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@@ -0,0 +1,72 @@
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+
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+
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+var globals = {};
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+
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+var createScene = function()
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+{
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+ // This creates a basic Babylon Scene object (non-mesh)
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+ var scene = new BABYLON.Scene(engine);
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+
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+ // This creates and positions a free camera (non-mesh)
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+ var camera = new BABYLON.FreeCamera("camera1", new BABYLON.Vector3(0, 5, -5), scene);
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+
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+ // This targets the camera to scene origin
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+ camera.setTarget(BABYLON.Vector3.Zero());
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+
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+ // This attaches the camera to the canvas
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+ camera.attachControl(canvas, true);
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+
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+ // This creates a light, aiming 0,1,0 - to the sky (non-mesh)
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+ var light = new BABYLON.HemisphericLight("light1", new BABYLON.Vector3(0, 1, 0), scene);
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+
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+ // Default intensity is 1. Let's dim the light a small amount
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+ light.intensity = 0.7;
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+
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+ var material0 = new BABYLON.StandardMaterial("mat0", scene);
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+ material0.diffuseColor = new BABYLON.Color3(1, 0, 0);
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+ //material0.bumpTexture = new BABYLON.Texture("normalMap.jpg", scene);
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+
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+ var material1 = new BABYLON.StandardMaterial("mat1", scene);
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+ material1.diffuseColor = new BABYLON.Color3(0, 0, 1);
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+
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+ var material2 = new BABYLON.StandardMaterial("mat2", scene);
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+ material2.emissiveColor = new BABYLON.Color3(0.4, 0, 0.4);
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+
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+ var multimat = new BABYLON.MultiMaterial("multi", scene);
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+ multimat.subMaterials.push(material0);
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+ multimat.subMaterials.push(material1);
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+ multimat.subMaterials.push(material2);
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+
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+ globals.multimat = multimat;
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+
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+ var sphere = BABYLON.Mesh.CreateSphere("Sphere0", 16, 3, scene);
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+ sphere.material = multimat;
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+
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+ sphere.subMeshes = [];
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+ var verticesCount = sphere.getTotalVertices();
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+
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+ sphere.subMeshes.push(new BABYLON.SubMesh(0, 0, verticesCount, 0, 900, sphere));
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+ sphere.subMeshes.push(new BABYLON.SubMesh(1, 0, verticesCount, 900, 900, sphere));
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+ sphere.subMeshes.push(new BABYLON.SubMesh(2, 0, verticesCount, 1800, 2088, sphere));
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+
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+ // material0.diffuseTexture = new BABYLON.Texture("/assets/textures/leopard_fur.jpg", scene, true, true, BABYLON.Texture.BILINEAR_SAMPLINGMODE);
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+
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+ scene.actionManager = new BABYLON.ActionManager(scene);
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+ scene.actionManager.registerAction(new BABYLON.ExecuteCodeAction(BABYLON.ActionManager.OnKeyUpTrigger, function (evt) {
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+ if (evt.sourceEvent.key == "t")
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+ {
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+ globals.multimat.subMaterials[0].diffuseColor = new BABYLON.Color3(1, 1, 1);
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+ globals.multimat.subMaterials[0].diffuseTexture = new BABYLON.Texture("/assets/textures/leopard_fur.jpg", scene, true, true, BABYLON.Texture.BILINEAR_SAMPLINGMODE);
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+ }
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+ else if (evt.sourceEvent.key == "m")
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+ {
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+ var material0 = new BABYLON.StandardMaterial("mat0", scene);
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+ material0.diffuseColor = new BABYLON.Color3(0, 1, 0);
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+ material0.diffuseTexture = new BABYLON.Texture("/assets/textures/leopard_fur.jpg", scene, true, true, BABYLON.Texture.BILINEAR_SAMPLINGMODE);
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+
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+ globals.multimat.subMaterials[0] = material0;
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+ }
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+ }));
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+
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+ return scene;
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+};
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