@@ -602,7 +602,7 @@ void main(void) {
#endif
#ifdef LIGHTMAP
- vec3 lightmapColor = texture2D(lightmapSampler, vLightmapUV + uvOffset).rgb);
+ vec3 lightmapColor = texture2D(lightmapSampler, vLightmapUV + uvOffset).rgb;
#ifdef GAMMALIGHTMAP
lightmapColor = toLinearSpace(lightmapColor);