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@@ -3291,87 +3291,108 @@ declare module BABYLON {
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}
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declare module BABYLON {
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- class DebugLayer {
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- private _scene;
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- private _camera;
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- private _transformationMatrix;
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- private _enabled;
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- private _labelsEnabled;
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- private _displayStatistics;
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- private _displayTree;
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- private _displayLogs;
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- private _globalDiv;
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- private _statsDiv;
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- private _statsSubsetDiv;
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- private _optionsDiv;
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- private _optionsSubsetDiv;
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- private _logDiv;
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- private _logSubsetDiv;
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- private _treeDiv;
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- private _treeSubsetDiv;
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- private _drawingCanvas;
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- private _drawingContext;
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- private _rootElement;
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- private _skeletonViewers;
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- _syncPositions: () => void;
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- private _syncData;
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- private _syncUI;
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- private _onCanvasClick;
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- private _clickPosition;
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- private _ratio;
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- private _identityMatrix;
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- private _showUI;
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- private _needToRefreshMeshesTree;
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- shouldDisplayLabel: (node: Node) => boolean;
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- shouldDisplayAxis: (mesh: Mesh) => boolean;
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- axisRatio: number;
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- accentColor: string;
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- customStatsFunction: () => string;
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- constructor(scene: Scene);
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- private _refreshMeshesTreeContent();
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- private _renderSingleAxis(zero, unit, unitText, label, color);
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- private _renderAxis(projectedPosition, mesh, globalViewport);
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- private _renderLabel(text, projectedPosition, labelOffset, onClick, getFillStyle);
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- private _isClickInsideRect(x, y, width, height);
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- isVisible(): boolean;
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- hide(): void;
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- private _clearSkeletonViewers();
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- show(showUI?: boolean, camera?: Camera, rootElement?: HTMLElement): void;
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- private _clearLabels();
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- private _generateheader(root, text);
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- private _generateTexBox(root, title, color);
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- private _generateAdvancedCheckBox(root, leftTitle, rightTitle, initialState, task, tag?);
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- private _generateCheckBox(root, title, initialState, task, tag?);
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- private _generateButton(root, title, task, tag?);
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- private _generateRadio(root, title, name, initialState, task, tag?);
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- private _generateDOMelements();
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- private _displayStats();
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+ class BoundingBox implements ICullable {
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+ minimum: Vector3;
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+ maximum: Vector3;
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+ vectors: Vector3[];
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+ center: Vector3;
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+ extendSize: Vector3;
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+ directions: Vector3[];
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+ vectorsWorld: Vector3[];
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+ minimumWorld: Vector3;
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+ maximumWorld: Vector3;
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+ private _worldMatrix;
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+ constructor(minimum: Vector3, maximum: Vector3);
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+ getWorldMatrix(): Matrix;
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+ setWorldMatrix(matrix: Matrix): BoundingBox;
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+ _update(world: Matrix): void;
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+ isInFrustum(frustumPlanes: Plane[]): boolean;
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+ isCompletelyInFrustum(frustumPlanes: Plane[]): boolean;
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+ intersectsPoint(point: Vector3): boolean;
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+ intersectsSphere(sphere: BoundingSphere): boolean;
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+ intersectsMinMax(min: Vector3, max: Vector3): boolean;
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+ static Intersects(box0: BoundingBox, box1: BoundingBox): boolean;
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+ static IntersectsSphere(minPoint: Vector3, maxPoint: Vector3, sphereCenter: Vector3, sphereRadius: number): boolean;
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+ static IsCompletelyInFrustum(boundingVectors: Vector3[], frustumPlanes: Plane[]): boolean;
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+ static IsInFrustum(boundingVectors: Vector3[], frustumPlanes: Plane[]): boolean;
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}
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}
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-declare module BABYLON.Debug {
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- /**
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- * Demo available here: http://www.babylonjs-playground.com/#1BZJVJ#8
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- */
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- class SkeletonViewer {
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- skeleton: Skeleton;
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- mesh: AbstractMesh;
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- autoUpdateBonesMatrices: boolean;
