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PBRMaterial Custom Shader Support

Custom Shader Support For PBRMaterial Sunclasses
MackeyK24 6 年之前
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共有 1 个文件被更改,包括 1 次插入0 次删除
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      dist/preview release/what's new.md

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dist/preview release/what's new.md

@@ -8,6 +8,7 @@
 - Added [support for AmmoJS](https://doc.babylonjs.com/how_to/using_the_physics_engine) as a physics plugin (Composite objects, motors, joints) ([TrevorDev](https://github.com/TrevorDev))
   - Added support for soft bodies, which are 3D softbody, 2D cloth and 1D rope, in Ammo physics plugin. [Doc](https://doc.babylonjs.com/how_to/soft_bodies) ([JohnK](https://github.com/BabylonJSGuide))
   - Added support for [Convex Hull Impostor][https://github.com/kripken/ammo.js/blob/master/bullet/src/BulletCollision/CollisionShapes/btConvexHullShape.h] using Ammo.js plugin ([MackeyK24](https://github.com/mackeyk24))
+  - Added getShaderName to PBRMaterialBase to allow subclasses to specify custom PBR shaders [MackeyK24](https://github.com/mackeyk24))
 - Added support for [WebXR](https://doc.babylonjs.com/how_to/webxr) ([TrevorDev](https://github.com/TrevorDev))
   - Add customAnimationFrameRequester to allow sessions to hook into engine's render loop ([TrevorDev](https://github.com/TrevorDev))
   - camera customDefaultRenderTarget to allow cameras to render to a custom render target (eg. xr framebuffer) instead of the canvas ([TrevorDev](https://github.com/TrevorDev))