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-# 5.0.0
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-
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-## Major updates
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-
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-## Updates
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-
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-### General
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-
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-- Added static CenterToRef for vectors 2/3/4 ([aWeirdo](https://github.com/aWeirdo))
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-
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-### Loaders
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-
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-- Added support for EXT_meshopt_compression for glTF loader. ([zeux](https://github.com/zeux))
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-
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-### Navigation
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-
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-- Added support for thin instances in navigation mesh creation ([CedricGuillemet](https://github.com/CedricGuillemet))
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-
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-### Materials
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-
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-- Added an `OcclusionMaterial` to simplify depth-only rendering of geometry ([rgerd](https://github.com/rgerd))
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-
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-### Inspector
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-
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-- Added support for sounds in the inspector ([Deltakosh](https://github.com/deltakosh))
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-
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-### GUI
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-
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-- Added a `FocusableButton` gui control to simplify creating menus with keyboard navigation ([Flux159](https://github.com/Flux159))
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-- Added `focus()` and `blur()` functions for controls that implement `IFocusableControl` ([Flux159](https://github.com/Flux159))
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-
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-### WebXR
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-
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-- A browser error preventing the emulator to render scene is now correctly dealt with ([RaananW](https://github.com/RaananW))
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-
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-## Bugs
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-
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-- Fix issue with the Promise polyfill where a return value was expected from resolve() ([Deltakosh](https://github.com/deltakosh))
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-- Fix an issue with keyboard control (re)attachment. ([#9411](https://github.com/BabylonJS/Babylon.js/issues/9411)) ([RaananW](https://github.com/RaananW))
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-<<<<<<< HEAD
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-- Fix issue where PBRSpecularGlossiness materials were excluded from export ([Drigax](https://github.com/drigax))
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-- Fix direct loading of a glTF string that has base64-encoded URI. ([bghgary](https://github.com/bghgary))
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-=======
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->>>>>>> 69028388fedb530d211e9f00ad1a837afdb80a89
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-
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-## Breaking changes
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-
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-- Use both `mesh.visibility` and `material.alpha` values to compute the global alpha value used by the soft transparent shadow rendering code. Formerly was only using `mesh.visibility` ([Popov72](https://github.com/Popov72))
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