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- renderingGroupId: number;
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- color: Color3;
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- private _scene;
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- private _debugLines;
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- private _debugMesh;
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- private _isEnabled;
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- private _renderFunction;
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- constructor(skeleton: Skeleton, mesh: AbstractMesh, scene: Scene, autoUpdateBonesMatrices?: boolean, renderingGroupId?: number);
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- isEnabled: boolean;
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- private _getBonePosition(position, bone, meshMat, x?, y?, z?);
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- private _getLinesForBonesWithLength(bones, meshMat);
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- private _getLinesForBonesNoLength(bones, meshMat);
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- update(): void;
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- private _updateBoneMatrix(bone);
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- dispose(): void;
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+declare module BABYLON {
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+ interface ICullable {
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+ isInFrustum(frustumPlanes: Plane[]): boolean;
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+ isCompletelyInFrustum(frustumPlanes: Plane[]): boolean;
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+ }
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+ class BoundingInfo implements ICullable {
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+ minimum: Vector3;
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+ maximum: Vector3;
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+ boundingBox: BoundingBox;
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+ boundingSphere: BoundingSphere;
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+ private _isLocked;
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+ constructor(minimum: Vector3, maximum: Vector3);
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+ isLocked: boolean;
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+ update(world: Matrix): void;
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+ isInFrustum(frustumPlanes: Plane[]): boolean;
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+ isCompletelyInFrustum(frustumPlanes: Plane[]): boolean;
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+ _checkCollision(collider: Collider): boolean;
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+ intersectsPoint(point: Vector3): boolean;
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+ intersects(boundingInfo: BoundingInfo, precise: boolean): boolean;
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+ }
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+}
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+
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+declare module BABYLON {
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+ class BoundingSphere {
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+ minimum: Vector3;
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+ maximum: Vector3;
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+ center: Vector3;
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+ radius: number;
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+ centerWorld: Vector3;
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+ radiusWorld: number;
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+ private _tempRadiusVector;
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+ constructor(minimum: Vector3, maximum: Vector3);
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+ _update(world: Matrix): void;
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+ isInFrustum(frustumPlanes: Plane[]): boolean;
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+ intersectsPoint(point: Vector3): boolean;
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+ static Intersects(sphere0: BoundingSphere, sphere1: BoundingSphere): boolean;
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+ }
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+}
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+
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+declare module BABYLON {
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+ class Ray {
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+ origin: Vector3;
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+ direction: Vector3;
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+ length: number;
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+ private _edge1;
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+ private _edge2;
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+ private _pvec;
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+ private _tvec;
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+ private _qvec;
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+ constructor(origin: Vector3, direction: Vector3, length?: number);
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+ intersectsBoxMinMax(minimum: Vector3, maximum: Vector3): boolean;
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+ intersectsBox(box: BoundingBox): boolean;
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+ intersectsSphere(sphere: BoundingSphere): boolean;
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+ intersectsTriangle(vertex0: Vector3, vertex1: Vector3, vertex2: Vector3): IntersectionInfo;
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+ intersectsPlane(plane: Plane): number;
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+ private static smallnum;
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+ private static rayl;
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+ /**
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+ * Intersection test between the ray and a given segment whithin a given tolerance (threshold)
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+ * @param sega the first point of the segment to test the intersection against
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+ * @param segb the second point of the segment to test the intersection against
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+ * @param threshold the tolerance margin, if the ray doesn't intersect the segment but is close to the given threshold, the intersection is successful
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+ * @return the distance from the ray origin to the intersection point if there's intersection, or -1 if there's no intersection
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+ */
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+ intersectionSegment(sega: Vector3, segb: Vector3, threshold: number): number;
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+ static CreateNew(x: number, y: number, viewportWidth: number, viewportHeight: number, world: Matrix, view: Matrix, projection: Matrix): Ray;
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+ /**
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+ * Function will create a new transformed ray starting from origin and ending at the end point. Ray's length will be set, and ray will be
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+ * transformed to the given world matrix.
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+ * @param origin The origin point
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+ * @param end The end point
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+ * @param world a matrix to transform the ray to. Default is the identity matrix.
