瀏覽代碼

Add missing index.js that somehow got removed

Gary Hsu 8 年之前
父節點
當前提交
ad80c4333c
共有 1 個文件被更改,包括 72 次插入0 次删除
  1. 72 0
      localDev/src/index.js

+ 72 - 0
localDev/src/index.js

@@ -0,0 +1,72 @@
+
+
+var globals = {};
+
+var createScene = function()
+{
+    // This creates a basic Babylon Scene object (non-mesh)
+    var scene = new BABYLON.Scene(engine);
+
+    // This creates and positions a free camera (non-mesh)
+    var camera = new BABYLON.FreeCamera("camera1", new BABYLON.Vector3(0, 5, -5), scene);
+
+    // This targets the camera to scene origin
+    camera.setTarget(BABYLON.Vector3.Zero());
+
+    // This attaches the camera to the canvas
+    camera.attachControl(canvas, true);
+
+    // This creates a light, aiming 0,1,0 - to the sky (non-mesh)
+    var light = new BABYLON.HemisphericLight("light1", new BABYLON.Vector3(0, 1, 0), scene);
+
+    // Default intensity is 1. Let's dim the light a small amount
+    light.intensity = 0.7;
+
+    var material0 = new BABYLON.StandardMaterial("mat0", scene);
+    material0.diffuseColor = new BABYLON.Color3(1, 0, 0);
+    //material0.bumpTexture = new BABYLON.Texture("normalMap.jpg", scene);
+   
+    var material1 = new BABYLON.StandardMaterial("mat1", scene);
+    material1.diffuseColor = new BABYLON.Color3(0, 0, 1);
+    
+    var material2 = new BABYLON.StandardMaterial("mat2", scene);
+    material2.emissiveColor = new BABYLON.Color3(0.4, 0, 0.4);
+
+    var multimat = new BABYLON.MultiMaterial("multi", scene);
+    multimat.subMaterials.push(material0);
+    multimat.subMaterials.push(material1);
+    multimat.subMaterials.push(material2);
+
+    globals.multimat = multimat;
+
+    var sphere = BABYLON.Mesh.CreateSphere("Sphere0", 16, 3, scene);
+    sphere.material = multimat;
+
+    sphere.subMeshes = [];
+    var verticesCount = sphere.getTotalVertices();
+
+    sphere.subMeshes.push(new BABYLON.SubMesh(0, 0, verticesCount, 0, 900, sphere));
+    sphere.subMeshes.push(new BABYLON.SubMesh(1, 0, verticesCount, 900, 900, sphere));
+    sphere.subMeshes.push(new BABYLON.SubMesh(2, 0, verticesCount, 1800, 2088, sphere));
+
+ //   material0.diffuseTexture = new BABYLON.Texture("/assets/textures/leopard_fur.jpg", scene, true, true, BABYLON.Texture.BILINEAR_SAMPLINGMODE); 
+
+    scene.actionManager = new BABYLON.ActionManager(scene);
+    scene.actionManager.registerAction(new BABYLON.ExecuteCodeAction(BABYLON.ActionManager.OnKeyUpTrigger, function (evt) {
+        if (evt.sourceEvent.key == "t")
+        {
+            globals.multimat.subMaterials[0].diffuseColor = new BABYLON.Color3(1, 1, 1);
+            globals.multimat.subMaterials[0].diffuseTexture = new BABYLON.Texture("/assets/textures/leopard_fur.jpg", scene, true, true, BABYLON.Texture.BILINEAR_SAMPLINGMODE);
+        }
+        else if (evt.sourceEvent.key == "m")
+        {
+            var material0 = new BABYLON.StandardMaterial("mat0", scene);
+            material0.diffuseColor = new BABYLON.Color3(0, 1, 0);
+            material0.diffuseTexture = new BABYLON.Texture("/assets/textures/leopard_fur.jpg", scene, true, true, BABYLON.Texture.BILINEAR_SAMPLINGMODE);
+
+            globals.multimat.subMaterials[0] = material0; 
+        }
+    }));
+
+    return scene;
+};