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Removing worker from compile files

The worker (together with all of its dependencies) will have to be
included like the shaders - converted to a string and inserted as a
variable.
Raanan Weber 10 年之前
父节点
当前提交
b09987ad98
共有 2 个文件被更改,包括 0 次插入2 次删除
  1. 0 1
      Tools/BuildOurOwnBabylonJS/BuildOurOwnBabylonJS/babylonJS.xml
  2. 0 1
      Tools/Gulp/gulpfile.js

+ 0 - 1
Tools/BuildOurOwnBabylonJS/BuildOurOwnBabylonJS/babylonJS.xml

@@ -107,7 +107,6 @@
   <script src="Babylon/Cameras/babylon.camera.js"></script>
   <script src="Babylon/Collisions/babylon.collider.js"></script>
   <script src="Babylon/Collisions/babylon.collisionCoordinator.js"></script>
-  <script src="Babylon/Collisions/babylon.collisionWorker.ts"></script>
   <script src="Babylon/Lights//Shadows/babylon.shadowGenerator.js"></script>
   <script src="Babylon/Lights/babylon.directionalLight.js"></script>
   <script src="Babylon/Lights/babylon.hemisphericLight.js"></script>

+ 0 - 1
Tools/Gulp/gulpfile.js

@@ -79,7 +79,6 @@ gulp.task('scripts', ['shaders'] ,function() {
       '../../Babylon/Lights/Shadows/babylon.shadowGenerator.js',
       '../../Babylon/Collisions/babylon.collider.js',
 	  '../../Babylon/Collisions/babylon.collisionCoordinator.js',
-	  '../../Babylon/Collisions/babylon.collisionWorker.js',
       '../../Babylon/Cameras/babylon.camera.js',
       '../../Babylon/Cameras/babylon.targetCamera.js',
       '../../Babylon/Cameras/babylon.freeCamera.js',