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+ */
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+ static CreateNewFromTo(origin: Vector3, end: Vector3, world?: Matrix): Ray;
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+ static Transform(ray: Ray, matrix: Matrix): Ray;
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}
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}
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@@ -3667,108 +3688,87 @@ declare module BABYLON {
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}
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declare module BABYLON {
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- class BoundingBox implements ICullable {
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- minimum: Vector3;
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- maximum: Vector3;
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- vectors: Vector3[];
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- center: Vector3;
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- extendSize: Vector3;
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- directions: Vector3[];
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- vectorsWorld: Vector3[];
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- minimumWorld: Vector3;
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- maximumWorld: Vector3;
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- private _worldMatrix;
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- constructor(minimum: Vector3, maximum: Vector3);
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- getWorldMatrix(): Matrix;
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- setWorldMatrix(matrix: Matrix): BoundingBox;
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- _update(world: Matrix): void;
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- isInFrustum(frustumPlanes: Plane[]): boolean;
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- isCompletelyInFrustum(frustumPlanes: Plane[]): boolean;
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- intersectsPoint(point: Vector3): boolean;
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- intersectsSphere(sphere: BoundingSphere): boolean;
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- intersectsMinMax(min: Vector3, max: Vector3): boolean;
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- static Intersects(box0: BoundingBox, box1: BoundingBox): boolean;
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- static IntersectsSphere(minPoint: Vector3, maxPoint: Vector3, sphereCenter: Vector3, sphereRadius: number): boolean;
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- static IsCompletelyInFrustum(boundingVectors: Vector3[], frustumPlanes: Plane[]): boolean;
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- static IsInFrustum(boundingVectors: Vector3[], frustumPlanes: Plane[]): boolean;
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- }
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-}
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-
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-declare module BABYLON {
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- interface ICullable {
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- isInFrustum(frustumPlanes: Plane[]): boolean;
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- isCompletelyInFrustum(frustumPlanes: Plane[]): boolean;
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- }
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- class BoundingInfo implements ICullable {
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- minimum: Vector3;
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- maximum: Vector3;
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- boundingBox: BoundingBox;
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- boundingSphere: BoundingSphere;
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- private _isLocked;
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- constructor(minimum: Vector3, maximum: Vector3);
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- isLocked: boolean;
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- update(world: Matrix): void;
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- isInFrustum(frustumPlanes: Plane[]): boolean;
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- isCompletelyInFrustum(frustumPlanes: Plane[]): boolean;
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- _checkCollision(collider: Collider): boolean;
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- intersectsPoint(point: Vector3): boolean;
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- intersects(boundingInfo: BoundingInfo, precise: boolean): boolean;
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- }
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-}
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-
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-declare module BABYLON {
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- class BoundingSphere {
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- minimum: Vector3;
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- maximum: Vector3;
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- center: Vector3;
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- radius: number;
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- centerWorld: Vector3;
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- radiusWorld: number;
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- private _tempRadiusVector;
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- constructor(minimum: Vector3, maximum: Vector3);
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- _update(world: Matrix): void;
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- isInFrustum(frustumPlanes: Plane[]): boolean;
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- intersectsPoint(point: Vector3): boolean;
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- static Intersects(sphere0: BoundingSphere, sphere1: BoundingSphere): boolean;
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+ class DebugLayer {
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+ private _scene;
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+ private _camera;
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+ private _transformationMatrix;
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+ private _enabled;
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+ private _labelsEnabled;
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+ private _displayStatistics;
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+ private _displayTree;
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+ private _displayLogs;
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+ private _globalDiv;
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+ private _statsDiv;
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+ private _statsSubsetDiv;
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+ private _optionsDiv;
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+ private _optionsSubsetDiv;
