@@ -574,6 +574,7 @@
this._reconstructedMesh.material = this._mesh.material;
this._reconstructedMesh.parent = this._mesh.parent;
this._reconstructedMesh.isVisible = false;
+ this._reconstructedMesh.renderingGroupId = this._mesh.renderingGroupId;
}
private isFlipped(vertex1: DecimationVertex, vertex2: DecimationVertex, point: Vector3, deletedArray: Array<boolean>, borderFactor: number, delTr: Array<DecimationTriangle>): boolean {