
+         * @param engine The engine which the post process will be applied. (default: current engine)
+         * @param reusable If the post process can be reused on the same frame. (default: false)
+         */
+        constructor(name: string, rigCameras: Camera[], isStereoscopicHoriz: boolean, samplingMode?: number, engine?: Engine, reusable?: boolean);
+    }
+}
+declare module BABYLON {
+    /** @hidden */
     export var tonemapPixelShader: {
         name: string;
         shader: string;
@@ -71040,6 +71151,19 @@ type XREye =
     | "left"
     | "right";
 
+type XREventType =
+    | "devicechange"
+    | "visibilitychange"
+    | "end"
+    | "inputsourceschange"
+    | "select"
+    | "selectstart"
+    | "selectend"
+    | "squeeze"
+    | "squeezestart"
+    | "squeezeend"
+    | "reset";
+
 interface XRSpace extends EventTarget {
 
 }

Файловите разлики са ограничени, защото са твърде много
+ 2 - 2
dist/preview release/babylon.js


Файловите разлики са ограничени, защото са твърде много
+ 1036 - 642
dist/preview release/babylon.max.js


Файловите разлики са ограничени, защото са твърде много
+ 1 - 1
dist/preview release/babylon.max.js.map


Файловите разлики са ограничени, защото са твърде много
+ 574 - 330
dist/preview release/babylon.module.d.ts


+ 310 - 186
dist/preview release/documentation.d.ts

@@ -1905,6 +1905,114 @@ declare module BABYLON {
 }
 declare module BABYLON {
     /**
+     * Represens a plane by the equation ax + by + cz + d = 0
+     */
+    export class Plane {
+        private static _TmpMatrix;
+        /**
+         * Normal of the plane (a,b,c)
+         */
+        normal: Vector3;
+        /**
+         * d component of the plane
+         */
+        d: number;
+        /**
+         * Creates a Plane object according to the given floats a, b, c, d and the plane equation : ax + by + cz + d = 0
+         * @param a a component of the plane
+         * @param b b component of the plane
+         * @param c c component of the plane
+         * @param d d component of the plane
+         */
+        constructor(a: number, b: number, c: number, d: number);
+        /**
+         * @returns the plane coordinates as a new array of 4 elements [a, b, c, d].
+         */
+        asArray(): number[];
+        /**
+         * @returns a new plane copied from the current Plane.
+         */
+        clone(): Plane;
+        /**
+         * @returns the string "Plane".
+         */
+        getClassName(): string;
+        /**
+         * @returns the Plane hash code.
+         */
+        getHashCode(): number;
+        /**
+         * Normalize the current Plane in place.
+         * @returns the updated Plane.
+         */
+        normalize(): Plane;
+        /**
+         * Applies a transformation the plane and returns the result
+         * @param transformation the transformation matrix to be applied to the plane
+         * @returns a new Plane as the result of the transformation of the current Plane by the given matrix.
+         */
+        transform(transformation: DeepImmutable<Matrix>): Plane;
+        /**
+         * Compute the dot product between the point and the plane normal
+         * @param point point to calculate the dot product with
+         * @returns the dot product (float) of the point coordinates and the plane normal.
+         */
+        dotCoordinate(point: DeepImmutable<Vector3>): number;
+        /**
+         * Updates the current Plane from the plane defined by the three given points.
+         * @param point1 one of the points used to contruct the plane
+         * @param point2 one of the points used to contruct the plane
+         * @param point3 one of the points used to contruct the plane
+         * @returns the updated Plane.
+         */
+        copyFromPoints(point1: DeepImmutable<Vector3>, point2: DeepImmutable<Vector3>, point3: DeepImmutable<Vector3>): Plane;
+        /**
+         * Checks if the plane is facing a given direction
+         * @param direction the direction to check if the plane is facing
+         * @param epsilon value the dot product is compared against (returns true if dot <= epsilon)
+         * @returns True is the vector "direction"  is the same side than the plane normal.
+         */
+        isFrontFacingTo(direction: DeepImmutable<Vector3>, epsilon: number): boolean;
+        /**
+         * Calculates the distance to a point
+         * @param point point to calculate distance to
+         * @returns the signed distance (float) from the given point to the Plane.
+         */
+        signedDistanceTo(point: DeepImmutable<Vector3>): number;
+        /**
+         * Creates a plane from an  array
+         * @param array the array to create a plane from
+         * @returns a new Plane from the given array.
+         */
+        static FromArray(array: DeepImmutable<ArrayLike<number>>): Plane;
+        /**
+         * Creates a plane from three points
+         * @param point1 point used to create the plane
+         * @param point2 point used to create the plane
+         * @param point3 point used to create the plane
+         * @returns a new Plane defined by the three given points.
+         */
+        static FromPoints(point1: DeepImmutable<Vector3>, point2: DeepImmutable<Vector3>, point3: DeepImmutable<Vector3>): Plane;
+        /**
+         * Creates a plane from an origin point and a normal
+         * @param origin origin of the plane to be constructed
+         * @param normal normal of the plane to be constructed
+         * @returns a new Plane the normal vector to this plane at the given origin point.
+         * Note : the vector "normal" is updated because normalized.
+         */
+        static FromPositionAndNormal(origin: DeepImmutable<Vector3>, normal: DeepImmutable<Vector3>): Plane;
+        /**
+         * Calculates the distance from a plane and a point
+         * @param origin origin of the plane to be constructed
+         * @param normal normal of the plane to be constructed
+         * @param point point to calculate distance to
+         * @returns the signed distance between the plane defined by the normal vector at the "origin"" point and the given other point.
+         */
+        static SignedDistanceToPlaneFromPositionAndNormal(origin: DeepImmutable<Vector3>, normal: DeepImmutable<Vector3>, point: DeepImmutable<Vector3>): number;
+    }
+}
+declare module BABYLON {
+    /**
      * Class representing a vector containing 2 coordinates
      */
     export class Vector2 {
@@ -2463,6 +2571,20 @@ declare module BABYLON {
          */
         scaleAndAddToRef(scale: number, result: Vector3): Vector3;
         /**
+         * Projects the current vector3 to a plane along a ray starting from a specified origin and directed towards the point.
+         * @param origin defines the origin of the projection ray
+         * @param plane defines the plane to project to
+         * @returns the projected vector3
+         */
+        projectOnPlane(plane: Plane, origin: Vector3): Vector3;
+        /**
+         * Projects the current vector3 to a plane along a ray starting from a specified origin and directed towards the point.
+         * @param origin defines the origin of the projection ray
+         * @param plane defines the plane to project to
+         * @param result defines the Vector3 where to store the result
+         */
+        projectOnPlaneToRef(plane: Plane, origin: Vector3, result: Vector3): void;
+        /**
          * Returns true if the current Vector3 and the given vector coordinates are strictly equal
          * @param otherVector defines the second operand
          * @returns true if both vectors are equals
@@ -6615,114 +6737,6 @@ declare module BABYLON {
 }
 declare module BABYLON {
     /**
-     * Represens a plane by the equation ax + by + cz + d = 0
-     */
-    export class Plane {
-        private static _TmpMatrix;
-        /**
-         * Normal of the plane (a,b,c)
-         */
-        normal: Vector3;
-        /**
-         * d component of the plane
-         */
-        d: number;
-        /**
-         * Creates a Plane object according to the given floats a, b, c, d and the plane equation : ax + by + cz + d = 0
-         * @param a a component of the plane
-         * @param b b component of the plane
-         * @param c c component of the plane
-         * @param d d component of the plane
-         */
-        constructor(a: number, b: number, c: number, d: number);
-        /**
-         * @returns the plane coordinates as a new array of 4 elements [a, b, c, d].
-         */
-        asArray(): number[];
-        /**
-         * @returns a new plane copied from the current Plane.
-         */
-        clone(): Plane;
-        /**
-         * @returns the string "Plane".
-         */
-        getClassName(): string;
-        /**
-         * @returns the Plane hash code.
-         */
-        getHashCode(): number;
-        /**
-         * Normalize the current Plane in place.
-         * @returns the updated Plane.
-         */
-        normalize(): Plane;
-        /**
-         * Applies a transformation the plane and returns the result
-         * @param transformation the transformation matrix to be applied to the plane
-         * @returns a new Plane as the result of the transformation of the current Plane by the given matrix.
-         */
-        transform(transformation: DeepImmutable<Matrix>): Plane;
-        /**
-         * Calcualtte the dot product between the point and the plane normal
-         * @param point point to calculate the dot product with
-         * @returns the dot product (float) of the point coordinates and the plane normal.
-         */
-        dotCoordinate(point: DeepImmutable<Vector3>): number;
-        /**
-         * Updates the current Plane from the plane defined by the three given points.
-         * @param point1 one of the points used to contruct the plane
-         * @param point2 one of the points used to contruct the plane
-         * @param point3 one of the points used to contruct the plane
-         * @returns the updated Plane.
-         */
-        copyFromPoints(point1: DeepImmutable<Vector3>, point2: DeepImmutable<Vector3>, point3: DeepImmutable<Vector3>): Plane;
-        /**
-         * Checks if the plane is facing a given direction
-         * @param direction the direction to check if the plane is facing
-         * @param epsilon value the dot product is compared against (returns true if dot <= epsilon)
-         * @returns True is the vector "direction"  is the same side than the plane normal.
-         */
-        isFrontFacingTo(direction: DeepImmutable<Vector3>, epsilon: number): boolean;
-        /**
-         * Calculates the distance to a point
-         * @param point point to calculate distance to
-         * @returns the signed distance (float) from the given point to the Plane.
-         */
-        signedDistanceTo(point: DeepImmutable<Vector3>): number;
-        /**
-         * Creates a plane from an  array
-         * @param array the array to create a plane from
-         * @returns a new Plane from the given array.
-         */
-        static FromArray(array: DeepImmutable<ArrayLike<number>>): Plane;
-        /**
-         * Creates a plane from three points
-         * @param point1 point used to create the plane
-         * @param point2 point used to create the plane
-         * @param point3 point used to create the plane
-         * @returns a new Plane defined by the three given points.
-         */
-        static FromPoints(point1: DeepImmutable<Vector3>, point2: DeepImmutable<Vector3>, point3: DeepImmutable<Vector3>): Plane;
-        /**
-         * Creates a plane from an origin point and a normal
-         * @param origin origin of the plane to be constructed
-         * @param normal normal of the plane to be constructed
-         * @returns a new Plane the normal vector to this plane at the given origin point.
-         * Note : the vector "normal" is updated because normalized.
-         */
-        static FromPositionAndNormal(origin: DeepImmutable<Vector3>, normal: DeepImmutable<Vector3>): Plane;
-        /**
-         * Calculates the distance from a plane and a point
-         * @param origin origin of the plane to be constructed
-         * @param normal normal of the plane to be constructed
-         * @param point point to calculate distance to
-         * @returns the signed distance between the plane defined by the normal vector at the "origin"" point and the given other point.
-         */
-        static SignedDistanceToPlaneFromPositionAndNormal(origin: DeepImmutable<Vector3>, normal: DeepImmutable<Vector3>, point: DeepImmutable<Vector3>): number;
-    }
-}
-declare module BABYLON {
-    /**
      * Class used to store bounding sphere information
      */
     export class BoundingSphere {
@@ -9558,14 +9572,14 @@ declare module BABYLON {
         /**
          * Checks if ray intersects a mesh
          * @param mesh the mesh to check
-         * @param fastCheck if only the bounding box should checked
+         * @param fastCheck defines if the first intersection will be used (and not the closest)
          * @returns picking info of the intersecton
          */
         intersectsMesh(mesh: DeepImmutable<AbstractMesh>, fastCheck?: boolean): PickingInfo;
         /**
          * Checks if ray intersects a mesh
          * @param meshes the meshes to check
-         * @param fastCheck if only the bounding box should checked
+         * @param fastCheck defines if the first intersection will be used (and not the closest)
          * @param results array to store result in
          * @returns Array of picking infos
          */
@@ -9657,7 +9671,7 @@ declare module BABYLON {
             /** @hidden */
             _pickWithRayInverseMatrix: Matrix;
             /** @hidden */
-            _internalPick(rayFunction: (world: Matrix) => Ray, predicate?: (mesh: AbstractMesh) => boolean, fastCheck?: boolean, trianglePredicate?: TrianglePickingPredicate): Nullable<PickingInfo>;
+            _internalPick(rayFunction: (world: Matrix) => Ray, predicate?: (mesh: AbstractMesh) => boolean, fastCheck?: boolean, onlyBoundingInfo?: boolean, trianglePredicate?: TrianglePickingPredicate): Nullable<PickingInfo>;
             /** @hidden */
             _internalMultiPick(rayFunction: (world: Matrix) => Ray, predicate?: (mesh: AbstractMesh) => boolean, trianglePredicate?: TrianglePickingPredicate): Nullable<PickingInfo[]>;
         }
@@ -9876,7 +9890,7 @@ declare module BABYLON {
              * @param x position on screen
              * @param y position on screen
              * @param predicate Predicate function used to determine eligible sprites. Can be set to null. In this case, a sprite must have isPickable set to true
-             * @param fastCheck Launch a fast check only using the bounding boxes. Can be set to null.
+             * @param fastCheck defines if the first intersection will be used (and not the closest)
              * @param camera camera to use for computing the picking ray. Can be set to null. In this case, the scene.activeCamera will be used
              * @returns a PickingInfo
              */
@@ -9884,7 +9898,7 @@ declare module BABYLON {
             /** Use the given ray to pick a sprite in the scene
              * @param ray The ray (in world space) to use to pick meshes
              * @param predicate Predicate function used to determine eligible sprites. Can be set to null. In this case, a sprite must have isPickable set to true
-             * @param fastCheck Launch a fast check only using the bounding boxes. Can be set to null.
+             * @param fastCheck defines if the first intersection will be used (and not the closest)
              * @param camera camera to use. Can be set to null. In this case, the scene.activeCamera will be used
              * @returns a PickingInfo
              */
@@ -10019,7 +10033,7 @@ declare module BABYLON {
          * @param ray The ray we are sending to test the collision
          * @param camera The camera space we are sending rays in
          * @param predicate A predicate allowing excluding sprites from the list of object to test
-         * @param fastCheck Is the hit test done in a OOBB or AOBB fashion the faster, the less precise
+         * @param fastCheck defines if the first intersection will be used (and not the closest)
          * @returns picking info or null.
          */
         intersects(ray: Ray, camera: Camera, predicate?: (sprite: Sprite) => boolean, fastCheck?: boolean): Nullable<PickingInfo>;
@@ -21371,6 +21385,10 @@ declare module BABYLON {
          */
         disableDepthWrite: boolean;
         /**
+         * Specifies if color writing should be disabled
+         */
+        disableColorWrite: boolean;
+        /**
          * Specifies if depth writing should be forced
          */
         forceDepthWrite: boolean;
@@ -21448,6 +21466,10 @@ declare module BABYLON {
          */
         private _cachedDepthWriteState;
         /**
+         * Specifies if the color write state should be cached
+         */
+        private _cachedColorWriteState;
+        /**
          * Specifies if the depth function state should be cached
          */
         private _cachedDepthFunctionState;
@@ -21997,7 +22019,7 @@ declare module BABYLON {
          * @param ray defines the ray to test
          * @param positions defines mesh's positions array
          * @param indices defines mesh's indices array
-         * @param fastCheck defines if only bounding info should be used
+         * @param fastCheck defines if the first intersection will be used (and not the closest)
          * @param trianglePredicate defines an optional predicate used to select faces when a mesh intersection is detected
          * @returns intersection info or null if no intersection
          */
@@ -28887,10 +28909,11 @@ declare module BABYLON {
          * @param ray defines the ray to use
          * @param fastCheck defines if fast mode (but less precise) must be used (false by default)
          * @param trianglePredicate defines an optional predicate used to select faces when a mesh intersection is detected
+         * @param onlyBoundingInfo defines a boolean indicating if picking should only happen using bounding info (false by default)
          * @returns the picking info
          * @see http://doc.babylonjs.com/babylon101/intersect_collisions_-_mesh
          */
-        intersects(ray: Ray, fastCheck?: boolean, trianglePredicate?: TrianglePickingPredicate): PickingInfo;
+        intersects(ray: Ray, fastCheck?: boolean, trianglePredicate?: TrianglePickingPredicate, onlyBoundingInfo?: boolean): PickingInfo;
         /**
          * Clones the current mesh
          * @param name defines the mesh name
@@ -37301,16 +37324,25 @@ declare module BABYLON {
          * @param x position on screen
          * @param y position on screen
          * @param predicate Predicate function used to determine eligible meshes. Can be set to null. In this case, a mesh must be enabled, visible and with isPickable set to true
-         * @param fastCheck Launch a fast check only using the bounding boxes. Can be set to null.
+         * @param fastCheck defines if the first intersection will be used (and not the closest)
          * @param camera to use for computing the picking ray. Can be set to null. In this case, the scene.activeCamera will be used
          * @param trianglePredicate defines an optional predicate used to select faces when a mesh intersection is detected
          * @returns a PickingInfo
          */
         pick(x: number, y: number, predicate?: (mesh: AbstractMesh) => boolean, fastCheck?: boolean, camera?: Nullable<Camera>, trianglePredicate?: TrianglePickingPredicate): Nullable<PickingInfo>;
+        /** Launch a ray to try to pick a mesh in the scene using only bounding information of the main mesh (not using submeshes)
+         * @param x position on screen
+         * @param y position on screen
+         * @param predicate Predicate function used to determine eligible meshes. Can be set to null. In this case, a mesh must be enabled, visible and with isPickable set to true
+         * @param fastCheck defines if the first intersection will be used (and not the closest)
+         * @param camera to use for computing the picking ray. Can be set to null. In this case, the scene.activeCamera will be used
+         * @returns a PickingInfo (Please note that some info will not be set like distance, bv, bu and everything that cannot be capture by only using bounding infos)
+         */
+        pickWithBoundingInfo(x: number, y: number, predicate?: (mesh: AbstractMesh) => boolean, fastCheck?: boolean, camera?: Nullable<Camera>): Nullable<PickingInfo>;
         /** Use the given ray to pick a mesh in the scene
          * @param ray The ray to use to pick meshes
          * @param predicate Predicate function used to determine eligible meshes. Can be set to null. In this case, a mesh must have isPickable set to true
-         * @param fastCheck Launch a fast check only using the bounding boxes. Can be set to null
+         * @param fastCheck defines if the first intersection will be used (and not the closest)
          * @param trianglePredicate defines an optional predicate used to select faces when a mesh intersection is detected
          * @returns a PickingInfo
          */
@@ -42290,50 +42322,6 @@ declare module BABYLON {
     }
 }
 declare module BABYLON {
-    /** @hidden */
-    export var stereoscopicInterlacePixelShader: {
-        name: string;
-        shader: string;
-    };
-}
-declare module BABYLON {
-    /**
-     * StereoscopicInterlacePostProcessI used to render stereo views from a rigged camera with support for alternate line interlacing
-     */
-    export class StereoscopicInterlacePostProcessI extends PostProcess {
-        private _stepSize;
-        private _passedProcess;
-        /**
-         * Initializes a StereoscopicInterlacePostProcessI
-         * @param name The name of the effect.
-         * @param rigCameras The rig cameras to be appled to the post process
-         * @param isStereoscopicHoriz If the rendered results are horizontal or vertical
-         * @param isStereoscopicInterlaced If the rendered results are alternate line interlaced
-         * @param samplingMode The sampling mode to be used when computing the pass. (default: 0)
-         * @param engine The engine which the post process will be applied. (default: current engine)
-         * @param reusable If the post process can be reused on the same frame. (default: false)
-         */
-        constructor(name: string, rigCameras: Camera[], isStereoscopicHoriz: boolean, isStereoscopicInterlaced: boolean, samplingMode?: number, engine?: Engine, reusable?: boolean);
-    }
-    /**
-     * StereoscopicInterlacePostProcess used to render stereo views from a rigged camera
-     */
-    export class StereoscopicInterlacePostProcess extends PostProcess {
-        private _stepSize;
-        private _passedProcess;
-        /**
-         * Initializes a StereoscopicInterlacePostProcess
-         * @param name The name of the effect.
-         * @param rigCameras The rig cameras to be appled to the post process
-         * @param isStereoscopicHoriz If the rendered results are horizontal or verticle
-         * @param samplingMode The sampling mode to be used when computing the pass. (default: 0)
-         * @param engine The engine which the post process will be applied. (default: current engine)
-         * @param reusable If the post process can be reused on the same frame. (default: false)
-         */
-        constructor(name: string, rigCameras: Camera[], isStereoscopicHoriz: boolean, samplingMode?: number, engine?: Engine, reusable?: boolean);
-    }
-}
-declare module BABYLON {
     /**
      * Camera used to simulate stereoscopic rendering (based on ArcRotateCamera)
      * @see http://doc.babylonjs.com/features/cameras
@@ -46955,6 +46943,85 @@ declare module BABYLON.Debug {
 }
 declare module BABYLON {
     /**
+     * This class will take all inputs from Keyboard, Pointer, and
+     * any Gamepads and provide a polling system that all devices
+     * will use.  This class assumes that there will only be one
+     * pointer device and one keyboard.
+     */
+    export class DeviceInputSystem implements IDisposable {
+        /** POINTER_DEVICE */
+        static readonly POINTER_DEVICE: string;
+        /** KEYBOARD_DEVICE */
+        static readonly KEYBOARD_DEVICE: string;
+        /**
+         * Observable to be triggered when a device is connected
+         */
+        onDeviceConnectedObservable: Observable<string>;
+        /**
+         * Observable to be triggered when a device is disconnected
+         */
+        onDeviceDisconnectedObservable: Observable<string>;
+        private _inputs;
+        private _gamepads;
+        private _keyboardActive;
+        private _pointerActive;
+        private _elementToAttachTo;
+        private _keyboardDownEvent;
+        private _keyboardUpEvent;
+        private _pointerMoveEvent;
+        private _pointerDownEvent;
+        private _pointerUpEvent;
+        private _gamepadConnectedEvent;
+        private _gamepadDisconnectedEvent;
+        private static _MAX_KEYCODES;
+        private static _MAX_POINTER_INPUTS;
+        /**
+         * Default Constructor
+         * @param engine - engine to pull input element from
+         */
+        constructor(engine: Engine);
+        /**
+         * Checks for current device input value, given an id and input index
+         * @param deviceName Id of connected device
+         * @param inputIndex Index of device input
+         * @returns Current value of input
+         */
+        pollInput(deviceName: string, inputIndex: number): Nullable<number>;
+        /**
+         * Dispose of all the eventlisteners and clears the observables
+         */
+        dispose(): void;
+        /**
+         * Add device and inputs to device map
+         * @param deviceName Assigned name of device (may be SN)
+         * @param numberOfInputs Number of input entries to create for given device
+         */
+        private _registerDevice;
+        /**
+         * Given a specific device name, remove that device from the device map
+         * @param deviceName Name of device to be removed
+         */
+        private _unregisterDevice;
+        /**
+         * Handle all actions that come from keyboard interaction
+         */
+        private _handleKeyActions;
+        /**
+         * Handle all actions that come from pointer interaction
+         */
+        private _handlePointerActions;
+        /**
+         * Handle all actions that come from gamepad interaction
+         */
+        private _handleGamepadActions;
+        /**
+         * Update all non-event based devices with each frame
+         */
+        private _updateDevice;
+    }
+}
+declare module BABYLON {
+    /**
      * Options to create the null engine
      */
     export class NullEngineOptions {
@@ -67172,6 +67239,50 @@ declare module BABYLON {
 }
 declare module BABYLON {
     /** @hidden */
+    export var stereoscopicInterlacePixelShader: {
+        name: string;
+        shader: string;
+    };
+}
+declare module BABYLON {
+    /**
+     * StereoscopicInterlacePostProcessI used to render stereo views from a rigged camera with support for alternate line interlacing
+     */
+    export class StereoscopicInterlacePostProcessI extends PostProcess {
+        private _stepSize;
+        private _passedProcess;
+        /**
+         * Initializes a StereoscopicInterlacePostProcessI
+         * @param name The name of the effect.
+         * @param rigCameras The rig cameras to be appled to the post process
+         * @param isStereoscopicHoriz If the rendered results are horizontal or vertical
+         * @param isStereoscopicInterlaced If the rendered results are alternate line interlaced
+         * @param samplingMode The sampling mode to be used when computing the pass. (default: 0)
+         * @param engine The engine which the post process will be applied. (default: current engine)
+         * @param reusable If the post process can be reused on the same frame. (default: false)
+         */
+        constructor(name: string, rigCameras: Camera[], isStereoscopicHoriz: boolean, isStereoscopicInterlaced: boolean, samplingMode?: number, engine?: Engine, reusable?: boolean);
+    }
+    /**
+     * StereoscopicInterlacePostProcess used to render stereo views from a rigged camera
+     */
+    export class StereoscopicInterlacePostProcess extends PostProcess {
+        private _stepSize;
+        private _passedProcess;
+        /**
+         * Initializes a StereoscopicInterlacePostProcess
+         * @param name The name of the effect.
+         * @param rigCameras The rig cameras to be appled to the post process
+         * @param isStereoscopicHoriz If the rendered results are horizontal or verticle
+         * @param samplingMode The sampling mode to be used when computing the pass. (default: 0)
+         * @param engine The engine which the post process will be applied. (default: current engine)
+         * @param reusable If the post process can be reused on the same frame. (default: false)
+         */
+        constructor(name: string, rigCameras: Camera[], isStereoscopicHoriz: boolean, samplingMode?: number, engine?: Engine, reusable?: boolean);
+    }
+}
+declare module BABYLON {
+    /** @hidden */
     export var tonemapPixelShader: {
         name: string;
         shader: string;
@@ -71040,6 +71151,19 @@ type XREye =
     | "left"
     | "right";
 
+type XREventType =
+    | "devicechange"
+    | "visibilitychange"
+    | "end"
+    | "inputsourceschange"
+    | "select"
+    | "selectstart"
+    | "selectend"
+    | "squeeze"
+    | "squeezestart"
+    | "squeezeend"
+    | "reset";
+
 interface XRSpace extends EventTarget {
 
 }
@@ -76988,6 +77112,30 @@ declare module BABYLON.GLTF2.Loader.Extensions {
 }
 declare module BABYLON.GLTF2.Loader.Extensions {
     /**
+     * [Proposed Specification](https://github.com/KhronosGroup/glTF/pull/1691)
+     * [Playground Sample](https://playground.babylonjs.com/#QFIGLW#9)
+     * !!! Experimental Extension Subject to Changes !!!
+     */
+    export class EXT_mesh_gpu_instancing implements IGLTFLoaderExtension {
+        /**
+         * The name of this extension.
+         */
+        readonly name: string;
+        /**
+         * Defines whether this extension is enabled.
+         */
+        enabled: boolean;
+        private _loader;
+        /** @hidden */
+        constructor(loader: GLTFLoader);
+        /** @hidden */
+        dispose(): void;
+        /** @hidden */
+        loadNodeAsync(context: string, node: INode, assign: (babylonTransformNode: TransformNode) => void): Nullable<Promise<TransformNode>>;
+    }
+}
+declare module BABYLON.GLTF2.Loader.Extensions {
+    /**
      * [Specification](https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_draco_mesh_compression)
      */
     export class KHR_draco_mesh_compression implements IGLTFLoaderExtension {
@@ -77180,30 +77328,6 @@ declare module BABYLON.GLTF2.Loader.Extensions {
 }
 declare module BABYLON.GLTF2.Loader.Extensions {
     /**
-     * [Proposed Specification](https://github.com/KhronosGroup/glTF/pull/1691)
-     * [Playground Sample](//TODO)
-     * !!! Experimental Extension Subject to Changes !!!
-     */
-    export class KHR_mesh_instancing implements IGLTFLoaderExtension {
-        /**
-         * The name of this extension.
-         */
-        readonly name: string;
-        /**
-         * Defines whether this extension is enabled.
-         */
-        enabled: boolean;
-        private _loader;
-        /** @hidden */
-        constructor(loader: GLTFLoader);
-        /** @hidden */
-        dispose(): void;
-        /** @hidden */
-        loadNodeAsync(context: string, node: INode, assign: (babylonTransformNode: TransformNode) => void): Nullable<Promise<TransformNode>>;
-    }
-}
-declare module BABYLON.GLTF2.Loader.Extensions {
-    /**
      * [Specification](https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_mesh_quantization)
      */
     export class KHR_mesh_quantization implements IGLTFLoaderExtension {

Файловите разлики са ограничени, защото са твърде много
+ 48 - 30
dist/preview release/draco_decoder_gltf.js


BIN
dist/preview release/draco_decoder_gltf.wasm


Файловите разлики са ограничени, защото са твърде много
+ 119 - 115
dist/preview release/draco_wasm_wrapper_gltf.js


+ 1 - 1
dist/preview release/glTF2Interface/package.json

@@ -1,7 +1,7 @@
 {
     "name": "babylonjs-gltf2interface",
     "description": "A typescript declaration of babylon's gltf2 inteface.",
-    "version": "4.2.0-alpha.10",
+    "version": "4.2.0-alpha.11",
     "repository": {
         "type": "git",
         "url": "https://github.com/BabylonJS/Babylon.js.git"