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+ private _logDiv;
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+ private _logSubsetDiv;
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+ private _treeDiv;
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+ private _treeSubsetDiv;
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+ private _drawingCanvas;
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+ private _drawingContext;
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+ private _rootElement;
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+ private _skeletonViewers;
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+ _syncPositions: () => void;
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+ private _syncData;
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+ private _syncUI;
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+ private _onCanvasClick;
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+ private _clickPosition;
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+ private _ratio;
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+ private _identityMatrix;
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+ private _showUI;
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+ private _needToRefreshMeshesTree;
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+ shouldDisplayLabel: (node: Node) => boolean;
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+ shouldDisplayAxis: (mesh: Mesh) => boolean;
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+ axisRatio: number;
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+ accentColor: string;
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+ customStatsFunction: () => string;
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+ constructor(scene: Scene);
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+ private _refreshMeshesTreeContent();
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+ private _renderSingleAxis(zero, unit, unitText, label, color);
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+ private _renderAxis(projectedPosition, mesh, globalViewport);
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+ private _renderLabel(text, projectedPosition, labelOffset, onClick, getFillStyle);
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+ private _isClickInsideRect(x, y, width, height);
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+ isVisible(): boolean;
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+ hide(): void;
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+ private _clearSkeletonViewers();
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+ show(showUI?: boolean, camera?: Camera, rootElement?: HTMLElement): void;
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+ private _clearLabels();
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+ private _generateheader(root, text);
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+ private _generateTexBox(root, title, color);
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+ private _generateAdvancedCheckBox(root, leftTitle, rightTitle, initialState, task, tag?);
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+ private _generateCheckBox(root, title, initialState, task, tag?);
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+ private _generateButton(root, title, task, tag?);
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+ private _generateRadio(root, title, name, initialState, task, tag?);
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+ private _generateDOMelements();
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+ private _displayStats();
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}
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}
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-declare module BABYLON {
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- class Ray {
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- origin: Vector3;
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- direction: Vector3;
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- length: number;
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- private _edge1;
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- private _edge2;
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- private _pvec;
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- private _tvec;
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- private _qvec;
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- constructor(origin: Vector3, direction: Vector3, length?: number);
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- intersectsBoxMinMax(minimum: Vector3, maximum: Vector3): boolean;
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- intersectsBox(box: BoundingBox): boolean;
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- intersectsSphere(sphere: BoundingSphere): boolean;
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- intersectsTriangle(vertex0: Vector3, vertex1: Vector3, vertex2: Vector3): IntersectionInfo;
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- intersectsPlane(plane: Plane): number;
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- private static smallnum;
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- private static rayl;
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- /**
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- * Intersection test between the ray and a given segment whithin a given tolerance (threshold)
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- * @param sega the first point of the segment to test the intersection against
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- * @param segb the second point of the segment to test the intersection against
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- * @param threshold the tolerance margin, if the ray doesn't intersect the segment but is close to the given threshold, the intersection is successful
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- * @return the distance from the ray origin to the intersection point if there's intersection, or -1 if there's no intersection
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- */
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- intersectionSegment(sega: Vector3, segb: Vector3, threshold: number): number;
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- static CreateNew(x: number, y: number, viewportWidth: number, viewportHeight: number, world: Matrix, view: Matrix, projection: Matrix): Ray;
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- /**
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- * Function will create a new transformed ray starting from origin and ending at the end point. Ray's length will be set, and ray will be
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- * transformed to the given world matrix.
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- * @param origin The origin point
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- * @param end The end point
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- * @param world a matrix to transform the ray to. Default is the identity matrix.
