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@@ -1403,7 +1403,7 @@
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* @param normal {BABYLON.Vector3} direction of the normal.
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* @return {number} the angle between vector0 and vector1.
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*/
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- public static BetweenTwoVectors(vector0: Vector3, vector1: Vector3, normal: Vector3):number {
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+ public static GetAngleBetweenVectors(vector0: Vector3, vector1: Vector3, normal: Vector3):number {
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var v0:Vector3 = vector0.clone().normalize();
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var v1:Vector3 = vector1.clone().normalize();
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var dot:number = Vector3.Dot(v0, v1);
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