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Merge remote-tracking branch 'BabylonJS/master' into radius-is-finite

Raanan Weber 7 år sedan
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      dist/preview release/what's new.md

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dist/preview release/what's new.md

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 ## Bug fixes
 - `setPivotMatrix` ws not setting pivot correctly. This is now fixed. We also introduced a new `setPreTransformMatrix` to reproduce the sometimes needed behavior of the previous `setPivotMatrix` function ([deltakosh](https://github.com/deltakosh))
+- SPS solid particle `.pivot` property now also behaves like the standard mesh pivot. Former behavior (particle translation) can be kept with the particle property `.translateFromPivot` set to true ([jbousquie](https://github.com/jbousquie))  
 - Texture extension detection in `Engine.CreateTexture` ([sebavan](https://github.com/sebavan))
 - Fixed a bug with merging vertex data ([bghgary](https://github.com/bghgary))
+- SPS internal temporary vector3 instead of Tmp.Vector3 to avoid possible concurrent uses ([jbousquie](https://github.com/jbousquie)) 
 
 ## Breaking changes
 - Removed unused PostProcessRenderPass class and extended postProcessingRenderingEffect to support multiple PostProcesses ([trevordev](https://github.com/trevordev))