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- */
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- static CreateNewFromTo(origin: Vector3, end: Vector3, world?: Matrix): Ray;
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- static Transform(ray: Ray, matrix: Matrix): Ray;
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+declare module BABYLON.Debug {
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+ /**
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+ * Demo available here: http://www.babylonjs-playground.com/#1BZJVJ#8
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+ */
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+ class SkeletonViewer {
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+ skeleton: Skeleton;
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+ mesh: AbstractMesh;
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+ autoUpdateBonesMatrices: boolean;
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+ renderingGroupId: number;
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+ color: Color3;
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+ private _scene;
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+ private _debugLines;
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+ private _debugMesh;
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+ private _isEnabled;
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+ private _renderFunction;
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+ constructor(skeleton: Skeleton, mesh: AbstractMesh, scene: Scene, autoUpdateBonesMatrices?: boolean, renderingGroupId?: number);
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+ isEnabled: boolean;
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+ private _getBonePosition(position, bone, meshMat, x?, y?, z?);
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+ private _getLinesForBonesWithLength(bones, meshMat);
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+ private _getLinesForBonesNoLength(bones, meshMat);
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+ update(): void;
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+ private _updateBoneMatrix(bone);
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+ dispose(): void;
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}
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}
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@@ -9071,6 +9071,28 @@ declare module BABYLON {
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}
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declare module BABYLON {
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+ class ReflectionProbe {
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+ name: string;
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+ private _scene;
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+ private _renderTargetTexture;
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+ private _projectionMatrix;
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+ private _viewMatrix;
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+ private _target;
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+ private _add;
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+ private _attachedMesh;
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+ invertYAxis: boolean;
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+ position: Vector3;
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+ constructor(name: string, size: number, scene: Scene, generateMipMaps?: boolean);
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+ refreshRate: number;
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|
+ getScene(): Scene;
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|
+ cubeTexture: RenderTargetTexture;
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|
+ renderList: AbstractMesh[];
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|
+ attachToMesh(mesh: AbstractMesh): void;
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|
+ dispose(): void;
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|
|
+ }
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|
|
+}
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+
|
|
|
+declare module BABYLON {
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|
interface PhysicsImpostorJoint {
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mainImpostor: PhysicsImpostor;
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|
connectedImpostor: PhysicsImpostor;
|
|
@@ -9447,28 +9469,6 @@ declare module BABYLON {
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}
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declare module BABYLON {
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|
- class ReflectionProbe {
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|
- name: string;
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|
- private _scene;
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|
- private _renderTargetTexture;
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|
|
- private _projectionMatrix;
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|
|
- private _viewMatrix;
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|
- private _target;
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|
- private _add;
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|
- private _attachedMesh;
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|
|
- invertYAxis: boolean;
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|
- position: Vector3;
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|
- constructor(name: string, size: number, scene: Scene, generateMipMaps?: boolean);
|
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|
- refreshRate: number;
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|
- getScene(): Scene;
|
|
|
- cubeTexture: RenderTargetTexture;
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|
|
- renderList: AbstractMesh[];
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|
- attachToMesh(mesh: AbstractMesh): void;
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|
- dispose(): void;
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|
- }
|
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|
-}
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-
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-declare module BABYLON {
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class BoundingBoxRenderer {
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frontColor: Color3;
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backColor: Color3;
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@@ -9691,12 +9691,82 @@ declare module BABYLON {
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*/
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setRenderingOrder(renderingGroupId: number, opaqueSortCompareFn?: (a: SubMesh, b: SubMesh) => number, alphaTestSortCompareFn?: (a: SubMesh, b: SubMesh) => number, transparentSortCompareFn?: (a: SubMesh, b: SubMesh) => number): void;
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/**
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- * Specifies whether or not the stencil and depth buffer are cleared between two rendering groups.
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- *
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- * @param renderingGroupId The rendering group id corresponding to its index
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- * @param autoClearDepthStencil Automatically clears depth and stencil between groups if true.
|
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|
- */
|
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- setRenderingAutoClearDepthStencil(renderingGroupId: number, autoClearDepthStencil: boolean): void;
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|
+ * Specifies whether or not the stencil and depth buffer are cleared between two rendering groups.
|
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|
+ *
|
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+ * @param renderingGroupId The rendering group id corresponding to its index
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|
+ * @param autoClearDepthStencil Automatically clears depth and stencil between groups if true.
|
|
|
+ */
|
|
|
+ setRenderingAutoClearDepthStencil(renderingGroupId: number, autoClearDepthStencil: boolean): void;
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|
|
+ }
|
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|
+}
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+
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|
+declare module BABYLON {
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|
+ class Sprite {
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|
+ name: string;
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|
+ position: Vector3;
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|
+ color: Color4;
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|
+ width: number;
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|
+ height: number;
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|
|
+ angle: number;
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|
+ cellIndex: number;
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|
|
+ invertU: number;
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|
|
+ invertV: number;
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|
|
+ disposeWhenFinishedAnimating: boolean;
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|
|
+ animations: Animation[];
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|
|
+ isPickable: boolean;
|
|
|
+ actionManager: ActionManager;
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|
|
+ private _animationStarted;
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|
|
+ private _loopAnimation;
|
|
|
+ private _fromIndex;
|
|
|
+ private _toIndex;
|
|
|
+ private _delay;
|
|
|
+ private _direction;
|
|
|
+ private _frameCount;
|
|
|
+ private _manager;
|
|
|
+ private _time;
|
|
|
+ private _onAnimationEnd;
|
|
|
+ size: number;
|
|
|
+ constructor(name: string, manager: SpriteManager);
|
|
|
+ playAnimation(from: number, to: number, loop: boolean, delay: number, onAnimationEnd: () => void): void;
|
|
|
+ stopAnimation(): void;
|
|
|
+ _animate(deltaTime: number): void;
|
|
|
+ dispose(): void;
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+declare module BABYLON {
|
|
|
+ class SpriteManager {
|
|
|
+ name: string;
|
|
|
+ sprites: Sprite[];
|
|
|
+ renderingGroupId: number;
|
|
|
+ layerMask: number;
|
|
|
+ fogEnabled: boolean;
|
|
|
+ isPickable: boolean;
|
|
|
+ cellWidth: number;
|
|
|
+ cellHeight: number;
|
|
|
+ /**
|
|
|
+ * An event triggered when the manager is disposed.