+ 48 - 48
dist/preview release/gui/babylon.gui.js

@@ -7,7 +7,7 @@
 		exports["babylonjs-gui"] = factory(require("babylonjs"));
 	else
 		root["BABYLON"] = root["BABYLON"] || {}, root["BABYLON"]["GUI"] = factory(root["BABYLON"]);
-})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Maths_math_vector__) {
+})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_perfCounter__) {
 return /******/ (function(modules) { // webpackBootstrap
 /******/ 	// The module cache
 /******/ 	var installedModules = {};
@@ -366,7 +366,7 @@ module.exports = g;
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "AdvancedDynamicTextureInstrumentation", function() { return AdvancedDynamicTextureInstrumentation; });
-/* harmony import */ var babylonjs_Misc_perfCounter__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Misc/perfCounter */ "babylonjs/Maths/math.vector");
+/* harmony import */ var babylonjs_Misc_perfCounter__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Misc/perfCounter */ "babylonjs/Misc/perfCounter");
 /* harmony import */ var babylonjs_Misc_perfCounter__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_perfCounter__WEBPACK_IMPORTED_MODULE_0__);
 
 /**
@@ -509,7 +509,7 @@ var AdvancedDynamicTextureInstrumentation = /** @class */ (function () {
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "AdvancedDynamicTexture", function() { return AdvancedDynamicTexture; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/observable */ "babylonjs/Maths/math.vector");
+/* harmony import */ var babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/observable */ "babylonjs/Misc/perfCounter");
 /* harmony import */ var babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _controls_container__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./controls/container */ "./2D/controls/container.ts");
 /* harmony import */ var _style__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./style */ "./2D/style.ts");
@@ -1481,7 +1481,7 @@ __webpack_require__.r(__webpack_exports__);
 /* harmony import */ var _control__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./control */ "./2D/controls/control.ts");
 /* harmony import */ var _textBlock__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./textBlock */ "./2D/controls/textBlock.ts");
 /* harmony import */ var _image__WEBPACK_IMPORTED_MODULE_4__ = __webpack_require__(/*! ./image */ "./2D/controls/image.ts");
-/* harmony import */ var babylonjs_Misc_typeStore__WEBPACK_IMPORTED_MODULE_5__ = __webpack_require__(/*! babylonjs/Misc/typeStore */ "babylonjs/Maths/math.vector");
+/* harmony import */ var babylonjs_Misc_typeStore__WEBPACK_IMPORTED_MODULE_5__ = __webpack_require__(/*! babylonjs/Misc/typeStore */ "babylonjs/Misc/perfCounter");
 /* harmony import */ var babylonjs_Misc_typeStore__WEBPACK_IMPORTED_MODULE_5___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_typeStore__WEBPACK_IMPORTED_MODULE_5__);
 
 
@@ -1713,7 +1713,7 @@ babylonjs_Misc_typeStore__WEBPACK_IMPORTED_MODULE_5__["_TypeStore"].RegisteredTy
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "Checkbox", function() { return Checkbox; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/observable */ "babylonjs/Maths/math.vector");
+/* harmony import */ var babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/observable */ "babylonjs/Misc/perfCounter");
 /* harmony import */ var babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _control__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./control */ "./2D/controls/control.ts");
 /* harmony import */ var _stackPanel__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./stackPanel */ "./2D/controls/stackPanel.ts");
@@ -1896,7 +1896,7 @@ babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredT
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "ColorPicker", function() { return ColorPicker; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/observable */ "babylonjs/Maths/math.vector");
+/* harmony import */ var babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/observable */ "babylonjs/Misc/perfCounter");
 /* harmony import */ var babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _control__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./control */ "./2D/controls/control.ts");
 /* harmony import */ var _inputText__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./inputText */ "./2D/controls/inputText.ts");
@@ -3285,7 +3285,7 @@ babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredT
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "Container", function() { return Container; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_logger__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/logger */ "babylonjs/Maths/math.vector");
+/* harmony import */ var babylonjs_Misc_logger__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/logger */ "babylonjs/Misc/perfCounter");
 /* harmony import */ var babylonjs_Misc_logger__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_logger__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _control__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./control */ "./2D/controls/control.ts");
 /* harmony import */ var _measure__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ../measure */ "./2D/measure.ts");
@@ -3700,7 +3700,7 @@ babylonjs_Misc_logger__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "Control", function() { return Control; });
-/* harmony import */ var babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Misc/observable */ "babylonjs/Maths/math.vector");
+/* harmony import */ var babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Misc/observable */ "babylonjs/Misc/perfCounter");
 /* harmony import */ var babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__);
 /* harmony import */ var _valueAndUnit__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ../valueAndUnit */ "./2D/valueAndUnit.ts");
 /* harmony import */ var _measure__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ../measure */ "./2D/measure.ts");
@@ -5619,7 +5619,7 @@ __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "DisplayGrid", function() { return DisplayGrid; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
 /* harmony import */ var _control__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./control */ "./2D/controls/control.ts");
-/* harmony import */ var babylonjs_Misc_typeStore__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! babylonjs/Misc/typeStore */ "babylonjs/Maths/math.vector");
+/* harmony import */ var babylonjs_Misc_typeStore__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! babylonjs/Misc/typeStore */ "babylonjs/Misc/perfCounter");
 /* harmony import */ var babylonjs_Misc_typeStore__WEBPACK_IMPORTED_MODULE_2___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_typeStore__WEBPACK_IMPORTED_MODULE_2__);
 
 
@@ -5852,7 +5852,7 @@ __webpack_require__.r(__webpack_exports__);
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
 /* harmony import */ var _container__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./container */ "./2D/controls/container.ts");
 /* harmony import */ var _control__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./control */ "./2D/controls/control.ts");
-/* harmony import */ var babylonjs_Misc_typeStore__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! babylonjs/Misc/typeStore */ "babylonjs/Maths/math.vector");
+/* harmony import */ var babylonjs_Misc_typeStore__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! babylonjs/Misc/typeStore */ "babylonjs/Misc/perfCounter");
 /* harmony import */ var babylonjs_Misc_typeStore__WEBPACK_IMPORTED_MODULE_3___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_typeStore__WEBPACK_IMPORTED_MODULE_3__);
 
 
@@ -5949,7 +5949,7 @@ __webpack_require__.r(__webpack_exports__);
 /* harmony import */ var _container__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./container */ "./2D/controls/container.ts");
 /* harmony import */ var _valueAndUnit__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ../valueAndUnit */ "./2D/valueAndUnit.ts");
 /* harmony import */ var _control__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./control */ "./2D/controls/control.ts");
-/* harmony import */ var babylonjs_Misc_tools__WEBPACK_IMPORTED_MODULE_4__ = __webpack_require__(/*! babylonjs/Misc/tools */ "babylonjs/Maths/math.vector");
+/* harmony import */ var babylonjs_Misc_tools__WEBPACK_IMPORTED_MODULE_4__ = __webpack_require__(/*! babylonjs/Misc/tools */ "babylonjs/Misc/perfCounter");
 /* harmony import */ var babylonjs_Misc_tools__WEBPACK_IMPORTED_MODULE_4___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_tools__WEBPACK_IMPORTED_MODULE_4__);
 
 
@@ -6407,7 +6407,7 @@ babylonjs_Misc_tools__WEBPACK_IMPORTED_MODULE_4__["_TypeStore"].RegisteredTypes[
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "Image", function() { return Image; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/observable */ "babylonjs/Maths/math.vector");
+/* harmony import */ var babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/observable */ "babylonjs/Misc/perfCounter");
 /* harmony import */ var babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _control__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./control */ "./2D/controls/control.ts");
 
@@ -7334,7 +7334,7 @@ __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "InputPassword", function() { return InputPassword; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
 /* harmony import */ var _inputText__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./inputText */ "./2D/controls/inputText.ts");
-/* harmony import */ var babylonjs_Misc_typeStore__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! babylonjs/Misc/typeStore */ "babylonjs/Maths/math.vector");
+/* harmony import */ var babylonjs_Misc_typeStore__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! babylonjs/Misc/typeStore */ "babylonjs/Misc/perfCounter");
 /* harmony import */ var babylonjs_Misc_typeStore__WEBPACK_IMPORTED_MODULE_2___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_typeStore__WEBPACK_IMPORTED_MODULE_2__);
 
 
@@ -7373,7 +7373,7 @@ babylonjs_Misc_typeStore__WEBPACK_IMPORTED_MODULE_2__["_TypeStore"].RegisteredTy
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "InputText", function() { return InputText; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/observable */ "babylonjs/Maths/math.vector");
+/* harmony import */ var babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/observable */ "babylonjs/Misc/perfCounter");
 /* harmony import */ var babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _control__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./control */ "./2D/controls/control.ts");
 /* harmony import */ var _valueAndUnit__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ../valueAndUnit */ "./2D/valueAndUnit.ts");
@@ -8386,7 +8386,7 @@ babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredT
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "Line", function() { return Line; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Maths/math.vector */ "babylonjs/Maths/math.vector");
+/* harmony import */ var babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Maths/math.vector */ "babylonjs/Misc/perfCounter");
 /* harmony import */ var babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _control__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./control */ "./2D/controls/control.ts");
 /* harmony import */ var _valueAndUnit__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ../valueAndUnit */ "./2D/valueAndUnit.ts");
@@ -8657,7 +8657,7 @@ babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].Registere
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "MultiLine", function() { return MultiLine; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Meshes_abstractMesh__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Meshes/abstractMesh */ "babylonjs/Maths/math.vector");
+/* harmony import */ var babylonjs_Meshes_abstractMesh__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Meshes/abstractMesh */ "babylonjs/Misc/perfCounter");
 /* harmony import */ var babylonjs_Meshes_abstractMesh__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Meshes_abstractMesh__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _control__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./control */ "./2D/controls/control.ts");
 /* harmony import */ var _multiLinePoint__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ../multiLinePoint */ "./2D/multiLinePoint.ts");
@@ -8927,7 +8927,7 @@ babylonjs_Meshes_abstractMesh__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].Registe
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "RadioButton", function() { return RadioButton; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/observable */ "babylonjs/Maths/math.vector");
+/* harmony import */ var babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/observable */ "babylonjs/Misc/perfCounter");
 /* harmony import */ var babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _control__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./control */ "./2D/controls/control.ts");
 /* harmony import */ var _stackPanel__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./stackPanel */ "./2D/controls/stackPanel.ts");
@@ -9134,7 +9134,7 @@ __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "Rectangle", function() { return Rectangle; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
 /* harmony import */ var _container__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./container */ "./2D/controls/container.ts");
-/* harmony import */ var babylonjs_Misc_typeStore__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! babylonjs/Misc/typeStore */ "babylonjs/Maths/math.vector");
+/* harmony import */ var babylonjs_Misc_typeStore__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! babylonjs/Misc/typeStore */ "babylonjs/Misc/perfCounter");
 /* harmony import */ var babylonjs_Misc_typeStore__WEBPACK_IMPORTED_MODULE_2___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_typeStore__WEBPACK_IMPORTED_MODULE_2__);
 
 
@@ -9284,7 +9284,7 @@ __webpack_require__.r(__webpack_exports__);
 /* harmony import */ var _scrollViewerWindow__WEBPACK_IMPORTED_MODULE_4__ = __webpack_require__(/*! ./scrollViewerWindow */ "./2D/controls/scrollViewers/scrollViewerWindow.ts");
 /* harmony import */ var _sliders_scrollBar__WEBPACK_IMPORTED_MODULE_5__ = __webpack_require__(/*! ../sliders/scrollBar */ "./2D/controls/sliders/scrollBar.ts");
 /* harmony import */ var _sliders_imageScrollBar__WEBPACK_IMPORTED_MODULE_6__ = __webpack_require__(/*! ../sliders/imageScrollBar */ "./2D/controls/sliders/imageScrollBar.ts");
-/* harmony import */ var babylonjs_Misc_typeStore__WEBPACK_IMPORTED_MODULE_7__ = __webpack_require__(/*! babylonjs/Misc/typeStore */ "babylonjs/Maths/math.vector");
+/* harmony import */ var babylonjs_Misc_typeStore__WEBPACK_IMPORTED_MODULE_7__ = __webpack_require__(/*! babylonjs/Misc/typeStore */ "babylonjs/Misc/perfCounter");
 /* harmony import */ var babylonjs_Misc_typeStore__WEBPACK_IMPORTED_MODULE_7___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_typeStore__WEBPACK_IMPORTED_MODULE_7__);
 
 
@@ -10907,7 +10907,7 @@ var SelectionPanel = /** @class */ (function (_super) {
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "BaseSlider", function() { return BaseSlider; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/observable */ "babylonjs/Maths/math.vector");
+/* harmony import */ var babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/observable */ "babylonjs/Misc/perfCounter");
 /* harmony import */ var babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _control__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ../control */ "./2D/controls/control.ts");
 /* harmony import */ var _valueAndUnit__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ../../valueAndUnit */ "./2D/valueAndUnit.ts");
@@ -11237,7 +11237,7 @@ __webpack_require__.r(__webpack_exports__);
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
 /* harmony import */ var _baseSlider__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./baseSlider */ "./2D/controls/sliders/baseSlider.ts");
 /* harmony import */ var _measure__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ../../measure */ "./2D/measure.ts");
-/* harmony import */ var babylonjs_Misc_typeStore__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! babylonjs/Misc/typeStore */ "babylonjs/Maths/math.vector");
+/* harmony import */ var babylonjs_Misc_typeStore__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! babylonjs/Misc/typeStore */ "babylonjs/Misc/perfCounter");
 /* harmony import */ var babylonjs_Misc_typeStore__WEBPACK_IMPORTED_MODULE_3___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_typeStore__WEBPACK_IMPORTED_MODULE_3__);
 
 
@@ -11830,7 +11830,7 @@ __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "Slider", function() { return Slider; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
 /* harmony import */ var _baseSlider__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./baseSlider */ "./2D/controls/sliders/baseSlider.ts");
-/* harmony import */ var babylonjs_Misc_typeStore__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! babylonjs/Misc/typeStore */ "babylonjs/Maths/math.vector");
+/* harmony import */ var babylonjs_Misc_typeStore__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! babylonjs/Misc/typeStore */ "babylonjs/Misc/perfCounter");
 /* harmony import */ var babylonjs_Misc_typeStore__WEBPACK_IMPORTED_MODULE_2___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_typeStore__WEBPACK_IMPORTED_MODULE_2__);
 
 
@@ -12085,7 +12085,7 @@ babylonjs_Misc_typeStore__WEBPACK_IMPORTED_MODULE_2__["_TypeStore"].RegisteredTy
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "StackPanel", function() { return StackPanel; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_tools__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/tools */ "babylonjs/Maths/math.vector");
+/* harmony import */ var babylonjs_Misc_tools__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/tools */ "babylonjs/Misc/perfCounter");
 /* harmony import */ var babylonjs_Misc_tools__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_tools__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _container__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./container */ "./2D/controls/container.ts");
 /* harmony import */ var _control__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./control */ "./2D/controls/control.ts");
@@ -12353,7 +12353,7 @@ __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "TextWrapping", function() { return TextWrapping; });
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "TextBlock", function() { return TextBlock; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/observable */ "babylonjs/Maths/math.vector");
+/* harmony import */ var babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/observable */ "babylonjs/Misc/perfCounter");
 /* harmony import */ var babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _valueAndUnit__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ../valueAndUnit */ "./2D/valueAndUnit.ts");
 /* harmony import */ var _control__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./control */ "./2D/controls/control.ts");
@@ -12816,7 +12816,7 @@ __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "KeyPropertySet", function() { return KeyPropertySet; });
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "VirtualKeyboard", function() { return VirtualKeyboard; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/observable */ "babylonjs/Maths/math.vector");
+/* harmony import */ var babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/observable */ "babylonjs/Misc/perfCounter");
 /* harmony import */ var babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _stackPanel__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./stackPanel */ "./2D/controls/stackPanel.ts");
 /* harmony import */ var _button__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./button */ "./2D/controls/button.ts");
@@ -13205,7 +13205,7 @@ __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "Vector2WithInfo", function() { return Vector2WithInfo; });
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "Matrix2D", function() { return Matrix2D; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Maths/math.vector */ "babylonjs/Maths/math.vector");
+/* harmony import */ var babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Maths/math.vector */ "babylonjs/Misc/perfCounter");
 /* harmony import */ var babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__);
 
 
@@ -13430,7 +13430,7 @@ var Matrix2D = /** @class */ (function () {
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "Measure", function() { return Measure; });
-/* harmony import */ var babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Maths/math.vector */ "babylonjs/Maths/math.vector");
+/* harmony import */ var babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Maths/math.vector */ "babylonjs/Misc/perfCounter");
 /* harmony import */ var babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__);
 
 var tmpRect = [
@@ -13579,7 +13579,7 @@ var Measure = /** @class */ (function () {
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "MultiLinePoint", function() { return MultiLinePoint; });
-/* harmony import */ var babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Maths/math.vector */ "babylonjs/Maths/math.vector");
+/* harmony import */ var babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Maths/math.vector */ "babylonjs/Misc/perfCounter");
 /* harmony import */ var babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__);
 /* harmony import */ var _valueAndUnit__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./valueAndUnit */ "./2D/valueAndUnit.ts");
 
@@ -13722,7 +13722,7 @@ var MultiLinePoint = /** @class */ (function () {
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "Style", function() { return Style; });
-/* harmony import */ var babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Misc/observable */ "babylonjs/Maths/math.vector");
+/* harmony import */ var babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Misc/observable */ "babylonjs/Misc/perfCounter");
 /* harmony import */ var babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__);
 /* harmony import */ var _valueAndUnit__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./valueAndUnit */ "./2D/valueAndUnit.ts");
 
@@ -14028,7 +14028,7 @@ var ValueAndUnit = /** @class */ (function () {
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "XmlLoader", function() { return XmlLoader; });
-/* harmony import */ var babylonjs_Misc_typeStore__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Misc/typeStore */ "babylonjs/Maths/math.vector");
+/* harmony import */ var babylonjs_Misc_typeStore__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Misc/typeStore */ "babylonjs/Misc/perfCounter");
 /* harmony import */ var babylonjs_Misc_typeStore__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_typeStore__WEBPACK_IMPORTED_MODULE_0__);
 
 /**
@@ -14347,7 +14347,7 @@ var XmlLoader = /** @class */ (function () {
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "AbstractButton3D", function() { return AbstractButton3D; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Meshes_transformNode__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Meshes/transformNode */ "babylonjs/Maths/math.vector");
+/* harmony import */ var babylonjs_Meshes_transformNode__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Meshes/transformNode */ "babylonjs/Misc/perfCounter");
 /* harmony import */ var babylonjs_Meshes_transformNode__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Meshes_transformNode__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _control3D__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./control3D */ "./3D/controls/control3D.ts");
 
@@ -14390,7 +14390,7 @@ var AbstractButton3D = /** @class */ (function (_super) {
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "Button3D", function() { return Button3D; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Maths/math.vector */ "babylonjs/Maths/math.vector");
+/* harmony import */ var babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Maths/math.vector */ "babylonjs/Misc/perfCounter");
 /* harmony import */ var babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _abstractButton3D__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./abstractButton3D */ "./3D/controls/abstractButton3D.ts");
 /* harmony import */ var _2D_advancedDynamicTexture__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ../../2D/advancedDynamicTexture */ "./2D/advancedDynamicTexture.ts");
@@ -14571,7 +14571,7 @@ var Button3D = /** @class */ (function (_super) {
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "Container3D", function() { return Container3D; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Meshes_transformNode__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Meshes/transformNode */ "babylonjs/Maths/math.vector");
+/* harmony import */ var babylonjs_Meshes_transformNode__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Meshes/transformNode */ "babylonjs/Misc/perfCounter");
 /* harmony import */ var babylonjs_Meshes_transformNode__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Meshes_transformNode__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _control3D__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./control3D */ "./3D/controls/control3D.ts");
 
@@ -14728,7 +14728,7 @@ var Container3D = /** @class */ (function (_super) {
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "Control3D", function() { return Control3D; });
-/* harmony import */ var babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Misc/observable */ "babylonjs/Maths/math.vector");
+/* harmony import */ var babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Misc/observable */ "babylonjs/Misc/perfCounter");
 /* harmony import */ var babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__);
 /* harmony import */ var _vector3WithInfo__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ../vector3WithInfo */ "./3D/vector3WithInfo.ts");
 
@@ -15134,7 +15134,7 @@ var Control3D = /** @class */ (function () {
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "CylinderPanel", function() { return CylinderPanel; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_tools__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/tools */ "babylonjs/Maths/math.vector");
+/* harmony import */ var babylonjs_Misc_tools__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/tools */ "babylonjs/Misc/perfCounter");
 /* harmony import */ var babylonjs_Misc_tools__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_tools__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _volumeBasedPanel__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./volumeBasedPanel */ "./3D/controls/volumeBasedPanel.ts");
 /* harmony import */ var _container3D__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./container3D */ "./3D/controls/container3D.ts");
@@ -15220,7 +15220,7 @@ __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "HolographicButton", function() { return HolographicButton; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
 /* harmony import */ var _button3D__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./button3D */ "./3D/controls/button3D.ts");
-/* harmony import */ var babylonjs_Materials_standardMaterial__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! babylonjs/Materials/standardMaterial */ "babylonjs/Maths/math.vector");
+/* harmony import */ var babylonjs_Materials_standardMaterial__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! babylonjs/Materials/standardMaterial */ "babylonjs/Misc/perfCounter");
 /* harmony import */ var babylonjs_Materials_standardMaterial__WEBPACK_IMPORTED_MODULE_2___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_standardMaterial__WEBPACK_IMPORTED_MODULE_2__);
 /* harmony import */ var _materials_fluentMaterial__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ../materials/fluentMaterial */ "./3D/materials/fluentMaterial.ts");
 /* harmony import */ var _2D_controls_stackPanel__WEBPACK_IMPORTED_MODULE_4__ = __webpack_require__(/*! ../../2D/controls/stackPanel */ "./2D/controls/stackPanel.ts");
@@ -15714,7 +15714,7 @@ var MeshButton3D = /** @class */ (function (_super) {
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "PlanePanel", function() { return PlanePanel; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Maths/math.vector */ "babylonjs/Maths/math.vector");
+/* harmony import */ var babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Maths/math.vector */ "babylonjs/Misc/perfCounter");
 /* harmony import */ var babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _container3D__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./container3D */ "./3D/controls/container3D.ts");
 /* harmony import */ var _volumeBasedPanel__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./volumeBasedPanel */ "./3D/controls/volumeBasedPanel.ts");
@@ -15769,7 +15769,7 @@ var PlanePanel = /** @class */ (function (_super) {
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "ScatterPanel", function() { return ScatterPanel; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_tools__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/tools */ "babylonjs/Maths/math.vector");
+/* harmony import */ var babylonjs_Misc_tools__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/tools */ "babylonjs/Misc/perfCounter");
 /* harmony import */ var babylonjs_Misc_tools__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_tools__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _volumeBasedPanel__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./volumeBasedPanel */ "./3D/controls/volumeBasedPanel.ts");
 /* harmony import */ var _container3D__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./container3D */ "./3D/controls/container3D.ts");
@@ -15896,7 +15896,7 @@ var ScatterPanel = /** @class */ (function (_super) {
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "SpherePanel", function() { return SpherePanel; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_tools__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/tools */ "babylonjs/Maths/math.vector");
+/* harmony import */ var babylonjs_Misc_tools__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/tools */ "babylonjs/Misc/perfCounter");
 /* harmony import */ var babylonjs_Misc_tools__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_tools__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _volumeBasedPanel__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./volumeBasedPanel */ "./3D/controls/volumeBasedPanel.ts");
 /* harmony import */ var _container3D__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./container3D */ "./3D/controls/container3D.ts");
@@ -15982,7 +15982,7 @@ var SpherePanel = /** @class */ (function (_super) {
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "StackPanel3D", function() { return StackPanel3D; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_tools__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/tools */ "babylonjs/Maths/math.vector");
+/* harmony import */ var babylonjs_Misc_tools__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/tools */ "babylonjs/Misc/perfCounter");
 /* harmony import */ var babylonjs_Misc_tools__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_tools__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _container3D__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./container3D */ "./3D/controls/container3D.ts");
 
@@ -16107,7 +16107,7 @@ var StackPanel3D = /** @class */ (function (_super) {
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "VolumeBasedPanel", function() { return VolumeBasedPanel; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_tools__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/tools */ "babylonjs/Maths/math.vector");
+/* harmony import */ var babylonjs_Misc_tools__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/tools */ "babylonjs/Misc/perfCounter");
 /* harmony import */ var babylonjs_Misc_tools__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_tools__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _container3D__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./container3D */ "./3D/controls/container3D.ts");
 
@@ -16298,7 +16298,7 @@ var VolumeBasedPanel = /** @class */ (function (_super) {
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "GUI3DManager", function() { return GUI3DManager; });
-/* harmony import */ var babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Misc/observable */ "babylonjs/Maths/math.vector");
+/* harmony import */ var babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Misc/observable */ "babylonjs/Misc/perfCounter");
 /* harmony import */ var babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__);
 /* harmony import */ var _controls_container3D__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./controls/container3D */ "./3D/controls/container3D.ts");
 
@@ -16565,7 +16565,7 @@ __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "FluentMaterialDefines", function() { return FluentMaterialDefines; });
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "FluentMaterial", function() { return FluentMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Maths/math.vector");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/perfCounter");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _shaders_fluent_vertex__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./shaders/fluent.vertex */ "./3D/materials/shaders/fluent.vertex.ts");
 /* harmony import */ var _shaders_fluent_fragment__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./shaders/fluent.fragment */ "./3D/materials/shaders/fluent.fragment.ts");
@@ -16888,7 +16888,7 @@ __webpack_require__.r(__webpack_exports__);
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "fluentPixelShader", function() { return fluentPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Maths/math.vector");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/perfCounter");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 var name = 'fluentPixelShader';
@@ -16910,7 +16910,7 @@ var fluentPixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "fluentVertexShader", function() { return fluentVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Maths/math.vector");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/perfCounter");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 var name = 'fluentVertexShader';
@@ -16933,7 +16933,7 @@ var fluentVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "Vector3WithInfo", function() { return Vector3WithInfo; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Maths/math.vector */ "babylonjs/Maths/math.vector");
+/* harmony import */ var babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Maths/math.vector */ "babylonjs/Misc/perfCounter");
 /* harmony import */ var babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__);
 
 
@@ -17235,14 +17235,14 @@ if (typeof globalObject !== "undefined") {
 
 /***/ }),
 
-/***/ "babylonjs/Maths/math.vector":
+/***/ "babylonjs/Misc/perfCounter":
 /*!****************************************************************************************************!*\
   !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
   \****************************************************************************************************/
 /*! no static exports found */
 /***/ (function(module, exports) {
 
-module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Maths_math_vector__;
+module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_perfCounter__;
 
 /***/ })
 

Файловите разлики са ограничени, защото са твърде много
+ 1 - 1
dist/preview release/gui/babylon.gui.js.map


+ 2 - 2
dist/preview release/gui/package.json

@@ -4,7 +4,7 @@
     },
     "name": "babylonjs-gui",
     "description": "The Babylon.js GUI library is an extension you can use to generate interactive user interface. It is build on top of the DynamicTexture.",
-    "version": "4.2.0-alpha.10",
+    "version": "4.2.0-alpha.11",
     "repository": {
         "type": "git",
         "url": "https://github.com/BabylonJS/Babylon.js.git"
@@ -28,7 +28,7 @@
     ],
     "license": "Apache-2.0",
     "dependencies": {
-        "babylonjs": "4.2.0-alpha.10"
+        "babylonjs": "4.2.0-alpha.11"
     },
     "engines": {
         "node": "*"

Файловите разлики са ограничени, защото са твърде много
+ 1 - 1
dist/preview release/inspector/babylon.inspector.bundle.js


