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missing @ symbol in function documentation

andi smithers 7 tahun lalu
induk
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af9bc15dfa
2 mengubah file dengan 6 tambahan dan 4 penghapusan
  1. 2 2
      dist/preview release/babylon.d.ts
  2. 4 2
      src/Mesh/babylon.mesh.ts

+ 2 - 2
dist/preview release/babylon.d.ts

@@ -25860,11 +25860,11 @@ declare module BABYLON {
          *   We check in the function for extra's present and if so we use the normalizeSkinWeightsWithExtras rather than the FourWeights version. 
          */
         public normalizeSkinWeights(): void;
-                /**
+        /**
          * ValidateSkinning is used to determin that a mesh has valid skinning data along with skin metrics, if missing weights, 
          * or not normalized it is returned as invalid mesh the string can be used for console logs, or on screen messages to let
          * the user know there was an issue with importing the mesh
-         * returns a validation object with skinned, valid and report string
+         * @returns a validation object with skinned, valid and report string
          */
         public validateSkinning() : {skinned:boolean, valid:boolean, report:string};
         /** @hidden */

+ 4 - 2
src/Mesh/babylon.mesh.ts

@@ -1762,8 +1762,10 @@
         }
 
         /**
-         * ValidateSkinning returns a validation report along with skin metrics, if missing weights, or not normalized it is returned as invalid mesh
-         *    the string can be used for console logs, or on screen messages to let the user know there was an issue with importing the mesh
+         * ValidateSkinning is used to determin that a mesh has valid skinning data along with skin metrics, if missing weights, 
+         * or not normalized it is returned as invalid mesh the string can be used for console logs, or on screen messages to let
+         * the user know there was an issue with importing the mesh
+         * @returns a validation object with skinned, valid and report string
          */
         public validateSkinning() : {skinned:boolean, valid:boolean, report:string} {
             let matricesWeightsExtra = (<FloatArray>this.getVerticesData(VertexBuffer.MatricesWeightsExtraKind));