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Added mesh.computeNormals

David Catuhe hace 8 años
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aec6334f23

La diferencia del archivo ha sido suprimido porque es demasiado grande
+ 13 - 13
dist/preview release/babylon.core.js


+ 361 - 360
dist/preview release/babylon.d.ts

@@ -3887,6 +3887,111 @@ declare module BABYLON {
     }
 }
 
+declare module BABYLON.Debug {
+    class AxesViewer {
+        private _xline;
+        private _yline;
+        private _zline;
+        private _xmesh;
+        private _ymesh;
+        private _zmesh;
+        scene: Scene;
+        scaleLines: number;
+        constructor(scene: Scene, scaleLines?: number);
+        update(position: Vector3, xaxis: Vector3, yaxis: Vector3, zaxis: Vector3): void;
+        dispose(): void;
+    }
+}
+
+declare module BABYLON.Debug {
+    class BoneAxesViewer extends Debug.AxesViewer {
+        mesh: Mesh;
+        bone: Bone;
+        pos: Vector3;
+        xaxis: Vector3;
+        yaxis: Vector3;
+        zaxis: Vector3;
+        constructor(scene: Scene, bone: Bone, mesh: Mesh, scaleLines?: number);
+        update(): void;
+        dispose(): void;
+    }
+}
+
+declare module BABYLON {
+    class DebugLayer {
+        private _scene;
+        static InspectorURL: string;
+        private _inspector;
+        constructor(scene: Scene);
+        /** Creates the inspector window. */
+        private _createInspector(config?);
+        isVisible(): boolean;
+        hide(): void;
+        show(config?: {
+            popup?: boolean;
+            initialTab?: number;
+            parentElement?: HTMLElement;
+            newColors?: {
+                backgroundColor?: string;
+                backgroundColorLighter?: string;
+                backgroundColorLighter2?: string;
+                backgroundColorLighter3?: string;
+                color?: string;
+                colorTop?: string;
+                colorBot?: string;
+            };
+        }): void;
+    }
+}
+
+declare module BABYLON {
+    class RayHelper {
+        ray: Ray;
+        private _renderPoints;
+        private _renderLine;
+        private _renderFunction;
+        private _scene;
+        private _updateToMeshFunction;
+        private _attachedToMesh;
+        private _meshSpaceDirection;
+        private _meshSpaceOrigin;
+        static CreateAndShow(ray: Ray, scene: Scene, color: Color3): RayHelper;
+        constructor(ray: Ray);
+        show(scene: Scene, color: Color3): void;
+        hide(): void;
+        private _render();
+        attachToMesh(mesh: AbstractMesh, meshSpaceDirection?: Vector3, meshSpaceOrigin?: Vector3, length?: number): void;
+        detachFromMesh(): void;
+        private _updateToMesh();
+        dispose(): void;
+    }
+}
+
+declare module BABYLON.Debug {
+    /**
+    * Demo available here: http://www.babylonjs-playground.com/#1BZJVJ#8
+    */
+    class SkeletonViewer {
+        skeleton: Skeleton;
+        mesh: AbstractMesh;
+        autoUpdateBonesMatrices: boolean;
+        renderingGroupId: number;
+        color: Color3;
+        private _scene;
+        private _debugLines;
+        private _debugMesh;
+        private _isEnabled;
+        private _renderFunction;
+        constructor(skeleton: Skeleton, mesh: AbstractMesh, scene: Scene, autoUpdateBonesMatrices?: boolean, renderingGroupId?: number);
+        isEnabled: boolean;
+        private _getBonePosition(position, bone, meshMat, x?, y?, z?);
+        private _getLinesForBonesWithLength(bones, meshMat);
+        private _getLinesForBonesNoLength(bones, meshMat);
+        update(): void;
+        dispose(): void;
+    }
+}
+
 declare module BABYLON {
     class BoundingBox implements ICullable {
         minimum: Vector3;
@@ -4001,111 +4106,6 @@ declare module BABYLON {
     }
 }
 
-declare module BABYLON.Debug {
-    class AxesViewer {
-        private _xline;
-        private _yline;
-        private _zline;
-        private _xmesh;
-        private _ymesh;
-        private _zmesh;
-        scene: Scene;
-        scaleLines: number;
-        constructor(scene: Scene, scaleLines?: number);
-        update(position: Vector3, xaxis: Vector3, yaxis: Vector3, zaxis: Vector3): void;
-        dispose(): void;
-    }
-}
-
-declare module BABYLON.Debug {
-    class BoneAxesViewer extends Debug.AxesViewer {
-        mesh: Mesh;
-        bone: Bone;
-        pos: Vector3;
-        xaxis: Vector3;
-        yaxis: Vector3;
-        zaxis: Vector3;
-        constructor(scene: Scene, bone: Bone, mesh: Mesh, scaleLines?: number);
-        update(): void;
-        dispose(): void;
-    }
-}
-
-declare module BABYLON {
-    class DebugLayer {
-        private _scene;
-        static InspectorURL: string;
-        private _inspector;
-        constructor(scene: Scene);
-        /** Creates the inspector window. */
-        private _createInspector(config?);
-        isVisible(): boolean;
-        hide(): void;
-        show(config?: {
-            popup?: boolean;
-            initialTab?: number;
-            parentElement?: HTMLElement;
-            newColors?: {
-                backgroundColor?: string;
-                backgroundColorLighter?: string;
-                backgroundColorLighter2?: string;
-                backgroundColorLighter3?: string;
-                color?: string;
-                colorTop?: string;
-                colorBot?: string;
-            };
-        }): void;
-    }
-}
-
-declare module BABYLON {
-    class RayHelper {
-        ray: Ray;
-        private _renderPoints;
-        private _renderLine;
-        private _renderFunction;
-        private _scene;
-        private _updateToMeshFunction;
-        private _attachedToMesh;
-        private _meshSpaceDirection;
-        private _meshSpaceOrigin;
-        static CreateAndShow(ray: Ray, scene: Scene, color: Color3): RayHelper;
-        constructor(ray: Ray);
-        show(scene: Scene, color: Color3): void;
-        hide(): void;
-        private _render();
-        attachToMesh(mesh: AbstractMesh, meshSpaceDirection?: Vector3, meshSpaceOrigin?: Vector3, length?: number): void;
-        detachFromMesh(): void;
-        private _updateToMesh();
-        dispose(): void;
-    }
-}
-
-declare module BABYLON.Debug {
-    /**
-    * Demo available here: http://www.babylonjs-playground.com/#1BZJVJ#8
-    */
-    class SkeletonViewer {
-        skeleton: Skeleton;
-        mesh: AbstractMesh;
-        autoUpdateBonesMatrices: boolean;
-        renderingGroupId: number;
-        color: Color3;
-        private _scene;
-        private _debugLines;
-        private _debugMesh;
-        private _isEnabled;
-        private _renderFunction;
-        constructor(skeleton: Skeleton, mesh: AbstractMesh, scene: Scene, autoUpdateBonesMatrices?: boolean, renderingGroupId?: number);
-        isEnabled: boolean;
-        private _getBonePosition(position, bone, meshMat, x?, y?, z?);
-        private _getLinesForBonesWithLength(bones, meshMat);
-        private _getLinesForBonesNoLength(bones, meshMat);
-        update(): void;
-        dispose(): void;
-    }
-}
-
 declare module BABYLON {
     /**
      * Highlight layer options. This helps customizing the behaviour
@@ -4362,51 +4362,6 @@ declare module BABYLON {
 }
 
