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@@ -359,7 +359,7 @@
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* The parameter `lines` is an array of lines, each line being an array of successive Vector3.
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* The optional parameter `instance` is an instance of an existing LineSystem object to be updated with the passed `lines` parameter. The way to update it is the same than for
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* The optional parameter `colors` is an array of line colors, each line colors being an array of successive Color4, one per line point.
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- * The optional parameter `useVertexAlpha' is to be set to `true` (default `false`) when the alpha value from the former `Color4` array must be used.
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+ * The optional parameter `useVertexAlpha' is to be set to `false` (default `true`) when you don't need the alpha blending (faster).
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* updating a simple Line mesh, you just need to update every line in the `lines` array : http://doc.babylonjs.com/tutorials/How_to_dynamically_morph_a_mesh#lines-and-dashedlines
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* When updating an instance, remember that only line point positions can change, not the number of points, neither the number of lines.
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* The mesh can be set to updatable with the boolean parameter `updatable` (default false) if its internal geometry is supposed to change once created.
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@@ -418,7 +418,7 @@
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* The parameter `points` is an array successive Vector3.
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* The optional parameter `instance` is an instance of an existing LineMesh object to be updated with the passed `points` parameter : http://doc.babylonjs.com/tutorials/How_to_dynamically_morph_a_mesh#lines-and-dashedlines
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* The optional parameter `colors` is an array of successive Color4, one per line point.
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- * The optional parameter `useVertexAlpha' is to be set to `true` (default `false`) when the alpha value from the former `Color4` array must be used.
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+ * The optional parameter `useVertexAlpha' is to be set to `false` (default `true`) when you don't need alpha blending (faster).
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* When updating an instance, remember that only point positions can change, not the number of points.
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* The mesh can be set to updatable with the boolean parameter `updatable` (default false) if its internal geometry is supposed to change once created.
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*/
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