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@@ -0,0 +1,57 @@
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+module BABYLON {
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+
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+ /**
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+ * The null engine class provides support for headless version of babylon.js.
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+ * This can be used in server side scenario or for testing purposes
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+ */
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+ export class NullEngine extends Engine {
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+ public constructor() {
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+ super(null);
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+
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+ // Init caps
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+ // We consider we are on a webgl1 capable device
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+
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+ this._caps = new EngineCapabilities();
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+ this._caps.maxTexturesImageUnits = 16;
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+ this._caps.maxVertexTextureImageUnits = 16;
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+ this._caps.maxTextureSize = 512;
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+ this._caps.maxCubemapTextureSize = 512;
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+ this._caps.maxRenderTextureSize = 512;
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+ this._caps.maxVertexAttribs = 16;
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+ this._caps.maxVaryingVectors = 16;
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+ this._caps.maxFragmentUniformVectors = 16;
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+ this._caps.maxVertexUniformVectors = 16;
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+
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+ // Extensions
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+ this._caps.standardDerivatives = false;
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+
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+ this._caps.astc = null;
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+ this._caps.s3tc = null;
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+ this._caps.pvrtc = null;
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+ this._caps.etc1 = null;
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+ this._caps.etc2 = null;
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+
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+ this._caps.textureAnisotropicFilterExtension = null;
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+ this._caps.maxAnisotropy = 0;
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+ this._caps.uintIndices = false;
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+ this._caps.fragmentDepthSupported = false;
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+ this._caps.highPrecisionShaderSupported = true;
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+
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+ this._caps.colorBufferFloat = false;
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+ this._caps.textureFloat = false;
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+ this._caps.textureFloatLinearFiltering = false;
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+ this._caps.textureFloatRender = false;
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+
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+ this._caps.textureHalfFloat = false;
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+ this._caps.textureHalfFloatLinearFiltering = false;
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+ this._caps.textureHalfFloatRender = false;
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+
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+ this._caps.textureLOD = false;
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+ this._caps.drawBuffersExtension = false;
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+
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+ this._caps.depthTextureExtension = false;
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+ this._caps.vertexArrayObject = false;
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+ this._caps.instancedArrays = false;
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+ }
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+ }
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+}
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