 declare module BABYLON {
-    class LensFlare {
-        size: number;
-        position: number;
-        color: Color3;
-        texture: Texture;
-        alphaMode: number;
-        private _system;
-        constructor(size: number, position: number, color: any, imgUrl: string, system: LensFlareSystem);
-        dispose: () => void;
-    }
-}
-
-declare module BABYLON {
-    class LensFlareSystem {
-        name: string;
-        lensFlares: LensFlare[];
-        borderLimit: number;
-        viewportBorder: number;
-        meshesSelectionPredicate: (mesh: Mesh) => boolean;
-        layerMask: number;
-        id: string;
-        private _scene;
-        private _emitter;
-        private _vertexBuffers;
-        private _indexBuffer;
-        private _effect;
-        private _positionX;
-        private _positionY;
-        private _isEnabled;
-        constructor(name: string, emitter: any, scene: Scene);
-        isEnabled: boolean;
-        getScene(): Scene;
-        getEmitter(): any;
-        setEmitter(newEmitter: any): void;
-        getEmitterPosition(): Vector3;
-        computeEffectivePosition(globalViewport: Viewport): boolean;
-        _isVisible(): boolean;
-        render(): boolean;
-        dispose(): void;
-        static Parse(parsedLensFlareSystem: any, scene: Scene, rootUrl: string): LensFlareSystem;
-        serialize(): any;
-    }
-}
-
-declare module BABYLON {
     class DirectionalLight extends Light implements IShadowLight {
         position: Vector3;
         direction: Vector3;
@@ -4792,6 +4747,51 @@ declare module BABYLON {
 }
 
 declare module BABYLON {
+    class LensFlare {
+        size: number;
+        position: number;
+        color: Color3;
+        texture: Texture;
+        alphaMode: number;
+        private _system;
+        constructor(size: number, position: number, color: any, imgUrl: string, system: LensFlareSystem);
+        dispose: () => void;
+    }
+}
+
+declare module BABYLON {
+    class LensFlareSystem {
+        name: string;
+        lensFlares: LensFlare[];
+        borderLimit: number;
+        viewportBorder: number;
+        meshesSelectionPredicate: (mesh: Mesh) => boolean;
+        layerMask: number;
+        id: string;
+        private _scene;
+        private _emitter;
+        private _vertexBuffers;
+        private _indexBuffer;
+        private _effect;
+        private _positionX;
+        private _positionY;
+        private _isEnabled;
+        constructor(name: string, emitter: any, scene: Scene);
+        isEnabled: boolean;
+        getScene(): Scene;
+        getEmitter(): any;
+        setEmitter(newEmitter: any): void;
+        getEmitterPosition(): Vector3;
+        computeEffectivePosition(globalViewport: Viewport): boolean;
+        _isVisible(): boolean;
+        render(): boolean;
+        dispose(): void;
+        static Parse(parsedLensFlareSystem: any, scene: Scene, rootUrl: string): LensFlareSystem;
+        serialize(): any;
+    }
+}
+
+declare module BABYLON {
     interface ISceneLoaderPluginExtensions {
         [extension: string]: {
             isBinary: boolean;
@@ -9362,6 +9362,7 @@ declare module BABYLON {
          * Returns the Mesh.
          */
         updateMeshPositions(positionFunction: any, computeNormals?: boolean): Mesh;
+        createNormals(updatable: boolean): void;
         /**
          * Creates a un-shared specific occurence of the geometry for the mesh.
          * Returns the Mesh.
@@ -11076,60 +11077,6 @@ declare module BABYLON {
 }
 
 declare module BABYLON {
-    class MorphTarget {
-        name: string;
-        private _positions;
-        private _normals;
-        private _influence;
-        onInfluenceChanged: Observable<boolean>;
-        influence: number;
-        constructor(name: string, influence?: number);
-        readonly hasNormals: boolean;
-        setPositions(data: Float32Array | number[]): void;
-        getPositions(): Float32Array;
-        setNormals(data: Float32Array | number[]): void;
-        getNormals(): Float32Array;
-        /**
-         * Serializes the current target into a Serialization object.
-         * Returns the serialized object.
-         */
-        serialize(): any;
-        static Parse(serializationObject: any): MorphTarget;
-        static FromMesh(mesh: AbstractMesh, name?: string, influence?: number): MorphTarget;
-    }
-}
-
-declare module BABYLON {
-    class MorphTargetManager {
-        private _targets;
-        private _targetObservable;
-        private _activeTargets;
-        private _scene;
-        private _influences;
-        private _supportsNormals;
-        private _vertexCount;
-        private _uniqueId;
-        constructor(scene?: Scene);
-        readonly uniqueId: number;
-        readonly vertexCount: number;
-        readonly supportsNormals: boolean;
-        readonly numInfluencers: number;
-        readonly influences: Float32Array;
-        getActiveTarget(index: number): MorphTarget;
-        addTarget(target: MorphTarget): void;
-        removeTarget(target: MorphTarget): void;
-        /**
-         * Serializes the current manager into a Serialization object.
-         * Returns the serialized object.
-         */
-        serialize(): any;
-        private _onInfluenceChanged(needUpdate);
-        private _syncActiveTargets(needUpdate);
-        static Parse(serializationObject: any, scene: Scene): MorphTargetManager;
-    }
-}
-
-declare module BABYLON {
     class Particle {
         position: Vector3;
         direction: Vector3;
@@ -11585,6 +11532,60 @@ declare module BABYLON {
 }
 
 declare module BABYLON {
+    class MorphTarget {
+        name: string;
+        private _positions;
+        private _normals;
+        private _influence;
+        onInfluenceChanged: Observable<boolean>;
+        influence: number;
+        constructor(name: string, influence?: number);
+        readonly hasNormals: boolean;
+        setPositions(data: Float32Array | number[]): void;
+        getPositions(): Float32Array;
+        setNormals(data: Float32Array | number[]): void;
+        getNormals(): Float32Array;
+        /**
+         * Serializes the current target into a Serialization object.
+         * Returns the serialized object.
+         */
+        serialize(): any;
+        static Parse(serializationObject: any): MorphTarget;
+        static FromMesh(mesh: AbstractMesh, name?: string, influence?: number): MorphTarget;
+    }
+}
+
+declare module BABYLON {
+    class MorphTargetManager {
+        private _targets;
+        private _targetObservable;
+        private _activeTargets;
+        private _scene;
+        private _influences;
+        private _supportsNormals;
+        private _vertexCount;
+        private _uniqueId;
+        constructor(scene?: Scene);
+        readonly uniqueId: number;
+        readonly vertexCount: number;
+        readonly supportsNormals: boolean;
+        readonly numInfluencers: number;
+        readonly influences: Float32Array;
+        getActiveTarget(index: number): MorphTarget;
+        addTarget(target: MorphTarget): void;
+        removeTarget(target: MorphTarget): void;
+        /**
+         * Serializes the current manager into a Serialization object.
+         * Returns the serialized object.
+         */
+        serialize(): any;
+        private _onInfluenceChanged(needUpdate);
+        private _syncActiveTargets(needUpdate);
+        static Parse(serializationObject: any, scene: Scene): MorphTargetManager;
+    }
+}
+
+declare module BABYLON {
     interface PhysicsImpostorJoint {
         mainImpostor: PhysicsImpostor;
         connectedImpostor: PhysicsImpostor;
@@ -11947,6 +11948,29 @@ declare module BABYLON {
 }
 
