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@@ -55,7 +55,6 @@
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- All NPM packages have `latest` and `preview` streams [#3055](https://github.com/BabylonJS/Babylon.js/issues/3055) ([RaananW](https://github.com/RaananW))
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- All NPM packages have `latest` and `preview` streams [#3055](https://github.com/BabylonJS/Babylon.js/issues/3055) ([RaananW](https://github.com/RaananW))
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- Added New Tools Tab in the inspector (env texture and screenshot tools so far) ([sebavan](http://www.github.com/sebavan))
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- Added New Tools Tab in the inspector (env texture and screenshot tools so far) ([sebavan](http://www.github.com/sebavan))
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- Moved to gulp 4, updated dependencies to latest ([RaananW](https://github.com/RaananW))
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- Moved to gulp 4, updated dependencies to latest ([RaananW](https://github.com/RaananW))
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-- Added FXAA and MSAA support to the StandardRenderingPipeline ([julien-moreau](https://github.com/julien-moreau))
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### GUI
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### GUI
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- Added dead key support and before key add observable to InputText. [Doc](https://doc.babylonjs.com/how_to/gui#using-onbeforekeyaddobservable-for-extended-keyboard-layouts-and-input-masks)([theom](https://github.com/theom))
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- Added dead key support and before key add observable to InputText. [Doc](https://doc.babylonjs.com/how_to/gui#using-onbeforekeyaddobservable-for-extended-keyboard-layouts-and-input-masks)([theom](https://github.com/theom))
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@@ -118,6 +117,7 @@
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- Improved _isSyncronized performance and reduced GC in TransformNode.computeWorldMatrix by directly reading property. ([Bolloxim](https://github.com/Bolloxim))
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- Improved _isSyncronized performance and reduced GC in TransformNode.computeWorldMatrix by directly reading property. ([Bolloxim](https://github.com/Bolloxim))
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- Added supports for reflectionMatrix in Skybox Mode Cube Texture allowing offsetting the world center or rotating the matrix ([sebavan](http://www.github.com/sebavan))
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- Added supports for reflectionMatrix in Skybox Mode Cube Texture allowing offsetting the world center or rotating the matrix ([sebavan](http://www.github.com/sebavan))
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- Improved performance of cached nodes but ensuring parent always updates cache. This removes failed isSynchronized test that meant computeWorldMatrix would always have to rebuild. On large scenes this could double framerate. ([Bolloxim](https://github.com/Bolloxim))
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- Improved performance of cached nodes but ensuring parent always updates cache. This removes failed isSynchronized test that meant computeWorldMatrix would always have to rebuild. On large scenes this could double framerate. ([Bolloxim](https://github.com/Bolloxim))
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+- Added FXAA and MSAA support to the StandardRenderingPipeline ([julien-moreau](https://github.com/julien-moreau))
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### glTF Loader
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### glTF Loader
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