+ 5 - 1
dist/preview release/inspector/babylon.inspector.bundle.max.js

@@ -60655,6 +60655,7 @@ var CommonMaterialPropertyGridComponent = /** @class */ (function (_super) {
                 react__WEBPACK_IMPORTED_MODULE_1__["createElement"](_lines_checkBoxLineComponent__WEBPACK_IMPORTED_MODULE_3__["CheckBoxLineComponent"], { label: "Backface culling", target: material, propertyName: "backFaceCulling", onPropertyChangedObservable: this.props.onPropertyChangedObservable }),
                 react__WEBPACK_IMPORTED_MODULE_1__["createElement"](_lines_optionsLineComponent__WEBPACK_IMPORTED_MODULE_7__["OptionsLineComponent"], { label: "Orientation", options: orientationOptions, target: material, propertyName: "sideOrientation", onPropertyChangedObservable: this.props.onPropertyChangedObservable, onSelect: function (value) { return _this.setState({ mode: value }); } }),
                 react__WEBPACK_IMPORTED_MODULE_1__["createElement"](_lines_checkBoxLineComponent__WEBPACK_IMPORTED_MODULE_3__["CheckBoxLineComponent"], { label: "Disable lighting", target: material, propertyName: "disableLighting", onPropertyChangedObservable: this.props.onPropertyChangedObservable }),
+                react__WEBPACK_IMPORTED_MODULE_1__["createElement"](_lines_checkBoxLineComponent__WEBPACK_IMPORTED_MODULE_3__["CheckBoxLineComponent"], { label: "Disable color write", target: material, propertyName: "disableColorWrite", onPropertyChangedObservable: this.props.onPropertyChangedObservable }),
                 react__WEBPACK_IMPORTED_MODULE_1__["createElement"](_lines_checkBoxLineComponent__WEBPACK_IMPORTED_MODULE_3__["CheckBoxLineComponent"], { label: "Disable depth write", target: material, propertyName: "disableDepthWrite", onPropertyChangedObservable: this.props.onPropertyChangedObservable }),
                 react__WEBPACK_IMPORTED_MODULE_1__["createElement"](_lines_optionsLineComponent__WEBPACK_IMPORTED_MODULE_7__["OptionsLineComponent"], { label: "Depth function", options: depthfunctionOptions, target: material, propertyName: "depthFunction", onPropertyChangedObservable: this.props.onPropertyChangedObservable, onSelect: function (value) { return _this.setState({ depthFunction: value }); } }),
                 react__WEBPACK_IMPORTED_MODULE_1__["createElement"](_lines_checkBoxLineComponent__WEBPACK_IMPORTED_MODULE_3__["CheckBoxLineComponent"], { label: "Need depth pre-pass", target: material, propertyName: "needDepthPrePass", onPropertyChangedObservable: this.props.onPropertyChangedObservable }),
@@ -61924,6 +61925,7 @@ var MeshPropertyGridComponent = /** @class */ (function (_super) {
     };
     MeshPropertyGridComponent.prototype.render = function () {
         var _this = this;
+        var _a;
         var mesh = this.props.mesh;
         var scene = mesh.getScene();
         var displayNormals = mesh.material != null && mesh.material.getClassName() === "NormalMaterial";
@@ -62012,13 +62014,14 @@ var MeshPropertyGridComponent = /** @class */ (function (_super) {
                     react__WEBPACK_IMPORTED_MODULE_1__["createElement"](_lines_checkBoxLineComponent__WEBPACK_IMPORTED_MODULE_5__["CheckBoxLineComponent"], { label: "Infinite distance", target: mesh, propertyName: "infiniteDistance", onPropertyChangedObservable: this.props.onPropertyChangedObservable })),
             mesh.morphTargetManager != null &&
                 react__WEBPACK_IMPORTED_MODULE_1__["createElement"](_lineContainerComponent__WEBPACK_IMPORTED_MODULE_3__["LineContainerComponent"], { globalState: this.props.globalState, title: "MORPH TARGETS", closed: true }, morphTargets.map(function (mt, i) {
-                    return (react__WEBPACK_IMPORTED_MODULE_1__["createElement"](_lines_sliderLineComponent__WEBPACK_IMPORTED_MODULE_7__["SliderLineComponent"], { label: mt.name, target: mt, propertyName: "influence", minimum: 0, maximum: 1, step: 0.01, onPropertyChangedObservable: _this.props.onPropertyChangedObservable }));
+                    return (react__WEBPACK_IMPORTED_MODULE_1__["createElement"](_lines_sliderLineComponent__WEBPACK_IMPORTED_MODULE_7__["SliderLineComponent"], { key: i, label: mt.name, target: mt, propertyName: "influence", minimum: 0, maximum: 1, step: 0.01, onPropertyChangedObservable: _this.props.onPropertyChangedObservable }));
                 })),
             react__WEBPACK_IMPORTED_MODULE_1__["createElement"](_animations_animationPropertyGridComponent__WEBPACK_IMPORTED_MODULE_15__["AnimationGridComponent"], { globalState: this.props.globalState, animatable: mesh, scene: mesh.getScene(), lockObject: this.props.lockObject }),
             react__WEBPACK_IMPORTED_MODULE_1__["createElement"](_lineContainerComponent__WEBPACK_IMPORTED_MODULE_3__["LineContainerComponent"], { globalState: this.props.globalState, title: "ADVANCED", closed: true },
                 mesh.useBones &&
                     react__WEBPACK_IMPORTED_MODULE_1__["createElement"](_lines_checkBoxLineComponent__WEBPACK_IMPORTED_MODULE_5__["CheckBoxLineComponent"], { label: "Compute bones using shaders", target: mesh, propertyName: "computeBonesUsingShaders", onPropertyChangedObservable: this.props.onPropertyChangedObservable }),
                 react__WEBPACK_IMPORTED_MODULE_1__["createElement"](_lines_checkBoxLineComponent__WEBPACK_IMPORTED_MODULE_5__["CheckBoxLineComponent"], { label: "Collisions", target: mesh, propertyName: "checkCollisions", onPropertyChangedObservable: this.props.onPropertyChangedObservable }),
+                react__WEBPACK_IMPORTED_MODULE_1__["createElement"](_lines_textLineComponent__WEBPACK_IMPORTED_MODULE_4__["TextLineComponent"], { label: "Geometry ID", value: (_a = mesh.geometry) === null || _a === void 0 ? void 0 : _a.uniqueId.toString() }),
                 react__WEBPACK_IMPORTED_MODULE_1__["createElement"](_lines_textLineComponent__WEBPACK_IMPORTED_MODULE_4__["TextLineComponent"], { label: "Has normals", value: mesh.isVerticesDataPresent(babylonjs_Misc_tools__WEBPACK_IMPORTED_MODULE_2__["VertexBuffer"].NormalKind) ? "Yes" : "No" }),
                 react__WEBPACK_IMPORTED_MODULE_1__["createElement"](_lines_textLineComponent__WEBPACK_IMPORTED_MODULE_4__["TextLineComponent"], { label: "Has vertex colors", value: mesh.isVerticesDataPresent(babylonjs_Misc_tools__WEBPACK_IMPORTED_MODULE_2__["VertexBuffer"].ColorKind) ? "Yes" : "No" }),
                 react__WEBPACK_IMPORTED_MODULE_1__["createElement"](_lines_textLineComponent__WEBPACK_IMPORTED_MODULE_4__["TextLineComponent"], { label: "Has UV set 0", value: mesh.isVerticesDataPresent(babylonjs_Misc_tools__WEBPACK_IMPORTED_MODULE_2__["VertexBuffer"].UVKind) ? "Yes" : "No" }),
@@ -64253,6 +64256,7 @@ var StatisticsTabComponent = /** @class */ (function (_super) {
                 react__WEBPACK_IMPORTED_MODULE_1__["createElement"](_lines_valueLineComponent__WEBPACK_IMPORTED_MODULE_6__["ValueLineComponent"], { label: "GPU Frame time (average)", value: engineInstrumentation.gpuFrameTimeCounter.average * 0.000001, units: "ms" })),
             react__WEBPACK_IMPORTED_MODULE_1__["createElement"](_lineContainerComponent__WEBPACK_IMPORTED_MODULE_4__["LineContainerComponent"], { globalState: this.props.globalState, title: "SYSTEM INFO" },
                 react__WEBPACK_IMPORTED_MODULE_1__["createElement"](_lines_textLineComponent__WEBPACK_IMPORTED_MODULE_3__["TextLineComponent"], { label: "Resolution", value: engine.getRenderWidth() + "x" + engine.getRenderHeight() }),
+                react__WEBPACK_IMPORTED_MODULE_1__["createElement"](_lines_textLineComponent__WEBPACK_IMPORTED_MODULE_3__["TextLineComponent"], { label: "Hardawre scaling level", value: engine.getHardwareScalingLevel().toString() }),
                 react__WEBPACK_IMPORTED_MODULE_1__["createElement"](_lines_textLineComponent__WEBPACK_IMPORTED_MODULE_3__["TextLineComponent"], { label: "WebGL version", value: engine.webGLVersion.toString() }),
                 react__WEBPACK_IMPORTED_MODULE_1__["createElement"](_lines_booleanLineComponent__WEBPACK_IMPORTED_MODULE_7__["BooleanLineComponent"], { label: "Std derivatives", value: caps.standardDerivatives }),
                 react__WEBPACK_IMPORTED_MODULE_1__["createElement"](_lines_booleanLineComponent__WEBPACK_IMPORTED_MODULE_7__["BooleanLineComponent"], { label: "Compressed textures", value: caps.s3tc !== undefined }),

Файловите разлики са ограничени, защото са твърде много
+ 1 - 1
dist/preview release/inspector/babylon.inspector.bundle.max.js.map


+ 7 - 7
dist/preview release/inspector/package.json

@@ -4,7 +4,7 @@
     },
     "name": "babylonjs-inspector",
     "description": "The Babylon.js inspector.",
-    "version": "4.2.0-alpha.10",
+    "version": "4.2.0-alpha.11",
     "repository": {
         "type": "git",
         "url": "https://github.com/BabylonJS/Babylon.js.git"
@@ -29,12 +29,12 @@
     ],
     "license": "Apache-2.0",
     "dependencies": {
-        "babylonjs": "4.2.0-alpha.10",
-        "babylonjs-gui": "4.2.0-alpha.10",
-        "babylonjs-loaders": "4.2.0-alpha.10",
-        "babylonjs-materials": "4.2.0-alpha.10",
-        "babylonjs-serializers": "4.2.0-alpha.10",
-        "babylonjs-gltf2interface": "4.2.0-alpha.10"
+        "babylonjs": "4.2.0-alpha.11",
+        "babylonjs-gui": "4.2.0-alpha.11",
+        "babylonjs-loaders": "4.2.0-alpha.11",
+        "babylonjs-materials": "4.2.0-alpha.11",
+        "babylonjs-serializers": "4.2.0-alpha.11",
+        "babylonjs-gltf2interface": "4.2.0-alpha.11"
     },
     "devDependencies": {
         "@types/react": "~16.7.3",

+ 127 - 127
dist/preview release/loaders/babylon.glTF2FileLoader.js

@@ -250,6 +250,113 @@ _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoader"].RegisterExtension(NAME, f
 
 /***/ }),
 
+/***/ "./glTF/2.0/Extensions/EXT_mesh_gpu_instancing.ts":
+/*!********************************************************!*\
+  !*** ./glTF/2.0/Extensions/EXT_mesh_gpu_instancing.ts ***!
+  \********************************************************/
+/*! exports provided: EXT_mesh_gpu_instancing */
+/***/ (function(module, __webpack_exports__, __webpack_require__) {
+
+"use strict";
+__webpack_require__.r(__webpack_exports__);
+/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "EXT_mesh_gpu_instancing", function() { return EXT_mesh_gpu_instancing; });
+/* harmony import */ var babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Maths/math.vector */ "babylonjs/Misc/tools");
+/* harmony import */ var babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__);
+/* harmony import */ var _glTFLoader__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ../glTFLoader */ "./glTF/2.0/glTFLoader.ts");
+
+
+
+var NAME = "EXT_mesh_gpu_instancing";
+/**
+ * [Proposed Specification](https://github.com/KhronosGroup/glTF/pull/1691)
+ * [Playground Sample](https://playground.babylonjs.com/#QFIGLW#9)
+ * !!! Experimental Extension Subject to Changes !!!
+ */
+var EXT_mesh_gpu_instancing = /** @class */ (function () {
+    /** @hidden */
+    function EXT_mesh_gpu_instancing(loader) {
+        /**
+         * The name of this extension.
+         */
+        this.name = NAME;
+        this._loader = loader;
+        this.enabled = this._loader.isExtensionUsed(NAME);
+    }
+    /** @hidden */
+    EXT_mesh_gpu_instancing.prototype.dispose = function () {
+        delete this._loader;
+    };
+    /** @hidden */
+    EXT_mesh_gpu_instancing.prototype.loadNodeAsync = function (context, node, assign) {
+        var _this = this;
+        return _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoader"].LoadExtensionAsync(context, node, this.name, function (extensionContext, extension) {
+            return _this._loader.loadNodeAsync("#/nodes/" + node.index, node, function (babylonTransformNode) {
+                var promises = new Array();
+                var instanceCount = null;
+                var loadAttribute = function (attribute, assignBufferFunc) {
+                    if (extension.attributes[attribute] == undefined) {
+                        return;
+                    }
+                    var accessor = _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["ArrayItem"].Get(extensionContext + "/attributes/" + attribute, _this._loader.gltf.accessors, extension.attributes[attribute]);
+                    if (instanceCount === null) {
+                        instanceCount = accessor.count;
+                    }
+                    else if (instanceCount !== accessor.count) {
+                        throw new Error(extensionContext + "/attributes: Instance buffer accessors do not have the same count.");
+                    }
+                    promises.push(_this._loader._loadFloatAccessorAsync("/accessors/" + accessor.bufferView, accessor).then(function (data) {
+                        assignBufferFunc(data);
+                    }));
+                };
+                var translationBuffer = null;
+                var rotationBuffer = null;
+                var scaleBuffer = null;
+                loadAttribute("TRANSLATION", function (data) { translationBuffer = data; });
+                loadAttribute("ROTATION", function (data) { rotationBuffer = data; });
+                loadAttribute("SCALE", function (data) { scaleBuffer = data; });
+                return Promise.all(promises).then(function () {
+                    if (instanceCount) {
+                        var instanceName = "";
+                        var instance = null;
+                        var digitLength = instanceCount.toString().length;
+                        for (var i = 0; i < instanceCount; ++i) {
+                            if (node._primitiveBabylonMeshes) {
+                                for (var j = 0; j < node._primitiveBabylonMeshes.length; ++j) {
+                                    var babylonMeshPrimitive = node._primitiveBabylonMeshes[j];
+                                    instanceName = (babylonMeshPrimitive.name || babylonMeshPrimitive.id) + "_" + babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["StringTools"].PadNumber(i, digitLength);
+                                    if (babylonMeshPrimitive.isAnInstance) {
+                                        instance = babylonMeshPrimitive.sourceMesh.createInstance(instanceName);
+                                    }
+                                    else if (babylonMeshPrimitive.createInstance) {
+                                        instance = babylonMeshPrimitive.createInstance(instanceName);
+                                    }
+                                    if (instance) {
+                                        instance.setParent(babylonMeshPrimitive);
+                                        translationBuffer ? babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Vector3"].FromArrayToRef(translationBuffer, i * 3, instance.position)
+                                            : instance.position.set(0, 0, 0);
+                                        rotationBuffer ? babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Quaternion"].FromArrayToRef(rotationBuffer, i * 4, instance.rotationQuaternion)
+                                            : instance.rotationQuaternion.set(0, 0, 0, 1);
+                                        scaleBuffer ? babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Vector3"].FromArrayToRef(scaleBuffer, i * 3, instance.scaling)
+                                            : instance.scaling.set(1, 1, 1);
+                                    }
+                                }
+                            }
+                        }
+                    }
+                    assign(babylonTransformNode);
+                    return babylonTransformNode;
+                });
+            });
+        });
+    };
+    return EXT_mesh_gpu_instancing;
+}());
+
+_glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoader"].RegisterExtension(NAME, function (loader) { return new EXT_mesh_gpu_instancing(loader); });
+
+
+/***/ }),
+
 /***/ "./glTF/2.0/Extensions/ExtrasAsMetadata.ts":
 /*!*************************************************!*\
   !*** ./glTF/2.0/Extensions/ExtrasAsMetadata.ts ***!
@@ -946,113 +1053,6 @@ _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoader"].RegisterExtension(NAME, f
 
 /***/ }),
 
-/***/ "./glTF/2.0/Extensions/KHR_mesh_instancing.ts":
-/*!****************************************************!*\
-  !*** ./glTF/2.0/Extensions/KHR_mesh_instancing.ts ***!
-  \****************************************************/
-/*! exports provided: KHR_mesh_instancing */
-/***/ (function(module, __webpack_exports__, __webpack_require__) {
-
-"use strict";
-__webpack_require__.r(__webpack_exports__);
-/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "KHR_mesh_instancing", function() { return KHR_mesh_instancing; });
-/* harmony import */ var babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Maths/math.vector */ "babylonjs/Misc/tools");
-/* harmony import */ var babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__);
-/* harmony import */ var _glTFLoader__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ../glTFLoader */ "./glTF/2.0/glTFLoader.ts");
-
-
-
-var NAME = "KHR_mesh_instancing";
-/**
- * [Proposed Specification](https://github.com/KhronosGroup/glTF/pull/1691)
- * [Playground Sample](//TODO)
- * !!! Experimental Extension Subject to Changes !!!
- */
-var KHR_mesh_instancing = /** @class */ (function () {
-    /** @hidden */
-    function KHR_mesh_instancing(loader) {
-        /**
-         * The name of this extension.
-         */
-        this.name = NAME;
-        this._loader = loader;
-        this.enabled = this._loader.isExtensionUsed(NAME);
-    }
-    /** @hidden */
-    KHR_mesh_instancing.prototype.dispose = function () {
-        delete this._loader;
-    };
-    /** @hidden */
-    KHR_mesh_instancing.prototype.loadNodeAsync = function (context, node, assign) {
-        var _this = this;
-        return _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoader"].LoadExtensionAsync(context, node, this.name, function (extensionContext, extension) {
-            return _this._loader.loadNodeAsync("#/nodes/" + node.index, node, function (babylonTransformNode) {
-                var promises = new Array();
-                var instanceCount = null;
-                var loadAttribute = function (attribute, assignBufferFunc) {
-                    if (extension.attributes[attribute] == undefined) {
-                        return;
-                    }
-                    var accessor = _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["ArrayItem"].Get(extensionContext + "/attributes/" + attribute, _this._loader.gltf.accessors, extension.attributes[attribute]);
-                    if (instanceCount === null) {
-                        instanceCount = accessor.count;
-                    }
-                    else if (instanceCount !== accessor.count) {
-                        throw new Error(extensionContext + "/attributes: Instance buffer accessors do not have the same count.");
-                    }
-                    promises.push(_this._loader._loadFloatAccessorAsync("/accessors/" + accessor.bufferView, accessor).then(function (data) {
-                        assignBufferFunc(data);
-                    }));
-                };
-                var translationBuffer = null;
-                var rotationBuffer = null;
-                var scaleBuffer = null;
-                loadAttribute("TRANSLATION", function (data) { translationBuffer = data; });
-                loadAttribute("ROTATION", function (data) { rotationBuffer = data; });
-                loadAttribute("SCALE", function (data) { scaleBuffer = data; });
-                return Promise.all(promises).then(function () {
-                    if (instanceCount) {
-                        var instanceName = "";
-                        var instance = null;
-                        var digitLength = instanceCount.toString().length;
-                        for (var i = 0; i < instanceCount; ++i) {
-                            if (node._primitiveBabylonMeshes) {
-                                for (var j = 0; j < node._primitiveBabylonMeshes.length; ++j) {
-                                    var babylonMeshPrimitive = node._primitiveBabylonMeshes[j];
-                                    instanceName = (babylonMeshPrimitive.name || babylonMeshPrimitive.id) + "_" + babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["StringTools"].PadNumber(i, digitLength);
-                                    if (babylonMeshPrimitive.isAnInstance) {
-                                        instance = babylonMeshPrimitive.sourceMesh.createInstance(instanceName);
-                                    }
-                                    else if (babylonMeshPrimitive.createInstance) {
-                                        instance = babylonMeshPrimitive.createInstance(instanceName);
-                                    }
-                                    if (instance) {
-                                        instance.setParent(babylonMeshPrimitive);
-                                        translationBuffer ? babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Vector3"].FromArrayToRef(translationBuffer, i * 3, instance.position)
-                                            : instance.position.set(0, 0, 0);
-                                        rotationBuffer ? babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Quaternion"].FromArrayToRef(rotationBuffer, i * 4, instance.rotationQuaternion)
-                                            : instance.rotationQuaternion.set(0, 0, 0, 1);
-                                        scaleBuffer ? babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Vector3"].FromArrayToRef(scaleBuffer, i * 3, instance.scaling)
-                                            : instance.scaling.set(1, 1, 1);
-                                    }
-                                }
-                            }
-                        }
-                    }
-                    assign(babylonTransformNode);
-                    return babylonTransformNode;
-                });
-            });
-        });
-    };
-    return KHR_mesh_instancing;
-}());
-
-_glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoader"].RegisterExtension(NAME, function (loader) { return new KHR_mesh_instancing(loader); });
-
-
-/***/ }),
-
 /***/ "./glTF/2.0/Extensions/KHR_mesh_quantization.ts":
 /*!******************************************************!*\
   !*** ./glTF/2.0/Extensions/KHR_mesh_quantization.ts ***!
@@ -1892,7 +1892,7 @@ _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoader"].RegisterExtension(NAME, f
 /*!**************************************!*\
   !*** ./glTF/2.0/Extensions/index.ts ***!
   \**************************************/
-/*! exports provided: EXT_lights_image_based, KHR_draco_mesh_compression, KHR_lights, KHR_materials_pbrSpecularGlossiness, KHR_materials_unlit, KHR_materials_clearcoat, KHR_materials_sheen, KHR_materials_specular, KHR_mesh_instancing, KHR_mesh_quantization, KHR_texture_basisu, KHR_texture_transform, MSFT_audio_emitter, MSFT_lod, MSFT_minecraftMesh, MSFT_sRGBFactors, ExtrasAsMetadata */
+/*! exports provided: EXT_lights_image_based, EXT_mesh_gpu_instancing, KHR_draco_mesh_compression, KHR_lights, KHR_materials_pbrSpecularGlossiness, KHR_materials_unlit, KHR_materials_clearcoat, KHR_materials_sheen, KHR_materials_specular, KHR_mesh_quantization, KHR_texture_basisu, KHR_texture_transform, MSFT_audio_emitter, MSFT_lod, MSFT_minecraftMesh, MSFT_sRGBFactors, ExtrasAsMetadata */
 /***/ (function(module, __webpack_exports__, __webpack_require__) {
 
 "use strict";
@@ -1900,29 +1900,29 @@ __webpack_require__.r(__webpack_exports__);
 /* harmony import */ var _EXT_lights_image_based__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./EXT_lights_image_based */ "./glTF/2.0/Extensions/EXT_lights_image_based.ts");
 /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "EXT_lights_image_based", function() { return _EXT_lights_image_based__WEBPACK_IMPORTED_MODULE_0__["EXT_lights_image_based"]; });
 
-/* harmony import */ var _KHR_draco_mesh_compression__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./KHR_draco_mesh_compression */ "./glTF/2.0/Extensions/KHR_draco_mesh_compression.ts");
-/* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "KHR_draco_mesh_compression", function() { return _KHR_draco_mesh_compression__WEBPACK_IMPORTED_MODULE_1__["KHR_draco_mesh_compression"]; });
+/* harmony import */ var _EXT_mesh_gpu_instancing__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./EXT_mesh_gpu_instancing */ "./glTF/2.0/Extensions/EXT_mesh_gpu_instancing.ts");
+/* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "EXT_mesh_gpu_instancing", function() { return _EXT_mesh_gpu_instancing__WEBPACK_IMPORTED_MODULE_1__["EXT_mesh_gpu_instancing"]; });
 
-/* harmony import */ var _KHR_lights_punctual__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./KHR_lights_punctual */ "./glTF/2.0/Extensions/KHR_lights_punctual.ts");
-/* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "KHR_lights", function() { return _KHR_lights_punctual__WEBPACK_IMPORTED_MODULE_2__["KHR_lights"]; });
+/* harmony import */ var _KHR_draco_mesh_compression__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./KHR_draco_mesh_compression */ "./glTF/2.0/Extensions/KHR_draco_mesh_compression.ts");
+/* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "KHR_draco_mesh_compression", function() { return _KHR_draco_mesh_compression__WEBPACK_IMPORTED_MODULE_2__["KHR_draco_mesh_compression"]; });
 
-/* harmony import */ var _KHR_materials_pbrSpecularGlossiness__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./KHR_materials_pbrSpecularGlossiness */ "./glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.ts");
-/* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "KHR_materials_pbrSpecularGlossiness", function() { return _KHR_materials_pbrSpecularGlossiness__WEBPACK_IMPORTED_MODULE_3__["KHR_materials_pbrSpecularGlossiness"]; });
+/* harmony import */ var _KHR_lights_punctual__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./KHR_lights_punctual */ "./glTF/2.0/Extensions/KHR_lights_punctual.ts");
+/* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "KHR_lights", function() { return _KHR_lights_punctual__WEBPACK_IMPORTED_MODULE_3__["KHR_lights"]; });
 
-/* harmony import */ var _KHR_materials_unlit__WEBPACK_IMPORTED_MODULE_4__ = __webpack_require__(/*! ./KHR_materials_unlit */ "./glTF/2.0/Extensions/KHR_materials_unlit.ts");
-/* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "KHR_materials_unlit", function() { return _KHR_materials_unlit__WEBPACK_IMPORTED_MODULE_4__["KHR_materials_unlit"]; });
+/* harmony import */ var _KHR_materials_pbrSpecularGlossiness__WEBPACK_IMPORTED_MODULE_4__ = __webpack_require__(/*! ./KHR_materials_pbrSpecularGlossiness */ "./glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.ts");
+/* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "KHR_materials_pbrSpecularGlossiness", function() { return _KHR_materials_pbrSpecularGlossiness__WEBPACK_IMPORTED_MODULE_4__["KHR_materials_pbrSpecularGlossiness"]; });
 
-/* harmony import */ var _KHR_materials_clearcoat__WEBPACK_IMPORTED_MODULE_5__ = __webpack_require__(/*! ./KHR_materials_clearcoat */ "./glTF/2.0/Extensions/KHR_materials_clearcoat.ts");
-/* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "KHR_materials_clearcoat", function() { return _KHR_materials_clearcoat__WEBPACK_IMPORTED_MODULE_5__["KHR_materials_clearcoat"]; });
+/* harmony import */ var _KHR_materials_unlit__WEBPACK_IMPORTED_MODULE_5__ = __webpack_require__(/*! ./KHR_materials_unlit */ "./glTF/2.0/Extensions/KHR_materials_unlit.ts");
+/* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "KHR_materials_unlit", function() { return _KHR_materials_unlit__WEBPACK_IMPORTED_MODULE_5__["KHR_materials_unlit"]; });
 
-/* harmony import */ var _KHR_materials_sheen__WEBPACK_IMPORTED_MODULE_6__ = __webpack_require__(/*! ./KHR_materials_sheen */ "./glTF/2.0/Extensions/KHR_materials_sheen.ts");
-/* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "KHR_materials_sheen", function() { return _KHR_materials_sheen__WEBPACK_IMPORTED_MODULE_6__["KHR_materials_sheen"]; });
+/* harmony import */ var _KHR_materials_clearcoat__WEBPACK_IMPORTED_MODULE_6__ = __webpack_require__(/*! ./KHR_materials_clearcoat */ "./glTF/2.0/Extensions/KHR_materials_clearcoat.ts");
+/* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "KHR_materials_clearcoat", function() { return _KHR_materials_clearcoat__WEBPACK_IMPORTED_MODULE_6__["KHR_materials_clearcoat"]; });
 
-/* harmony import */ var _KHR_materials_specular__WEBPACK_IMPORTED_MODULE_7__ = __webpack_require__(/*! ./KHR_materials_specular */ "./glTF/2.0/Extensions/KHR_materials_specular.ts");
-/* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "KHR_materials_specular", function() { return _KHR_materials_specular__WEBPACK_IMPORTED_MODULE_7__["KHR_materials_specular"]; });
+/* harmony import */ var _KHR_materials_sheen__WEBPACK_IMPORTED_MODULE_7__ = __webpack_require__(/*! ./KHR_materials_sheen */ "./glTF/2.0/Extensions/KHR_materials_sheen.ts");
+/* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "KHR_materials_sheen", function() { return _KHR_materials_sheen__WEBPACK_IMPORTED_MODULE_7__["KHR_materials_sheen"]; });
 
-/* harmony import */ var _KHR_mesh_instancing__WEBPACK_IMPORTED_MODULE_8__ = __webpack_require__(/*! ./KHR_mesh_instancing */ "./glTF/2.0/Extensions/KHR_mesh_instancing.ts");
-/* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "KHR_mesh_instancing", function() { return _KHR_mesh_instancing__WEBPACK_IMPORTED_MODULE_8__["KHR_mesh_instancing"]; });
+/* harmony import */ var _KHR_materials_specular__WEBPACK_IMPORTED_MODULE_8__ = __webpack_require__(/*! ./KHR_materials_specular */ "./glTF/2.0/Extensions/KHR_materials_specular.ts");
+/* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "KHR_materials_specular", function() { return _KHR_materials_specular__WEBPACK_IMPORTED_MODULE_8__["KHR_materials_specular"]; });
 