 declare module BABYLON {
+    class ReflectionProbe {
+        name: string;
+        private _scene;
+        private _renderTargetTexture;
+        private _projectionMatrix;
+        private _viewMatrix;
+        private _target;
+        private _add;
+        private _attachedMesh;
+        invertYAxis: boolean;
+        position: Vector3;
+        constructor(name: string, size: number, scene: Scene, generateMipMaps?: boolean);
+        samples: number;
+        refreshRate: number;
+        getScene(): Scene;
+        readonly cubeTexture: RenderTargetTexture;
+        readonly renderList: AbstractMesh[];
+        attachToMesh(mesh: AbstractMesh): void;
+        dispose(): void;
+    }
+}
+
+declare module BABYLON {
     class AnaglyphPostProcess extends PostProcess {
         private _passedProcess;
         constructor(name: string, options: number | PostProcessOptions, rigCameras: Camera[], samplingMode?: number, engine?: Engine, reusable?: boolean);
@@ -12606,39 +12630,16 @@ declare module BABYLON {
 }
 
 declare module BABYLON {
-    class VRDistortionCorrectionPostProcess extends PostProcess {
-        aspectRatio: number;
-        private _isRightEye;
-        private _distortionFactors;
-        private _postProcessScaleFactor;
-        private _lensCenterOffset;
-        private _scaleIn;
-        private _scaleFactor;
-        private _lensCenter;
-        constructor(name: string, camera: Camera, isRightEye: boolean, vrMetrics: VRCameraMetrics);
-    }
-}
-
-declare module BABYLON {
-    class ReflectionProbe {
-        name: string;
-        private _scene;
-        private _renderTargetTexture;
-        private _projectionMatrix;
-        private _viewMatrix;
-        private _target;
-        private _add;
-        private _attachedMesh;
-        invertYAxis: boolean;
-        position: Vector3;
-        constructor(name: string, size: number, scene: Scene, generateMipMaps?: boolean);
-        samples: number;
-        refreshRate: number;
-        getScene(): Scene;
-        readonly cubeTexture: RenderTargetTexture;
-        readonly renderList: AbstractMesh[];
-        attachToMesh(mesh: AbstractMesh): void;
-        dispose(): void;
+    class VRDistortionCorrectionPostProcess extends PostProcess {
+        aspectRatio: number;
+        private _isRightEye;
+        private _distortionFactors;
+        private _postProcessScaleFactor;
+        private _lensCenterOffset;
+        private _scaleIn;
+        private _scaleFactor;
+        private _lensCenter;
+        constructor(name: string, camera: Camera, isRightEye: boolean, vrMetrics: VRCameraMetrics);
     }
 }
 
@@ -14344,6 +14345,129 @@ declare module BABYLON {
 }
 
 declare module BABYLON {
+    class VRCameraMetrics {
+        hResolution: number;
+        vResolution: number;
+        hScreenSize: number;
+        vScreenSize: number;
+        vScreenCenter: number;
+        eyeToScreenDistance: number;
+        lensSeparationDistance: number;
+        interpupillaryDistance: number;
+        distortionK: number[];
+        chromaAbCorrection: number[];
+        postProcessScaleFactor: number;
+        lensCenterOffset: number;
+        compensateDistortion: boolean;
+        readonly aspectRatio: number;
+        readonly aspectRatioFov: number;
+        readonly leftHMatrix: Matrix;
+        readonly rightHMatrix: Matrix;
+        readonly leftPreViewMatrix: Matrix;
+        readonly rightPreViewMatrix: Matrix;
+        static GetDefault(): VRCameraMetrics;
+    }
+}
+
+declare module BABYLON {
+    class VRDeviceOrientationFreeCamera extends DeviceOrientationCamera {
+        constructor(name: string, position: Vector3, scene: Scene, compensateDistortion?: boolean, vrCameraMetrics?: VRCameraMetrics);
+        getClassName(): string;
+    }
+    class VRDeviceOrientationGamepadCamera extends VRDeviceOrientationFreeCamera {
+        constructor(name: string, position: Vector3, scene: Scene, compensateDistortion?: boolean, vrCameraMetrics?: VRCameraMetrics);
+        getClassName(): string;
+    }
+    class VRDeviceOrientationArcRotateCamera extends ArcRotateCamera {
+        constructor(name: string, alpha: number, beta: number, radius: number, target: Vector3, scene: Scene, compensateDistortion?: boolean, vrCameraMetrics?: VRCameraMetrics);
+        getClassName(): string;
+    }
+}
+
+declare var HMDVRDevice: any;
+declare var VRDisplay: any;
+declare var VRFrameData: any;
+declare module BABYLON {
+    /**
+     * This is a copy of VRPose.
+     * IMPORTANT!! The data is right-hand data.
+     * @export
+     * @interface DevicePose
+     */
+    interface DevicePose {
+        readonly position?: Float32Array;
+        readonly linearVelocity?: Float32Array;
+        readonly linearAcceleration?: Float32Array;
+        readonly orientation?: Float32Array;
+        readonly angularVelocity?: Float32Array;
+        readonly angularAcceleration?: Float32Array;
+    }
+    interface PoseControlled {
+        position: Vector3;
+        rotationQuaternion: Quaternion;
+        devicePosition?: Vector3;
+        deviceRotationQuaternion: Quaternion;
+        rawPose: DevicePose;
+        deviceScaleFactor: number;
+        updateFromDevice(poseData: DevicePose): any;
+    }
+    interface WebVROptions {
+        trackPosition?: boolean;
+        positionScale?: number;
+        displayName?: string;
+        controllerMeshes?: boolean;
+        defaultLightningOnControllers?: boolean;
+    }
+    class WebVRFreeCamera extends FreeCamera implements PoseControlled {
+        private webVROptions;
+        _vrDevice: any;
+        rawPose: DevicePose;
+        private _vrEnabled;
+        private _specsVersion;
+        private _attached;
+        private _oldSize;
+        private _oldHardwareScaleFactor;
+        private _frameData;
+        private _quaternionCache;
+        private _positionOffset;
+        protected _descendants: Array<Node>;
+        devicePosition: Vector3;
+        deviceRotationQuaternion: any;
+        deviceScaleFactor: number;
+        controllers: Array<WebVRController>;
+        onControllersAttached: (controllers: Array<WebVRController>) => void;
+        rigParenting: boolean;
+        private _lightOnControllers;
+        constructor(name: string, position: Vector3, scene: Scene, webVROptions?: WebVROptions);
+        _checkInputs(): void;
+        updateFromDevice(poseData: DevicePose): void;
+        /**
+         * WebVR's attach control will start broadcasting frames to the device.
+         * Note that in certain browsers (chrome for example) this function must be called
+         * within a user-interaction callback. Example:
+         * <pre> scene.onPointerDown = function() { camera.attachControl(canvas); }</pre>
+         *
+         * @param {HTMLElement} element
+         * @param {boolean} [noPreventDefault]
+         *
+         * @memberOf WebVRFreeCamera
+         */
+        attachControl(element: HTMLElement, noPreventDefault?: boolean): void;
+        detachControl(element: HTMLElement): void;
+        getClassName(): string;
+        resetToCurrentRotation(): void;
+        _updateRigCameras(): void;
+        /**
+         * This function is called by the two RIG cameras.
+         * 'this' is the left or right camera (and NOT (!!!) the WebVRFreeCamera instance)
+         */
+        protected _getWebVRViewMatrix(): Matrix;
+        protected _getWebVRProjectionMatrix(): Matrix;
+        initControllers(): void;
+    }
+}
+
+declare module BABYLON {
     class ArcRotateCameraGamepadInput implements ICameraInput<ArcRotateCamera> {
         camera: ArcRotateCamera;
         gamepad: Gamepad;
@@ -14554,129 +14678,6 @@ declare module BABYLON {
 }
 
