@@ -141,6 +141,7 @@
* Required parameters :
* - `mapSize` (integer), the size of the texture what stores the shadows. Example : 1024.
* - `light` : the light object generating the shadows.
+ * Documentation : http://doc.babylonjs.com/tutorials/shadows
*/
constructor(mapSize: number, light: IShadowLight) {
this._light = light;