 /* harmony import */ var _KHR_mesh_quantization__WEBPACK_IMPORTED_MODULE_9__ = __webpack_require__(/*! ./KHR_mesh_quantization */ "./glTF/2.0/Extensions/KHR_mesh_quantization.ts");
 /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "KHR_mesh_quantization", function() { return _KHR_mesh_quantization__WEBPACK_IMPORTED_MODULE_9__["KHR_mesh_quantization"]; });
@@ -4128,7 +4128,7 @@ _glTFFileLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFFileLoader"]._CreateGLTF2Loade
 /*!***************************!*\
   !*** ./glTF/2.0/index.ts ***!
   \***************************/
-/*! exports provided: ArrayItem, GLTFLoader, EXT_lights_image_based, KHR_draco_mesh_compression, KHR_lights, KHR_materials_pbrSpecularGlossiness, KHR_materials_unlit, KHR_materials_clearcoat, KHR_materials_sheen, KHR_materials_specular, KHR_mesh_instancing, KHR_mesh_quantization, KHR_texture_basisu, KHR_texture_transform, MSFT_audio_emitter, MSFT_lod, MSFT_minecraftMesh, MSFT_sRGBFactors, ExtrasAsMetadata */
+/*! exports provided: ArrayItem, GLTFLoader, EXT_lights_image_based, EXT_mesh_gpu_instancing, KHR_draco_mesh_compression, KHR_lights, KHR_materials_pbrSpecularGlossiness, KHR_materials_unlit, KHR_materials_clearcoat, KHR_materials_sheen, KHR_materials_specular, KHR_mesh_quantization, KHR_texture_basisu, KHR_texture_transform, MSFT_audio_emitter, MSFT_lod, MSFT_minecraftMesh, MSFT_sRGBFactors, ExtrasAsMetadata */
 /***/ (function(module, __webpack_exports__, __webpack_require__) {
 
 "use strict";
@@ -4141,6 +4141,8 @@ __webpack_require__.r(__webpack_exports__);
 /* harmony import */ var _Extensions__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./Extensions */ "./glTF/2.0/Extensions/index.ts");
 /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "EXT_lights_image_based", function() { return _Extensions__WEBPACK_IMPORTED_MODULE_1__["EXT_lights_image_based"]; });
 
+/* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "EXT_mesh_gpu_instancing", function() { return _Extensions__WEBPACK_IMPORTED_MODULE_1__["EXT_mesh_gpu_instancing"]; });
+
 /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "KHR_draco_mesh_compression", function() { return _Extensions__WEBPACK_IMPORTED_MODULE_1__["KHR_draco_mesh_compression"]; });
 
 /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "KHR_lights", function() { return _Extensions__WEBPACK_IMPORTED_MODULE_1__["KHR_lights"]; });
@@ -4155,8 +4157,6 @@ __webpack_require__.r(__webpack_exports__);
 
 /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "KHR_materials_specular", function() { return _Extensions__WEBPACK_IMPORTED_MODULE_1__["KHR_materials_specular"]; });
 
-/* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "KHR_mesh_instancing", function() { return _Extensions__WEBPACK_IMPORTED_MODULE_1__["KHR_mesh_instancing"]; });
-
 /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "KHR_mesh_quantization", function() { return _Extensions__WEBPACK_IMPORTED_MODULE_1__["KHR_mesh_quantization"]; });
 
 /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "KHR_texture_basisu", function() { return _Extensions__WEBPACK_IMPORTED_MODULE_1__["KHR_texture_basisu"]; });

Файловите разлики са ограничени, защото са твърде много
+ 1 - 1
dist/preview release/loaders/babylon.glTF2FileLoader.js.map


Файловите разлики са ограничени, защото са твърде много
+ 1 - 1
dist/preview release/loaders/babylon.glTF2FileLoader.min.js


+ 127 - 127
dist/preview release/loaders/babylon.glTFFileLoader.js

@@ -2830,6 +2830,113 @@ _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoader"].RegisterExtension(NAME, f
 
 /***/ }),
 
+/***/ "./glTF/2.0/Extensions/EXT_mesh_gpu_instancing.ts":
+/*!********************************************************!*\
+  !*** ./glTF/2.0/Extensions/EXT_mesh_gpu_instancing.ts ***!
+  \********************************************************/
+/*! exports provided: EXT_mesh_gpu_instancing */
+/***/ (function(module, __webpack_exports__, __webpack_require__) {
+
+"use strict";
+__webpack_require__.r(__webpack_exports__);
+/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "EXT_mesh_gpu_instancing", function() { return EXT_mesh_gpu_instancing; });
+/* harmony import */ var babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Maths/math.vector */ "babylonjs/Misc/tools");
+/* harmony import */ var babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__);
+/* harmony import */ var _glTFLoader__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ../glTFLoader */ "./glTF/2.0/glTFLoader.ts");
+
+
+
+var NAME = "EXT_mesh_gpu_instancing";
+/**
+ * [Proposed Specification](https://github.com/KhronosGroup/glTF/pull/1691)
+ * [Playground Sample](https://playground.babylonjs.com/#QFIGLW#9)
+ * !!! Experimental Extension Subject to Changes !!!
+ */
+var EXT_mesh_gpu_instancing = /** @class */ (function () {
+    /** @hidden */
+    function EXT_mesh_gpu_instancing(loader) {
+        /**
+         * The name of this extension.
+         */
+        this.name = NAME;
+        this._loader = loader;
+        this.enabled = this._loader.isExtensionUsed(NAME);
+    }
+    /** @hidden */
+    EXT_mesh_gpu_instancing.prototype.dispose = function () {
+        delete this._loader;
+    };
+    /** @hidden */
+    EXT_mesh_gpu_instancing.prototype.loadNodeAsync = function (context, node, assign) {
+        var _this = this;
+        return _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoader"].LoadExtensionAsync(context, node, this.name, function (extensionContext, extension) {
+            return _this._loader.loadNodeAsync("#/nodes/" + node.index, node, function (babylonTransformNode) {
+                var promises = new Array();
+                var instanceCount = null;
+                var loadAttribute = function (attribute, assignBufferFunc) {
+                    if (extension.attributes[attribute] == undefined) {
+                        return;
+                    }
+                    var accessor = _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["ArrayItem"].Get(extensionContext + "/attributes/" + attribute, _this._loader.gltf.accessors, extension.attributes[attribute]);
+                    if (instanceCount === null) {
+                        instanceCount = accessor.count;
+                    }
+                    else if (instanceCount !== accessor.count) {
+                        throw new Error(extensionContext + "/attributes: Instance buffer accessors do not have the same count.");
+                    }
+                    promises.push(_this._loader._loadFloatAccessorAsync("/accessors/" + accessor.bufferView, accessor).then(function (data) {
+                        assignBufferFunc(data);
+                    }));
+                };
+                var translationBuffer = null;
+                var rotationBuffer = null;
+                var scaleBuffer = null;
+                loadAttribute("TRANSLATION", function (data) { translationBuffer = data; });
+                loadAttribute("ROTATION", function (data) { rotationBuffer = data; });
+                loadAttribute("SCALE", function (data) { scaleBuffer = data; });
+                return Promise.all(promises).then(function () {
+                    if (instanceCount) {
+                        var instanceName = "";
+                        var instance = null;
+                        var digitLength = instanceCount.toString().length;
+                        for (var i = 0; i < instanceCount; ++i) {
+                            if (node._primitiveBabylonMeshes) {
+                                for (var j = 0; j < node._primitiveBabylonMeshes.length; ++j) {
+                                    var babylonMeshPrimitive = node._primitiveBabylonMeshes[j];
+                                    instanceName = (babylonMeshPrimitive.name || babylonMeshPrimitive.id) + "_" + babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["StringTools"].PadNumber(i, digitLength);
+                                    if (babylonMeshPrimitive.isAnInstance) {
+                                        instance = babylonMeshPrimitive.sourceMesh.createInstance(instanceName);
+                                    }
+                                    else if (babylonMeshPrimitive.createInstance) {
+                                        instance = babylonMeshPrimitive.createInstance(instanceName);
+                                    }
+                                    if (instance) {
+                                        instance.setParent(babylonMeshPrimitive);
+                                        translationBuffer ? babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Vector3"].FromArrayToRef(translationBuffer, i * 3, instance.position)
+                                            : instance.position.set(0, 0, 0);
+                                        rotationBuffer ? babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Quaternion"].FromArrayToRef(rotationBuffer, i * 4, instance.rotationQuaternion)
+                                            : instance.rotationQuaternion.set(0, 0, 0, 1);
+                                        scaleBuffer ? babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Vector3"].FromArrayToRef(scaleBuffer, i * 3, instance.scaling)
+                                            : instance.scaling.set(1, 1, 1);
+                                    }
+                                }
+                            }
+                        }
+                    }
+                    assign(babylonTransformNode);
+                    return babylonTransformNode;
+                });
+            });
+        });
+    };
+    return EXT_mesh_gpu_instancing;
+}());
+
+_glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoader"].RegisterExtension(NAME, function (loader) { return new EXT_mesh_gpu_instancing(loader); });
+
+
+/***/ }),
+
 /***/ "./glTF/2.0/Extensions/ExtrasAsMetadata.ts":
 /*!*************************************************!*\
   !*** ./glTF/2.0/Extensions/ExtrasAsMetadata.ts ***!
@@ -3526,113 +3633,6 @@ _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoader"].RegisterExtension(NAME, f
 
 /***/ }),
 
-/***/ "./glTF/2.0/Extensions/KHR_mesh_instancing.ts":
-/*!****************************************************!*\
-  !*** ./glTF/2.0/Extensions/KHR_mesh_instancing.ts ***!
-  \****************************************************/
-/*! exports provided: KHR_mesh_instancing */
-/***/ (function(module, __webpack_exports__, __webpack_require__) {
-
-"use strict";
-__webpack_require__.r(__webpack_exports__);
-/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "KHR_mesh_instancing", function() { return KHR_mesh_instancing; });
-/* harmony import */ var babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Maths/math.vector */ "babylonjs/Misc/tools");
-/* harmony import */ var babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__);
-/* harmony import */ var _glTFLoader__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ../glTFLoader */ "./glTF/2.0/glTFLoader.ts");
-
-
-
-var NAME = "KHR_mesh_instancing";
-/**
- * [Proposed Specification](https://github.com/KhronosGroup/glTF/pull/1691)
- * [Playground Sample](//TODO)
- * !!! Experimental Extension Subject to Changes !!!
- */
-var KHR_mesh_instancing = /** @class */ (function () {
-    /** @hidden */
-    function KHR_mesh_instancing(loader) {
-        /**
-         * The name of this extension.
-         */
-        this.name = NAME;
-        this._loader = loader;
-        this.enabled = this._loader.isExtensionUsed(NAME);
-    }
-    /** @hidden */
-    KHR_mesh_instancing.prototype.dispose = function () {
-        delete this._loader;
-    };
-    /** @hidden */
-    KHR_mesh_instancing.prototype.loadNodeAsync = function (context, node, assign) {
-        var _this = this;
-        return _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoader"].LoadExtensionAsync(context, node, this.name, function (extensionContext, extension) {
-            return _this._loader.loadNodeAsync("#/nodes/" + node.index, node, function (babylonTransformNode) {
-                var promises = new Array();
-                var instanceCount = null;
-                var loadAttribute = function (attribute, assignBufferFunc) {
-                    if (extension.attributes[attribute] == undefined) {
-                        return;
-                    }
-                    var accessor = _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["ArrayItem"].Get(extensionContext + "/attributes/" + attribute, _this._loader.gltf.accessors, extension.attributes[attribute]);
-                    if (instanceCount === null) {
-                        instanceCount = accessor.count;
-                    }
-                    else if (instanceCount !== accessor.count) {
-                        throw new Error(extensionContext + "/attributes: Instance buffer accessors do not have the same count.");
-                    }
-                    promises.push(_this._loader._loadFloatAccessorAsync("/accessors/" + accessor.bufferView, accessor).then(function (data) {
-                        assignBufferFunc(data);
-                    }));
-                };
-                var translationBuffer = null;
-                var rotationBuffer = null;
-                var scaleBuffer = null;
-                loadAttribute("TRANSLATION", function (data) { translationBuffer = data; });
-                loadAttribute("ROTATION", function (data) { rotationBuffer = data; });
-                loadAttribute("SCALE", function (data) { scaleBuffer = data; });
-                return Promise.all(promises).then(function () {
-                    if (instanceCount) {
-                        var instanceName = "";
-                        var instance = null;
-                        var digitLength = instanceCount.toString().length;
-                        for (var i = 0; i < instanceCount; ++i) {
-                            if (node._primitiveBabylonMeshes) {
-                                for (var j = 0; j < node._primitiveBabylonMeshes.length; ++j) {
-                                    var babylonMeshPrimitive = node._primitiveBabylonMeshes[j];
-                                    instanceName = (babylonMeshPrimitive.name || babylonMeshPrimitive.id) + "_" + babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["StringTools"].PadNumber(i, digitLength);
-                                    if (babylonMeshPrimitive.isAnInstance) {
-                                        instance = babylonMeshPrimitive.sourceMesh.createInstance(instanceName);
-                                    }
-                                    else if (babylonMeshPrimitive.createInstance) {
-                                        instance = babylonMeshPrimitive.createInstance(instanceName);
-                                    }
-                                    if (instance) {
-                                        instance.setParent(babylonMeshPrimitive);
-                                        translationBuffer ? babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Vector3"].FromArrayToRef(translationBuffer, i * 3, instance.position)
-                                            : instance.position.set(0, 0, 0);
-                                        rotationBuffer ? babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Quaternion"].FromArrayToRef(rotationBuffer, i * 4, instance.rotationQuaternion)
-                                            : instance.rotationQuaternion.set(0, 0, 0, 1);
-                                        scaleBuffer ? babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Vector3"].FromArrayToRef(scaleBuffer, i * 3, instance.scaling)
-                                            : instance.scaling.set(1, 1, 1);
-                                    }
-                                }
-                            }
-                        }
-                    }
-                    assign(babylonTransformNode);
-                    return babylonTransformNode;
-                });
-            });
-        });
-    };
-    return KHR_mesh_instancing;
-}());
-
-_glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoader"].RegisterExtension(NAME, function (loader) { return new KHR_mesh_instancing(loader); });
-
-
-/***/ }),
-
 /***/ "./glTF/2.0/Extensions/KHR_mesh_quantization.ts":
 /*!******************************************************!*\
   !*** ./glTF/2.0/Extensions/KHR_mesh_quantization.ts ***!
@@ -4472,7 +4472,7 @@ _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoader"].RegisterExtension(NAME, f
 /*!**************************************!*\
   !*** ./glTF/2.0/Extensions/index.ts ***!
   \**************************************/
-/*! exports provided: EXT_lights_image_based, KHR_draco_mesh_compression, KHR_lights, KHR_materials_pbrSpecularGlossiness, KHR_materials_unlit, KHR_materials_clearcoat, KHR_materials_sheen, KHR_materials_specular, KHR_mesh_instancing, KHR_mesh_quantization, KHR_texture_basisu, KHR_texture_transform, MSFT_audio_emitter, MSFT_lod, MSFT_minecraftMesh, MSFT_sRGBFactors, ExtrasAsMetadata */
+/*! exports provided: EXT_lights_image_based, EXT_mesh_gpu_instancing, KHR_draco_mesh_compression, KHR_lights, KHR_materials_pbrSpecularGlossiness, KHR_materials_unlit, KHR_materials_clearcoat, KHR_materials_sheen, KHR_materials_specular, KHR_mesh_quantization, KHR_texture_basisu, KHR_texture_transform, MSFT_audio_emitter, MSFT_lod, MSFT_minecraftMesh, MSFT_sRGBFactors, ExtrasAsMetadata */
 /***/ (function(module, __webpack_exports__, __webpack_require__) {
 
 "use strict";
@@ -4480,29 +4480,29 @@ __webpack_require__.r(__webpack_exports__);
 /* harmony import */ var _EXT_lights_image_based__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./EXT_lights_image_based */ "./glTF/2.0/Extensions/EXT_lights_image_based.ts");
 /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "EXT_lights_image_based", function() { return _EXT_lights_image_based__WEBPACK_IMPORTED_MODULE_0__["EXT_lights_image_based"]; });
 
-/* harmony import */ var _KHR_draco_mesh_compression__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./KHR_draco_mesh_compression */ "./glTF/2.0/Extensions/KHR_draco_mesh_compression.ts");
-/* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "KHR_draco_mesh_compression", function() { return _KHR_draco_mesh_compression__WEBPACK_IMPORTED_MODULE_1__["KHR_draco_mesh_compression"]; });
+/* harmony import */ var _EXT_mesh_gpu_instancing__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./EXT_mesh_gpu_instancing */ "./glTF/2.0/Extensions/EXT_mesh_gpu_instancing.ts");
+/* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "EXT_mesh_gpu_instancing", function() { return _EXT_mesh_gpu_instancing__WEBPACK_IMPORTED_MODULE_1__["EXT_mesh_gpu_instancing"]; });
 
-/* harmony import */ var _KHR_lights_punctual__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./KHR_lights_punctual */ "./glTF/2.0/Extensions/KHR_lights_punctual.ts");
-/* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "KHR_lights", function() { return _KHR_lights_punctual__WEBPACK_IMPORTED_MODULE_2__["KHR_lights"]; });
+/* harmony import */ var _KHR_draco_mesh_compression__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./KHR_draco_mesh_compression */ "./glTF/2.0/Extensions/KHR_draco_mesh_compression.ts");
+/* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "KHR_draco_mesh_compression", function() { return _KHR_draco_mesh_compression__WEBPACK_IMPORTED_MODULE_2__["KHR_draco_mesh_compression"]; });
 
-/* harmony import */ var _KHR_materials_pbrSpecularGlossiness__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./KHR_materials_pbrSpecularGlossiness */ "./glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.ts");
-/* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "KHR_materials_pbrSpecularGlossiness", function() { return _KHR_materials_pbrSpecularGlossiness__WEBPACK_IMPORTED_MODULE_3__["KHR_materials_pbrSpecularGlossiness"]; });
+/* harmony import */ var _KHR_lights_punctual__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./KHR_lights_punctual */ "./glTF/2.0/Extensions/KHR_lights_punctual.ts");
+/* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "KHR_lights", function() { return _KHR_lights_punctual__WEBPACK_IMPORTED_MODULE_3__["KHR_lights"]; });
 
-/* harmony import */ var _KHR_materials_unlit__WEBPACK_IMPORTED_MODULE_4__ = __webpack_require__(/*! ./KHR_materials_unlit */ "./glTF/2.0/Extensions/KHR_materials_unlit.ts");
-/* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "KHR_materials_unlit", function() { return _KHR_materials_unlit__WEBPACK_IMPORTED_MODULE_4__["KHR_materials_unlit"]; });
+/* harmony import */ var _KHR_materials_pbrSpecularGlossiness__WEBPACK_IMPORTED_MODULE_4__ = __webpack_require__(/*! ./KHR_materials_pbrSpecularGlossiness */ "./glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.ts");
+/* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "KHR_materials_pbrSpecularGlossiness", function() { return _KHR_materials_pbrSpecularGlossiness__WEBPACK_IMPORTED_MODULE_4__["KHR_materials_pbrSpecularGlossiness"]; });
 
-/* harmony import */ var _KHR_materials_clearcoat__WEBPACK_IMPORTED_MODULE_5__ = __webpack_require__(/*! ./KHR_materials_clearcoat */ "./glTF/2.0/Extensions/KHR_materials_clearcoat.ts");
-/* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "KHR_materials_clearcoat", function() { return _KHR_materials_clearcoat__WEBPACK_IMPORTED_MODULE_5__["KHR_materials_clearcoat"]; });
+/* harmony import */ var _KHR_materials_unlit__WEBPACK_IMPORTED_MODULE_5__ = __webpack_require__(/*! ./KHR_materials_unlit */ "./glTF/2.0/Extensions/KHR_materials_unlit.ts");
+/* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "KHR_materials_unlit", function() { return _KHR_materials_unlit__WEBPACK_IMPORTED_MODULE_5__["KHR_materials_unlit"]; });
 
-/* harmony import */ var _KHR_materials_sheen__WEBPACK_IMPORTED_MODULE_6__ = __webpack_require__(/*! ./KHR_materials_sheen */ "./glTF/2.0/Extensions/KHR_materials_sheen.ts");
-/* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "KHR_materials_sheen", function() { return _KHR_materials_sheen__WEBPACK_IMPORTED_MODULE_6__["KHR_materials_sheen"]; });
+/* harmony import */ var _KHR_materials_clearcoat__WEBPACK_IMPORTED_MODULE_6__ = __webpack_require__(/*! ./KHR_materials_clearcoat */ "./glTF/2.0/Extensions/KHR_materials_clearcoat.ts");
+/* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "KHR_materials_clearcoat", function() { return _KHR_materials_clearcoat__WEBPACK_IMPORTED_MODULE_6__["KHR_materials_clearcoat"]; });
 
-/* harmony import */ var _KHR_materials_specular__WEBPACK_IMPORTED_MODULE_7__ = __webpack_require__(/*! ./KHR_materials_specular */ "./glTF/2.0/Extensions/KHR_materials_specular.ts");
-/* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "KHR_materials_specular", function() { return _KHR_materials_specular__WEBPACK_IMPORTED_MODULE_7__["KHR_materials_specular"]; });
+/* harmony import */ var _KHR_materials_sheen__WEBPACK_IMPORTED_MODULE_7__ = __webpack_require__(/*! ./KHR_materials_sheen */ "./glTF/2.0/Extensions/KHR_materials_sheen.ts");
+/* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "KHR_materials_sheen", function() { return _KHR_materials_sheen__WEBPACK_IMPORTED_MODULE_7__["KHR_materials_sheen"]; });
 
-/* harmony import */ var _KHR_mesh_instancing__WEBPACK_IMPORTED_MODULE_8__ = __webpack_require__(/*! ./KHR_mesh_instancing */ "./glTF/2.0/Extensions/KHR_mesh_instancing.ts");
-/* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "KHR_mesh_instancing", function() { return _KHR_mesh_instancing__WEBPACK_IMPORTED_MODULE_8__["KHR_mesh_instancing"]; });
+/* harmony import */ var _KHR_materials_specular__WEBPACK_IMPORTED_MODULE_8__ = __webpack_require__(/*! ./KHR_materials_specular */ "./glTF/2.0/Extensions/KHR_materials_specular.ts");
+/* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "KHR_materials_specular", function() { return _KHR_materials_specular__WEBPACK_IMPORTED_MODULE_8__["KHR_materials_specular"]; });
 
 /* harmony import */ var _KHR_mesh_quantization__WEBPACK_IMPORTED_MODULE_9__ = __webpack_require__(/*! ./KHR_mesh_quantization */ "./glTF/2.0/Extensions/KHR_mesh_quantization.ts");
 /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "KHR_mesh_quantization", function() { return _KHR_mesh_quantization__WEBPACK_IMPORTED_MODULE_9__["KHR_mesh_quantization"]; });
@@ -6708,7 +6708,7 @@ _glTFFileLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFFileLoader"]._CreateGLTF2Loade
 /*!***************************!*\
   !*** ./glTF/2.0/index.ts ***!
   \***************************/
-/*! exports provided: ArrayItem, GLTFLoader, EXT_lights_image_based, KHR_draco_mesh_compression, KHR_lights, KHR_materials_pbrSpecularGlossiness, KHR_materials_unlit, KHR_materials_clearcoat, KHR_materials_sheen, KHR_materials_specular, KHR_mesh_instancing, KHR_mesh_quantization, KHR_texture_basisu, KHR_texture_transform, MSFT_audio_emitter, MSFT_lod, MSFT_minecraftMesh, MSFT_sRGBFactors, ExtrasAsMetadata */
+/*! exports provided: ArrayItem, GLTFLoader, EXT_lights_image_based, EXT_mesh_gpu_instancing, KHR_draco_mesh_compression, KHR_lights, KHR_materials_pbrSpecularGlossiness, KHR_materials_unlit, KHR_materials_clearcoat, KHR_materials_sheen, KHR_materials_specular, KHR_mesh_quantization, KHR_texture_basisu, KHR_texture_transform, MSFT_audio_emitter, MSFT_lod, MSFT_minecraftMesh, MSFT_sRGBFactors, ExtrasAsMetadata */
 /***/ (function(module, __webpack_exports__, __webpack_require__) {
 
 "use strict";
@@ -6721,6 +6721,8 @@ __webpack_require__.r(__webpack_exports__);
 /* harmony import */ var _Extensions__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./Extensions */ "./glTF/2.0/Extensions/index.ts");
 /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "EXT_lights_image_based", function() { return _Extensions__WEBPACK_IMPORTED_MODULE_1__["EXT_lights_image_based"]; });
 
+/* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "EXT_mesh_gpu_instancing", function() { return _Extensions__WEBPACK_IMPORTED_MODULE_1__["EXT_mesh_gpu_instancing"]; });
+
 /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "KHR_draco_mesh_compression", function() { return _Extensions__WEBPACK_IMPORTED_MODULE_1__["KHR_draco_mesh_compression"]; });
 
 /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "KHR_lights", function() { return _Extensions__WEBPACK_IMPORTED_MODULE_1__["KHR_lights"]; });
@@ -6735,8 +6737,6 @@ __webpack_require__.r(__webpack_exports__);
 
 /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "KHR_materials_specular", function() { return _Extensions__WEBPACK_IMPORTED_MODULE_1__["KHR_materials_specular"]; });
 
-/* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "KHR_mesh_instancing", function() { return _Extensions__WEBPACK_IMPORTED_MODULE_1__["KHR_mesh_instancing"]; });
-
 /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "KHR_mesh_quantization", function() { return _Extensions__WEBPACK_IMPORTED_MODULE_1__["KHR_mesh_quantization"]; });
 
 /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "KHR_texture_basisu", function() { return _Extensions__WEBPACK_IMPORTED_MODULE_1__["KHR_texture_basisu"]; });

Файловите разлики са ограничени, защото са твърде много
+ 1 - 1
dist/preview release/loaders/babylon.glTFFileLoader.js.map


Файловите разлики са ограничени, защото са твърде много
+ 1 - 1
dist/preview release/loaders/babylon.glTFFileLoader.min.js


+ 24 - 24
dist/preview release/loaders/babylonjs.loaders.d.ts

@@ -1663,6 +1663,30 @@ declare module BABYLON.GLTF2.Loader.Extensions {
 }
 declare module BABYLON.GLTF2.Loader.Extensions {
     /**
+     * [Proposed Specification](https://github.com/KhronosGroup/glTF/pull/1691)
+     * [Playground Sample](https://playground.babylonjs.com/#QFIGLW#9)
+     * !!! Experimental Extension Subject to Changes !!!
+     */
+    export class EXT_mesh_gpu_instancing implements IGLTFLoaderExtension {
+        /**
+         * The name of this extension.
+         */
+        readonly name: string;
+        /**
+         * Defines whether this extension is enabled.
+         */
+        enabled: boolean;
+        private _loader;
+        /** @hidden */
+        constructor(loader: GLTFLoader);
+        /** @hidden */
+        dispose(): void;
+        /** @hidden */
+        loadNodeAsync(context: string, node: INode, assign: (babylonTransformNode: TransformNode) => void): Nullable<Promise<TransformNode>>;
+    }
+}
+declare module BABYLON.GLTF2.Loader.Extensions {
+    /**
      * [Specification](https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_draco_mesh_compression)
      */
     export class KHR_draco_mesh_compression implements IGLTFLoaderExtension {
@@ -1855,30 +1879,6 @@ declare module BABYLON.GLTF2.Loader.Extensions {
 }
 declare module BABYLON.GLTF2.Loader.Extensions {
     /**
-     * [Proposed Specification](https://github.com/KhronosGroup/glTF/pull/1691)
-     * [Playground Sample](//TODO)
-     * !!! Experimental Extension Subject to Changes !!!
-     */
-    export class KHR_mesh_instancing implements IGLTFLoaderExtension {
-        /**
-         * The name of this extension.
-         */
-        readonly name: string;
-        /**
-         * Defines whether this extension is enabled.
-         */
-        enabled: boolean;
-        private _loader;
-        /** @hidden */
-        constructor(loader: GLTFLoader);
-        /** @hidden */
-        dispose(): void;
-        /** @hidden */
-        loadNodeAsync(context: string, node: INode, assign: (babylonTransformNode: TransformNode) => void): Nullable<Promise<TransformNode>>;
-    }
-}
-declare module BABYLON.GLTF2.Loader.Extensions {
-    /**
      * [Specification](https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_mesh_quantization)
      */
     export class KHR_mesh_quantization implements IGLTFLoaderExtension {

+ 127 - 127
dist/preview release/loaders/babylonjs.loaders.js

@@ -4210,6 +4210,113 @@ _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoader"].RegisterExtension(NAME, f
 
