- Supports custom materials to generate glow through ```referenceMeshToUseItsOwnMaterial``` in the ```GlowLayer``` ([sebavan](http://www.github.com/sebavan))
- Added `RawTexture2DArray` to enable use of WebGL2 2D array textures by custom shaders ([atg](https://github.com/atg))
+- Added multiview support for the shader material (and the line-mesh class) ([RaananW](https://github.com/RaananW/))