 declare module BABYLON {
-    class VRCameraMetrics {
-        hResolution: number;
-        vResolution: number;
-        hScreenSize: number;
-        vScreenSize: number;
-        vScreenCenter: number;
-        eyeToScreenDistance: number;
-        lensSeparationDistance: number;
-        interpupillaryDistance: number;
-        distortionK: number[];
-        chromaAbCorrection: number[];
-        postProcessScaleFactor: number;
-        lensCenterOffset: number;
-        compensateDistortion: boolean;
-        readonly aspectRatio: number;
-        readonly aspectRatioFov: number;
-        readonly leftHMatrix: Matrix;
-        readonly rightHMatrix: Matrix;
-        readonly leftPreViewMatrix: Matrix;
-        readonly rightPreViewMatrix: Matrix;
-        static GetDefault(): VRCameraMetrics;
-    }
-}
-
-declare module BABYLON {
-    class VRDeviceOrientationFreeCamera extends DeviceOrientationCamera {
-        constructor(name: string, position: Vector3, scene: Scene, compensateDistortion?: boolean, vrCameraMetrics?: VRCameraMetrics);
-        getClassName(): string;
-    }
-    class VRDeviceOrientationGamepadCamera extends VRDeviceOrientationFreeCamera {
-        constructor(name: string, position: Vector3, scene: Scene, compensateDistortion?: boolean, vrCameraMetrics?: VRCameraMetrics);
-        getClassName(): string;
-    }
-    class VRDeviceOrientationArcRotateCamera extends ArcRotateCamera {
-        constructor(name: string, alpha: number, beta: number, radius: number, target: Vector3, scene: Scene, compensateDistortion?: boolean, vrCameraMetrics?: VRCameraMetrics);
-        getClassName(): string;
-    }
-}
-
-declare var HMDVRDevice: any;
-declare var VRDisplay: any;
-declare var VRFrameData: any;
-declare module BABYLON {
-    /**
-     * This is a copy of VRPose.
-     * IMPORTANT!! The data is right-hand data.
-     * @export
-     * @interface DevicePose
-     */
-    interface DevicePose {
-        readonly position?: Float32Array;
-        readonly linearVelocity?: Float32Array;
-        readonly linearAcceleration?: Float32Array;
-        readonly orientation?: Float32Array;
-        readonly angularVelocity?: Float32Array;
-        readonly angularAcceleration?: Float32Array;
-    }
-    interface PoseControlled {
-        position: Vector3;
-        rotationQuaternion: Quaternion;
-        devicePosition?: Vector3;
-        deviceRotationQuaternion: Quaternion;
-        rawPose: DevicePose;
-        deviceScaleFactor: number;
-        updateFromDevice(poseData: DevicePose): any;
-    }
-    interface WebVROptions {
-        trackPosition?: boolean;
-        positionScale?: number;
-        displayName?: string;
-        controllerMeshes?: boolean;
-        defaultLightningOnControllers?: boolean;
-    }
-    class WebVRFreeCamera extends FreeCamera implements PoseControlled {
-        private webVROptions;
-        _vrDevice: any;
-        rawPose: DevicePose;
-        private _vrEnabled;
-        private _specsVersion;
-        private _attached;
-        private _oldSize;
-        private _oldHardwareScaleFactor;
-        private _frameData;
-        private _quaternionCache;
-        private _positionOffset;
-        protected _descendants: Array<Node>;
-        devicePosition: Vector3;
-        deviceRotationQuaternion: any;
-        deviceScaleFactor: number;
-        controllers: Array<WebVRController>;
-        onControllersAttached: (controllers: Array<WebVRController>) => void;
-        rigParenting: boolean;
-        private _lightOnControllers;
-        constructor(name: string, position: Vector3, scene: Scene, webVROptions?: WebVROptions);
-        _checkInputs(): void;
-        updateFromDevice(poseData: DevicePose): void;
-        /**
-         * WebVR's attach control will start broadcasting frames to the device.
-         * Note that in certain browsers (chrome for example) this function must be called
-         * within a user-interaction callback. Example:
-         * <pre> scene.onPointerDown = function() { camera.attachControl(canvas); }</pre>
-         *
-         * @param {HTMLElement} element
-         * @param {boolean} [noPreventDefault]
-         *
-         * @memberOf WebVRFreeCamera
-         */
-        attachControl(element: HTMLElement, noPreventDefault?: boolean): void;
-        detachControl(element: HTMLElement): void;
-        getClassName(): string;
-        resetToCurrentRotation(): void;
-        _updateRigCameras(): void;
-        /**
-         * This function is called by the two RIG cameras.
-         * 'this' is the left or right camera (and NOT (!!!) the WebVRFreeCamera instance)
-         */
-        protected _getWebVRViewMatrix(): Matrix;
-        protected _getWebVRProjectionMatrix(): Matrix;
-        initControllers(): void;
-    }
-}
-
-declare module BABYLON {
     interface IOctreeContainer<T> {
         blocks: Array<OctreeBlock<T>>;
     }

La diferencia del archivo ha sido suprimido porque es demasiado grande
+ 23 - 23
dist/preview release/babylon.js


+ 7 - 0
dist/preview release/babylon.max.js

@@ -24726,6 +24726,13 @@ var BABYLON;
             }
             return this;
         };
+        Mesh.prototype.createNormals = function (updatable) {
+            var positions = this.getVerticesData(BABYLON.VertexBuffer.PositionKind);
+            var indices = this.getIndices();
+            var normals = this.getVerticesData(BABYLON.VertexBuffer.NormalKind);
+            BABYLON.VertexData.ComputeNormals(positions, indices, normals);
+            this.setVerticesData(BABYLON.VertexBuffer.NormalKind, normals, updatable);
+        };
         /**
          * Creates a un-shared specific occurence of the geometry for the mesh.
          * Returns the Mesh.