|
|
|
+ * @type {BABYLON.Observable}
|
|
|
+ */
|
|
|
+ onDisposeObservable: Observable<SpriteManager>;
|
|
|
+ private _onDisposeObserver;
|
|
|
+ onDispose: () => void;
|
|
|
+ private _capacity;
|
|
|
+ private _spriteTexture;
|
|
|
+ private _epsilon;
|
|
|
+ private _scene;
|
|
|
+ private _vertexData;
|
|
|
+ private _buffer;
|
|
|
+ private _vertexBuffers;
|
|
|
+ private _indexBuffer;
|
|
|
+ private _effectBase;
|
|
|
+ private _effectFog;
|
|
|
+ texture: Texture;
|
|
|
+ constructor(name: string, imgUrl: string, capacity: number, cellSize: any, scene: Scene, epsilon?: number, samplingMode?: number);
|
|
|
+ private _appendSpriteVertex(index, sprite, offsetX, offsetY, rowSize);
|
|
|
+ intersects(ray: Ray, camera: Camera, predicate?: (sprite: Sprite) => boolean, fastCheck?: boolean): PickingInfo;
|
|
|
+ render(): void;
|
|
|
+ dispose(): void;
|
|
|
}
|
|
|
}
|
|
|
|
|
@@ -9777,76 +9847,6 @@ declare module BABYLON.Internals {
|
|
|
}
|
|
|
}
|
|
|
|
|
|
-declare module BABYLON {
|
|
|
- class Sprite {
|
|
|
- name: string;
|
|
|
- position: Vector3;
|
|
|
- color: Color4;
|
|
|
- width: number;
|
|
|
- height: number;
|
|
|
- angle: number;
|
|
|
- cellIndex: number;
|
|
|
- invertU: number;
|
|
|
- invertV: number;
|
|
|
- disposeWhenFinishedAnimating: boolean;
|
|
|
- animations: Animation[];
|
|
|
- isPickable: boolean;
|
|
|
- actionManager: ActionManager;
|
|
|
- private _animationStarted;
|
|
|
- private _loopAnimation;
|
|
|
- private _fromIndex;
|
|
|
- private _toIndex;
|
|
|
- private _delay;
|
|
|
- private _direction;
|
|
|
- private _frameCount;
|
|
|
- private _manager;
|
|
|
- private _time;
|
|
|
- private _onAnimationEnd;
|
|
|
- size: number;
|
|
|
- constructor(name: string, manager: SpriteManager);
|
|
|
- playAnimation(from: number, to: number, loop: boolean, delay: number, onAnimationEnd: () => void): void;
|
|
|
- stopAnimation(): void;
|
|
|
- _animate(deltaTime: number): void;
|
|
|
- dispose(): void;
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-declare module BABYLON {
|
|
|
- class SpriteManager {
|
|
|
- name: string;
|
|
|
- sprites: Sprite[];
|
|
|
- renderingGroupId: number;
|
|
|
- layerMask: number;
|
|
|
- fogEnabled: boolean;
|
|
|
- isPickable: boolean;
|
|
|
- cellWidth: number;
|
|
|
- cellHeight: number;
|
|
|
- /**
|
|
|
- * An event triggered when the manager is disposed.
