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@@ -30,14 +30,14 @@
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- Added `TrailMesh` class. Credit to furcatomasz ([danjpar](https://github.com/danjpar)) **** NEED DEMO or DOC LINK)
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- Support rendering to a Multiview outputRenderTargetTexture with multiview engine component to improve performance for XR scenarios ([TrevorDev](https://github.com/TrevorDev))
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- PBR:
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- - Added Inspector Debug Mode ([Sebavan](https://github.com/Sebavan)) **** NEED DEMO or DOC LINK)
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- - Added Smith Height Correlated Visibility term to PBR ([Sebavan](https://github.com/Sebavan)) **** NEED DEMO or DOC LINK)
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- - Added energy conservation through Multiscattering BRDF support to PBR ([Sebavan](https://github.com/Sebavan)) **** NEED DEMO or DOC LINK)
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- Added clear coat support to PBR ([Sebavan](https://github.com/Sebavan)) **** NEED DEMO or DOC LINK)
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- Added anisotropy support to PBR ([Sebavan](https://github.com/Sebavan)) **** NEED DEMO or DOC LINK)
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- Added sheen support to PBR ([Sebavan](https://github.com/Sebavan)) **** NEED DEMO or DOC LINK)
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- Added sub-surface support to PBR ([Sebavan](https://github.com/Sebavan)) **** NEED DEMO or DOC LINK)
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- - Added SH Harmonics support to PBR ([Sebavan](https://github.com/Sebavan)) **** NEED DEMO or DOC LINK)
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+ - Added energy conservation through Multiscattering BRDF support to PBR [Documentation](https://doc.babylonjs.com/how_to/physically_based_rendering_master#energy-conservation)
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+ - Added Inspector Debug Mode ([Sebavan](https://github.com/Sebavan)) [Documentation](https://doc.babylonjs.com/how_to/physically_based_rendering_master#how-to-debug)
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+ - Added Smith Height Correlated Visibility term to PBR ([Sebavan](https://github.com/Sebavan)) [White Paper](http://jcgt.org/published/0003/02/03/)
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+ - Added SH Harmonics support to PBR ([Sebavan](https://github.com/Sebavan)) [Documentation](https://doc.babylonjs.com/how_to/physically_based_rendering_master#spherical-harmonics)
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- Added a STL exporter ([pryme8](https://github.com/pryme8))
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## Optimizations
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