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Merge pull request #6251 from sebavan/master

Doc
sebavan 6 years ago
parent
commit
b0fa5e4ff9
1 changed files with 4 additions and 4 deletions
  1. 4 4
      dist/preview release/what's new.md

+ 4 - 4
dist/preview release/what's new.md

@@ -30,14 +30,14 @@
 - Added `TrailMesh` class. Credit to furcatomasz ([danjpar](https://github.com/danjpar)) **** NEED DEMO or DOC LINK)
 - Support rendering to a Multiview outputRenderTargetTexture with multiview engine component to improve performance for XR scenarios ([TrevorDev](https://github.com/TrevorDev))
 - PBR:
-  - Added Inspector Debug Mode ([Sebavan](https://github.com/Sebavan)) **** NEED DEMO or DOC LINK)
-  - Added Smith Height Correlated Visibility term to PBR ([Sebavan](https://github.com/Sebavan)) **** NEED DEMO or DOC LINK)
-  - Added energy conservation through Multiscattering BRDF support to PBR ([Sebavan](https://github.com/Sebavan)) **** NEED DEMO or DOC LINK)
   - Added clear coat support to PBR ([Sebavan](https://github.com/Sebavan)) **** NEED DEMO or DOC LINK)
   - Added anisotropy support to PBR ([Sebavan](https://github.com/Sebavan)) **** NEED DEMO or DOC LINK)
   - Added sheen support to PBR ([Sebavan](https://github.com/Sebavan)) **** NEED DEMO or DOC LINK)
   - Added sub-surface support to PBR ([Sebavan](https://github.com/Sebavan)) **** NEED DEMO or DOC LINK)
-  - Added SH Harmonics support to PBR ([Sebavan](https://github.com/Sebavan)) **** NEED DEMO or DOC LINK)
+  - Added energy conservation through Multiscattering BRDF support to PBR [Documentation](https://doc.babylonjs.com/how_to/physically_based_rendering_master#energy-conservation)
+  - Added Inspector Debug Mode ([Sebavan](https://github.com/Sebavan)) [Documentation](https://doc.babylonjs.com/how_to/physically_based_rendering_master#how-to-debug)
+  - Added Smith Height Correlated Visibility term to PBR ([Sebavan](https://github.com/Sebavan)) [White Paper](http://jcgt.org/published/0003/02/03/)
+  - Added SH Harmonics support to PBR ([Sebavan](https://github.com/Sebavan)) [Documentation](https://doc.babylonjs.com/how_to/physically_based_rendering_master#spherical-harmonics)
 - Added a STL exporter ([pryme8](https://github.com/pryme8))
 
 ## Optimizations