|
|
|
- * @type {BABYLON.Observable}
|
|
|
- */
|
|
|
- onDisposeObservable: Observable<SpriteManager>;
|
|
|
- private _onDisposeObserver;
|
|
|
- onDispose: () => void;
|
|
|
- private _capacity;
|
|
|
- private _spriteTexture;
|
|
|
- private _epsilon;
|
|
|
- private _scene;
|
|
|
- private _vertexData;
|
|
|
- private _buffer;
|
|
|
- private _vertexBuffers;
|
|
|
- private _indexBuffer;
|
|
|
- private _effectBase;
|
|
|
- private _effectFog;
|
|
|
- texture: Texture;
|
|
|
- constructor(name: string, imgUrl: string, capacity: number, cellSize: any, scene: Scene, epsilon?: number, samplingMode?: number);
|
|
|
- private _appendSpriteVertex(index, sprite, offsetX, offsetY, rowSize);
|
|
|
- intersects(ray: Ray, camera: Camera, predicate?: (sprite: Sprite) => boolean, fastCheck?: boolean): PickingInfo;
|
|
|
- render(): void;
|
|
|
- dispose(): void;
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
declare module BABYLON.Internals {
|
|
|
class AndOrNotEvaluator {
|
|
|
static Eval(query: string, evaluateCallback: (val: any) => boolean): boolean;
|
|
@@ -10964,6 +10964,71 @@ declare module BABYLON {
|
|
|
}
|
|
|
|
|
|
declare module BABYLON {
|
|
|
+ class VRCameraMetrics {
|
|
|
+ hResolution: number;
|
|
|
+ vResolution: number;
|
|
|
+ hScreenSize: number;
|
|
|
+ vScreenSize: number;
|
|
|
+ vScreenCenter: number;
|
|
|
+ eyeToScreenDistance: number;
|
|
|
+ lensSeparationDistance: number;
|
|
|
+ interpupillaryDistance: number;
|
|
|
+ distortionK: number[];
|
|
|
+ chromaAbCorrection: number[];
|
|
|
+ postProcessScaleFactor: number;
|
|
|
+ lensCenterOffset: number;
|
|
|
+ compensateDistortion: boolean;
|
|
|
+ aspectRatio: number;
|
|
|
+ aspectRatioFov: number;
|
|
|
+ leftHMatrix: Matrix;
|
|
|
+ rightHMatrix: Matrix;
|
|
|
+ leftPreViewMatrix: Matrix;
|
|
|
+ rightPreViewMatrix: Matrix;
|
|
|
+ static GetDefault(): VRCameraMetrics;
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+declare module BABYLON {
|
|
|
+ class VRDeviceOrientationFreeCamera extends DeviceOrientationCamera {
|
|
|
+ constructor(name: string, position: Vector3, scene: Scene, compensateDistortion?: boolean, vrCameraMetrics?: VRCameraMetrics);
|
|
|
+ getTypeName(): string;
|
|
|
+ }
|
|
|
+ class VRDeviceOrientationArcRotateCamera extends ArcRotateCamera {
|
|
|
+ constructor(name: string, alpha: number, beta: number, radius: number, target: Vector3, scene: Scene, compensateDistortion?: boolean, vrCameraMetrics?: VRCameraMetrics);
|
|
|
+ getTypeName(): string;
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+declare var HMDVRDevice: any;
|
|
|
+declare var VRDisplay: any;
|
|
|
+declare var VRFrameData: any;
|
|
|
+declare module BABYLON {
|
|
|
+ interface WebVROptions {
|
|
|
+ trackPosition?: boolean;
|
|
|
+ positionScale?: number;
|
|
|
+ displayName?: string;
|
|
|
+ }
|
|
|
+ class WebVRFreeCamera extends FreeCamera {
|
|
|
+ private webVROptions;
|
|
|
+ _vrDevice: any;
|
|
|
+ private _cacheState;
|
|
|
+ private _vrEnabled;
|
|
|
+ private _attached;
|
|
|
+ private _oldSize;
|
|
|
+ private _oldHardwareScaleFactor;
|
|
|
+ private _frameData;
|
|
|
+ private _quaternionCache;
|
|
|
+ constructor(name: string, position: Vector3, scene: Scene, compensateDistortion?: boolean, webVROptions?: WebVROptions);