 /***/ }),
 
+/***/ "./glTF/2.0/Extensions/EXT_mesh_gpu_instancing.ts":
+/*!********************************************************!*\
+  !*** ./glTF/2.0/Extensions/EXT_mesh_gpu_instancing.ts ***!
+  \********************************************************/
+/*! exports provided: EXT_mesh_gpu_instancing */
+/***/ (function(module, __webpack_exports__, __webpack_require__) {
+
+"use strict";
+__webpack_require__.r(__webpack_exports__);
+/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "EXT_mesh_gpu_instancing", function() { return EXT_mesh_gpu_instancing; });
+/* harmony import */ var babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Maths/math.vector */ "babylonjs/Misc/tools");
+/* harmony import */ var babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__);
+/* harmony import */ var _glTFLoader__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ../glTFLoader */ "./glTF/2.0/glTFLoader.ts");
+
+
+
+var NAME = "EXT_mesh_gpu_instancing";
+/**
+ * [Proposed Specification](https://github.com/KhronosGroup/glTF/pull/1691)
+ * [Playground Sample](https://playground.babylonjs.com/#QFIGLW#9)
+ * !!! Experimental Extension Subject to Changes !!!
+ */
+var EXT_mesh_gpu_instancing = /** @class */ (function () {
+    /** @hidden */
+    function EXT_mesh_gpu_instancing(loader) {
+        /**
+         * The name of this extension.
+         */
+        this.name = NAME;
+        this._loader = loader;
+        this.enabled = this._loader.isExtensionUsed(NAME);
+    }
+    /** @hidden */
+    EXT_mesh_gpu_instancing.prototype.dispose = function () {
+        delete this._loader;
+    };
+    /** @hidden */
+    EXT_mesh_gpu_instancing.prototype.loadNodeAsync = function (context, node, assign) {
+        var _this = this;
+        return _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoader"].LoadExtensionAsync(context, node, this.name, function (extensionContext, extension) {
+            return _this._loader.loadNodeAsync("#/nodes/" + node.index, node, function (babylonTransformNode) {
+                var promises = new Array();
+                var instanceCount = null;
+                var loadAttribute = function (attribute, assignBufferFunc) {
+                    if (extension.attributes[attribute] == undefined) {
+                        return;
+                    }
+                    var accessor = _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["ArrayItem"].Get(extensionContext + "/attributes/" + attribute, _this._loader.gltf.accessors, extension.attributes[attribute]);
+                    if (instanceCount === null) {
+                        instanceCount = accessor.count;
+                    }
+                    else if (instanceCount !== accessor.count) {
+                        throw new Error(extensionContext + "/attributes: Instance buffer accessors do not have the same count.");
+                    }
+                    promises.push(_this._loader._loadFloatAccessorAsync("/accessors/" + accessor.bufferView, accessor).then(function (data) {
+                        assignBufferFunc(data);
+                    }));
+                };
+                var translationBuffer = null;
+                var rotationBuffer = null;
+                var scaleBuffer = null;
+                loadAttribute("TRANSLATION", function (data) { translationBuffer = data; });
+                loadAttribute("ROTATION", function (data) { rotationBuffer = data; });
+                loadAttribute("SCALE", function (data) { scaleBuffer = data; });
+                return Promise.all(promises).then(function () {
+                    if (instanceCount) {
+                        var instanceName = "";
+                        var instance = null;
+                        var digitLength = instanceCount.toString().length;
+                        for (var i = 0; i < instanceCount; ++i) {
+                            if (node._primitiveBabylonMeshes) {
+                                for (var j = 0; j < node._primitiveBabylonMeshes.length; ++j) {
+                                    var babylonMeshPrimitive = node._primitiveBabylonMeshes[j];
+                                    instanceName = (babylonMeshPrimitive.name || babylonMeshPrimitive.id) + "_" + babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["StringTools"].PadNumber(i, digitLength);
+                                    if (babylonMeshPrimitive.isAnInstance) {
+                                        instance = babylonMeshPrimitive.sourceMesh.createInstance(instanceName);
+                                    }
+                                    else if (babylonMeshPrimitive.createInstance) {
+                                        instance = babylonMeshPrimitive.createInstance(instanceName);
+                                    }
+                                    if (instance) {
+                                        instance.setParent(babylonMeshPrimitive);
+                                        translationBuffer ? babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Vector3"].FromArrayToRef(translationBuffer, i * 3, instance.position)
+                                            : instance.position.set(0, 0, 0);
+                                        rotationBuffer ? babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Quaternion"].FromArrayToRef(rotationBuffer, i * 4, instance.rotationQuaternion)
+                                            : instance.rotationQuaternion.set(0, 0, 0, 1);
+                                        scaleBuffer ? babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Vector3"].FromArrayToRef(scaleBuffer, i * 3, instance.scaling)
+                                            : instance.scaling.set(1, 1, 1);
+                                    }
+                                }
+                            }
+                        }
+                    }
+                    assign(babylonTransformNode);
+                    return babylonTransformNode;
+                });
+            });
+        });
+    };
+    return EXT_mesh_gpu_instancing;
+}());
+
+_glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoader"].RegisterExtension(NAME, function (loader) { return new EXT_mesh_gpu_instancing(loader); });
+
+
+/***/ }),
+
 /***/ "./glTF/2.0/Extensions/ExtrasAsMetadata.ts":
 /*!*************************************************!*\
   !*** ./glTF/2.0/Extensions/ExtrasAsMetadata.ts ***!
@@ -4906,113 +5013,6 @@ _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoader"].RegisterExtension(NAME, f
 
 /***/ }),
 
-/***/ "./glTF/2.0/Extensions/KHR_mesh_instancing.ts":
-/*!****************************************************!*\
-  !*** ./glTF/2.0/Extensions/KHR_mesh_instancing.ts ***!
-  \****************************************************/
-/*! exports provided: KHR_mesh_instancing */
-/***/ (function(module, __webpack_exports__, __webpack_require__) {
-
-"use strict";
-__webpack_require__.r(__webpack_exports__);
-/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "KHR_mesh_instancing", function() { return KHR_mesh_instancing; });
-/* harmony import */ var babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Maths/math.vector */ "babylonjs/Misc/tools");
-/* harmony import */ var babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__);
-/* harmony import */ var _glTFLoader__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ../glTFLoader */ "./glTF/2.0/glTFLoader.ts");
-
-
-
-var NAME = "KHR_mesh_instancing";
-/**
- * [Proposed Specification](https://github.com/KhronosGroup/glTF/pull/1691)
- * [Playground Sample](//TODO)
- * !!! Experimental Extension Subject to Changes !!!
- */
-var KHR_mesh_instancing = /** @class */ (function () {
-    /** @hidden */
-    function KHR_mesh_instancing(loader) {
-        /**
-         * The name of this extension.
-         */
-        this.name = NAME;
-        this._loader = loader;
-        this.enabled = this._loader.isExtensionUsed(NAME);
-    }
-    /** @hidden */
-    KHR_mesh_instancing.prototype.dispose = function () {
-        delete this._loader;
-    };
-    /** @hidden */
-    KHR_mesh_instancing.prototype.loadNodeAsync = function (context, node, assign) {
-        var _this = this;
-        return _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoader"].LoadExtensionAsync(context, node, this.name, function (extensionContext, extension) {
-            return _this._loader.loadNodeAsync("#/nodes/" + node.index, node, function (babylonTransformNode) {
-                var promises = new Array();
-                var instanceCount = null;
-                var loadAttribute = function (attribute, assignBufferFunc) {
-                    if (extension.attributes[attribute] == undefined) {
-                        return;
-                    }
-                    var accessor = _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["ArrayItem"].Get(extensionContext + "/attributes/" + attribute, _this._loader.gltf.accessors, extension.attributes[attribute]);
-                    if (instanceCount === null) {
-                        instanceCount = accessor.count;
-                    }
-                    else if (instanceCount !== accessor.count) {
-                        throw new Error(extensionContext + "/attributes: Instance buffer accessors do not have the same count.");
-                    }
-                    promises.push(_this._loader._loadFloatAccessorAsync("/accessors/" + accessor.bufferView, accessor).then(function (data) {
-                        assignBufferFunc(data);
-                    }));
-                };
-                var translationBuffer = null;
-                var rotationBuffer = null;
-                var scaleBuffer = null;
-                loadAttribute("TRANSLATION", function (data) { translationBuffer = data; });
-                loadAttribute("ROTATION", function (data) { rotationBuffer = data; });
-                loadAttribute("SCALE", function (data) { scaleBuffer = data; });
-                return Promise.all(promises).then(function () {
-                    if (instanceCount) {
-                        var instanceName = "";
-                        var instance = null;
-                        var digitLength = instanceCount.toString().length;
-                        for (var i = 0; i < instanceCount; ++i) {
-                            if (node._primitiveBabylonMeshes) {
-                                for (var j = 0; j < node._primitiveBabylonMeshes.length; ++j) {
-                                    var babylonMeshPrimitive = node._primitiveBabylonMeshes[j];
-                                    instanceName = (babylonMeshPrimitive.name || babylonMeshPrimitive.id) + "_" + babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["StringTools"].PadNumber(i, digitLength);
-                                    if (babylonMeshPrimitive.isAnInstance) {
-                                        instance = babylonMeshPrimitive.sourceMesh.createInstance(instanceName);
-                                    }
-                                    else if (babylonMeshPrimitive.createInstance) {
-                                        instance = babylonMeshPrimitive.createInstance(instanceName);
-                                    }
-                                    if (instance) {
-                                        instance.setParent(babylonMeshPrimitive);
-                                        translationBuffer ? babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Vector3"].FromArrayToRef(translationBuffer, i * 3, instance.position)
-                                            : instance.position.set(0, 0, 0);
-                                        rotationBuffer ? babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Quaternion"].FromArrayToRef(rotationBuffer, i * 4, instance.rotationQuaternion)
-                                            : instance.rotationQuaternion.set(0, 0, 0, 1);
-                                        scaleBuffer ? babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Vector3"].FromArrayToRef(scaleBuffer, i * 3, instance.scaling)
-                                            : instance.scaling.set(1, 1, 1);
-                                    }
-                                }
-                            }
-                        }
-                    }
-                    assign(babylonTransformNode);
-                    return babylonTransformNode;
-                });
-            });
-        });
-    };
-    return KHR_mesh_instancing;
-}());
-
-_glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoader"].RegisterExtension(NAME, function (loader) { return new KHR_mesh_instancing(loader); });
-
-
-/***/ }),
-
 /***/ "./glTF/2.0/Extensions/KHR_mesh_quantization.ts":
 /*!******************************************************!*\
   !*** ./glTF/2.0/Extensions/KHR_mesh_quantization.ts ***!
@@ -5852,7 +5852,7 @@ _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoader"].RegisterExtension(NAME, f
 /*!**************************************!*\
   !*** ./glTF/2.0/Extensions/index.ts ***!
   \**************************************/
-/*! exports provided: EXT_lights_image_based, KHR_draco_mesh_compression, KHR_lights, KHR_materials_pbrSpecularGlossiness, KHR_materials_unlit, KHR_materials_clearcoat, KHR_materials_sheen, KHR_materials_specular, KHR_mesh_instancing, KHR_mesh_quantization, KHR_texture_basisu, KHR_texture_transform, MSFT_audio_emitter, MSFT_lod, MSFT_minecraftMesh, MSFT_sRGBFactors, ExtrasAsMetadata */
+/*! exports provided: EXT_lights_image_based, EXT_mesh_gpu_instancing, KHR_draco_mesh_compression, KHR_lights, KHR_materials_pbrSpecularGlossiness, KHR_materials_unlit, KHR_materials_clearcoat, KHR_materials_sheen, KHR_materials_specular, KHR_mesh_quantization, KHR_texture_basisu, KHR_texture_transform, MSFT_audio_emitter, MSFT_lod, MSFT_minecraftMesh, MSFT_sRGBFactors, ExtrasAsMetadata */
 /***/ (function(module, __webpack_exports__, __webpack_require__) {
 
 "use strict";
@@ -5860,29 +5860,29 @@ __webpack_require__.r(__webpack_exports__);
 /* harmony import */ var _EXT_lights_image_based__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./EXT_lights_image_based */ "./glTF/2.0/Extensions/EXT_lights_image_based.ts");
 /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "EXT_lights_image_based", function() { return _EXT_lights_image_based__WEBPACK_IMPORTED_MODULE_0__["EXT_lights_image_based"]; });
 
-/* harmony import */ var _KHR_draco_mesh_compression__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./KHR_draco_mesh_compression */ "./glTF/2.0/Extensions/KHR_draco_mesh_compression.ts");
-/* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "KHR_draco_mesh_compression", function() { return _KHR_draco_mesh_compression__WEBPACK_IMPORTED_MODULE_1__["KHR_draco_mesh_compression"]; });
+/* harmony import */ var _EXT_mesh_gpu_instancing__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./EXT_mesh_gpu_instancing */ "./glTF/2.0/Extensions/EXT_mesh_gpu_instancing.ts");
+/* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "EXT_mesh_gpu_instancing", function() { return _EXT_mesh_gpu_instancing__WEBPACK_IMPORTED_MODULE_1__["EXT_mesh_gpu_instancing"]; });
 
-/* harmony import */ var _KHR_lights_punctual__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./KHR_lights_punctual */ "./glTF/2.0/Extensions/KHR_lights_punctual.ts");
-/* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "KHR_lights", function() { return _KHR_lights_punctual__WEBPACK_IMPORTED_MODULE_2__["KHR_lights"]; });
+/* harmony import */ var _KHR_draco_mesh_compression__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./KHR_draco_mesh_compression */ "./glTF/2.0/Extensions/KHR_draco_mesh_compression.ts");
+/* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "KHR_draco_mesh_compression", function() { return _KHR_draco_mesh_compression__WEBPACK_IMPORTED_MODULE_2__["KHR_draco_mesh_compression"]; });
 
-/* harmony import */ var _KHR_materials_pbrSpecularGlossiness__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./KHR_materials_pbrSpecularGlossiness */ "./glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.ts");
-/* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "KHR_materials_pbrSpecularGlossiness", function() { return _KHR_materials_pbrSpecularGlossiness__WEBPACK_IMPORTED_MODULE_3__["KHR_materials_pbrSpecularGlossiness"]; });
+/* harmony import */ var _KHR_lights_punctual__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./KHR_lights_punctual */ "./glTF/2.0/Extensions/KHR_lights_punctual.ts");
+/* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "KHR_lights", function() { return _KHR_lights_punctual__WEBPACK_IMPORTED_MODULE_3__["KHR_lights"]; });
 
-/* harmony import */ var _KHR_materials_unlit__WEBPACK_IMPORTED_MODULE_4__ = __webpack_require__(/*! ./KHR_materials_unlit */ "./glTF/2.0/Extensions/KHR_materials_unlit.ts");
-/* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "KHR_materials_unlit", function() { return _KHR_materials_unlit__WEBPACK_IMPORTED_MODULE_4__["KHR_materials_unlit"]; });
+/* harmony import */ var _KHR_materials_pbrSpecularGlossiness__WEBPACK_IMPORTED_MODULE_4__ = __webpack_require__(/*! ./KHR_materials_pbrSpecularGlossiness */ "./glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.ts");
+/* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "KHR_materials_pbrSpecularGlossiness", function() { return _KHR_materials_pbrSpecularGlossiness__WEBPACK_IMPORTED_MODULE_4__["KHR_materials_pbrSpecularGlossiness"]; });
 
-/* harmony import */ var _KHR_materials_clearcoat__WEBPACK_IMPORTED_MODULE_5__ = __webpack_require__(/*! ./KHR_materials_clearcoat */ "./glTF/2.0/Extensions/KHR_materials_clearcoat.ts");
-/* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "KHR_materials_clearcoat", function() { return _KHR_materials_clearcoat__WEBPACK_IMPORTED_MODULE_5__["KHR_materials_clearcoat"]; });
+/* harmony import */ var _KHR_materials_unlit__WEBPACK_IMPORTED_MODULE_5__ = __webpack_require__(/*! ./KHR_materials_unlit */ "./glTF/2.0/Extensions/KHR_materials_unlit.ts");
+/* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "KHR_materials_unlit", function() { return _KHR_materials_unlit__WEBPACK_IMPORTED_MODULE_5__["KHR_materials_unlit"]; });
 
-/* harmony import */ var _KHR_materials_sheen__WEBPACK_IMPORTED_MODULE_6__ = __webpack_require__(/*! ./KHR_materials_sheen */ "./glTF/2.0/Extensions/KHR_materials_sheen.ts");
-/* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "KHR_materials_sheen", function() { return _KHR_materials_sheen__WEBPACK_IMPORTED_MODULE_6__["KHR_materials_sheen"]; });
+/* harmony import */ var _KHR_materials_clearcoat__WEBPACK_IMPORTED_MODULE_6__ = __webpack_require__(/*! ./KHR_materials_clearcoat */ "./glTF/2.0/Extensions/KHR_materials_clearcoat.ts");
+/* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "KHR_materials_clearcoat", function() { return _KHR_materials_clearcoat__WEBPACK_IMPORTED_MODULE_6__["KHR_materials_clearcoat"]; });
 
-/* harmony import */ var _KHR_materials_specular__WEBPACK_IMPORTED_MODULE_7__ = __webpack_require__(/*! ./KHR_materials_specular */ "./glTF/2.0/Extensions/KHR_materials_specular.ts");
-/* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "KHR_materials_specular", function() { return _KHR_materials_specular__WEBPACK_IMPORTED_MODULE_7__["KHR_materials_specular"]; });
+/* harmony import */ var _KHR_materials_sheen__WEBPACK_IMPORTED_MODULE_7__ = __webpack_require__(/*! ./KHR_materials_sheen */ "./glTF/2.0/Extensions/KHR_materials_sheen.ts");
+/* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "KHR_materials_sheen", function() { return _KHR_materials_sheen__WEBPACK_IMPORTED_MODULE_7__["KHR_materials_sheen"]; });
 
-/* harmony import */ var _KHR_mesh_instancing__WEBPACK_IMPORTED_MODULE_8__ = __webpack_require__(/*! ./KHR_mesh_instancing */ "./glTF/2.0/Extensions/KHR_mesh_instancing.ts");
-/* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "KHR_mesh_instancing", function() { return _KHR_mesh_instancing__WEBPACK_IMPORTED_MODULE_8__["KHR_mesh_instancing"]; });
+/* harmony import */ var _KHR_materials_specular__WEBPACK_IMPORTED_MODULE_8__ = __webpack_require__(/*! ./KHR_materials_specular */ "./glTF/2.0/Extensions/KHR_materials_specular.ts");
+/* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "KHR_materials_specular", function() { return _KHR_materials_specular__WEBPACK_IMPORTED_MODULE_8__["KHR_materials_specular"]; });
 
 /* harmony import */ var _KHR_mesh_quantization__WEBPACK_IMPORTED_MODULE_9__ = __webpack_require__(/*! ./KHR_mesh_quantization */ "./glTF/2.0/Extensions/KHR_mesh_quantization.ts");
 /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "KHR_mesh_quantization", function() { return _KHR_mesh_quantization__WEBPACK_IMPORTED_MODULE_9__["KHR_mesh_quantization"]; });
@@ -8088,7 +8088,7 @@ _glTFFileLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFFileLoader"]._CreateGLTF2Loade
 /*!***************************!*\
   !*** ./glTF/2.0/index.ts ***!
   \***************************/
-/*! exports provided: ArrayItem, GLTFLoader, EXT_lights_image_based, KHR_draco_mesh_compression, KHR_lights, KHR_materials_pbrSpecularGlossiness, KHR_materials_unlit, KHR_materials_clearcoat, KHR_materials_sheen, KHR_materials_specular, KHR_mesh_instancing, KHR_mesh_quantization, KHR_texture_basisu, KHR_texture_transform, MSFT_audio_emitter, MSFT_lod, MSFT_minecraftMesh, MSFT_sRGBFactors, ExtrasAsMetadata */
+/*! exports provided: ArrayItem, GLTFLoader, EXT_lights_image_based, EXT_mesh_gpu_instancing, KHR_draco_mesh_compression, KHR_lights, KHR_materials_pbrSpecularGlossiness, KHR_materials_unlit, KHR_materials_clearcoat, KHR_materials_sheen, KHR_materials_specular, KHR_mesh_quantization, KHR_texture_basisu, KHR_texture_transform, MSFT_audio_emitter, MSFT_lod, MSFT_minecraftMesh, MSFT_sRGBFactors, ExtrasAsMetadata */
 /***/ (function(module, __webpack_exports__, __webpack_require__) {
 
 "use strict";
@@ -8101,6 +8101,8 @@ __webpack_require__.r(__webpack_exports__);
 /* harmony import */ var _Extensions__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./Extensions */ "./glTF/2.0/Extensions/index.ts");
 /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "EXT_lights_image_based", function() { return _Extensions__WEBPACK_IMPORTED_MODULE_1__["EXT_lights_image_based"]; });
 
+/* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "EXT_mesh_gpu_instancing", function() { return _Extensions__WEBPACK_IMPORTED_MODULE_1__["EXT_mesh_gpu_instancing"]; });
+
 /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "KHR_draco_mesh_compression", function() { return _Extensions__WEBPACK_IMPORTED_MODULE_1__["KHR_draco_mesh_compression"]; });
 
 /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "KHR_lights", function() { return _Extensions__WEBPACK_IMPORTED_MODULE_1__["KHR_lights"]; });
@@ -8115,8 +8117,6 @@ __webpack_require__.r(__webpack_exports__);
 
 /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "KHR_materials_specular", function() { return _Extensions__WEBPACK_IMPORTED_MODULE_1__["KHR_materials_specular"]; });
 
-/* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "KHR_mesh_instancing", function() { return _Extensions__WEBPACK_IMPORTED_MODULE_1__["KHR_mesh_instancing"]; });
-
 /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "KHR_mesh_quantization", function() { return _Extensions__WEBPACK_IMPORTED_MODULE_1__["KHR_mesh_quantization"]; });
 
 /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "KHR_texture_basisu", function() { return _Extensions__WEBPACK_IMPORTED_MODULE_1__["KHR_texture_basisu"]; });

Файловите разлики са ограничени, защото са твърде много
+ 1 - 1
dist/preview release/loaders/babylonjs.loaders.js.map


Файловите разлики са ограничени, защото са твърде много
+ 2 - 2
dist/preview release/loaders/babylonjs.loaders.min.js


+ 54 - 54
dist/preview release/loaders/babylonjs.loaders.module.d.ts

@@ -1754,6 +1754,35 @@ declare module "babylonjs-loaders/glTF/2.0/Extensions/EXT_lights_image_based" {
         private _loadLightAsync;
     }
 }
+declare module "babylonjs-loaders/glTF/2.0/Extensions/EXT_mesh_gpu_instancing" {
+    import { TransformNode } from "babylonjs/Meshes/transformNode";
+    import { Nullable } from "babylonjs/types";
+    import { GLTFLoader } from "babylonjs-loaders/glTF/2.0/glTFLoader";
+    import { IGLTFLoaderExtension } from "babylonjs-loaders/glTF/2.0/glTFLoaderExtension";
+    import { INode } from "babylonjs-loaders/glTF/2.0/glTFLoaderInterfaces";
+    /**
+     * [Proposed Specification](https://github.com/KhronosGroup/glTF/pull/1691)
+     * [Playground Sample](https://playground.babylonjs.com/#QFIGLW#9)
+     * !!! Experimental Extension Subject to Changes !!!
+     */
+    export class EXT_mesh_gpu_instancing implements IGLTFLoaderExtension {
+        /**
+         * The name of this extension.
+         */
+        readonly name: string;
+        /**
+         * Defines whether this extension is enabled.
+         */
+        enabled: boolean;
+        private _loader;
+        /** @hidden */
+        constructor(loader: GLTFLoader);
+        /** @hidden */
+        dispose(): void;
+        /** @hidden */
+        loadNodeAsync(context: string, node: INode, assign: (babylonTransformNode: TransformNode) => void): Nullable<Promise<TransformNode>>;
+    }
+}
 declare module "babylonjs-loaders/glTF/2.0/Extensions/KHR_draco_mesh_compression" {
     import { DracoCompression } from "babylonjs/Meshes/Compression/dracoCompression";
     import { Nullable } from "babylonjs/types";
@@ -1983,35 +2012,6 @@ declare module "babylonjs-loaders/glTF/2.0/Extensions/KHR_materials_specular" {
         private _loadSpecularPropertiesAsync;
     }
 }
-declare module "babylonjs-loaders/glTF/2.0/Extensions/KHR_mesh_instancing" {
-    import { TransformNode } from "babylonjs/Meshes/transformNode";
-    import { Nullable } from "babylonjs/types";
-    import { GLTFLoader } from "babylonjs-loaders/glTF/2.0/glTFLoader";
-    import { IGLTFLoaderExtension } from "babylonjs-loaders/glTF/2.0/glTFLoaderExtension";
-    import { INode } from "babylonjs-loaders/glTF/2.0/glTFLoaderInterfaces";
-    /**
-     * [Proposed Specification](https://github.com/KhronosGroup/glTF/pull/1691)
-     * [Playground Sample](//TODO)
-     * !!! Experimental Extension Subject to Changes !!!
-     */
-    export class KHR_mesh_instancing implements IGLTFLoaderExtension {
-        /**
-         * The name of this extension.
-         */
-        readonly name: string;
-        /**
-         * Defines whether this extension is enabled.
-         */
-        enabled: boolean;
-        private _loader;
-        /** @hidden */
-        constructor(loader: GLTFLoader);
-        /** @hidden */
-        dispose(): void;
-        /** @hidden */
-        loadNodeAsync(context: string, node: INode, assign: (babylonTransformNode: TransformNode) => void): Nullable<Promise<TransformNode>>;
-    }
-}
 declare module "babylonjs-loaders/glTF/2.0/Extensions/KHR_mesh_quantization" {
     import { IGLTFLoaderExtension } from "babylonjs-loaders/glTF/2.0/glTFLoaderExtension";
     import { GLTFLoader } from "babylonjs-loaders/glTF/2.0/glTFLoader";
@@ -2268,6 +2268,7 @@ declare module "babylonjs-loaders/glTF/2.0/Extensions/ExtrasAsMetadata" {
 }
 declare module "babylonjs-loaders/glTF/2.0/Extensions/index" {
     export * from "babylonjs-loaders/glTF/2.0/Extensions/EXT_lights_image_based";
+    export * from "babylonjs-loaders/glTF/2.0/Extensions/EXT_mesh_gpu_instancing";
     export * from "babylonjs-loaders/glTF/2.0/Extensions/KHR_draco_mesh_compression";
     export * from "babylonjs-loaders/glTF/2.0/Extensions/KHR_lights_punctual";
     export * from "babylonjs-loaders/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness";
@@ -2275,7 +2276,6 @@ declare module "babylonjs-loaders/glTF/2.0/Extensions/index" {
     export * from "babylonjs-loaders/glTF/2.0/Extensions/KHR_materials_clearcoat";
     export * from "babylonjs-loaders/glTF/2.0/Extensions/KHR_materials_sheen";
     export * from "babylonjs-loaders/glTF/2.0/Extensions/KHR_materials_specular";
-    export * from "babylonjs-loaders/glTF/2.0/Extensions/KHR_mesh_instancing";
     export * from "babylonjs-loaders/glTF/2.0/Extensions/KHR_mesh_quantization";
     export * from "babylonjs-loaders/glTF/2.0/Extensions/KHR_texture_basisu";
     export * from "babylonjs-loaders/glTF/2.0/Extensions/KHR_texture_transform";
@@ -4328,6 +4328,30 @@ declare module BABYLON.GLTF2.Loader.Extensions {
 }
 declare module BABYLON.GLTF2.Loader.Extensions {
     /**
+     * [Proposed Specification](https://github.com/KhronosGroup/glTF/pull/1691)
+     * [Playground Sample](https://playground.babylonjs.com/#QFIGLW#9)
+     * !!! Experimental Extension Subject to Changes !!!
+     */
+    export class EXT_mesh_gpu_instancing implements IGLTFLoaderExtension {
+        /**
+         * The name of this extension.
+         */
+        readonly name: string;
+        /**
+         * Defines whether this extension is enabled.
+         */
+        enabled: boolean;
+        private _loader;
+        /** @hidden */
+        constructor(loader: GLTFLoader);
+        /** @hidden */
+        dispose(): void;
+        /** @hidden */
+        loadNodeAsync(context: string, node: INode, assign: (babylonTransformNode: TransformNode) => void): Nullable<Promise<TransformNode>>;
+    }
+}
+declare module BABYLON.GLTF2.Loader.Extensions {
+    /**
      * [Specification](https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_draco_mesh_compression)
      */
     export class KHR_draco_mesh_compression implements IGLTFLoaderExtension {
@@ -4520,30 +4544,6 @@ declare module BABYLON.GLTF2.Loader.Extensions {
 }
 declare module BABYLON.GLTF2.Loader.Extensions {
     /**
-     * [Proposed Specification](https://github.com/KhronosGroup/glTF/pull/1691)
-     * [Playground Sample](//TODO)
-     * !!! Experimental Extension Subject to Changes !!!
-     */
-    export class KHR_mesh_instancing implements IGLTFLoaderExtension {
-        /**
-         * The name of this extension.
-         */
-        readonly name: string;
-        /**
-         * Defines whether this extension is enabled.
-         */
-        enabled: boolean;
-        private _loader;
-        /** @hidden */
-        constructor(loader: GLTFLoader);
-        /** @hidden */
-        dispose(): void;
-        /** @hidden */
-        loadNodeAsync(context: string, node: INode, assign: (babylonTransformNode: TransformNode) => void): Nullable<Promise<TransformNode>>;
-    }
-}
-declare module BABYLON.GLTF2.Loader.Extensions {
-    /**
      * [Specification](https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_mesh_quantization)
      */
     export class KHR_mesh_quantization implements IGLTFLoaderExtension {

