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Node.AddNodeConstructor("StereoscopicArcRotateCamera", (name, scene, options) => {
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Node.AddNodeConstructor("StereoscopicArcRotateCamera", (name, scene, options) => {
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return () => new StereoscopicArcRotateCamera(name, 0, 0, 1.0, Vector3.Zero(), options.interaxial_distance, options.isStereoscopicSideBySide, scene);
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return () => new StereoscopicArcRotateCamera(name, 0, 0, 1.0, Vector3.Zero(), options.interaxial_distance, options.isStereoscopicSideBySide, scene);
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