+ 361 - 360
dist/preview release/babylon.module.d.ts

@@ -3887,6 +3887,111 @@ declare module BABYLON {
     }
 }
 
+declare module BABYLON.Debug {
+    class AxesViewer {
+        private _xline;
+        private _yline;
+        private _zline;
+        private _xmesh;
+        private _ymesh;
+        private _zmesh;
+        scene: Scene;
+        scaleLines: number;
+        constructor(scene: Scene, scaleLines?: number);
+        update(position: Vector3, xaxis: Vector3, yaxis: Vector3, zaxis: Vector3): void;
+        dispose(): void;
+    }
+}
+
+declare module BABYLON.Debug {
+    class BoneAxesViewer extends Debug.AxesViewer {
+        mesh: Mesh;
+        bone: Bone;
+        pos: Vector3;
+        xaxis: Vector3;
+        yaxis: Vector3;
+        zaxis: Vector3;
+        constructor(scene: Scene, bone: Bone, mesh: Mesh, scaleLines?: number);
+        update(): void;
+        dispose(): void;
+    }
+}
+
+declare module BABYLON {
+    class DebugLayer {
+        private _scene;
+        static InspectorURL: string;
+        private _inspector;
+        constructor(scene: Scene);
+        /** Creates the inspector window. */
+        private _createInspector(config?);
+        isVisible(): boolean;
+        hide(): void;
+        show(config?: {
+            popup?: boolean;
+            initialTab?: number;
+            parentElement?: HTMLElement;
+            newColors?: {
+                backgroundColor?: string;
+                backgroundColorLighter?: string;
+                backgroundColorLighter2?: string;
+                backgroundColorLighter3?: string;
+                color?: string;
+                colorTop?: string;
+                colorBot?: string;
+            };
+        }): void;
+    }
+}
+
+declare module BABYLON {
+    class RayHelper {
+        ray: Ray;
+        private _renderPoints;
+        private _renderLine;
+        private _renderFunction;
+        private _scene;
+        private _updateToMeshFunction;
+        private _attachedToMesh;
+        private _meshSpaceDirection;
+        private _meshSpaceOrigin;
+        static CreateAndShow(ray: Ray, scene: Scene, color: Color3): RayHelper;
+        constructor(ray: Ray);
+        show(scene: Scene, color: Color3): void;
+        hide(): void;
+        private _render();
+        attachToMesh(mesh: AbstractMesh, meshSpaceDirection?: Vector3, meshSpaceOrigin?: Vector3, length?: number): void;
+        detachFromMesh(): void;
+        private _updateToMesh();
+        dispose(): void;
+    }
+}
+
+declare module BABYLON.Debug {
+    /**
+    * Demo available here: http://www.babylonjs-playground.com/#1BZJVJ#8
+    */
+    class SkeletonViewer {
+        skeleton: Skeleton;
+        mesh: AbstractMesh;
+        autoUpdateBonesMatrices: boolean;
+        renderingGroupId: number;
+        color: Color3;
+        private _scene;
+        private _debugLines;
+        private _debugMesh;
+        private _isEnabled;
+        private _renderFunction;
+        constructor(skeleton: Skeleton, mesh: AbstractMesh, scene: Scene, autoUpdateBonesMatrices?: boolean, renderingGroupId?: number);
+        isEnabled: boolean;
+        private _getBonePosition(position, bone, meshMat, x?, y?, z?);
+        private _getLinesForBonesWithLength(bones, meshMat);
+        private _getLinesForBonesNoLength(bones, meshMat);
+        update(): void;
+        dispose(): void;
+    }
+}
+
 declare module BABYLON {
     class BoundingBox implements ICullable {
         minimum: Vector3;
@@ -4001,111 +4106,6 @@ declare module BABYLON {
     }
 }
 
-declare module BABYLON.Debug {
-    class AxesViewer {
-        private _xline;
-        private _yline;
-        private _zline;
-        private _xmesh;
-        private _ymesh;
-        private _zmesh;
-        scene: Scene;
-        scaleLines: number;
-        constructor(scene: Scene, scaleLines?: number);
-        update(position: Vector3, xaxis: Vector3, yaxis: Vector3, zaxis: Vector3): void;
-        dispose(): void;
-    }
-}
-
-declare module BABYLON.Debug {
-    class BoneAxesViewer extends Debug.AxesViewer {
-        mesh: Mesh;
-        bone: Bone;
-        pos: Vector3;
-        xaxis: Vector3;
-        yaxis: Vector3;
-        zaxis: Vector3;
-        constructor(scene: Scene, bone: Bone, mesh: Mesh, scaleLines?: number);
-        update(): void;
-        dispose(): void;
-    }
-}
-
-declare module BABYLON {
-    class DebugLayer {
-        private _scene;
-        static InspectorURL: string;
-        private _inspector;
-        constructor(scene: Scene);
-        /** Creates the inspector window. */
-        private _createInspector(config?);
-        isVisible(): boolean;
-        hide(): void;
-        show(config?: {
-            popup?: boolean;
-            initialTab?: number;
-            parentElement?: HTMLElement;
-            newColors?: {
-                backgroundColor?: string;
-                backgroundColorLighter?: string;
-                backgroundColorLighter2?: string;
-                backgroundColorLighter3?: string;
-                color?: string;
-                colorTop?: string;
-                colorBot?: string;
-            };
-        }): void;
-    }
-}
-
-declare module BABYLON {
-    class RayHelper {
-        ray: Ray;
-        private _renderPoints;
-        private _renderLine;
-        private _renderFunction;
-        private _scene;
-        private _updateToMeshFunction;
-        private _attachedToMesh;
-        private _meshSpaceDirection;
-        private _meshSpaceOrigin;
-        static CreateAndShow(ray: Ray, scene: Scene, color: Color3): RayHelper;
-        constructor(ray: Ray);
-        show(scene: Scene, color: Color3): void;
-        hide(): void;
-        private _render();
-        attachToMesh(mesh: AbstractMesh, meshSpaceDirection?: Vector3, meshSpaceOrigin?: Vector3, length?: number): void;
-        detachFromMesh(): void;
-        private _updateToMesh();
-        dispose(): void;
-    }
-}
-
-declare module BABYLON.Debug {
-    /**
-    * Demo available here: http://www.babylonjs-playground.com/#1BZJVJ#8
-    */
-    class SkeletonViewer {
-        skeleton: Skeleton;
-        mesh: AbstractMesh;
-        autoUpdateBonesMatrices: boolean;
-        renderingGroupId: number;
-        color: Color3;
-        private _scene;
-        private _debugLines;
-        private _debugMesh;
-        private _isEnabled;
-        private _renderFunction;
-        constructor(skeleton: Skeleton, mesh: AbstractMesh, scene: Scene, autoUpdateBonesMatrices?: boolean, renderingGroupId?: number);
-        isEnabled: boolean;
-        private _getBonePosition(position, bone, meshMat, x?, y?, z?);
-        private _getLinesForBonesWithLength(bones, meshMat);
-        private _getLinesForBonesNoLength(bones, meshMat);
-        update(): void;
-        dispose(): void;
-    }
-}
-
 declare module BABYLON {
     /**
      * Highlight layer options. This helps customizing the behaviour
@@ -4362,51 +4362,6 @@ declare module BABYLON {
 }
 
