|
@@ -52,8 +52,10 @@
|
|
|
|
|
|
## Bug fixes
|
|
|
- `setPivotMatrix` ws not setting pivot correctly. This is now fixed. We also introduced a new `setPreTransformMatrix` to reproduce the sometimes needed behavior of the previous `setPivotMatrix` function ([deltakosh](https://github.com/deltakosh))
|
|
|
+- SPS solid particle `.pivot` property now also behaves like the standard mesh pivot. Former behavior (particle translation) can be kept with the particle property `.translateFromPivot` set to true ([jbousquie](https://github.com/jbousquie))
|
|
|
- Texture extension detection in `Engine.CreateTexture` ([sebavan](https://github.com/sebavan))
|
|
|
- Fixed a bug with merging vertex data ([bghgary](https://github.com/bghgary))
|
|
|
+- SPS internal temporary vector3 instead of Tmp.Vector3 to avoid possible concurrent uses ([jbousquie](https://github.com/jbousquie))
|
|
|
|
|
|
## Breaking changes
|
|
|
- Removed unused PostProcessRenderPass class and extended postProcessingRenderingEffect to support multiple PostProcesses ([trevordev](https://github.com/trevordev))
|