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@@ -23,7 +23,7 @@
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- Individual gizmos can now be enabled/disabled ([Balupg](https://github.com/balupg))
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- Individual gizmos can now be enabled/disabled ([Balupg](https://github.com/balupg))
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- Unify preparation of instance attributes. Added `MaterialHelper.PushAttributesForInstances` ([MarkusBillharz](https://github.com/MarkusBillharz))
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- Unify preparation of instance attributes. Added `MaterialHelper.PushAttributesForInstances` ([MarkusBillharz](https://github.com/MarkusBillharz))
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- Added support for PBR [irradiance map](https://doc.babylonjs.com/how_to/physically_based_rendering_master#irradiance-map)
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- Added support for PBR [irradiance map](https://doc.babylonjs.com/how_to/physically_based_rendering_master#irradiance-map)
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-- Ability to set render camera on utility layer instead of using the latest active camera ([TrevorDev](https://github.com/TrevorDev))
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+- Added ability to set render camera on utility layer instead of using the latest active camera ([TrevorDev](https://github.com/TrevorDev))
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- Move normalizeToUnitCube to transformNode instead of abstract mesh and add predicate to exclude sub objects when scaling ([TrevorDev](https://github.com/TrevorDev))
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- Move normalizeToUnitCube to transformNode instead of abstract mesh and add predicate to exclude sub objects when scaling ([TrevorDev](https://github.com/TrevorDev))
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- Method to check if device orientation is available ([TrevorDev](https://github.com/TrevorDev))
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- Method to check if device orientation is available ([TrevorDev](https://github.com/TrevorDev))
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- Added support for sound sprites [Doc](https://doc.babylonjs.com/how_to/playing_sounds_and_music#playing-a-sound-sprite) ([Deltakosh](https://github.com/deltakosh/))
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- Added support for sound sprites [Doc](https://doc.babylonjs.com/how_to/playing_sounds_and_music#playing-a-sound-sprite) ([Deltakosh](https://github.com/deltakosh/))
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