|
|
|
+ _checkInputs(): void;
|
|
|
+ attachControl(element: HTMLElement, noPreventDefault?: boolean): void;
|
|
|
+ detachControl(element: HTMLElement): void;
|
|
|
+ requestVRFullscreen(requestPointerlock: boolean): void;
|
|
|
+ getTypeName(): string;
|
|
|
+ resetToCurrentRotation(): void;
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+declare module BABYLON {
|
|
|
class ArcRotateCameraGamepadInput implements ICameraInput<ArcRotateCamera> {
|
|
|
camera: ArcRotateCamera;
|
|
|
gamepad: Gamepad;
|
|
@@ -11168,71 +11233,6 @@ declare module BABYLON {
|
|
|
}
|
|
|
|
|
|
declare module BABYLON {
|
|
|
- class VRCameraMetrics {
|
|
|
- hResolution: number;
|
|
|
- vResolution: number;
|
|
|
- hScreenSize: number;
|
|
|
- vScreenSize: number;
|
|
|
- vScreenCenter: number;
|
|
|
- eyeToScreenDistance: number;
|
|
|
- lensSeparationDistance: number;
|
|
|
- interpupillaryDistance: number;
|
|
|
- distortionK: number[];
|
|
|
- chromaAbCorrection: number[];
|
|
|
- postProcessScaleFactor: number;
|
|
|
- lensCenterOffset: number;
|
|
|
- compensateDistortion: boolean;
|
|
|
- aspectRatio: number;
|
|
|
- aspectRatioFov: number;
|
|
|
- leftHMatrix: Matrix;
|
|
|
- rightHMatrix: Matrix;
|
|
|
- leftPreViewMatrix: Matrix;
|
|
|
- rightPreViewMatrix: Matrix;
|
|
|
- static GetDefault(): VRCameraMetrics;
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-declare module BABYLON {
|
|
|
- class VRDeviceOrientationFreeCamera extends DeviceOrientationCamera {
|
|
|
- constructor(name: string, position: Vector3, scene: Scene, compensateDistortion?: boolean, vrCameraMetrics?: VRCameraMetrics);
|
|
|
- getTypeName(): string;
|
|
|
- }
|
|
|
- class VRDeviceOrientationArcRotateCamera extends ArcRotateCamera {
|
|
|
- constructor(name: string, alpha: number, beta: number, radius: number, target: Vector3, scene: Scene, compensateDistortion?: boolean, vrCameraMetrics?: VRCameraMetrics);
|
|
|
- getTypeName(): string;
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-declare var HMDVRDevice: any;
|
|
|
-declare var VRDisplay: any;
|
|
|
-declare var VRFrameData: any;
|
|
|
-declare module BABYLON {
|
|
|
- interface WebVROptions {
|
|
|
- trackPosition?: boolean;
|
|
|
- positionScale?: number;
|
|
|
- displayName?: string;
|
|
|
- }
|
|
|
- class WebVRFreeCamera extends FreeCamera {
|
|
|
- private webVROptions;
|
|
|
- _vrDevice: any;
|
|
|
- private _cacheState;
|
|
|
- private _vrEnabled;
|
|
|
- private _attached;
|
|
|
- private _oldSize;
|
|
|
- private _oldHardwareScaleFactor;
|
|
|
- private _frameData;
|
|
|
- private _quaternionCache;
|
|
|
- constructor(name: string, position: Vector3, scene: Scene, compensateDistortion?: boolean, webVROptions?: WebVROptions);
|
|
|
- _checkInputs(): void;
|
|
|
- attachControl(element: HTMLElement, noPreventDefault?: boolean): void;
|
|
|
- detachControl(element: HTMLElement): void;
|
|
|
- requestVRFullscreen(requestPointerlock: boolean): void;
|
|
|
- getTypeName(): string;
|
|
|
- resetToCurrentRotation(): void;
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-declare module BABYLON {
|
|
|
interface IOctreeContainer<T> {
|
|
|
blocks: Array<OctreeBlock<T>>;
|
|
|
}
|