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Update what's new.md

David Catuhe 7 tahun lalu
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      dist/preview release/what's new.md

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dist/preview release/what's new.md

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 ## Major updates
 
-- Support for [GPU particles](https://doc.babylonjs.com/babylon101/particles#gpu-particles) ([deltakosh](https://github.com/deltakosh))
+- Support for [GPU particles](https://doc.babylonjs.com/babylon101/particles#gpu-particles). Demo [here](https://www.babylonjs-playground.com/frame.html#PU4WYI#2) ([deltakosh](https://github.com/deltakosh))
 - Improved building process: We now run a full visual validation test for each pull request. Furthermore, code comments and what's new updates are now mandatory ([sebavan](https://github.com/sebavan))
+- Babylon.js now uses Promises in addition to callbacks. We created several `xxxAsync` functions all over the framework (`SceneLoader.AppendAsync` for instance, which returns a Promise). A polyfill is also integrated to support older browsers ([deltakosh](https://github.com/deltakosh))
 - Introduced texture binding atlas. This optimization allows the engine to reuse texture bindings instead of rebinding textures when they are not on constant sampler indexes ([deltakosh](https://github.com/deltakosh))
 - New [AnimationGroup class](http://doc.babylonjs.com/how_to/group) to control simultaneously multiple animations with different targets ([deltakosh](https://github.com/deltakosh))
-- `WebVRCamera` add basic support for Daydream and Gear VR ([brianzinn](https://github.com/brianzinn))
-- Babylon.js now uses Promises in addition to callbacks. We created several `xxxAsync` functions all over the framework (`SceneLoader.AppendAsync` for instance, which returns a Promise). A polyfill is also integrated to support older browsers ([deltakosh](https://github.com/deltakosh))
-- Introduced [Projection Texture on SpotLight](http://doc.babylonjs.com/babylon101/lights#projection-texture). Demo [here](https://www.babylonjs-playground.com/#CQNGRK) ([lostink](https://github.com/lostink))
-- Introduced support for [local cubemaps](http://doc.babylonjs.com/how_to/reflect#using-local-cubemap-mode) ([deltakosh](https://github.com/deltakosh))
-- Added [VideoDome](http://doc.babylonjs.com/how_to/360videodome) class to easily support 360 videos. Demo [here](https://www.babylonjs-playground.com/#1E9JQ8#7) ([DavidHGillen](https://github.com/DavidHGillen))
+- `WebVRCamera`: added basic support for Daydream and Gear VR ([brianzinn](https://github.com/brianzinn))
+- Introduced [Projection Texture on SpotLight](http://doc.babylonjs.com/babylon101/lights#projection-texture). Demo [here](https://www.babylonjs-playground.com/frame.html#CQNGRK) ([lostink](https://github.com/lostink))
+- Introduced support for [local cubemaps](http://doc.babylonjs.com/how_to/reflect#using-local-cubemap-mode). Demo [here](https://www.babylonjs-playground.com/frame.html#RNASML#4) ([deltakosh](https://github.com/deltakosh))
+- Added [VideoDome](http://doc.babylonjs.com/how_to/360videodome) class to easily support 360 videos. Demo [here](https://www.babylonjs-playground.com/frame.html#1E9JQ8#7) ([DavidHGillen](https://github.com/DavidHGillen))
 - Added [GlowLayer](https://doc.babylonjs.com/how_to/glow_layer) to easily support glow from emissive materials. Demo [here](http://www.babylonjs.com/demos/GlowLayer/) ([sebavan](https://github.com/sebavan))
 - New [AssetContainer](http://doc.babylonjs.com/how_to/how_to_use_assetcontainer) class and loading methods ([trevordev](https://github.com/trevordev))
 - Added [depth of field](https://www.babylonjs-playground.com/frame.html#8F5HYV#5), sharpening, MSAA, chromatic aberration and grain effect to the default pipeline ([trevordev](https://github.com/trevordev))
 - Added support for [animation weights](http://doc.babylonjs.com/babylon101/animations#animation-weights). Demo [here](https://www.babylonjs-playground.com/#IQN716#3) ([deltakosh](https://github.com/deltakosh))
-- Added [particle system SubEmitters](http://doc.babylonjs.com/babylon101/particles#sub-emitters) which will spawn new particle systems when particles dies ([IbraheemOsama](https://github.com/IbraheemOsama))
-- New [particle system emitter shapes](http://doc.babylonjs.com/babylon101/particles#particles-shapes): cone and sphere ([IbraheemOsama](https://github.com/IbraheemOsama))
+- Added [sub emitters for particle system](http://doc.babylonjs.com/babylon101/particles#sub-emitters) which will spawn new particle systems when particles dies. Demo [here](https://www.babylonjs-playground.com/frame.html#9NHBCC#1) ([IbraheemOsama](https://github.com/IbraheemOsama))
 - New [Babylon.js](http://doc.babylonjs.com/resources/maya) and [glTF](http://doc.babylonjs.com/resources/maya_to_gltf) exporter for Autodesk Maya ([Noalak](https://github.com/Noalak))
 - New glTF [serializer](https://github.com/BabylonJS/Babylon.js/tree/master/serializers/src/glTF/2.0). You can now export glTF or glb files directly from a Babylon scene ([kcoley](https://github.com/kcoley))
 - New [glTF exporter](http://doc.babylonjs.com/resources/3dsmax_to_gltf) for Autodesk 3dsmax ([Noalak](https://github.com/Noalak))
@@ -24,6 +23,7 @@
 ## Updates
 
 - Tons of functions and classes received the code comments they deserved (All the community)
+- New [particle system emitter shapes](http://doc.babylonjs.com/babylon101/particles#particles-shapes): cone and sphere ([IbraheemOsama](https://github.com/IbraheemOsama))
 - Added support for 16bits TGA ([deltakosh](https://github.com/deltakosh))
 - New `AnimationPropertiesOverride` class used to simplify setting animation properties on child animations. [Documentation](http://doc.babylonjs.com/babylon101/animations#overriding-properties) ([deltakosh](https://github.com/deltakosh))
 - New `Texture.UseSerializedUrlIfAny` static property to let textures serialize complete URL instead of using side by side loading ([deltakosh](https://github.com/deltakosh))