 declare module BABYLON {
-    class LensFlare {
-        size: number;
-        position: number;
-        color: Color3;
-        texture: Texture;
-        alphaMode: number;
-        private _system;
-        constructor(size: number, position: number, color: any, imgUrl: string, system: LensFlareSystem);
-        dispose: () => void;
-    }
-}
-
-declare module BABYLON {
-    class LensFlareSystem {
-        name: string;
-        lensFlares: LensFlare[];
-        borderLimit: number;
-        viewportBorder: number;
-        meshesSelectionPredicate: (mesh: Mesh) => boolean;
-        layerMask: number;
-        id: string;
-        private _scene;
-        private _emitter;
-        private _vertexBuffers;
-        private _indexBuffer;
-        private _effect;
-        private _positionX;
-        private _positionY;
-        private _isEnabled;
-        constructor(name: string, emitter: any, scene: Scene);
-        isEnabled: boolean;
-        getScene(): Scene;
-        getEmitter(): any;
-        setEmitter(newEmitter: any): void;
-        getEmitterPosition(): Vector3;
-        computeEffectivePosition(globalViewport: Viewport): boolean;
-        _isVisible(): boolean;
-        render(): boolean;
-        dispose(): void;
-        static Parse(parsedLensFlareSystem: any, scene: Scene, rootUrl: string): LensFlareSystem;
-        serialize(): any;
-    }
-}
-
-declare module BABYLON {
     class DirectionalLight extends Light implements IShadowLight {
         position: Vector3;
         direction: Vector3;
@@ -4792,6 +4747,51 @@ declare module BABYLON {
 }
 
 declare module BABYLON {
+    class LensFlare {
+        size: number;
+        position: number;
+        color: Color3;
+        texture: Texture;
+        alphaMode: number;
+        private _system;
+        constructor(size: number, position: number, color: any, imgUrl: string, system: LensFlareSystem);
+        dispose: () => void;
+    }
+}
+
+declare module BABYLON {
+    class LensFlareSystem {
+        name: string;
+        lensFlares: LensFlare[];
+        borderLimit: number;
+        viewportBorder: number;
+        meshesSelectionPredicate: (mesh: Mesh) => boolean;
+        layerMask: number;
+        id: string;
+        private _scene;
+        private _emitter;
+        private _vertexBuffers;
+        private _indexBuffer;
+        private _effect;
+        private _positionX;
+        private _positionY;
+        private _isEnabled;
+        constructor(name: string, emitter: any, scene: Scene);
+        isEnabled: boolean;
+        getScene(): Scene;
+        getEmitter(): any;
+        setEmitter(newEmitter: any): void;
+        getEmitterPosition(): Vector3;
+        computeEffectivePosition(globalViewport: Viewport): boolean;
+        _isVisible(): boolean;
+        render(): boolean;
+        dispose(): void;
+        static Parse(parsedLensFlareSystem: any, scene: Scene, rootUrl: string): LensFlareSystem;
+        serialize(): any;
+    }
+}
+
+declare module BABYLON {
     interface ISceneLoaderPluginExtensions {
         [extension: string]: {
             isBinary: boolean;
@@ -9362,6 +9362,7 @@ declare module BABYLON {
          * Returns the Mesh.
          */
         updateMeshPositions(positionFunction: any, computeNormals?: boolean): Mesh;
+        createNormals(updatable: boolean): void;
         /**
          * Creates a un-shared specific occurence of the geometry for the mesh.
          * Returns the Mesh.
@@ -11076,60 +11077,6 @@ declare module BABYLON {
 }
 
 declare module BABYLON {
-    class MorphTarget {
-        name: string;
-        private _positions;
-        private _normals;
-        private _influence;
-        onInfluenceChanged: Observable<boolean>;
-        influence: number;
-        constructor(name: string, influence?: number);
-        readonly hasNormals: boolean;
-        setPositions(data: Float32Array | number[]): void;
-        getPositions(): Float32Array;
-        setNormals(data: Float32Array | number[]): void;
-        getNormals(): Float32Array;
-        /**
-         * Serializes the current target into a Serialization object.
-         * Returns the serialized object.
-         */
-        serialize(): any;
-        static Parse(serializationObject: any): MorphTarget;
-        static FromMesh(mesh: AbstractMesh, name?: string, influence?: number): MorphTarget;
-    }
-}
-
-declare module BABYLON {
-    class MorphTargetManager {
-        private _targets;
-        private _targetObservable;
-        private _activeTargets;
-        private _scene;
-        private _influences;
-        private _supportsNormals;
-        private _vertexCount;
-        private _uniqueId;
-        constructor(scene?: Scene);
-        readonly uniqueId: number;
-        readonly vertexCount: number;
-        readonly supportsNormals: boolean;
-        readonly numInfluencers: number;
-        readonly influences: Float32Array;
-        getActiveTarget(index: number): MorphTarget;
-        addTarget(target: MorphTarget): void;
-        removeTarget(target: MorphTarget): void;
-        /**
-         * Serializes the current manager into a Serialization object.
-         * Returns the serialized object.
-         */
-        serialize(): any;
-        private _onInfluenceChanged(needUpdate);
-        private _syncActiveTargets(needUpdate);
-        static Parse(serializationObject: any, scene: Scene): MorphTargetManager;
-    }
-}
-
-declare module BABYLON {
     class Particle {
         position: Vector3;
         direction: Vector3;
@@ -11585,6 +11532,60 @@ declare module BABYLON {
 }
 
 declare module BABYLON {
+    class MorphTarget {
+        name: string;
+        private _positions;
+        private _normals;
+        private _influence;
+        onInfluenceChanged: Observable<boolean>;
+        influence: number;
+        constructor(name: string, influence?: number);
+        readonly hasNormals: boolean;
+        setPositions(data: Float32Array | number[]): void;
+        getPositions(): Float32Array;
+        setNormals(data: Float32Array | number[]): void;
+        getNormals(): Float32Array;
+        /**
+         * Serializes the current target into a Serialization object.
+         * Returns the serialized object.
+         */
+        serialize(): any;
+        static Parse(serializationObject: any): MorphTarget;
+        static FromMesh(mesh: AbstractMesh, name?: string, influence?: number): MorphTarget;
+    }
+}
+
+declare module BABYLON {
+    class MorphTargetManager {
+        private _targets;
+        private _targetObservable;
+        private _activeTargets;
+        private _scene;
+        private _influences;
+        private _supportsNormals;
+        private _vertexCount;
+        private _uniqueId;
+        constructor(scene?: Scene);
+        readonly uniqueId: number;
+        readonly vertexCount: number;
+        readonly supportsNormals: boolean;
+        readonly numInfluencers: number;
+        readonly influences: Float32Array;
+        getActiveTarget(index: number): MorphTarget;
+        addTarget(target: MorphTarget): void;
+        removeTarget(target: MorphTarget): void;
+        /**
+         * Serializes the current manager into a Serialization object.
+         * Returns the serialized object.
+         */
+        serialize(): any;
+        private _onInfluenceChanged(needUpdate);
+        private _syncActiveTargets(needUpdate);
+        static Parse(serializationObject: any, scene: Scene): MorphTargetManager;
+    }
+}
+
+declare module BABYLON {
     interface PhysicsImpostorJoint {
         mainImpostor: PhysicsImpostor;
         connectedImpostor: PhysicsImpostor;
@@ -11947,6 +11948,29 @@ declare module BABYLON {
 }
 
