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@@ -967,7 +967,7 @@ module BABYLON.GLTF2 {
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this.materials.push(material);
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materialIndex = this.materials.length - 1;
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}
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- if (babylonMaterial instanceof MultiMaterial) {
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+ else if (babylonMaterial instanceof MultiMaterial) {
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babylonMaterial = babylonMaterial.subMaterials[submesh.materialIndex];
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if (babylonMaterial) {
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materialIndex = this.babylonScene.materials.indexOf(babylonMaterial);
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