+ 3 - 3
dist/preview release/loaders/package.json

@@ -4,7 +4,7 @@
     },
     "name": "babylonjs-loaders",
     "description": "The Babylon.js file loaders library is an extension you can use to load different 3D file types into a Babylon scene.",
-    "version": "4.2.0-alpha.10",
+    "version": "4.2.0-alpha.11",
     "repository": {
         "type": "git",
         "url": "https://github.com/BabylonJS/Babylon.js.git"
@@ -28,8 +28,8 @@
     ],
     "license": "Apache-2.0",
     "dependencies": {
-        "babylonjs-gltf2interface": "4.2.0-alpha.10",
-        "babylonjs": "4.2.0-alpha.10"
+        "babylonjs-gltf2interface": "4.2.0-alpha.11",
+        "babylonjs": "4.2.0-alpha.11"
     },
     "engines": {
         "node": "*"

+ 6 - 6
dist/preview release/materialsLibrary/babylon.cellMaterial.js

@@ -7,7 +7,7 @@
 		exports["babylonjs-materials"] = factory(require("babylonjs"));
 	else
 		root["MATERIALS"] = factory(root["BABYLON"]);
-})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__) {
+})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__) {
 return /******/ (function(modules) { // webpackBootstrap
 /******/ 	// The module cache
 /******/ 	var installedModules = {};
@@ -366,7 +366,7 @@ module.exports = g;
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "cellPixelShader", function() { return cellPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -399,7 +399,7 @@ var cellPixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "cellVertexShader", function() { return cellVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -433,7 +433,7 @@ var cellVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "CellMaterial", function() { return CellMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _cell_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./cell.fragment */ "./cell/cell.fragment.ts");
 /* harmony import */ var _cell_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./cell.vertex */ "./cell/cell.vertex.ts");
@@ -773,14 +773,14 @@ if (typeof globalObject !== "undefined") {
 
 /***/ }),
 
-/***/ "babylonjs/Misc/decorators":
+/***/ "babylonjs/Materials/effect":
 /*!****************************************************************************************************!*\
   !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
   \****************************************************************************************************/
 /*! no static exports found */
 /***/ (function(module, exports) {
 
-module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__;
+module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__;
 
 /***/ })
 

Файловите разлики са ограничени, защото са твърде много
+ 1 - 1
dist/preview release/materialsLibrary/babylon.cellMaterial.js.map


+ 5 - 5
dist/preview release/materialsLibrary/babylon.customMaterial.js

@@ -7,7 +7,7 @@
 		exports["babylonjs-materials"] = factory(require("babylonjs"));
 	else
 		root["MATERIALS"] = factory(root["BABYLON"]);
-})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__) {
+})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__) {
 return /******/ (function(modules) { // webpackBootstrap
 /******/ 	// The module cache
 /******/ 	var installedModules = {};
@@ -369,7 +369,7 @@ __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "ShaderSpecialParts", function() { return ShaderSpecialParts; });
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "CustomMaterial", function() { return CustomMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__);
 
 
@@ -625,7 +625,7 @@ __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "ShaderAlebdoParts", function() { return ShaderAlebdoParts; });
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "PBRCustomMaterial", function() { return PBRCustomMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__);
 
 
@@ -883,14 +883,14 @@ if (typeof globalObject !== "undefined") {
 
 /***/ }),
 
-/***/ "babylonjs/Misc/decorators":
+/***/ "babylonjs/Materials/effect":
 /*!****************************************************************************************************!*\
   !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
   \****************************************************************************************************/
 /*! no static exports found */
 /***/ (function(module, exports) {
 
-module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__;
+module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__;
 
 /***/ })
 

Файловите разлики са ограничени, защото са твърде много
+ 1 - 1
dist/preview release/materialsLibrary/babylon.customMaterial.js.map


+ 6 - 6
dist/preview release/materialsLibrary/babylon.fireMaterial.js

@@ -7,7 +7,7 @@
 		exports["babylonjs-materials"] = factory(require("babylonjs"));
 	else
 		root["MATERIALS"] = factory(root["BABYLON"]);
-})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__) {
+})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__) {
 return /******/ (function(modules) { // webpackBootstrap
 /******/ 	// The module cache
 /******/ 	var installedModules = {};
@@ -366,7 +366,7 @@ module.exports = g;
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "firePixelShader", function() { return firePixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -393,7 +393,7 @@ var firePixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "fireVertexShader", function() { return fireVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -424,7 +424,7 @@ var fireVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "FireMaterial", function() { return FireMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _fire_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./fire.fragment */ "./fire/fire.fragment.ts");
 /* harmony import */ var _fire_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./fire.vertex */ "./fire/fire.vertex.ts");
@@ -801,14 +801,14 @@ if (typeof globalObject !== "undefined") {
 
 /***/ }),
 
-/***/ "babylonjs/Misc/decorators":
+/***/ "babylonjs/Materials/effect":
 /*!****************************************************************************************************!*\
   !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
   \****************************************************************************************************/
 /*! no static exports found */
 /***/ (function(module, exports) {
 
-module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__;
+module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__;
 
 /***/ })
 

Файловите разлики са ограничени, защото са твърде много
+ 1 - 1
dist/preview release/materialsLibrary/babylon.fireMaterial.js.map


+ 6 - 6
dist/preview release/materialsLibrary/babylon.furMaterial.js

@@ -7,7 +7,7 @@
 		exports["babylonjs-materials"] = factory(require("babylonjs"));
 	else
 		root["MATERIALS"] = factory(root["BABYLON"]);
-})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__) {
+})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__) {
 return /******/ (function(modules) { // webpackBootstrap
 /******/ 	// The module cache
 /******/ 	var installedModules = {};
@@ -366,7 +366,7 @@ module.exports = g;
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "furPixelShader", function() { return furPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -399,7 +399,7 @@ var furPixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "furVertexShader", function() { return furVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -433,7 +433,7 @@ var furVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "FurMaterial", function() { return FurMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _fur_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./fur.fragment */ "./fur/fur.fragment.ts");
 /* harmony import */ var _fur_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./fur.vertex */ "./fur/fur.vertex.ts");
@@ -963,14 +963,14 @@ if (typeof globalObject !== "undefined") {
 
 /***/ }),
 
-/***/ "babylonjs/Misc/decorators":
+/***/ "babylonjs/Materials/effect":
 /*!****************************************************************************************************!*\
   !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
   \****************************************************************************************************/
 /*! no static exports found */
 /***/ (function(module, exports) {
 
-module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__;
+module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__;
 
 /***/ })
 

Файловите разлики са ограничени, защото са твърде много
+ 1 - 1
dist/preview release/materialsLibrary/babylon.furMaterial.js.map


+ 6 - 6
dist/preview release/materialsLibrary/babylon.gradientMaterial.js

@@ -7,7 +7,7 @@
 		exports["babylonjs-materials"] = factory(require("babylonjs"));
 	else
 		root["MATERIALS"] = factory(root["BABYLON"]);
-})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__) {
+})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__) {
 return /******/ (function(modules) { // webpackBootstrap
 /******/ 	// The module cache
 /******/ 	var installedModules = {};
@@ -366,7 +366,7 @@ module.exports = g;
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "gradientPixelShader", function() { return gradientPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -399,7 +399,7 @@ var gradientPixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "gradientVertexShader", function() { return gradientVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -433,7 +433,7 @@ var gradientVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "GradientMaterial", function() { return GradientMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _gradient_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./gradient.fragment */ "./gradient/gradient.fragment.ts");
 /* harmony import */ var _gradient_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./gradient.vertex */ "./gradient/gradient.vertex.ts");
@@ -742,14 +742,14 @@ if (typeof globalObject !== "undefined") {
 
 /***/ }),
 
-/***/ "babylonjs/Misc/decorators":
+/***/ "babylonjs/Materials/effect":
 /*!****************************************************************************************************!*\
   !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
   \****************************************************************************************************/
 /*! no static exports found */
 /***/ (function(module, exports) {
 
-module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__;
+module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__;
 
 /***/ })
 

Файловите разлики са ограничени, защото са твърде много
+ 1 - 1
dist/preview release/materialsLibrary/babylon.gradientMaterial.js.map


+ 6 - 6
dist/preview release/materialsLibrary/babylon.gridMaterial.js

@@ -7,7 +7,7 @@
 		exports["babylonjs-materials"] = factory(require("babylonjs"));
 	else
 		root["MATERIALS"] = factory(root["BABYLON"]);
-})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__) {
+})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__) {
 return /******/ (function(modules) { // webpackBootstrap
 /******/ 	// The module cache
 /******/ 	var installedModules = {};
@@ -366,7 +366,7 @@ module.exports = g;
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "gridPixelShader", function() { return gridPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -390,7 +390,7 @@ var gridPixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "gridVertexShader", function() { return gridVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -417,7 +417,7 @@ var gridVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "GridMaterial", function() { return GridMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _grid_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./grid.fragment */ "./grid/grid.fragment.ts");
 /* harmony import */ var _grid_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./grid.vertex */ "./grid/grid.vertex.ts");
@@ -715,14 +715,14 @@ if (typeof globalObject !== "undefined") {
 
 /***/ }),
 
-/***/ "babylonjs/Misc/decorators":
+/***/ "babylonjs/Materials/effect":
 /*!****************************************************************************************************!*\
   !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
   \****************************************************************************************************/
 /*! no static exports found */
 /***/ (function(module, exports) {
 
-module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__;
+module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__;
 
 /***/ })
 

Файловите разлики са ограничени, защото са твърде много
+ 1 - 1
dist/preview release/materialsLibrary/babylon.gridMaterial.js.map


+ 6 - 6
dist/preview release/materialsLibrary/babylon.lavaMaterial.js

@@ -7,7 +7,7 @@
 		exports["babylonjs-materials"] = factory(require("babylonjs"));
 	else
 		root["MATERIALS"] = factory(root["BABYLON"]);
-})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__) {
+})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__) {
 return /******/ (function(modules) { // webpackBootstrap
 /******/ 	// The module cache
 /******/ 	var installedModules = {};
@@ -383,7 +383,7 @@ __webpack_require__.r(__webpack_exports__);
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "lavaPixelShader", function() { return lavaPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -416,7 +416,7 @@ var lavaPixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "lavaVertexShader", function() { return lavaVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -450,7 +450,7 @@ var lavaVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "LavaMaterial", function() { return LavaMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _lava_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./lava.fragment */ "./lava/lava.fragment.ts");
 /* harmony import */ var _lava_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./lava.vertex */ "./lava/lava.vertex.ts");
@@ -861,14 +861,14 @@ if (typeof globalObject !== "undefined") {
 
 /***/ }),
 
-/***/ "babylonjs/Misc/decorators":
+/***/ "babylonjs/Materials/effect":
 /*!****************************************************************************************************!*\
   !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
   \****************************************************************************************************/
 /*! no static exports found */
 /***/ (function(module, exports) {
 
-module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__;
+module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__;
 
 /***/ })
 

Файловите разлики са ограничени, защото са твърде много
+ 1 - 1
dist/preview release/materialsLibrary/babylon.lavaMaterial.js.map


+ 6 - 6
dist/preview release/materialsLibrary/babylon.mixMaterial.js

@@ -7,7 +7,7 @@
 		exports["babylonjs-materials"] = factory(require("babylonjs"));
 	else
 		root["MATERIALS"] = factory(root["BABYLON"]);
-})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__) {
+})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__) {
 return /******/ (function(modules) { // webpackBootstrap
 /******/ 	// The module cache
 /******/ 	var installedModules = {};
@@ -412,7 +412,7 @@ __webpack_require__.r(__webpack_exports__);
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "mixPixelShader", function() { return mixPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -445,7 +445,7 @@ var mixPixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "mixVertexShader", function() { return mixVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -479,7 +479,7 @@ var mixVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "MixMaterial", function() { return MixMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _mix_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./mix.fragment */ "./mix/mix.fragment.ts");
 /* harmony import */ var _mix_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./mix.vertex */ "./mix/mix.vertex.ts");
@@ -966,14 +966,14 @@ babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredT
 
 /***/ }),
 
-/***/ "babylonjs/Misc/decorators":
+/***/ "babylonjs/Materials/effect":
 /*!****************************************************************************************************!*\
   !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
   \****************************************************************************************************/
 /*! no static exports found */
 /***/ (function(module, exports) {
 
-module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__;
+module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__;
 
 /***/ })
 

Файловите разлики са ограничени, защото са твърде много
+ 1 - 1
dist/preview release/materialsLibrary/babylon.mixMaterial.js.map


+ 6 - 6
dist/preview release/materialsLibrary/babylon.normalMaterial.js

@@ -7,7 +7,7 @@
 		exports["babylonjs-materials"] = factory(require("babylonjs"));
 	else
 		root["MATERIALS"] = factory(root["BABYLON"]);
-})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__) {
+})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__) {
 return /******/ (function(modules) { // webpackBootstrap
 /******/ 	// The module cache
 /******/ 	var installedModules = {};
@@ -412,7 +412,7 @@ __webpack_require__.r(__webpack_exports__);
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "normalPixelShader", function() { return normalPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -445,7 +445,7 @@ var normalPixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "normalVertexShader", function() { return normalVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -479,7 +479,7 @@ var normalVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "NormalMaterial", function() { return NormalMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _normal_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./normal.fragment */ "./normal/normal.fragment.ts");
 /* harmony import */ var _normal_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./normal.vertex */ "./normal/normal.vertex.ts");
@@ -806,14 +806,14 @@ babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredT
 
 /***/ }),
 
-/***/ "babylonjs/Misc/decorators":
+/***/ "babylonjs/Materials/effect":
 /*!****************************************************************************************************!*\
   !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
   \****************************************************************************************************/
 /*! no static exports found */
 /***/ (function(module, exports) {
 
-module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__;
+module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__;
 
 /***/ })
 

Файловите разлики са ограничени, защото са твърде много
+ 1 - 1
dist/preview release/materialsLibrary/babylon.normalMaterial.js.map


+ 6 - 6
dist/preview release/materialsLibrary/babylon.shadowOnlyMaterial.js

@@ -7,7 +7,7 @@
 		exports["babylonjs-materials"] = factory(require("babylonjs"));
 	else
 		root["MATERIALS"] = factory(root["BABYLON"]);
-})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__) {
+})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__) {
 return /******/ (function(modules) { // webpackBootstrap
 /******/ 	// The module cache
 /******/ 	var installedModules = {};
@@ -412,7 +412,7 @@ __webpack_require__.r(__webpack_exports__);
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "shadowOnlyPixelShader", function() { return shadowOnlyPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -444,7 +444,7 @@ var shadowOnlyPixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "shadowOnlyVertexShader", function() { return shadowOnlyVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -478,7 +478,7 @@ var shadowOnlyVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "ShadowOnlyMaterial", function() { return ShadowOnlyMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _shadowOnly_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./shadowOnly.fragment */ "./shadowOnly/shadowOnly.fragment.ts");
 /* harmony import */ var _shadowOnly_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./shadowOnly.vertex */ "./shadowOnly/shadowOnly.vertex.ts");
@@ -697,14 +697,14 @@ babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredT
 
 /***/ }),
 
-/***/ "babylonjs/Misc/decorators":
+/***/ "babylonjs/Materials/effect":
 /*!****************************************************************************************************!*\
   !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
   \****************************************************************************************************/
 /*! no static exports found */
 /***/ (function(module, exports) {
 
-module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__;
+module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__;
 
 /***/ })
 

Файловите разлики са ограничени, защото са твърде много
+ 1 - 1
dist/preview release/materialsLibrary/babylon.shadowOnlyMaterial.js.map


+ 6 - 6
dist/preview release/materialsLibrary/babylon.simpleMaterial.js

@@ -7,7 +7,7 @@
 		exports["babylonjs-materials"] = factory(require("babylonjs"));
 	else
 		root["MATERIALS"] = factory(root["BABYLON"]);
-})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__) {
+})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__) {
 return /******/ (function(modules) { // webpackBootstrap
 /******/ 	// The module cache
 /******/ 	var installedModules = {};
@@ -412,7 +412,7 @@ __webpack_require__.r(__webpack_exports__);
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "simplePixelShader", function() { return simplePixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -445,7 +445,7 @@ var simplePixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "simpleVertexShader", function() { return simpleVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -479,7 +479,7 @@ var simpleVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "SimpleMaterial", function() { return SimpleMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _simple_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./simple.fragment */ "./simple/simple.fragment.ts");
 /* harmony import */ var _simple_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./simple.vertex */ "./simple/simple.vertex.ts");
@@ -764,14 +764,14 @@ babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredT
 
 /***/ }),
 
-/***/ "babylonjs/Misc/decorators":
+/***/ "babylonjs/Materials/effect":
 /*!****************************************************************************************************!*\
   !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
   \****************************************************************************************************/
 /*! no static exports found */
 /***/ (function(module, exports) {
 
-module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__;
+module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__;
 
 /***/ })
 

Файловите разлики са ограничени, защото са твърде много
+ 1 - 1
dist/preview release/materialsLibrary/babylon.simpleMaterial.js.map


+ 6 - 6
dist/preview release/materialsLibrary/babylon.skyMaterial.js

@@ -7,7 +7,7 @@
 		exports["babylonjs-materials"] = factory(require("babylonjs"));
 	else
 		root["MATERIALS"] = factory(root["BABYLON"]);
-})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__) {
+})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__) {
 return /******/ (function(modules) { // webpackBootstrap
 /******/ 	// The module cache
 /******/ 	var installedModules = {};
@@ -412,7 +412,7 @@ __webpack_require__.r(__webpack_exports__);
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "skyPixelShader", function() { return skyPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -438,7 +438,7 @@ var skyPixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "skyVertexShader", function() { return skyVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -465,7 +465,7 @@ var skyVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "SkyMaterial", function() { return SkyMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _sky_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./sky.fragment */ "./sky/sky.fragment.ts");
 /* harmony import */ var _sky_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./sky.vertex */ "./sky/sky.vertex.ts");
@@ -796,14 +796,14 @@ babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredT
 
 /***/ }),
 
-/***/ "babylonjs/Misc/decorators":
+/***/ "babylonjs/Materials/effect":
 /*!****************************************************************************************************!*\
   !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
   \****************************************************************************************************/
 /*! no static exports found */
 /***/ (function(module, exports) {
 
-module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__;
+module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__;
 
 /***/ })
 

Файловите разлики са ограничени, защото са твърде много
+ 1 - 1
dist/preview release/materialsLibrary/babylon.skyMaterial.js.map


+ 6 - 6
dist/preview release/materialsLibrary/babylon.terrainMaterial.js

@@ -7,7 +7,7 @@
 		exports["babylonjs-materials"] = factory(require("babylonjs"));
 	else
 		root["MATERIALS"] = factory(root["BABYLON"]);
-})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__) {
+})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__) {
 return /******/ (function(modules) { // webpackBootstrap
 /******/ 	// The module cache
 /******/ 	var installedModules = {};
@@ -412,7 +412,7 @@ __webpack_require__.r(__webpack_exports__);
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "terrainPixelShader", function() { return terrainPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -445,7 +445,7 @@ var terrainPixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "terrainVertexShader", function() { return terrainVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -479,7 +479,7 @@ var terrainVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "TerrainMaterial", function() { return TerrainMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _terrain_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./terrain.fragment */ "./terrain/terrain.fragment.ts");
 /* harmony import */ var _terrain_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./terrain.vertex */ "./terrain/terrain.vertex.ts");
@@ -894,14 +894,14 @@ babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredT
 
 /***/ }),
 
-/***/ "babylonjs/Misc/decorators":
+/***/ "babylonjs/Materials/effect":
 /*!****************************************************************************************************!*\
   !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
   \****************************************************************************************************/
 /*! no static exports found */
 /***/ (function(module, exports) {
 
-module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__;
+module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__;
 
 /***/ })
 

Файловите разлики са ограничени, защото са твърде много
+ 1 - 1
dist/preview release/materialsLibrary/babylon.terrainMaterial.js.map


+ 6 - 6
dist/preview release/materialsLibrary/babylon.triPlanarMaterial.js

@@ -7,7 +7,7 @@
 		exports["babylonjs-materials"] = factory(require("babylonjs"));
 	else
 		root["MATERIALS"] = factory(root["BABYLON"]);
-})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__) {
+})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__) {
 return /******/ (function(modules) { // webpackBootstrap
 /******/ 	// The module cache
 /******/ 	var installedModules = {};
@@ -413,7 +413,7 @@ __webpack_require__.r(__webpack_exports__);
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "TriPlanarMaterial", function() { return TriPlanarMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _triplanar_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./triplanar.fragment */ "./triPlanar/triplanar.fragment.ts");
 /* harmony import */ var _triplanar_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./triplanar.vertex */ "./triPlanar/triplanar.vertex.ts");
@@ -818,7 +818,7 @@ babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredT
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "triplanarPixelShader", function() { return triplanarPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -851,7 +851,7 @@ var triplanarPixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "triplanarVertexShader", function() { return triplanarVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -874,14 +874,14 @@ var triplanarVertexShader = { name: name, shader: shader };
 
 /***/ }),
 
-/***/ "babylonjs/Misc/decorators":
+/***/ "babylonjs/Materials/effect":
 /*!****************************************************************************************************!*\
   !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
   \****************************************************************************************************/
 /*! no static exports found */
 /***/ (function(module, exports) {
 
-module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__;
+module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__;
 
 /***/ })
 

Файловите разлики са ограничени, защото са твърде много
+ 1 - 1
dist/preview release/materialsLibrary/babylon.triPlanarMaterial.js.map


+ 6 - 6
dist/preview release/materialsLibrary/babylon.waterMaterial.js

@@ -7,7 +7,7 @@
 		exports["babylonjs-materials"] = factory(require("babylonjs"));
 	else
 		root["MATERIALS"] = factory(root["BABYLON"]);
-})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__) {
+})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__) {
 return /******/ (function(modules) { // webpackBootstrap
 /******/ 	// The module cache
 /******/ 	var installedModules = {};
@@ -412,7 +412,7 @@ __webpack_require__.r(__webpack_exports__);
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "waterPixelShader", function() { return waterPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -448,7 +448,7 @@ var waterPixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "waterVertexShader", function() { return waterVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -484,7 +484,7 @@ var waterVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "WaterMaterial", function() { return WaterMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _water_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./water.fragment */ "./water/water.fragment.ts");
 /* harmony import */ var _water_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./water.vertex */ "./water/water.vertex.ts");
@@ -1185,14 +1185,14 @@ babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredT
 
 /***/ }),
 
-/***/ "babylonjs/Misc/decorators":
+/***/ "babylonjs/Materials/effect":
 /*!****************************************************************************************************!*\
   !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
   \****************************************************************************************************/
 /*! no static exports found */
 /***/ (function(module, exports) {
 
-module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__;
+module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__;
 
 /***/ })
 

Файловите разлики са ограничени, защото са твърде много
+ 1 - 1
dist/preview release/materialsLibrary/babylon.waterMaterial.js.map


+ 47 - 47
dist/preview release/materialsLibrary/babylonjs.materials.js

@@ -7,7 +7,7 @@
 		exports["babylonjs-materials"] = factory(require("babylonjs"));
 	else
 		root["MATERIALS"] = factory(root["BABYLON"]);
-})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__) {
+})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__) {
 return /******/ (function(modules) { // webpackBootstrap
 /******/ 	// The module cache
 /******/ 	var installedModules = {};
@@ -366,7 +366,7 @@ module.exports = g;
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "cellPixelShader", function() { return cellPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -399,7 +399,7 @@ var cellPixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "cellVertexShader", function() { return cellVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -433,7 +433,7 @@ var cellVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "CellMaterial", function() { return CellMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _cell_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./cell.fragment */ "./cell/cell.fragment.ts");
 /* harmony import */ var _cell_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./cell.vertex */ "./cell/cell.vertex.ts");
@@ -757,7 +757,7 @@ __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "ShaderSpecialParts", function() { return ShaderSpecialParts; });
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "CustomMaterial", function() { return CustomMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__);
 
 
@@ -1013,7 +1013,7 @@ __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "ShaderAlebdoParts", function() { return ShaderAlebdoParts; });
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "PBRCustomMaterial", function() { return PBRCustomMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__);
 
 
@@ -1244,7 +1244,7 @@ babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].Registered
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "firePixelShader", function() { return firePixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -1271,7 +1271,7 @@ var firePixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "fireVertexShader", function() { return fireVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -1302,7 +1302,7 @@ var fireVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "FireMaterial", function() { return FireMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _fire_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./fire.fragment */ "./fire/fire.fragment.ts");
 /* harmony import */ var _fire_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./fire.vertex */ "./fire/fire.vertex.ts");
@@ -1660,7 +1660,7 @@ __webpack_require__.r(__webpack_exports__);
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "furPixelShader", function() { return furPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -1693,7 +1693,7 @@ var furPixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "furVertexShader", function() { return furVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -1727,7 +1727,7 @@ var furVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "FurMaterial", function() { return FurMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _fur_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./fur.fragment */ "./fur/fur.fragment.ts");
 /* harmony import */ var _fur_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./fur.vertex */ "./fur/fur.vertex.ts");
@@ -2238,7 +2238,7 @@ __webpack_require__.r(__webpack_exports__);
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "gradientPixelShader", function() { return gradientPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -2271,7 +2271,7 @@ var gradientPixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "gradientVertexShader", function() { return gradientVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -2305,7 +2305,7 @@ var gradientVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "GradientMaterial", function() { return GradientMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _gradient_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./gradient.fragment */ "./gradient/gradient.fragment.ts");
 /* harmony import */ var _gradient_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./gradient.vertex */ "./gradient/gradient.vertex.ts");
@@ -2595,7 +2595,7 @@ __webpack_require__.r(__webpack_exports__);
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "gridPixelShader", function() { return gridPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -2619,7 +2619,7 @@ var gridPixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "gridVertexShader", function() { return gridVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -2646,7 +2646,7 @@ var gridVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "GridMaterial", function() { return GridMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _grid_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./grid.fragment */ "./grid/grid.fragment.ts");
 /* harmony import */ var _grid_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./grid.vertex */ "./grid/grid.vertex.ts");
@@ -3023,7 +3023,7 @@ __webpack_require__.r(__webpack_exports__);
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "lavaPixelShader", function() { return lavaPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -3056,7 +3056,7 @@ var lavaPixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "lavaVertexShader", function() { return lavaVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -3090,7 +3090,7 @@ var lavaVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "LavaMaterial", function() { return LavaMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _lava_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./lava.fragment */ "./lava/lava.fragment.ts");
 /* harmony import */ var _lava_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./lava.vertex */ "./lava/lava.vertex.ts");
@@ -3567,7 +3567,7 @@ __webpack_require__.r(__webpack_exports__);
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "mixPixelShader", function() { return mixPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -3600,7 +3600,7 @@ var mixPixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "mixVertexShader", function() { return mixVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -3634,7 +3634,7 @@ var mixVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "MixMaterial", function() { return MixMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _mix_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./mix.fragment */ "./mix/mix.fragment.ts");
 /* harmony import */ var _mix_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./mix.vertex */ "./mix/mix.vertex.ts");
@@ -4148,7 +4148,7 @@ __webpack_require__.r(__webpack_exports__);
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "normalPixelShader", function() { return normalPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -4181,7 +4181,7 @@ var normalPixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "normalVertexShader", function() { return normalVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -4215,7 +4215,7 @@ var normalVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "NormalMaterial", function() { return NormalMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _normal_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./normal.fragment */ "./normal/normal.fragment.ts");
 /* harmony import */ var _normal_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./normal.vertex */ "./normal/normal.vertex.ts");
@@ -4569,7 +4569,7 @@ __webpack_require__.r(__webpack_exports__);
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "shadowOnlyPixelShader", function() { return shadowOnlyPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -4601,7 +4601,7 @@ var shadowOnlyPixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "shadowOnlyVertexShader", function() { return shadowOnlyVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -4635,7 +4635,7 @@ var shadowOnlyVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "ShadowOnlyMaterial", function() { return ShadowOnlyMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _shadowOnly_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./shadowOnly.fragment */ "./shadowOnly/shadowOnly.fragment.ts");
 /* harmony import */ var _shadowOnly_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./shadowOnly.vertex */ "./shadowOnly/shadowOnly.vertex.ts");
@@ -4881,7 +4881,7 @@ __webpack_require__.r(__webpack_exports__);
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "simplePixelShader", function() { return simplePixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -4914,7 +4914,7 @@ var simplePixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "simpleVertexShader", function() { return simpleVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -4948,7 +4948,7 @@ var simpleVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "SimpleMaterial", function() { return SimpleMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _simple_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./simple.fragment */ "./simple/simple.fragment.ts");
 /* harmony import */ var _simple_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./simple.vertex */ "./simple/simple.vertex.ts");
@@ -5260,7 +5260,7 @@ __webpack_require__.r(__webpack_exports__);
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "skyPixelShader", function() { return skyPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -5286,7 +5286,7 @@ var skyPixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "skyVertexShader", function() { return skyVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -5313,7 +5313,7 @@ var skyVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "SkyMaterial", function() { return SkyMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _sky_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./sky.fragment */ "./sky/sky.fragment.ts");
 /* harmony import */ var _sky_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./sky.vertex */ "./sky/sky.vertex.ts");
@@ -5671,7 +5671,7 @@ __webpack_require__.r(__webpack_exports__);
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "terrainPixelShader", function() { return terrainPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -5704,7 +5704,7 @@ var terrainPixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "terrainVertexShader", function() { return terrainVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -5738,7 +5738,7 @@ var terrainVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "TerrainMaterial", function() { return TerrainMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _terrain_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./terrain.fragment */ "./terrain/terrain.fragment.ts");
 /* harmony import */ var _terrain_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./terrain.vertex */ "./terrain/terrain.vertex.ts");
@@ -6181,7 +6181,7 @@ __webpack_require__.r(__webpack_exports__);
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "TriPlanarMaterial", function() { return TriPlanarMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _triplanar_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./triplanar.fragment */ "./triPlanar/triplanar.fragment.ts");
 /* harmony import */ var _triplanar_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./triplanar.vertex */ "./triPlanar/triplanar.vertex.ts");
@@ -6586,7 +6586,7 @@ babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredT
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "triplanarPixelShader", function() { return triplanarPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -6619,7 +6619,7 @@ var triplanarPixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "triplanarVertexShader", function() { return triplanarVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -6669,7 +6669,7 @@ __webpack_require__.r(__webpack_exports__);
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "waterPixelShader", function() { return waterPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -6705,7 +6705,7 @@ var waterPixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "waterVertexShader", function() { return waterVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -6741,7 +6741,7 @@ var waterVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "WaterMaterial", function() { return WaterMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _water_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./water.fragment */ "./water/water.fragment.ts");
 /* harmony import */ var _water_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./water.vertex */ "./water/water.vertex.ts");
@@ -7442,14 +7442,14 @@ babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredT
 