 declare module BABYLON {
+    class ReflectionProbe {
+        name: string;
+        private _scene;
+        private _renderTargetTexture;
+        private _projectionMatrix;
+        private _viewMatrix;
+        private _target;
+        private _add;
+        private _attachedMesh;
+        invertYAxis: boolean;
+        position: Vector3;
+        constructor(name: string, size: number, scene: Scene, generateMipMaps?: boolean);
+        samples: number;
+        refreshRate: number;
+        getScene(): Scene;
+        readonly cubeTexture: RenderTargetTexture;
+        readonly renderList: AbstractMesh[];
+        attachToMesh(mesh: AbstractMesh): void;
+        dispose(): void;
+    }
+}
+
+declare module BABYLON {
     class AnaglyphPostProcess extends PostProcess {
         private _passedProcess;
         constructor(name: string, options: number | PostProcessOptions, rigCameras: Camera[], samplingMode?: number, engine?: Engine, reusable?: boolean);
@@ -12606,39 +12630,16 @@ declare module BABYLON {
 }
 
 declare module BABYLON {
-    class VRDistortionCorrectionPostProcess extends PostProcess {
-        aspectRatio: number;
-        private _isRightEye;
-        private _distortionFactors;
-        private _postProcessScaleFactor;
-        private _lensCenterOffset;
-        private _scaleIn;
-        private _scaleFactor;
-        private _lensCenter;
-        constructor(name: string, camera: Camera, isRightEye: boolean, vrMetrics: VRCameraMetrics);
-    }
-}
-
-declare module BABYLON {
-    class ReflectionProbe {
-        name: string;
-        private _scene;
-        private _renderTargetTexture;
-        private _projectionMatrix;
-        private _viewMatrix;
-        private _target;
-        private _add;
-        private _attachedMesh;
-        invertYAxis: boolean;
-        position: Vector3;
-        constructor(name: string, size: number, scene: Scene, generateMipMaps?: boolean);
-        samples: number;
-        refreshRate: number;
-        getScene(): Scene;
-        readonly cubeTexture: RenderTargetTexture;
-        readonly renderList: AbstractMesh[];
-        attachToMesh(mesh: AbstractMesh): void;
-        dispose(): void;
+    class VRDistortionCorrectionPostProcess extends PostProcess {
+        aspectRatio: number;
+        private _isRightEye;
+        private _distortionFactors;
+        private _postProcessScaleFactor;
+        private _lensCenterOffset;
+        private _scaleIn;
+        private _scaleFactor;
+        private _lensCenter;
+        constructor(name: string, camera: Camera, isRightEye: boolean, vrMetrics: VRCameraMetrics);
     }
 }
 
@@ -14344,6 +14345,129 @@ declare module BABYLON {
 }
 
 declare module BABYLON {
+    class VRCameraMetrics {
+        hResolution: number;
+        vResolution: number;
+        hScreenSize: number;
+        vScreenSize: number;
+        vScreenCenter: number;
+        eyeToScreenDistance: number;
+        lensSeparationDistance: number;
+        interpupillaryDistance: number;
+        distortionK: number[];
+        chromaAbCorrection: number[];
+        postProcessScaleFactor: number;
+        lensCenterOffset: number;
+        compensateDistortion: boolean;
+        readonly aspectRatio: number;
+        readonly aspectRatioFov: number;
+        readonly leftHMatrix: Matrix;
+        readonly rightHMatrix: Matrix;
+        readonly leftPreViewMatrix: Matrix;
+        readonly rightPreViewMatrix: Matrix;
+        static GetDefault(): VRCameraMetrics;
+    }
+}
+
+declare module BABYLON {
+    class VRDeviceOrientationFreeCamera extends DeviceOrientationCamera {
+        constructor(name: string, position: Vector3, scene: Scene, compensateDistortion?: boolean, vrCameraMetrics?: VRCameraMetrics);
+        getClassName(): string;
+    }
+    class VRDeviceOrientationGamepadCamera extends VRDeviceOrientationFreeCamera {
+        constructor(name: string, position: Vector3, scene: Scene, compensateDistortion?: boolean, vrCameraMetrics?: VRCameraMetrics);
+        getClassName(): string;
+    }
+    class VRDeviceOrientationArcRotateCamera extends ArcRotateCamera {
+        constructor(name: string, alpha: number, beta: number, radius: number, target: Vector3, scene: Scene, compensateDistortion?: boolean, vrCameraMetrics?: VRCameraMetrics);
+        getClassName(): string;
+    }
+}
+
+declare var HMDVRDevice: any;
+declare var VRDisplay: any;
+declare var VRFrameData: any;
+declare module BABYLON {
+    /**
+     * This is a copy of VRPose.
+     * IMPORTANT!! The data is right-hand data.
+     * @export
+     * @interface DevicePose
+     */
+    interface DevicePose {
+        readonly position?: Float32Array;
+        readonly linearVelocity?: Float32Array;
+        readonly linearAcceleration?: Float32Array;
+        readonly orientation?: Float32Array;
+        readonly angularVelocity?: Float32Array;
+        readonly angularAcceleration?: Float32Array;
+    }
+    interface PoseControlled {
+        position: Vector3;
+        rotationQuaternion: Quaternion;
+        devicePosition?: Vector3;
+        deviceRotationQuaternion: Quaternion;
+        rawPose: DevicePose;
+        deviceScaleFactor: number;
+        updateFromDevice(poseData: DevicePose): any;
+    }
+    interface WebVROptions {
+        trackPosition?: boolean;
+        positionScale?: number;
+        displayName?: string;
+        controllerMeshes?: boolean;
+        defaultLightningOnControllers?: boolean;
+    }
+    class WebVRFreeCamera extends FreeCamera implements PoseControlled {
+        private webVROptions;
+        _vrDevice: any;
+        rawPose: DevicePose;
+        private _vrEnabled;
+        private _specsVersion;
+        private _attached;
+        private _oldSize;
+        private _oldHardwareScaleFactor;
+        private _frameData;
+        private _quaternionCache;
+        private _positionOffset;
+        protected _descendants: Array<Node>;
+        devicePosition: Vector3;
+        deviceRotationQuaternion: any;
+        deviceScaleFactor: number;
+        controllers: Array<WebVRController>;
+        onControllersAttached: (controllers: Array<WebVRController>) => void;
+        rigParenting: boolean;
+        private _lightOnControllers;
+        constructor(name: string, position: Vector3, scene: Scene, webVROptions?: WebVROptions);
+        _checkInputs(): void;
+        updateFromDevice(poseData: DevicePose): void;
+        /**
+         * WebVR's attach control will start broadcasting frames to the device.
+         * Note that in certain browsers (chrome for example) this function must be called
+         * within a user-interaction callback. Example:
+         * <pre> scene.onPointerDown = function() { camera.attachControl(canvas); }</pre>
+         *
+         * @param {HTMLElement} element
+         * @param {boolean} [noPreventDefault]
+         *
+         * @memberOf WebVRFreeCamera
+         */
+        attachControl(element: HTMLElement, noPreventDefault?: boolean): void;
+        detachControl(element: HTMLElement): void;
+        getClassName(): string;
+        resetToCurrentRotation(): void;
+        _updateRigCameras(): void;
+        /**
+         * This function is called by the two RIG cameras.
+         * 'this' is the left or right camera (and NOT (!!!) the WebVRFreeCamera instance)
+         */
+        protected _getWebVRViewMatrix(): Matrix;
+        protected _getWebVRProjectionMatrix(): Matrix;
+        initControllers(): void;
+    }
+}
+
+declare module BABYLON {
     class ArcRotateCameraGamepadInput implements ICameraInput<ArcRotateCamera> {
         camera: ArcRotateCamera;
         gamepad: Gamepad;
@@ -14554,129 +14678,6 @@ declare module BABYLON {
 }
 
