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@@ -135,6 +135,7 @@
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- Added customShaderNameResolve to PBRMaterialBase to allow subclasses to specify custom shader information [MackeyK24](https://github.com/mackeyk24))
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- Added PBRCustomMaterial to material library to allow easy subclassing of PBR materials [MackeyK24](https://github.com/mackeyk24))
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- Added `auto-exposure` support in `StandardRenderingPipeline` when `HDR` is enabled ([julien-moreau](https://github.com/julien-moreau))
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+- Update `DracoCompression` to use web workers ([bghgary](https://github.com/bghgary))
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### OBJ Loader
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- Add color vertex support (not part of standard) ([brianzinn](https://github.com/brianzinn))
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