 /***/ }),
 
-/***/ "babylonjs/Misc/decorators":
+/***/ "babylonjs/Materials/effect":
 /*!****************************************************************************************************!*\
   !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
   \****************************************************************************************************/
 /*! no static exports found */
 /***/ (function(module, exports) {
 
-module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__;
+module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__;
 
 /***/ })
 

Файловите разлики са ограничени, защото са твърде много
+ 1 - 1
dist/preview release/materialsLibrary/babylonjs.materials.js.map


+ 2 - 2
dist/preview release/materialsLibrary/package.json

@@ -4,7 +4,7 @@
     },
     "name": "babylonjs-materials",
     "description": "The Babylon.js materials library is a collection of advanced materials to be used in a Babylon.js scene.",
-    "version": "4.2.0-alpha.10",
+    "version": "4.2.0-alpha.11",
     "repository": {
         "type": "git",
         "url": "https://github.com/BabylonJS/Babylon.js.git"
@@ -28,7 +28,7 @@
     ],
     "license": "Apache-2.0",
     "dependencies": {
-        "babylonjs": "4.2.0-alpha.10"
+        "babylonjs": "4.2.0-alpha.11"
     },
     "engines": {
         "node": "*"

+ 2 - 2
dist/preview release/nodeEditor/package.json

@@ -4,14 +4,14 @@
     },
     "name": "babylonjs-node-editor",
     "description": "The Babylon.js node material editor.",
-    "version": "4.2.0-alpha.10",
+    "version": "4.2.0-alpha.11",
     "repository": {
         "type": "git",
         "url": "https://github.com/BabylonJS/Babylon.js.git"
     },
     "license": "Apache-2.0",
     "dependencies": {
-        "babylonjs": "4.2.0-alpha.10"
+        "babylonjs": "4.2.0-alpha.11"
     },
     "files": [
         "babylon.nodeEditor.max.js.map",

+ 1 - 1
dist/preview release/package.json

@@ -7,7 +7,7 @@
     ],
     "name": "babylonjs",
     "description": "Babylon.js is a JavaScript 3D engine based on webgl.",
-    "version": "4.2.0-alpha.10",
+    "version": "4.2.0-alpha.11",
     "repository": {
         "type": "git",
         "url": "https://github.com/BabylonJS/Babylon.js.git"

+ 1 - 1
dist/preview release/packagesSizeBaseLine.json

@@ -1 +1 @@
-{"thinEngineOnly":115611,"engineOnly":152019,"sceneOnly":510077,"minGridMaterial":642628,"minStandardMaterial":783990}
+{"thinEngineOnly":115611,"engineOnly":152019,"sceneOnly":510942,"minGridMaterial":643640,"minStandardMaterial":785002}

+ 2 - 2
dist/preview release/postProcessesLibrary/package.json

@@ -4,7 +4,7 @@
     },
     "name": "babylonjs-post-process",
     "description": "The Babylon.js materials library is a collection of advanced materials to be used in a Babylon.js scene.",
-    "version": "4.2.0-alpha.10",
+    "version": "4.2.0-alpha.11",
     "repository": {
         "type": "git",
         "url": "https://github.com/BabylonJS/Babylon.js.git"
@@ -28,7 +28,7 @@
     ],
     "license": "Apache-2.0",
     "dependencies": {
-        "babylonjs": "4.2.0-alpha.10"
+        "babylonjs": "4.2.0-alpha.11"
     },
     "engines": {
         "node": "*"

+ 2 - 2
dist/preview release/proceduralTexturesLibrary/package.json

@@ -4,7 +4,7 @@
     },
     "name": "babylonjs-procedural-textures",
     "description": "The Babylon.js materials library is a collection of advanced materials to be used in a Babylon.js scene.",
-    "version": "4.2.0-alpha.10",
+    "version": "4.2.0-alpha.11",
     "repository": {
         "type": "git",
         "url": "https://github.com/BabylonJS/Babylon.js.git"
@@ -28,7 +28,7 @@
     ],
     "license": "Apache-2.0",
     "dependencies": {
-        "babylonjs": "4.2.0-alpha.10"
+        "babylonjs": "4.2.0-alpha.11"
     },
     "engines": {
         "node": "*"

+ 3 - 3
dist/preview release/serializers/package.json

@@ -4,7 +4,7 @@
     },
     "name": "babylonjs-serializers",
     "description": "The Babylon.js serializers library is an extension you can use to serialize Babylon scenes.",
-    "version": "4.2.0-alpha.10",
+    "version": "4.2.0-alpha.11",
     "repository": {
         "type": "git",
         "url": "https://github.com/BabylonJS/Babylon.js.git"
@@ -28,8 +28,8 @@
     ],
     "license": "Apache-2.0",
     "dependencies": {
-        "babylonjs": "4.2.0-alpha.10",
-        "babylonjs-gltf2interface": "4.2.0-alpha.10"
+        "babylonjs": "4.2.0-alpha.11",
+        "babylonjs-gltf2interface": "4.2.0-alpha.11"
     },
     "engines": {
         "node": "*"

Файловите разлики са ограничени, защото са твърде много
+ 574 - 330
dist/preview release/viewer/babylon.module.d.ts


Файловите разлики са ограничени, защото са твърде много
+ 37 - 29
dist/preview release/viewer/babylon.viewer.js


Файловите разлики са ограничени, защото са твърде много
+ 2 - 2
dist/preview release/viewer/babylon.viewer.max.js


+ 54 - 54
dist/preview release/viewer/babylonjs.loaders.module.d.ts

@@ -1754,6 +1754,35 @@ declare module "babylonjs-loaders/glTF/2.0/Extensions/EXT_lights_image_based" {
         private _loadLightAsync;
     }
 }
+declare module "babylonjs-loaders/glTF/2.0/Extensions/EXT_mesh_gpu_instancing" {
+    import { TransformNode } from "babylonjs/Meshes/transformNode";
+    import { Nullable } from "babylonjs/types";
+    import { GLTFLoader } from "babylonjs-loaders/glTF/2.0/glTFLoader";
+    import { IGLTFLoaderExtension } from "babylonjs-loaders/glTF/2.0/glTFLoaderExtension";
+    import { INode } from "babylonjs-loaders/glTF/2.0/glTFLoaderInterfaces";
+    /**
+     * [Proposed Specification](https://github.com/KhronosGroup/glTF/pull/1691)
+     * [Playground Sample](https://playground.babylonjs.com/#QFIGLW#9)
+     * !!! Experimental Extension Subject to Changes !!!
+     */
+    export class EXT_mesh_gpu_instancing implements IGLTFLoaderExtension {
+        /**
+         * The name of this extension.
+         */
+        readonly name: string;
+        /**
+         * Defines whether this extension is enabled.
+         */
+        enabled: boolean;
+        private _loader;
+        /** @hidden */
+        constructor(loader: GLTFLoader);
+        /** @hidden */
+        dispose(): void;
+        /** @hidden */
+        loadNodeAsync(context: string, node: INode, assign: (babylonTransformNode: TransformNode) => void): Nullable<Promise<TransformNode>>;
+    }
+}
 declare module "babylonjs-loaders/glTF/2.0/Extensions/KHR_draco_mesh_compression" {
     import { DracoCompression } from "babylonjs/Meshes/Compression/dracoCompression";
     import { Nullable } from "babylonjs/types";
@@ -1983,35 +2012,6 @@ declare module "babylonjs-loaders/glTF/2.0/Extensions/KHR_materials_specular" {
         private _loadSpecularPropertiesAsync;
     }
 }
-declare module "babylonjs-loaders/glTF/2.0/Extensions/KHR_mesh_instancing" {
-    import { TransformNode } from "babylonjs/Meshes/transformNode";
-    import { Nullable } from "babylonjs/types";
-    import { GLTFLoader } from "babylonjs-loaders/glTF/2.0/glTFLoader";
-    import { IGLTFLoaderExtension } from "babylonjs-loaders/glTF/2.0/glTFLoaderExtension";
-    import { INode } from "babylonjs-loaders/glTF/2.0/glTFLoaderInterfaces";
-    /**
-     * [Proposed Specification](https://github.com/KhronosGroup/glTF/pull/1691)
-     * [Playground Sample](//TODO)
-     * !!! Experimental Extension Subject to Changes !!!
-     */
-    export class KHR_mesh_instancing implements IGLTFLoaderExtension {
-        /**
-         * The name of this extension.
-         */
-        readonly name: string;
-        /**
-         * Defines whether this extension is enabled.
-         */
-        enabled: boolean;
-        private _loader;
-        /** @hidden */
-        constructor(loader: GLTFLoader);
-        /** @hidden */
-        dispose(): void;
-        /** @hidden */
-        loadNodeAsync(context: string, node: INode, assign: (babylonTransformNode: TransformNode) => void): Nullable<Promise<TransformNode>>;
-    }
-}
 declare module "babylonjs-loaders/glTF/2.0/Extensions/KHR_mesh_quantization" {
     import { IGLTFLoaderExtension } from "babylonjs-loaders/glTF/2.0/glTFLoaderExtension";
     import { GLTFLoader } from "babylonjs-loaders/glTF/2.0/glTFLoader";
@@ -2268,6 +2268,7 @@ declare module "babylonjs-loaders/glTF/2.0/Extensions/ExtrasAsMetadata" {
 }
 declare module "babylonjs-loaders/glTF/2.0/Extensions/index" {
     export * from "babylonjs-loaders/glTF/2.0/Extensions/EXT_lights_image_based";
+    export * from "babylonjs-loaders/glTF/2.0/Extensions/EXT_mesh_gpu_instancing";
     export * from "babylonjs-loaders/glTF/2.0/Extensions/KHR_draco_mesh_compression";
     export * from "babylonjs-loaders/glTF/2.0/Extensions/KHR_lights_punctual";
     export * from "babylonjs-loaders/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness";
@@ -2275,7 +2276,6 @@ declare module "babylonjs-loaders/glTF/2.0/Extensions/index" {
     export * from "babylonjs-loaders/glTF/2.0/Extensions/KHR_materials_clearcoat";
     export * from "babylonjs-loaders/glTF/2.0/Extensions/KHR_materials_sheen";
     export * from "babylonjs-loaders/glTF/2.0/Extensions/KHR_materials_specular";
-    export * from "babylonjs-loaders/glTF/2.0/Extensions/KHR_mesh_instancing";
     export * from "babylonjs-loaders/glTF/2.0/Extensions/KHR_mesh_quantization";
     export * from "babylonjs-loaders/glTF/2.0/Extensions/KHR_texture_basisu";
     export * from "babylonjs-loaders/glTF/2.0/Extensions/KHR_texture_transform";
@@ -4328,6 +4328,30 @@ declare module BABYLON.GLTF2.Loader.Extensions {
 }
 declare module BABYLON.GLTF2.Loader.Extensions {
     /**
+     * [Proposed Specification](https://github.com/KhronosGroup/glTF/pull/1691)
+     * [Playground Sample](https://playground.babylonjs.com/#QFIGLW#9)
+     * !!! Experimental Extension Subject to Changes !!!
+     */
+    export class EXT_mesh_gpu_instancing implements IGLTFLoaderExtension {
+        /**
+         * The name of this extension.
+         */
+        readonly name: string;
+        /**
+         * Defines whether this extension is enabled.
+         */
+        enabled: boolean;
+        private _loader;
+        /** @hidden */
+        constructor(loader: GLTFLoader);
+        /** @hidden */
+        dispose(): void;
+        /** @hidden */
+        loadNodeAsync(context: string, node: INode, assign: (babylonTransformNode: TransformNode) => void): Nullable<Promise<TransformNode>>;
+    }
+}
+declare module BABYLON.GLTF2.Loader.Extensions {
+    /**
      * [Specification](https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_draco_mesh_compression)
      */
     export class KHR_draco_mesh_compression implements IGLTFLoaderExtension {
@@ -4520,30 +4544,6 @@ declare module BABYLON.GLTF2.Loader.Extensions {
 }
 declare module BABYLON.GLTF2.Loader.Extensions {
     /**
-     * [Proposed Specification](https://github.com/KhronosGroup/glTF/pull/1691)
-     * [Playground Sample](//TODO)
-     * !!! Experimental Extension Subject to Changes !!!
-     */
-    export class KHR_mesh_instancing implements IGLTFLoaderExtension {
-        /**
-         * The name of this extension.
-         */
-        readonly name: string;
-        /**
-         * Defines whether this extension is enabled.
-         */
-        enabled: boolean;
-        private _loader;
-        /** @hidden */
-        constructor(loader: GLTFLoader);
-        /** @hidden */
-        dispose(): void;
-        /** @hidden */
-        loadNodeAsync(context: string, node: INode, assign: (babylonTransformNode: TransformNode) => void): Nullable<Promise<TransformNode>>;
-    }
-}
-declare module BABYLON.GLTF2.Loader.Extensions {
-    /**
      * [Specification](https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_mesh_quantization)
      */
     export class KHR_mesh_quantization implements IGLTFLoaderExtension {

+ 14 - 5
dist/preview release/what's new.md

@@ -10,16 +10,17 @@
 ### General
 
 - Refactored React refs from old string API to React.createRef() API ([belfortk](https://github.com/belfortk)
-
 - Scale on one axis for `BoundingBoxGizmo` ([cedricguillemet](https://github.com/cedricguillemet))
-
 - Simplified code contributions by fully automating the dev setup with gitpod ([nisarhassan12](https://github.com/nisarhassan12))
 - Add a `CascadedShadowMap.IsSupported` method and log an error instead of throwing an exception when CSM is not supported ([Popov72](https://github.com/Popov72))
+- Added initial code for DeviceInputSystem ([PolygonalSun](https://github.com/PolygonalSun))
+- Added support for `material.disableColorWrite` ([Deltakosh](https://github.com/deltakosh))
 
 ### Engine
 
 - Allow logging of shader code when a compilation error occurs ([Popov72](https://github.com/Popov72))
 - Add back support for selecting textures based on engine capabilities ([bghgary](https://github.com/bghgary))
+- Fix Draco decoder when running on IE11 ([bghgary](https://github.com/bghgary))
 
 ### NME
 
@@ -31,17 +32,18 @@
 - Handle PBR colors as colors in linear space ([Popov72](https://github.com/Popov72))
 - Allow removing textures ([Popov72](https://github.com/Popov72))
 - Edit all textures (anisotropic, clear coat, sheen, ...) for the PBR materials ([Popov72](https://github.com/Popov72))
-- Added right click options to create PBR and Standard Materials ([Deltakosh](https://github.com/deltakosh)
-- Added support for recording GIF ([Deltakosh](https://github.com/deltakosh)
+- Added right click options to create PBR and Standard Materials ([Deltakosh](https://github.com/deltakosh))
+- Added support for recording GIF ([Deltakosh](https://github.com/deltakosh))
 
 ### Cameras
 
+- Fixed up vector not correctly handled with stereoscopic rig ([cedricguillemet](https://github.com/cedricguillemet))
 - Added flag to TargetCamera to invert rotation direction and multiplier to adjust speed ([Exolun](https://github.com/Exolun))
 - Added upwards and downwards keyboard input to `FreeCamera` ([Pheater](https://github.com/pheater))
 
 ### Sprites
 
-- Added support for 'sprite.useAlphaForPicking` to enable precise picking using sprite alpha ([Deltakosh](https://github.com/deltakosh) 
+- Added support for 'sprite.useAlphaForPicking` to enable precise picking using sprite alpha ([Deltakosh](https://github.com/deltakosh))
 
 ### Physics
 
@@ -54,6 +56,7 @@
 - Added support for glTF mesh instancing extension ([#7521](https://github.com/BabylonJS/Babylon.js/issues/7521)) ([drigax](https://github.com/Drigax))
 - Get the list of cameras retrieved from a gLTF file when loaded through the asset container ([Popov72](https://github.com/Popov72))
 - Fixed SceneLoader.ImportAnimations. Now targets nodes based on "targetProperty" ([#7931](https://github.com/BabylonJS/Babylon.js/issues/7931)) ([phenry20](https://github.com/phenry20))
+- Renamed KHR_mesh_instancing extension to EXT_mesh_gpu_instancing ([#7945](https://github.com/BabylonJS/Babylon.js/issues/7945)) ([drigax](https://github.com/Drigax))
 
 ### Navigation
 
@@ -78,6 +81,8 @@
 - AR reference space type recommendation changed to 'unbounded' ([#7959](https://github.com/BabylonJS/Babylon.js/issues/7959)) ([RaananW](https://github.com/RaananW))
 - Teleportation plugin doesn't use the touched to finish teleportation ([#7916](https://github.com/BabylonJS/Babylon.js/issues/7916)) ([RaananW](https://github.com/RaananW))
 - Support for pointer selection and teleportation in right handed systems ([#7967](https://github.com/BabylonJS/Babylon.js/issues/7967)) ([RaananW](https://github.com/RaananW))
+- Pointer Selection feature now uses `selectstart` and `selectend` events when gamepad and motion controller are not present ([#7989](https://github.com/BabylonJS/Babylon.js/issues/7989)) ([RaananW](https://github.com/RaananW))
+- Removed forced `autoClear` = false settings ([RaananW](https://github.com/RaananW))
 
 ### Collisions
 
@@ -87,6 +92,9 @@
 
 - Added support for Additive Animation Blending. Existing animations can be converted to additive using the new MakeAnimationAdditive method for Skeletons, AnimationGroups and Animations. Animations can be played additively using the new isAdditive input parameter to the begin animation methods. ([c-morten](https://github.com/c-morten))
 
+### Maths
+- Added `Vector3.projectOnPlaneToRef` ([Deltakosh](https://github.com/deltakosh))
+
 ### Build
 
 - Fixed an issue with gulp webpack, webpack stream and the viewer ([RaananW](https://github.com/RaananW))
@@ -129,6 +137,7 @@
 - Fix bugs in NME that were causing inconsistent behavior displaying Move Node Up and Down buttons on frame ports ([belfortk](https://github.com/belfortk))
 - Fix bug in `ShaderMaterial` when using morph targets ([Popov72](https://github.com/Popov72)
 - Fix bug in playground where child NME windows would not close before page unload events ([belfortk](https://github.com/belfortk)
+- Fixed an issue with stereoscopic rendering ([#8000](https://github.com/BabylonJS/Babylon.js/issues/8000)) ([RaananW](https://github.com/RaananW))
 
 ## Breaking changes
 

+ 1 - 0
inspector/src/components/actionTabs/tabs/propertyGrids/materials/commonMaterialPropertyGridComponent.tsx

@@ -84,6 +84,7 @@ export class CommonMaterialPropertyGridComponent extends React.Component<ICommon
                     <CheckBoxLineComponent label="Backface culling" target={material} propertyName="backFaceCulling" onPropertyChangedObservable={this.props.onPropertyChangedObservable} />
                     <OptionsLineComponent label="Orientation" options={orientationOptions} target={material} propertyName="sideOrientation" onPropertyChangedObservable={this.props.onPropertyChangedObservable} onSelect={(value) => this.setState({ mode: value })} />
                     <CheckBoxLineComponent label="Disable lighting" target={material} propertyName="disableLighting" onPropertyChangedObservable={this.props.onPropertyChangedObservable} />
+                    <CheckBoxLineComponent label="Disable color write" target={material} propertyName="disableColorWrite" onPropertyChangedObservable={this.props.onPropertyChangedObservable} />
                     <CheckBoxLineComponent label="Disable depth write" target={material} propertyName="disableDepthWrite" onPropertyChangedObservable={this.props.onPropertyChangedObservable} />
                     <OptionsLineComponent label="Depth function" options={depthfunctionOptions} target={material} propertyName="depthFunction" onPropertyChangedObservable={this.props.onPropertyChangedObservable} onSelect={(value) => this.setState({ depthFunction: value })} />
                     <CheckBoxLineComponent label="Need depth pre-pass" target={material} propertyName="needDepthPrePass" onPropertyChangedObservable={this.props.onPropertyChangedObservable} />

+ 2 - 1
inspector/src/components/actionTabs/tabs/propertyGrids/meshes/meshPropertyGridComponent.tsx

@@ -396,7 +396,7 @@ export class MeshPropertyGridComponent extends React.Component<IMeshPropertyGrid
                         {
                             morphTargets.map((mt, i) => {
                                 return (
-                                    <SliderLineComponent label={mt.name} target={mt} propertyName="influence" minimum={0} maximum={1} step={0.01} onPropertyChangedObservable={this.props.onPropertyChangedObservable} />
+                                    <SliderLineComponent key={i} label={mt.name} target={mt} propertyName="influence" minimum={0} maximum={1} step={0.01} onPropertyChangedObservable={this.props.onPropertyChangedObservable} />
                                 );
                             })
                         }
@@ -410,6 +410,7 @@ export class MeshPropertyGridComponent extends React.Component<IMeshPropertyGrid
                         <CheckBoxLineComponent label="Compute bones using shaders" target={mesh} propertyName="computeBonesUsingShaders" onPropertyChangedObservable={this.props.onPropertyChangedObservable} />
                     }
                     <CheckBoxLineComponent label="Collisions" target={mesh} propertyName="checkCollisions" onPropertyChangedObservable={this.props.onPropertyChangedObservable} />
+                    <TextLineComponent label="Geometry ID" value={mesh.geometry?.uniqueId.toString()} />
                     <TextLineComponent label="Has normals" value={mesh.isVerticesDataPresent(VertexBuffer.NormalKind) ? "Yes" : "No"} />
                     <TextLineComponent label="Has vertex colors" value={mesh.isVerticesDataPresent(VertexBuffer.ColorKind) ? "Yes" : "No"} />
                     <TextLineComponent label="Has UV set 0" value={mesh.isVerticesDataPresent(VertexBuffer.UVKind) ? "Yes" : "No"} />

+ 1 - 0
inspector/src/components/actionTabs/tabs/statisticsTabComponent.tsx

@@ -101,6 +101,7 @@ export class StatisticsTabComponent extends PaneComponent {
                 </LineContainerComponent>
                 <LineContainerComponent globalState={this.props.globalState} title="SYSTEM INFO">
                     <TextLineComponent label="Resolution" value={engine.getRenderWidth() + "x" + engine.getRenderHeight()} />
+                    <TextLineComponent label="Hardawre scaling level" value={engine.getHardwareScalingLevel().toString()} />
                     <TextLineComponent label="WebGL version" value={engine.webGLVersion.toString()} />
                     <BooleanLineComponent label="Std derivatives" value={caps.standardDerivatives} />
                     <BooleanLineComponent label="Compressed textures" value={caps.s3tc !== undefined} />

+ 6 - 6
loaders/src/glTF/2.0/Extensions/KHR_mesh_instancing.ts

@@ -8,19 +8,19 @@ import { GLTFLoader, ArrayItem } from "../glTFLoader";
 import { IGLTFLoaderExtension } from "../glTFLoaderExtension";
 import { INode } from "../glTFLoaderInterfaces";
 
-const NAME = "KHR_mesh_instancing";
+const NAME = "EXT_mesh_gpu_instancing";
 
-interface IKHRMeshInstancing {
+interface IEXTMeshGpuInstancing {
     mesh?: number;
     attributes: { [name: string]: number };
 }
 
 /**
  * [Proposed Specification](https://github.com/KhronosGroup/glTF/pull/1691)
- * [Playground Sample](//TODO)
+ * [Playground Sample](https://playground.babylonjs.com/#QFIGLW#9)
  * !!! Experimental Extension Subject to Changes !!!
  */
-export class KHR_mesh_instancing implements IGLTFLoaderExtension {
+export class EXT_mesh_gpu_instancing implements IGLTFLoaderExtension {
     /**
      * The name of this extension.
      */
@@ -46,7 +46,7 @@ export class KHR_mesh_instancing implements IGLTFLoaderExtension {
 
     /** @hidden */
     public loadNodeAsync(context: string, node: INode, assign: (babylonTransformNode: TransformNode) => void): Nullable<Promise<TransformNode>> {
-        return GLTFLoader.LoadExtensionAsync<IKHRMeshInstancing, TransformNode>(context, node, this.name, (extensionContext, extension) => {
+        return GLTFLoader.LoadExtensionAsync<IEXTMeshGpuInstancing, TransformNode>(context, node, this.name, (extensionContext, extension) => {
             return this._loader.loadNodeAsync(`#/nodes/${node.index}`, node, (babylonTransformNode) => {
                 const promises = new Array<Promise<any>>();
                 let instanceCount: Nullable<number> = null;
@@ -109,4 +109,4 @@ export class KHR_mesh_instancing implements IGLTFLoaderExtension {
     }
 }
 
-GLTFLoader.RegisterExtension(NAME, (loader) => new KHR_mesh_instancing(loader));
+GLTFLoader.RegisterExtension(NAME, (loader) => new EXT_mesh_gpu_instancing(loader));

+ 1 - 1
loaders/src/glTF/2.0/Extensions/index.ts

@@ -1,4 +1,5 @@
 export * from "./EXT_lights_image_based";
+export * from "./EXT_mesh_gpu_instancing";
 export * from "./KHR_draco_mesh_compression";
 export * from "./KHR_lights_punctual";
 export * from "./KHR_materials_pbrSpecularGlossiness";
@@ -6,7 +7,6 @@ export * from "./KHR_materials_unlit";
 export * from "./KHR_materials_clearcoat";
 export * from "./KHR_materials_sheen";
 export * from "./KHR_materials_specular";
-export * from "./KHR_mesh_instancing";
 export * from "./KHR_mesh_quantization";
 export * from "./KHR_texture_basisu";
 export * from "./KHR_texture_transform";

+ 2 - 2
package.json

@@ -7,7 +7,7 @@
     ],
     "name": "babylonjs",
     "description": "Babylon.js is a JavaScript 3D engine based on webgl.",
-    "version": "4.2.0-alpha.10",
+    "version": "4.2.0-alpha.11",
     "repository": {
         "type": "git",
         "url": "https://github.com/BabylonJS/Babylon.js.git"
@@ -110,4 +110,4 @@
         "xhr2": "^0.1.4",
         "xmlbuilder": "8.2.2"
     }
-}
+}

+ 1 - 1
sandbox/index.js

@@ -135,7 +135,7 @@ if (BABYLON.Engine.isSupported()) {
 
         currentScene = babylonScene;
 
-        babylonScene.onAnimationFileImportedObservable.add((scene) => {
+        babylonScene.onAnimationFileImportedObservable.add(function (scene) {
             anyLoaded(scene, false);
         });
 

+ 1 - 1
src/Animations/animationGroup.ts

@@ -205,7 +205,7 @@ export class AnimationGroup implements IDisposable {
         this._scene = scene || EngineStore.LastCreatedScene!;
         this.uniqueId = this._scene.getUniqueId();
 
-        this._scene.animationGroups.push(this);
+        this._scene.addAnimationGroup(this);
     }
 
     /**

+ 4 - 5
src/Cameras/RigModes/stereoscopicRigMode.ts

@@ -1,10 +1,9 @@
 import { Camera } from "../camera";
-import { PassPostProcess } from "../../PostProcesses/passPostProcess";
-import { StereoscopicInterlacePostProcessI } from "../../PostProcesses/stereoscopicInterlacePostProcess";
+import { Viewport } from '../../Maths/math.viewport';
 