 declare module BABYLON {
-    class VRCameraMetrics {
-        hResolution: number;
-        vResolution: number;
-        hScreenSize: number;
-        vScreenSize: number;
-        vScreenCenter: number;
-        eyeToScreenDistance: number;
-        lensSeparationDistance: number;
-        interpupillaryDistance: number;
-        distortionK: number[];
-        chromaAbCorrection: number[];
-        postProcessScaleFactor: number;
-        lensCenterOffset: number;
-        compensateDistortion: boolean;
-        readonly aspectRatio: number;
-        readonly aspectRatioFov: number;
-        readonly leftHMatrix: Matrix;
-        readonly rightHMatrix: Matrix;
-        readonly leftPreViewMatrix: Matrix;
-        readonly rightPreViewMatrix: Matrix;
-        static GetDefault(): VRCameraMetrics;
-    }
-}
-
-declare module BABYLON {
-    class VRDeviceOrientationFreeCamera extends DeviceOrientationCamera {
-        constructor(name: string, position: Vector3, scene: Scene, compensateDistortion?: boolean, vrCameraMetrics?: VRCameraMetrics);
-        getClassName(): string;
-    }
-    class VRDeviceOrientationGamepadCamera extends VRDeviceOrientationFreeCamera {
-        constructor(name: string, position: Vector3, scene: Scene, compensateDistortion?: boolean, vrCameraMetrics?: VRCameraMetrics);
-        getClassName(): string;
-    }
-    class VRDeviceOrientationArcRotateCamera extends ArcRotateCamera {
-        constructor(name: string, alpha: number, beta: number, radius: number, target: Vector3, scene: Scene, compensateDistortion?: boolean, vrCameraMetrics?: VRCameraMetrics);
-        getClassName(): string;
-    }
-}
-
-declare var HMDVRDevice: any;
-declare var VRDisplay: any;
-declare var VRFrameData: any;
-declare module BABYLON {
-    /**
-     * This is a copy of VRPose.
-     * IMPORTANT!! The data is right-hand data.
-     * @export
-     * @interface DevicePose
-     */
-    interface DevicePose {
-        readonly position?: Float32Array;
-        readonly linearVelocity?: Float32Array;
-        readonly linearAcceleration?: Float32Array;
-        readonly orientation?: Float32Array;
-        readonly angularVelocity?: Float32Array;
-        readonly angularAcceleration?: Float32Array;
-    }
-    interface PoseControlled {
-        position: Vector3;
-        rotationQuaternion: Quaternion;
-        devicePosition?: Vector3;
-        deviceRotationQuaternion: Quaternion;
-        rawPose: DevicePose;
-        deviceScaleFactor: number;
-        updateFromDevice(poseData: DevicePose): any;
-    }
-    interface WebVROptions {
-        trackPosition?: boolean;
-        positionScale?: number;
-        displayName?: string;
-        controllerMeshes?: boolean;
-        defaultLightningOnControllers?: boolean;
-    }
-    class WebVRFreeCamera extends FreeCamera implements PoseControlled {
-        private webVROptions;
-        _vrDevice: any;
-        rawPose: DevicePose;
-        private _vrEnabled;
-        private _specsVersion;
-        private _attached;
-        private _oldSize;
-        private _oldHardwareScaleFactor;
-        private _frameData;
-        private _quaternionCache;
-        private _positionOffset;
-        protected _descendants: Array<Node>;
-        devicePosition: Vector3;
-        deviceRotationQuaternion: any;
-        deviceScaleFactor: number;
-        controllers: Array<WebVRController>;
-        onControllersAttached: (controllers: Array<WebVRController>) => void;
-        rigParenting: boolean;
-        private _lightOnControllers;
-        constructor(name: string, position: Vector3, scene: Scene, webVROptions?: WebVROptions);
-        _checkInputs(): void;
-        updateFromDevice(poseData: DevicePose): void;
-        /**
-         * WebVR's attach control will start broadcasting frames to the device.
-         * Note that in certain browsers (chrome for example) this function must be called
-         * within a user-interaction callback. Example:
-         * <pre> scene.onPointerDown = function() { camera.attachControl(canvas); }</pre>
-         *
-         * @param {HTMLElement} element
-         * @param {boolean} [noPreventDefault]
-         *
-         * @memberOf WebVRFreeCamera
-         */
-        attachControl(element: HTMLElement, noPreventDefault?: boolean): void;
-        detachControl(element: HTMLElement): void;
-        getClassName(): string;
-        resetToCurrentRotation(): void;
-        _updateRigCameras(): void;
-        /**
-         * This function is called by the two RIG cameras.
-         * 'this' is the left or right camera (and NOT (!!!) the WebVRFreeCamera instance)
-         */
-        protected _getWebVRViewMatrix(): Matrix;
-        protected _getWebVRProjectionMatrix(): Matrix;
-        initControllers(): void;
-    }
-}
-
-declare module BABYLON {
     interface IOctreeContainer<T> {
         blocks: Array<OctreeBlock<T>>;
     }

La diferencia del archivo ha sido suprimido porque es demasiado grande
+ 23 - 23
dist/preview release/babylon.noworker.js


+ 7 - 0
src/Mesh/babylon.mesh.ts

@@ -803,6 +803,13 @@
             return this;
         }
 
+        public createNormals(updatable: boolean) {
+            var positions = this.getVerticesData(VertexBuffer.PositionKind);
+            var indices = this.getIndices();
+            var normals = this.getVerticesData(VertexBuffer.NormalKind);
+            VertexData.ComputeNormals(positions, indices, normals);
+            this.setVerticesData(VertexBuffer.NormalKind, normals, updatable);
+        }
 
         /**
          * Creates a un-shared specific occurence of the geometry for the mesh.