 Camera._setStereoscopicRigMode = function(camera: Camera) {
     var isStereoscopicHoriz = camera.cameraRigMode === Camera.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_PARALLEL || camera.cameraRigMode === Camera.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_CROSSEYED;
-    var isStereoscopicInterlaced = camera.cameraRigMode === Camera.RIG_MODE_STEREOSCOPIC_INTERLACED;
-    camera._rigCameras[0]._rigPostProcess = new PassPostProcess(camera.name + "_passthru", 1.0, camera._rigCameras[0]);
-    camera._rigCameras[1]._rigPostProcess = new StereoscopicInterlacePostProcessI(camera.name + "_stereoInterlace", camera._rigCameras, isStereoscopicHoriz, isStereoscopicInterlaced);
+    var isCrossEye = camera.cameraRigMode === Camera.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_CROSSEYED;
+    camera._rigCameras[isCrossEye ? 1 : 0].viewport = new Viewport(0, 0, isStereoscopicHoriz ? 0.5 : 1.0, isStereoscopicHoriz ? 1.0 : 0.5);
+    camera._rigCameras[isCrossEye ? 0 : 1].viewport = new Viewport(isStereoscopicHoriz ? 0.5 : 0, isStereoscopicHoriz ? 0 : 0.5, isStereoscopicHoriz ? 0.5 : 1.0, isStereoscopicHoriz ? 1.0 : 0.5);
 };

+ 1 - 0
src/Cameras/arcRotateCamera.ts

@@ -1153,6 +1153,7 @@ export class ArcRotateCamera extends TargetCamera {
         rigCam._cameraRigParams = {};
         rigCam.isRigCamera = true;
         rigCam.rigParent = this;
+        rigCam.upVector = this.upVector;
         return rigCam;
     }
 

+ 1 - 1
src/Cameras/targetCamera.ts

@@ -504,7 +504,7 @@ export class TargetCamera extends Camera {
         var newFocalTarget = TargetCamera._TargetFocalPoint.addInPlace(this.position);
 
         Matrix.TranslationToRef(-newFocalTarget.x, -newFocalTarget.y, -newFocalTarget.z, TargetCamera._TargetTransformMatrix);
-        TargetCamera._TargetTransformMatrix.multiplyToRef(Matrix.RotationY(halfSpace), TargetCamera._RigCamTransformMatrix);
+        TargetCamera._TargetTransformMatrix.multiplyToRef(Matrix.RotationAxis(rigCamera.upVector, halfSpace), TargetCamera._RigCamTransformMatrix);
         Matrix.TranslationToRef(newFocalTarget.x, newFocalTarget.y, newFocalTarget.z, TargetCamera._TargetTransformMatrix);
 
         TargetCamera._RigCamTransformMatrix.multiplyToRef(TargetCamera._TargetTransformMatrix, TargetCamera._RigCamTransformMatrix);

+ 27 - 7
src/Culling/ray.ts

@@ -282,7 +282,7 @@ export class Ray {
     /**
      * Checks if ray intersects a mesh
      * @param mesh the mesh to check
-     * @param fastCheck if only the bounding box should checked
+     * @param fastCheck defines if the first intersection will be used (and not the closest)
      * @returns picking info of the intersecton
      */
     public intersectsMesh(mesh: DeepImmutable<AbstractMesh>, fastCheck?: boolean): PickingInfo {
@@ -304,7 +304,7 @@ export class Ray {
     /**
      * Checks if ray intersects a mesh
      * @param meshes the meshes to check
-     * @param fastCheck if only the bounding box should checked
+     * @param fastCheck defines if the first intersection will be used (and not the closest)
      * @param results array to store result in
      * @returns Array of picking infos
      */
@@ -584,7 +584,7 @@ declare module "../scene" {
         _pickWithRayInverseMatrix: Matrix;
 
         /** @hidden */
-        _internalPick(rayFunction: (world: Matrix) => Ray, predicate?: (mesh: AbstractMesh) => boolean, fastCheck?: boolean, trianglePredicate?: TrianglePickingPredicate): Nullable<PickingInfo>;
+        _internalPick(rayFunction: (world: Matrix) => Ray, predicate?: (mesh: AbstractMesh) => boolean, fastCheck?: boolean, onlyBoundingInfo?: boolean, trianglePredicate?: TrianglePickingPredicate): Nullable<PickingInfo>;
 
         /** @hidden */
         _internalMultiPick(rayFunction: (world: Matrix) => Ray, predicate?: (mesh: AbstractMesh) => boolean, trianglePredicate?: TrianglePickingPredicate): Nullable<PickingInfo[]>;
@@ -658,6 +658,7 @@ Scene.prototype.createPickingRayInCameraSpaceToRef = function(x: number, y: numb
 
 Scene.prototype._internalPick = function(rayFunction: (world: Matrix) => Ray, predicate?: (mesh: AbstractMesh) => boolean,
     fastCheck?: boolean,
+    onlyBoundingInfo?: boolean,
     trianglePredicate?: TrianglePickingPredicate): Nullable<PickingInfo> {
     if (!PickingInfo) {
         return null;
@@ -676,10 +677,10 @@ Scene.prototype._internalPick = function(rayFunction: (world: Matrix) => Ray, pr
             continue;
         }
 
-        var world = mesh.getWorldMatrix();
+        var world = mesh.skeleton && mesh.skeleton.overrideMesh ? mesh.skeleton.overrideMesh.getWorldMatrix() : mesh.getWorldMatrix();
         var ray = rayFunction(world);
 
-        var result = mesh.intersects(ray, fastCheck, trianglePredicate);
+        var result = mesh.intersects(ray, fastCheck, trianglePredicate, onlyBoundingInfo);
         if (!result || !result.hit) {
             continue;
         }
@@ -731,6 +732,25 @@ Scene.prototype._internalMultiPick = function(rayFunction: (world: Matrix) => Ra
     return pickingInfos;
 };
 
+Scene.prototype.pickWithBoundingInfo = function(x: number, y: number, predicate?: (mesh: AbstractMesh) => boolean,
+    fastCheck?: boolean, camera?: Nullable<Camera>): Nullable<PickingInfo> {
+    if (!PickingInfo) {
+        return null;
+    }
+    var result = this._internalPick((world) => {
+        if (!this._tempPickingRay) {
+            this._tempPickingRay = Ray.Zero();
+        }
+
+        this.createPickingRayToRef(x, y, world, this._tempPickingRay, camera || null);
+        return this._tempPickingRay;
+    }, predicate, fastCheck, true);
+    if (result) {
+        result.ray = this.createPickingRay(x, y, Matrix.Identity(), camera || null);
+    }
+    return result;
+};
+
 Scene.prototype.pick = function(x: number, y: number, predicate?: (mesh: AbstractMesh) => boolean,
     fastCheck?: boolean, camera?: Nullable<Camera>,
     trianglePredicate?: TrianglePickingPredicate): Nullable<PickingInfo> {
@@ -744,7 +764,7 @@ Scene.prototype.pick = function(x: number, y: number, predicate?: (mesh: Abstrac
 
         this.createPickingRayToRef(x, y, world, this._tempPickingRay, camera || null);
         return this._tempPickingRay;
-    }, predicate, fastCheck, trianglePredicate);
+    }, predicate, fastCheck, false, trianglePredicate);
     if (result) {
         result.ray = this.createPickingRay(x, y, Matrix.Identity(), camera || null);
     }
@@ -765,7 +785,7 @@ Scene.prototype.pickWithRay = function(ray: Ray, predicate?: (mesh: AbstractMesh
 
         Ray.TransformToRef(ray, this._pickWithRayInverseMatrix, this._cachedRayForTransform);
         return this._cachedRayForTransform;
-    }, predicate, fastCheck, trianglePredicate);
+    }, predicate, fastCheck, false, trianglePredicate);
     if (result) {
         result.ray = ray;
     }

+ 262 - 0
src/DeviceInput/deviceInputSystem.ts

@@ -0,0 +1,262 @@
+import { Observable } from "../Misc/observable";
+import { Engine } from '../Engines/engine';
+import { IDisposable } from '../scene';
+import { Nullable } from '../types';
+
+/**
+ * This class will take all inputs from Keyboard, Pointer, and
+ * any Gamepads and provide a polling system that all devices
+ * will use.  This class assumes that there will only be one
+ * pointer device and one keyboard.
+ */
+export class DeviceInputSystem implements IDisposable {
+    // Static
+    /** POINTER_DEVICE */
+    public static readonly POINTER_DEVICE: string = "Pointer";
+    /** KEYBOARD_DEVICE */
+    public static readonly KEYBOARD_DEVICE: string = "Keyboard";
+
+    /**
+     * Observable to be triggered when a device is connected
+     */
+    public onDeviceConnectedObservable = new Observable<string>();
+
+    /**
+     * Observable to be triggered when a device is disconnected
+     */
+    public onDeviceDisconnectedObservable = new Observable<string>();
+
+    // Private Members
+    private _inputs: { [key: string]: Array<Nullable<number>> } = {};
+    private _gamepads: Array<string>;
+    private _keyboardActive: boolean = false;
+    private _pointerActive: boolean = false;
+    private _elementToAttachTo: HTMLElement;
+
+    private _keyboardDownEvent = (evt: any) => { };
+    private _keyboardUpEvent = (evt: any) => { };
+
+    private _pointerMoveEvent = (evt: any) => { };
+    private _pointerDownEvent = (evt: any) => { };
+    private _pointerUpEvent = (evt: any) => { };
+
+    private _gamepadConnectedEvent = (evt: any) => { };
+    private _gamepadDisconnectedEvent = (evt: any) => { };
+
+    private static _MAX_KEYCODES: number = 222;
+    private static _MAX_POINTER_INPUTS: number = 7;
+
+    /**
+     * Default Constructor
+     * @param engine - engine to pull input element from
+     */
+    constructor(engine: Engine) {
+        const inputElement = engine.getInputElement();
+        if (inputElement) {
+            this._elementToAttachTo = inputElement;
+            this._handleKeyActions();
+            this._handlePointerActions();
+            this._handleGamepadActions();
+        }
+    }
+
+    // Public functions
+    /**
+     * Checks for current device input value, given an id and input index
+     * @param deviceName Id of connected device
+     * @param inputIndex Index of device input
+     * @returns Current value of input
+     */
+    public pollInput(deviceName: string, inputIndex: number): Nullable<number> {
+        const device = this._inputs[deviceName];
+
+        if (!device) {
+            throw `Unable to find device ${deviceName}`;
+        }
+
+        this._updateDevice(deviceName, inputIndex);
+
+        if (device[inputIndex] === undefined) {
+            throw `Unable to find input ${inputIndex} on device ${deviceName}`;
+        }
+        return device[inputIndex];
+    }
+
+    /**
+     * Dispose of all the eventlisteners and clears the observables
+     */
+    public dispose() {
+        this.onDeviceConnectedObservable.clear();
+        this.onDeviceDisconnectedObservable.clear();
+
+        // Keyboard Events
+        if (this._keyboardActive) {
+            window.removeEventListener("keydown", this._keyboardDownEvent);
+            window.removeEventListener("keyup", this._keyboardUpEvent);
+        }
+
+        // Pointer Events
+        if (this._pointerActive) {
+            this._elementToAttachTo.removeEventListener("pointermove", this._pointerMoveEvent);
+            this._elementToAttachTo.removeEventListener("pointerdown", this._pointerDownEvent);
+            this._elementToAttachTo.removeEventListener("pointerup", this._pointerUpEvent);
+        }
+
+        // Gamepad Events
+        window.removeEventListener("gamepadconnected", this._gamepadConnectedEvent);
+        window.removeEventListener("gamepaddisconnected", this._gamepadDisconnectedEvent);
+    }
+
+    // Private functions
+    /**
+     * Add device and inputs to device map
+     * @param deviceName Assigned name of device (may be SN)
+     * @param numberOfInputs Number of input entries to create for given device
+     */
+    private _registerDevice(deviceName: string, numberOfInputs: number) {
+        if (!this._inputs[deviceName]) {
+            const device = new Array<Nullable<number>>(numberOfInputs);
+
+            for (let i = 0; i < numberOfInputs; i++) {
+                device[i] = null;
+            }
+
+            this._inputs[deviceName] = device;
+            this.onDeviceConnectedObservable.notifyObservers(deviceName);
+        }
+    }
+
+    /**
+     * Given a specific device name, remove that device from the device map
+     * @param deviceName Name of device to be removed
+     */
+    private _unregisterDevice(deviceName: string) {
+        if (this._inputs[deviceName]) {
+            delete this._inputs[deviceName];
+            this.onDeviceDisconnectedObservable.notifyObservers(deviceName);
+        }
+    }
+
+    /**
+     * Handle all actions that come from keyboard interaction
+     */
+    private _handleKeyActions() {
+        this._keyboardDownEvent = ((evt) => {
+            if (!this._keyboardActive) {
+                this._keyboardActive = true;
+                this._registerDevice(DeviceInputSystem.KEYBOARD_DEVICE, DeviceInputSystem._MAX_KEYCODES);
+            }
+
+            const kbKey = this._inputs[DeviceInputSystem.KEYBOARD_DEVICE];
+            if (kbKey) {
+                kbKey[evt.keyCode] = 1;
+            }
+        });
+
+        this._keyboardUpEvent = ((evt) => {
+            const kbKey = this._inputs[DeviceInputSystem.KEYBOARD_DEVICE];
+            if (kbKey) {
+                kbKey[evt.keyCode] = 0;
+            }
+        });
+
+        window.addEventListener("keydown", this._keyboardDownEvent);
+        window.addEventListener("keyup", this._keyboardUpEvent);
+    }
+
+    /**
+     * Handle all actions that come from pointer interaction
+     */
+    private _handlePointerActions() {
+        this._pointerMoveEvent = ((evt) => {
+            const deviceName = `${DeviceInputSystem.POINTER_DEVICE}-${evt.pointerId}`;
+            if (!this._pointerActive) {
+                this._pointerActive = true;
+                this._registerDevice(deviceName, DeviceInputSystem._MAX_POINTER_INPUTS);
+            }
+
+            const pointer = this._inputs[deviceName];
+            if (pointer) {
+                pointer[0] = evt.clientX;
+                pointer[1] = evt.clientY;
+            }
+        });
+
+        this._pointerDownEvent = ((evt) => {
+
+            const deviceName = `${DeviceInputSystem.POINTER_DEVICE}-${evt.pointerId}`;
+            if (!this._pointerActive) {
+                this._pointerActive = true;
+                this._registerDevice(deviceName, DeviceInputSystem._MAX_POINTER_INPUTS);
+            }
+
+            const pointer = this._inputs[deviceName];
+            if (pointer) {
+                pointer[0] = evt.clientX;
+                pointer[1] = evt.clientY;
+                pointer[evt.button + 2] = 1;
+            }
+        });
+
+        this._pointerUpEvent = ((evt) => {
+            const deviceName = `${DeviceInputSystem.POINTER_DEVICE}-${evt.pointerId}`;
+
+            const pointer = this._inputs[deviceName];
+            if (pointer) {
+                pointer[evt.button + 2] = 0;
+            }
+            if (evt.pointerId != 1) // Don't unregister the mouse
+            {
+                this._unregisterDevice(deviceName);
+            }
+
+        });
+
+        this._elementToAttachTo.addEventListener("pointermove", this._pointerMoveEvent);
+        this._elementToAttachTo.addEventListener("pointerdown", this._pointerDownEvent);
+        this._elementToAttachTo.addEventListener("pointerup", this._pointerUpEvent);
+    }
+
+    /**
+     * Handle all actions that come from gamepad interaction
+     */
+    private _handleGamepadActions() {
+        this._gamepadConnectedEvent = ((evt: any) => {
+            const deviceName = `${evt.gamepad.id}-${evt.gamepad.index}`;
+            this._registerDevice(deviceName, evt.gamepad.buttons.length + evt.gamepad.axes.length);
+            this._gamepads = this._gamepads || new Array<string>(evt.gamepad.index + 1);
+            this._gamepads[evt.gamepad.index] = deviceName;
+        });
+
+        this._gamepadDisconnectedEvent = ((evt: any) => {
+            const deviceName = this._gamepads[evt.gamepad.index];
+            this._unregisterDevice(deviceName);
+            delete this._gamepads[evt.gamepad.index];
+        });
+
+        window.addEventListener("gamepadconnected", this._gamepadConnectedEvent);
+        window.addEventListener("gamepaddisconnected", this._gamepadDisconnectedEvent);
+    }
+
+    /**
+     * Update all non-event based devices with each frame
+     */
+    private _updateDevice(deviceName: string, inputIndex: number) {
+        // Gamepads
+        const gamepads = navigator.getGamepads();
+
+        // Look for current gamepad and get updated values
+        for (const gp of gamepads) {
+            if (gp && deviceName == this._gamepads[gp.index]) {
+                const device = this._inputs[deviceName];
+
+                if (inputIndex >= gp.buttons.length) {
+                    device[inputIndex] = gp.axes[inputIndex - gp.buttons.length].valueOf();
+                }
+                else {
+                    device[inputIndex] = gp.buttons[inputIndex].value;
+                }
+            }
+        }
+    }
+}

+ 1 - 0
src/DeviceInput/index.ts

@@ -0,0 +1 @@
+export * from "./deviceInputSystem";

+ 2 - 2
src/Engines/thinEngine.ts

@@ -132,14 +132,14 @@ export class ThinEngine {
      */
     // Not mixed with Version for tooling purpose.
     public static get NpmPackage(): string {
-        return "babylonjs@4.2.0-alpha.10";
+        return "babylonjs@4.2.0-alpha.11";
     }
 
     /**
      * Returns the current version of the framework
      */
     public static get Version(): string {
-        return "4.2.0-alpha.10";
+        return "4.2.0-alpha.11";
     }
 
     /**

+ 13 - 0
src/LibDeclarations/webxr.d.ts

@@ -35,6 +35,19 @@ type XREye =
     | "left"
     | "right";
 
+type XREventType =
+    | "devicechange"
+    | "visibilitychange"
+    | "end"
+    | "inputsourceschange"
+    | "select"
+    | "selectstart"
+    | "selectend"
+    | "squeeze"
+    | "squeezestart"
+    | "squeezeend"
+    | "reset";
+
 interface XRSpace extends EventTarget {
 
 }

+ 22 - 0
src/Materials/material.ts

@@ -442,6 +442,12 @@ export class Material implements IAnimatable {
     public disableDepthWrite = false;
 
     /**
+     * Specifies if color writing should be disabled
+     */
+    @serialize()
+    public disableColorWrite = false;
+
+    /**
      * Specifies if depth writing should be forced
      */
     @serialize()
@@ -586,6 +592,11 @@ export class Material implements IAnimatable {
     private _cachedDepthWriteState: boolean = false;
 
     /**
+     * Specifies if the color write state should be cached
+     */
+    private _cachedColorWriteState: boolean = false;
+
+    /**
      * Specifies if the depth function state should be cached
      */
     private _cachedDepthFunctionState: number = 0;
@@ -929,6 +940,12 @@ export class Material implements IAnimatable {
             engine.setDepthWrite(false);
         }
 
+        if (this.disableColorWrite) {
+            var engine = this._scene.getEngine();
+            this._cachedColorWriteState = engine.getColorWrite();
+            engine.setColorWrite(false);
+        }
+
         if (this.depthFunction !== 0) {
             var engine = this._scene.getEngine();
             this._cachedDepthFunctionState = engine.getDepthFunction() || 0;
@@ -953,6 +970,11 @@ export class Material implements IAnimatable {
             var engine = this._scene.getEngine();
             engine.setDepthWrite(this._cachedDepthWriteState);
         }
+
+        if (this.disableColorWrite) {
+            var engine = this._scene.getEngine();
+            engine.setColorWrite(this._cachedColorWriteState);
+        }
     }
 
     /**

+ 1 - 1
src/Maths/math.plane.ts

@@ -95,7 +95,7 @@ export class Plane {
     }
 
     /**
-     * Calcualtte the dot product between the point and the plane normal
+     * Compute the dot product between the point and the plane normal
      * @param point point to calculate the dot product with
      * @returns the dot product (float) of the point coordinates and the plane normal.
      */

+ 40 - 0
src/Maths/math.vector.ts

@@ -5,6 +5,7 @@ import { DeepImmutable, Nullable, FloatArray, float } from "../types";
 import { ArrayTools } from '../Misc/arrayTools';
 import { IPlaneLike } from './math.like';
 import { _TypeStore } from '../Misc/typeStore';
+import { Plane } from './math.plane';
 
 /**
  * Class representing a vector containing 2 coordinates
@@ -920,6 +921,45 @@ export class Vector3 {
     }
 
     /**
+     * Projects the current vector3 to a plane along a ray starting from a specified origin and directed towards the point.
+     * @param origin defines the origin of the projection ray
+     * @param plane defines the plane to project to
+     * @returns the projected vector3
+     */
+    public projectOnPlane(plane: Plane, origin: Vector3): Vector3 {
+        let result = Vector3.Zero();
+
+        this.projectOnPlaneToRef(plane, origin, result);
+
+        return result;
+    }
+
+    /**
+     * Projects the current vector3 to a plane along a ray starting from a specified origin and directed towards the point.
+     * @param origin defines the origin of the projection ray
+     * @param plane defines the plane to project to
+     * @param result defines the Vector3 where to store the result
+     */
+    public projectOnPlaneToRef(plane: Plane, origin: Vector3, result: Vector3): void {
+        let n = plane.normal;
+        let d = plane.d;
+
+        let V  = MathTmp.Vector3[0];
+
+        // ray direction
+        this.subtractToRef(origin, V);
+
+        V.normalize();
+
+        let denom = Vector3.Dot(V, n);
+        let t = -(Vector3.Dot(origin, n) + d) / denom;
+
+        // P = P0 + t*V
+        let scaledV = V.scaleInPlace(t);
+        origin.addToRef(scaledV, result);
+    }
+
+    /**
      * Returns true if the current Vector3 and the given vector coordinates are strictly equal
      * @param otherVector defines the second operand
      * @returns true if both vectors are equals

+ 13 - 0
src/Meshes/Compression/building-draco.md

@@ -0,0 +1,13 @@
+## Instructions for building the JavaScript version of Draco with IE compatibility
+
+Draco prebuilt libraries are not compatible with IE. Thus we must build the JavaScript fallback version of the Draco decoder ourselves.
+
+Follow the instructions for building Draco from https://github.com/google/draco/blob/master/BUILDING.md#javascript-encoderdecoder except enable the BUILD_FOR_GLTF and IE_COMPATIBLE flags when running `cmake`.
+
+```
+$ cmake ../ -DCMAKE_TOOLCHAIN_FILE=/path/to/Emscripten.cmake -DBUILD_FOR_GLTF=ON -DIE_COMPATIBLE=ON`
+```
+
+Then copy the output `draco_decoder.js` to Babylon.js dist folder.
+
+_Note that the WebAssembly versions are copied directly from the Draco repo._

+ 4 - 4
src/Meshes/Compression/dracoCompression.ts

@@ -133,7 +133,7 @@ function decodeMesh(decoderModule: any, dataView: ArrayBufferView, attributes: {
  * The worker function that gets converted to a blob url to pass into a worker.
  */
 function worker(): void {
-    let decoderPromise: Promise<any> | undefined;
+    let decoderPromise: PromiseLike<any> | undefined;
 
     onmessage = (event) => {
         const data = event.data;
@@ -142,7 +142,7 @@ function worker(): void {
                 const decoder = data.decoder;
                 if (decoder.url) {
                     importScripts(decoder.url);
-                    decoderPromise = createDecoderAsync(decoder.wasmBinary);
+                    decoderPromise = DracoDecoderModule({ wasmBinary: decoder.wasmBinary });
                 }
                 postMessage("done");
                 break;
@@ -152,7 +152,7 @@ function worker(): void {
                     throw new Error("Draco decoder module is not available");
                 }
                 decoderPromise.then((decoder) => {
-                    decodeMesh(decoder.module, data.dataView, data.attributes, (indices) => {
+                    decodeMesh(decoder, data.dataView, data.attributes, (indices) => {
                         postMessage({ id: "indices", value: indices }, [indices.buffer]);
                     }, (kind, data) => {
                         postMessage({ id: kind, value: data }, [data.buffer]);
@@ -304,7 +304,7 @@ export class DracoCompression implements IDisposable {
 
         if (numWorkers && typeof Worker === "function") {
             this._workerPoolPromise = decoderInfo.wasmBinaryPromise.then((decoderWasmBinary) => {
-                const workerContent = `${createDecoderAsync}${decodeMesh}(${worker})()`;
+                const workerContent = `${decodeMesh}(${worker})()`;
                 const workerBlobUrl = URL.createObjectURL(new Blob([workerContent], { type: "application/javascript" }));
                 const workerPromises = new Array<Promise<Worker>>(numWorkers);
                 for (let i = 0; i < workerPromises.length; i++) {

+ 10 - 1
src/Meshes/abstractMesh.ts

@@ -1485,10 +1485,11 @@ export class AbstractMesh extends TransformNode implements IDisposable, ICullabl
      * @param ray defines the ray to use
      * @param fastCheck defines if fast mode (but less precise) must be used (false by default)
      * @param trianglePredicate defines an optional predicate used to select faces when a mesh intersection is detected
+     * @param onlyBoundingInfo defines a boolean indicating if picking should only happen using bounding info (false by default)
      * @returns the picking info
      * @see http://doc.babylonjs.com/babylon101/intersect_collisions_-_mesh
      */
-    public intersects(ray: Ray, fastCheck?: boolean, trianglePredicate?: TrianglePickingPredicate): PickingInfo {
+    public intersects(ray: Ray, fastCheck?: boolean, trianglePredicate?: TrianglePickingPredicate, onlyBoundingInfo = false): PickingInfo {
         var pickingInfo = new PickingInfo();
         const intersectionThreshold = this.getClassName() === "InstancedLinesMesh" || this.getClassName() === "LinesMesh" ? (this as any).intersectionThreshold : 0;
         const boundingInfo = this._boundingInfo;
@@ -1496,6 +1497,14 @@ export class AbstractMesh extends TransformNode implements IDisposable, ICullabl
             return pickingInfo;
         }
 
+        if (onlyBoundingInfo) {
+            pickingInfo.hit = true;
+            pickingInfo.pickedMesh = this;
+            pickingInfo.distance = Vector3.Distance(ray.origin, boundingInfo.boundingSphere.center);
+            pickingInfo.subMeshId = 0;
+            return pickingInfo;
+        }
+
         if (!this._generatePointsArray()) {
             return pickingInfo;
         }

+ 12 - 2
src/Meshes/mesh.ts

@@ -2814,7 +2814,17 @@ export class Mesh extends AbstractMesh implements IGetSetVerticesData {
      * @returns a new InstancedMesh
      */
     public createInstance(name: string): InstancedMesh {
-        this.makeGeometryUnique();
+        let geometry = this.geometry;
+
+        if (geometry && geometry.meshes.length > 1) {
+            let others = geometry.meshes.slice(0);
+            for (var other of others) {
+                if (other === this) {
+                    continue;
+                }
+                other.makeGeometryUnique();
+            }
+        }
 
         return Mesh._instancedMeshFactory(name, this);
     }
@@ -2825,7 +2835,7 @@ export class Mesh extends AbstractMesh implements IGetSetVerticesData {
      * @returns the current mesh
      */
     public synchronizeInstances(): Mesh {
-        if (this._geometry && this._geometry.meshes.length !== 1) {
+        if (this._geometry && this._geometry.meshes.length !== 1 && this.instances.length) {
             this.makeGeometryUnique();
         }
 

+ 1 - 1
src/Meshes/subMesh.ts

@@ -365,7 +365,7 @@ export class SubMesh extends BaseSubMesh implements ICullable {
      * @param ray defines the ray to test
      * @param positions defines mesh's positions array
      * @param indices defines mesh's indices array
-     * @param fastCheck defines if only bounding info should be used
+     * @param fastCheck defines if the first intersection will be used (and not the closest)
      * @param trianglePredicate defines an optional predicate used to select faces when a mesh intersection is detected
      * @returns intersection info or null if no intersection
      */

+ 1 - 1
src/Shaders/ShadersInclude/pbrBlockSheen.fx

@@ -38,6 +38,7 @@
     #endif
     #ifdef ENVIRONMENTBRDF
         const in float NdotV,
+        const in vec3 environmentBrdf,
     #endif
     #if defined(REFLECTION) && defined(ENVIRONMENTBRDF)
         const in vec2 AARoughnessFactors,
@@ -57,7 +58,6 @@
             const in sampler2D reflectionSamplerLow,
             const in sampler2D reflectionSamplerHigh,
         #endif
-        const in vec3 environmentBrdf,
         #if !defined(REFLECTIONMAP_SKYBOX) && defined(RADIANCEOCCLUSION)
             const in float seo,
         #endif

+ 1 - 1
src/Shaders/pbr.fragment.fx

@@ -261,6 +261,7 @@ void main(void) {
         #endif
         #ifdef ENVIRONMENTBRDF
             NdotV,
+            environmentBrdf,
         #endif
         #if defined(REFLECTION) && defined(ENVIRONMENTBRDF)
             AARoughnessFactors,
@@ -275,7 +276,6 @@ void main(void) {
                 reflectionSamplerLow,
                 reflectionSamplerHigh,
             #endif
-            environmentBrdf,
             #if !defined(REFLECTIONMAP_SKYBOX) && defined(RADIANCEOCCLUSION)
                 seo,
             #endif

+ 0 - 0
src/Sprites/spriteManager.ts


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